Custom 1 (Attack)
AR: Cross Attacker / Cross Spiker
WD: Ten Wide
SG: Neo Right S-MG Core
BB: SG Metal Flat II
Custom 2 (Zombie 1)
AR: Scissor Attacker
WD: Ten Balance or Wide Survivor
SG: Neo Left SG (Double Bearing Core)
BB: Customize Bearing Base
SP: Defense Ring / Cross Survivor
Custom 3 (Smash Attack)
AR: Whale Crusher/ Dragon Breaker
WD: Ten Wide/ Wide Defense/Survivor
SG: Neo Left (HMC)
BB: Defense Grip Base (Attack)
Custom 4 (Zombie 2)
AR: Twin Horn/ War Bear
Sub AR: Dragon Saucer
WD: Ten Balance or Wide Survivor
SG: Neo Left SG (S/N-MG Core)
BB: Volcano Change Base (Attack)
Found an NIB H-18 Trypio and Wyborg. I wonder if they are purchase worthy? Thanks!
Hello bladers, as the title of thread says i need to know if that version of wide defense is worth getting to improve my smash attack combo. A friend of mine owns it, it was part of a corocoro 3-wds limited release... Furthermore, is it tougher than ten wide? I read that it's a very fragile wd cause of its highly-cornered shape...
Thank you!
(Jan. 10, 2018 2:12 PM)bblader90 Wrote: [ -> ]Hello bladers, as the title of thread says i need to know if that version of wide defense is worth getting to improve my smash attack combo. A friend of mine owns it, it was part of a corocoro 3-wds limited release... Furthermore, is it tougher than ten wide? I read that it's a very fragile wd cause of its highly-cornered shape...
Thank you!
Yes WD is better then 10 Wide for attack. what's your combo though? there are chances some other disk may work better on it. like Wide Defence work good with most of stuff but some works better with 10 heavy, etc
OK, my combo is composed by:
Triple wing
Wd missing at the moment
Classic right SG
Defense grip base Attack mode
(Jan. 10, 2018 3:29 PM)bblader90 Wrote: [ -> ]OK, my combo is composed by:
Triple wing
Wd missing at the moment
Classic right SG
Defense grip base Attack mode
in that case Wide Defence would be best.
BTW thats a awesome combo
Thank you my friend! Btw, i just discovered the existence of a wd called weight disk who came with transformable beys (zinrai, hayate etc...) and it made me curious. It's circular and its perimeter is made of notches, i was wondering if it could work well in attack combos just for curiosity...
I really appreciate your "like" FFCPB, really do but i still don't know anything about it ah ah
Ops, nevermind. It's illegal in WBO tournaments
Hi guys, red alarm! I need advices about a change in the plastic combo. I found a bnib takara dragoon g (!) in a toy store who's going out of business around my place, of course the box is in bad shape but the contents are perfect. So the question is: should i change the ar (triple wing>eight spiker) and spinning gear direction (right>left)? I hadn't buy nothing yet, cause i will wait for your answers!
(Jan. 13, 2018 4:15 PM)bblader90 Wrote: [ -> ]Hi guys, red alarm! I need advices about a change in the plastic combo. I found a bnib takara dragoon g (!) in a toy store who's going out of business around my place, of course the box is in bad shape but the contents are perfect. So the question is: should i change the ar (triple wing>eight spiker) and spinning gear direction (right>left)? I hadn't buy nothing yet, cause i will wait for your answers!
I don't think its worth to move to 8 Spiker. as Triple Wing still has better smash and can deal with things that 8 Spiker can't
Ok, also because i've only right launchers!

Hold on a second: trygle is damn expensive, is it OK to replace triple wing with cross griffon without changing any other parts? It'even thicker and more resistant to hits, but most importantly it's WAAAAAY cheaper. I don't know...
Fine, thanks

(Dec. 31, 2017 9:57 AM)xVaretyr Wrote: [ -> ]Found an NIB H-18 Trypio and Wyborg. I wonder if they are purchase worthy? Thanks!
No, they're both terrible. No viable parts.
For some reason all sorts of crazy prices for frankly underserving-to-be-priced-that-high plastics are happening right now:
https://www.ebay.com/itm/Takara-Beyblade...Swbq9a5CYv
and bblader90: I'm not the best person to offer this kind of advice as I don't own any sort of plastics (and tbh I was cut off at the pass, rather rudely imo, for this issue in this thread before) but iirc Eight Spiker and Triple Wing are stacked about equally; the only difference being in which spin direction they are effective.
