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Full Version: Hasbro Beyblade Burst - Upcoming Release & Rumor Thread
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(May. 14, 2020  11:49 PM)MagikHorse Wrote: [ -> ]
(Apr. 13, 2020  5:36 PM)JavariTheChamp Wrote: [ -> ]When sparking comes around for hasbro, I hope they don’t have the stupid drivers hypersphere has. How hard is it to make a spiral’ or bullet .

I agree, though Hasbro has gone on the record saying they will not make ' drivers at all and seem to have some really, really weird ideas on what they think people want.
Unfortunately, I know why they can't make dash drivers, so I'm kinda cool with them not doing so, but I just wish they would make things more TT like. It's just sad that burst has been so bad since after evolution.
(May. 15, 2020  5:27 AM)bladekid Wrote: [ -> ]
(May. 14, 2020  11:49 PM)MagikHorse Wrote: [ -> ]I agree, though Hasbro has gone on the record saying they will not make ' drivers at all and seem to have some really, really weird ideas on what they think people want.
Unfortunately, I know why they can't make dash drivers, so I'm kinda cool with them not doing so, but I just wish they would make things more TT like. It's just sad that burst has been so bad since after evolution.

Turbo wasn't too bad, though they do still have troubles concerning the light layer weights with cruddy disks like 11, 12, and 13 and "Awakening" gimmicks being so easy to activate and deactivate that they're basically useless. Slingshock wasn't too intrusive in the end.

Rise with all this Hypersphere stuff though just really doesn't earn any points from me. I like the layers, but not really anything else. Issue is I don't want to support all these Hypersphere drivers just to get the layers I do, and those disks are a little worrisome when they come out looking as aggressively bladed as 12.
I wonder if Hasbro will come out with it's own form of the superking launchers? They have a bad case of dulling stuff down. If they do make their variation of them how will they turn out?
(May. 15, 2020  12:56 PM)MagikHorse Wrote: [ -> ]
(May. 15, 2020  5:27 AM)bladekid Wrote: [ -> ]Unfortunately, I know why they can't make dash drivers, so I'm kinda cool with them not doing so, but I just wish they would make things more TT like. It's just sad that burst has been so bad since after evolution.

Turbo wasn't too bad, though they do still have troubles concerning the light layer weights with cruddy disks like 11, 12, and 13 and "Awakening" gimmicks being so easy to activate and deactivate that they're basically useless. Slingshock wasn't too intrusive in the end.

Rise with all this Hypersphere stuff though just really doesn't earn any points from me. I like the layers, but not really anything else. Issue is I don't want to support all these Hypersphere drivers just to get the layers I do, and those disks are a little worrisome when they come out looking as aggressively bladed as 12.
See for me layer integrity is a big thing for me. One of my favorite parts of beyblade is the cool layers, and with turbo, the lack of metal really makes me not like it. The lack of frames is also sad, but that's whatever to me. I can't stand the hypersphere layers either, they lack gimmicks, my favorite part of beyblade, and they are too light to be competitive. The drivers are disappointing too, but at least some of them are competitive.
(May. 15, 2020  2:18 PM)Tucker Wrote: [ -> ]I wonder if Hasbro will come out with it's own form of the superking launchers? They have a bad case of dulling stuff down. If they do make their variation of them how will they turn out?

If that does happen, i hope they will keep the sparking ability when you launch them.

(May. 15, 2020  2:54 PM)bladekid Wrote: [ -> ]
(May. 15, 2020  12:56 PM)MagikHorse Wrote: [ -> ]Turbo wasn't too bad, though they do still have troubles concerning the light layer weights with cruddy disks like 11, 12, and 13 and "Awakening" gimmicks being so easy to activate and deactivate that they're basically useless. Slingshock wasn't too intrusive in the end.