Cross Griffon is a good alternative for Triple Wing. But it's also much more dangerous in regards that it causes breakages in stadiums and other beys so keep that in mind.
I'll end with a question: Does anyone here have any word on the legality of the Dragon Breaker+Screw Zeus setup? th!nk was a huge fan of it when he was still here, but a member called Neo kept having issues with SZ bending upwards with Dragon Breaker, and he managed to bring it up enough times for the community members to look into it. I haven't followed Plastics in a long time.
(May. 01, 2018 2:37 PM)RDF3 Wrote: [ -> ]For some reason all sorts of crazy prices for frankly underserving-to-be-priced-that-high plastics are happening right now:
https://www.ebay.com/itm/Takara-Beyblade...Swbq9a5CYv
That is super weird... but it seems to happen from time to time. No one will buy it anyways (at least I hope so).
(May. 01, 2018 2:37 PM)RDF3 Wrote: [ -> ] and bblader90: I'm not the best person to offer this kind of advice as I don't own any sort of plastics (and tbh I was cut off at the pass, rather rudely imo, for this issue in this thread before) but iirc Eight Spiker and Triple Wing are stacked about equally; the only difference being in which spin direction they are effective.
Cross Griffon is a good alternative for Triple Wing. But it's also much more dangerous in regards that it causes breakages in stadiums and other beys so keep that in mind.
I would advice the Takara version. The pegs on the Hasbro version break off so easily... Performance wise I like it better than Triple Wing tbh, it's sturdy, it's effective, overall a good choice.
(May. 01, 2018 2:37 PM)RDF3 Wrote: [ -> ]I'll end with a question: Does anyone here have any word on the legality of the Dragon Breaker+Screw Zeus setup? th!nk was a huge fan of it when he was still here, but a member called Neo kept having issues with SZ bending upwards with Dragon Breaker, and he managed to bring it up enough times for the community members to look into it. I haven't followed Plastics in a long time.
We've talked about it in the regarding thread and I was a bit upset then that there was no decision made in the end. I know Plastics are not the main focus rn and I guess the Dragon Breaker/Screw Zeus combo is not used that often.
But just to say it one more time: Screw Zeus was designed later on. Unlike the other S-ARs it features a separate layer (i.e. the head pieces) that is simply not compatible with older ARs, that's not something to argue about, it is in the design. Yes, you can use force to combine it with any AR you's like to, but I'm not comfortable with it.
There's one simple reason I'd like to ban this combo: Dragon Saucer (Gaia Dragoon G's AR) has the additional space incorporated in its design to work with Screw Zeus (maybe intentional within the G Revolution line). And GDG is even far more common than GDV, so it's even easier to get.
No Dragon Breaker and no force needed, Dragon Saucer works perfectly and locks Screw Zeus in place like it is intended.
Yeah, I mean how the carp does someone want to pay that much for a friggin Driger G?
On Cross Griffon, Takara version IS better, it's settled in the old Beywiki (though again, be careful of it breaking parts or stadiums because of it's ridiculous power).
On the Dragon Breaker + Screw Zeus issue, even th!nk back then had a slight issue getting it together with good alignment:
(Jun. 29, 2013 9:39 AM)th!nk Wrote: [ -> ]Finally got around to getting out a Uriel 2 tip setup to test the candidates for competitive attack AR's (i.e. testing under conditions where their recoil would be adequately controlled), which is basically the last thing I needed to check for the plastics cc list. Here are my notes. I used Triple Wing as a benchmark of sorts (though I also have some notes on that). I was just using them against Tiger Defenser/10 heavy/Metal Ball Base as it's not too hard to KO and behaves pretty consistently in general.
Combo:
AR: Independent Variable
WD: Wide Defense
SG: Right SG (Bearing Version 2) - Everything here was done in Right Spin.
SG Tip: SG Grip Change Base Tip (heavily worn, but I can still get it moving more than fast enough for this)
SP: Defense Ring (to minimise effect of matching/mismatched weight distros while still controlling recoil)
BB: Customize Bearing Base
Triple Wing: Generally considered the Benchmark Smash Attack AR, Triple Wing has somewhat less powerful smash attack compared to many of its compatriots (most notably Cross Griffon, which is perhaps its direct competitor for use in combinations), however the small slopes of its attack ring have a significant destabilization effect which then makes opponents more vulnerable to smash attack. This seems to be its primary method of KOing opponents, which means it has a fair bit in common with many left spin attack AR's (they destabilise by moving fast in opposite spin to their opponents to similar effect).
Now onto the rest:
Mirage Goddess: Disappointingly, it falls short of the amount of smash attack it would need to be considered competitive. This is due to the contact points facing a little too inward (visible because the outside of the tips of each "wing" have a lot of scrapes while the tips themselves aren't nearly as blunted as would occur if they were the prmary contact points). So yeah I was wrong about it - it didn't increase in power significantly when recoil was controlled.
Corona Saber: Just powerful enough to earn a spot, in large thanks to its ability to destabilize opponents. Very noticeable dependence on a good launch (launch well it'll wreak havoc, launch bad and you'll lose, much moreso than normal anyways) - probably because it's horrendous aerodynamics mean if you're not attacking from the start you waste a huge amount of energy due to air resistance - still, if you launch well then that is pretty negligible.
Delta Wave: A little too much recoil (rotational in particular) to deserve a spot with the power it produces. A shame.
Twin Horn (Hasbro) + Screw Zeus: This is what Deikailo recommended to me for right spin, but it doesn't stay in place that well or work that well when it does. Both parts can be used better.
War Lion + Screw Zeus: War lion holds the SAR in place well, however it's just not quite powerful enough to warrant a spot - Screw Zeus really needs an AR that contributes to its smash attack.
Dragon Breaker + Screw Zeus (Right Spin): A struggle to get it to go together with good alignment, but once you do, it works well in this direction too, I guess even facing the wrong way Dragon Breaker adds a fair bit to Screw Zeus). I'm sure that it'll show similar improvement on less worn SG Grip Change Base tips as it does in left spin as that's mostly a matter of its weight needing a bit more grip to get it up to a better speed for KO's. Still, this is a deadly setup.
Dark Wing (own SAR): Dark Wing exemplifies Hyper Aggressive Smash AR's - on grip base, it won't do anything. Put it on a setup that controls its recoil (particularly rotational recoil), and it transforms into some kind of violent, angry monster intent on sending things flying.
Also I mentioned some of this on my blog in comments on the most recent post but from previous days experimentation:
Bound Defense Ring works for compacts, it's kinda recoily but the flexibility of the SAR piece helps absorb a lot of it, so it works.
Roller Defense Ring is a great choice for anything where you want a small, low recoil AR, even though its weight distribution doesn't grant it the best stamina. It's an extremely defensive choice on pretty much anything it is used on, seeing as its main contact points are the rollers, which help disperse a reasonable amount of force from hits, and the rest is basically round plastic walls.
Fixed Wolborg 2 Shaft setups just aren't reliable or controllable enough to be considered competitive, even if you get them moving reliably the movement pattern you get is just too chaotic to be reliable given the short window of aggression it has.
Holy Dispell is too recoily to really be considered as meeting the standard set by war lion, tiger defenser, etc for anything it would be used for - probably tier two or thereabouts.
Hasbro Twin Horn doesn't work for compacts, the taller height of the AR combined with it's large size compared to War Lion means it provides more leverage to opponents and thus is less stable than other options (including Takara's Twin Horn, which is viable though personally I kinda worry about breakage a little as I've heard of it happening).
Gaia Dragoon G's SAR doesn't work on compacts, it just results in them losing stamina very quickly, it combines with the opposing beyblade to wear the compact it is used on down, so don't bother with it for compacts.
Fixing wolborg 4's CWD part in place using Zeus's base with Rock Bison's EG (one of the heaviest SG+BB section setups possible) produces a combo with a mix of the attributes (both good and bad) of weight based defense and circle survivor defense, though not really better or worse overall than either. Basically a hybrid of the two types. It's too tall to benefit from the effects of wide AR's (including smash turtle), too, but it's still good enough to be competitive IMO.
Lastly, the one Heavy Attack WD I have weighs around 16.09g, which is the same as most of my 10 Heavies - though I do have 10 Heavies up to 16.42g, that's only a few of the many I have. This means heavy attack is likely viable where weight is needed on combinations that keep it out of the way enough (because it is very recoily). This means the competitive uses are likely limited to certain weight based defense combinations (those with large/overhanging ARs), though really, Ten Heavy should have slightly better stamina and the same overall weight so Heavy Attack would probably be a secondary choice in that case (though it would align a little better with 3-sided ARs). I haven't done enough testing to say whether or not it is competitive and as I only have the one, it's entirely possible mine might be an outlier weight-wise (and the site we used for a lot of part weights is pretty unreliable on weight disk weights, so that doesn't really help). As such I'm going to leave it off the CC list for now.