Rise with all this Hypersphere stuff though just really doesn't earn any points from me. I like the layers, but not really anything else. Issue is I don't want to support all these Hypersphere drivers just to get the layers I do, and those disks are a little worrisome when they come out looking as aggressively bladed as 12.
See for me layer integrity is a big thing for me. One of my favorite parts of beyblade is the cool layers, and with turbo, the lack of metal really makes me not like it. The lack of frames is also sad, but that's whatever to me. I can't stand the hypersphere layers either, they lack gimmicks, my favorite part of beyblade, and they are too light to be competitive. The drivers are disappointing too, but at least some of them are competitive.

That is a true fact, man.
[quote pid='1594631' dateline='1589550943']
I would think they would. That's a pretty big selling point for the launcher itselfs. I hope the can keep the same launching power as the TT launcher if they make them 
[/quote]
(May. 15, 2020  2:54 PM)bladekid Wrote: [ -> ]See for me layer integrity is a big thing for me. One of my favorite parts of beyblade is the cool layers, and with turbo, the lack of metal really makes me not like it. The lack of frames is also sad, but that's whatever to me. I can't stand the hypersphere layers either, they lack gimmicks, my favorite part of beyblade, and they are too light to be competitive. The drivers are disappointing too, but at least some of them are competitive.

I don't like the removed gimmicks, I'll admit that much, but I can get by the lack of metal on the layers. It's the only way you can really compare shapes to each other across the whole line to see what is good because of shape and what is simply good because it's heavy. It can be rather enlightening.

Don't like what they did to Rise disks though. That's just lazy.
(May. 15, 2020  5:07 PM)MagikHorse Wrote: [ -> ]
(May. 15, 2020  2:54 PM)bladekid Wrote: [ -> ]See for me layer integrity is a big thing for me. One of my favorite parts of beyblade is the cool layers, and with turbo, the lack of metal really makes me not like it. The lack of frames is also sad, but that's whatever to me. I can't stand the hypersphere layers either, they lack gimmicks, my favorite part of beyblade, and they are too light to be competitive. The drivers are disappointing too, but at least some of them are competitive.

I don't like the removed gimmicks, I'll admit that much, but I can get by the lack of metal on the layers. It's the only way you can really compare shapes to each other across the whole line to see what is good because of shape and what is simply good because it's heavy. It can be rather enlightening.

Don't like what they did to Rise disks though. That's just lazy.
It's honestly really hard for me to get by the lack of metal. It makes the beys feel kinda cheep and it also makes a lot the beys unsuitable for competitive play. I also just like the weight, power, and stamina provided by metal.
I mean, they could totally just release a ripcord launcher with a single light that flashes when you launch and call it whatever their equivalent to Sparking is. Would be infinitely cheaper than flints, I imagine, and since they're already cost cutting on the main-line products, it's a perfect fit.
(May. 16, 2020  3:16 PM)Suzaku-X Wrote: [ -> ]I mean, they could totally just release a ripcord launcher with a single light that flashes when you launch and call it whatever their equivalent to Sparking is. Would be infinitely cheaper than flints, I imagine, and since they're already cost cutting on the main-line products, it's a perfect fit.

For some odd reason if Hasbro releases their own form of the launcher I see it being exactly as you described. If they even add a light at all.
[Image: 9IzTMBj]Hasbro could always do something like this. I mean, if Flame brand can do it, surely Hasbro can.

https://imgur.com/gallery/9IzTMBj
(May. 16, 2020  6:31 PM)SupaDav03 Wrote: [ -> ][Image: 9IzTMBj]Hasbro could always do something like this. I mean, if Flame brand can do it, surely Hasbro can.

https://imgur.com/gallery/9IzTMBj

Wow that's interesting. And yes if flame could make it I dont see why Hasbro couldn't.
(May. 16, 2020  6:31 PM)SupaDav03 Wrote: [ -> ][Image: 9IzTMBj]Hasbro could always do something like this. I mean, if Flame brand can do it, surely Hasbro can.