Hope some of that is of interest to people, anyway. I'm off to get this CC list done.
EDIT: Oh, right, I forgot to include my notes on FACB with Spin Stealing Upper Attack. tl;dr I don't think it works as well as a fully free-spinning setup.
Using FACB results in less upper attack at start of match, though there is still a fair amount of destabilisation as a result of the fast-moving opposite spin destabilisation thing, and there is still some smash attack/upward smash too. However, generally a fully free spinning setup is more effective, as well as being easier to control. While FACB does seem to offer very slightly more LAD, the recoil of the AR and the fact it scrapes the ground means this often doesn't matter, so overall it's is a fairly negligible improvement vs the increased upper attack at the start of the match and better recoil control of the normal setup. Your mileage may vary, of course, but I saw no improvement in reliability and a significant reduction in controllability, so I don't think it deserves a spot on the cc list.
EDIT 2: Wing Cross Mold One does perform noticeably better than Mold Two. This becomes quite obvious with Wing Cross/Ten Balance/Semi Flat Base vs a 10H+HMC Driger S compact, where Mold Two suffers a lot of destabilization (I suspect this is because the rotational recoil means it is at a lower RPM than mold one, but either way it's quite obvious) which causes it to scrape to its death quite often (as long as Metal Change Base is launched correctly), whereas Mold One suffers nowhere near the same amount and thus wins by OS quite reliably.
EDIT 3: One other thing I forgot to mention, I tried SG Bolt Base (Orthrus) for compacts seeing as I got decent performance out of it when I tried it quickly a while back. Sadly it didn't work anywhere near as well as I remembered, doesn't have enough stamina to take on the other compact BB's successfully (which was more in line with what I actually expected of it), particularly due to poor LAD. Oh well.
(I've put the part where he tested the AR+SAR setup in bold)
So yes, even he had some compatibility issues, but apparently nowhere near as bad as the others did. It's a sad thing he's no longer here, but if he was we could all ask him how it worked for him and not anyone else so far. I'm curious but the most likely hypothethical explanation is that either one or both of his (S)ARs are worn down enough for it to fit with only a slight struggle.
Dragon Breaker is such a cool sounding name, haha. It also looks really intimidating (I'm more intimidated by it than Cross Griffon looks wise).
Also, th!nk also mentioned that he's keen on data on Hasbro's Ariel 2 (Capricorne Strike G in Hasbro's words); apparently Hasbro used an improved formula that prevents the fragility issues associated with GPS seen in Takara's Ariel 2. Considering how Neo Cross Horn is a competitive Hyper-Aggressive Smash Attack AR (no, seriously, check it out) in
both spin directions (If my memory of the top-tier list for Plastics serves me correctly) its a nice part to have (though then again Hasbro really likes messing up things).
I have a question for anyone who has the old green Jumping Base. Has any of your Jumping Bases bent before just from BeyBattles. And how much do you consider the spring is prone to bend? I've seen photos of it and it has a pretty long spring, it looks somewhat weak, and prone to bent, if that thing bends it'll lose the center point and become (even more) useless. However, I want to see if my assumption is wrong.
Hi all. I'm working on some combos involving the Bakushin-oh AR and would like a purchase consultation. Being that I have a great love for the Bakushin-oh but not so much its manic base, I'd like some ideas for bases and if possible weight disk suggestions. Since the AR will fit on most plastic beys regardless of the model I figure it'd be an important question to ask. As for style I'd like to go defensive for this bey but if you have any better ideas (other than not using Bakushin-oh altogether) I'm happy to hear them
I am the best blader ever..
Simply put. I just wanted to show you guys what I've been up to lately, with a few mods. Anyone interested ?
Which are the rarest plastic (gen1) beyblades?
Posiedon Recolors Perhaps, Or wait, they are the costlies
Spin Dragoon??
@[KinkoUsagi]
Umm. Not sure, but I think it should be the MSUV line, it is way too costly and rare. Correct me if I am wrong.
I think, if you talk about HMS, then it would be Shining God MS -dog- bootleg
No Doubt Sahil Pruthi (Ji) has like 2or3 SGMS