https://imgur.com/gallery/9IzTMBj

That is really interesting! I just want to know how they can do the Sparking Beys!
I'm not sure how Hasbro would it to be honest. Theres alot of things i think Hasbro would change and take alot away from both beys and launchers
I think the standard hypersphere stadium is alright.
What if Hasbro decided to combine hypersphere, slingshock, and switchstrike systems with the idea they have for the new system? Then they could keep the Chassis and the gimmicks with each Beyblade.
(May. 19, 2020  6:24 PM)RiseAshindra12 Wrote: [ -> ]What if Hasbro decided to combine hypersphere, slingshock, and switchstrike systems with the idea they have for the new system? Then they could keep the Chassis and the gimmicks with each Beyblade.

that would not turn out well.

edit: also how would that work. I dont think switchstrike and slingshock tips could go together right? but either way if hasbro did this, They would prob mess it up big time

edit: It could actually work if they used the basic concepts from the slingshock demo. Make that stadium, slightly modify switchstrike tips to work on it (but since its the beta stadium they dont need crappy slingshock mode). Then you could add a little dip in the stadium for the beys to glide around on, then it should work....probably
(May. 19, 2020  8:08 PM)snoc Wrote: [ -> ]
(May. 19, 2020  6:24 PM)RiseAshindra12 Wrote: [ -> ]What if Hasbro decided to combine hypersphere, slingshock, and switchstrike systems with the idea they have for the new system? Then they could keep the Chassis and the gimmicks with each Beyblade.

that would not turn out well.

edit: also how would that work. I dont think switchstrike and slingshock tips could go together right? but either way if hasbro did this, They would prob mess it up big time

edit: It could actually work if they used the basic concepts from the slingshock demo. Make that stadium, slightly modify switchstrike tips to work on it (but since its the beta stadium they dont need crappy slingshock mode). Then you could add a little dip in the stadium for the beys to glide around on, then it should work....probably


Me before reading that-  It is a mystery


Me after reading that-  Mystery Solved
all I know is that hasbro is going to screw up the system.
(May. 20, 2020  1:01 AM)B0$$M4N Wrote: [ -> ]all I know is that hasbro is going to screw up the system.

hopefully not, still hoping for them to bring back switchstrike
(May. 20, 2020  1:10 AM)snoc Wrote: [ -> ]
(May. 20, 2020  1:01 AM)B0$$M4N Wrote: [ -> ]all I know is that hasbro is going to screw up the system.

hopefully not, still hoping for them to bring back switchstrike

You know, that sounds like a great idea for the other Beys with those abilities like Helios's 5-10 blades.
I will be happy if they at least retain the chassis system

edit: I could see them permanently putting single chassis on the layer (which we've talked about before), and also turning the metal part of the double chassis into a forge disc, and the outside (like the rubber on 2A for example) to be a frame.
(May. 20, 2020  3:04 PM)snoc Wrote: [ -> ]I will be happy if they at least retain the chassis system

edit: I could see them permanently putting single chassis on the layer (which we've talked about before), and also turning the metal part of the double chassis into a forge disc, and the outside (like the rubber on 2A for example) to be a frame.

Nah, I doubt we get frames if it's a mobile gimmick like Slingshock or Hypersphere. They'll most probably produce discs that loosely recreate the shapes without any of the weight.
What if they take the double chassis beys like Nightmare Longinus's just layer and tip structure, or even make the Chassis the forge disc of the Beyblade.
(May. 20, 2020  4:56 PM)Suzaku-X Wrote: [ -> ]
(May. 20, 2020  3:04 PM)snoc Wrote: [ -> ]I will be happy if they at least retain the chassis system

edit: I could see them permanently putting single chassis on the layer (which we've talked about before), and also turning the metal part of the double chassis into a forge disc, and the outside (like the rubber on 2A for example) to be a frame.

Nah, I doubt we get frames if it's a mobile gimmick like Slingshock or Hypersphere. They'll  most probably produce discs that loosely recreate the shapes without any of the weight.

depends if it is. I'm hoping there's no stadium gimmick at all tbh. We already have the launchers, after all.