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I stumbled across a pretty good combo today, when playing with the smash combo burn capricorn 100 RF. I took off RF, and put on an S. this thing beats burn aquario DF145 WD! (mint WD)
can someone please test this to confirm? I used the mxs nc stadium. thanks!
100 is obsolete. In fact... Fastest KOs I've seen in a while.

Ray Striker CH120F vs. Burn Capricorne 100S
RS: 100% 10 KOs Not one battle lasted more than seven seconds...
BC: 0%
100 is WAY too short to survive a hit into a pocket.
(Jul. 25, 2011  11:19 PM)Temporal Wrote: [ -> ]100 is WAY too short to survive a hit into a pocket.

What do you mean by survive? Once in the bey goes it the pocket the battles over.
Not by Hasbro rulings, it's not. Hasbro claims that if a bey goes into a pocket, it's still "in play", thus, tests are conducted as such. It's on the last page.
(Jul. 24, 2011  3:49 PM)Kai-V Wrote: [ -> ]If you all did not read the Beyblade Metal Fusion topic recently, apparently pockets are not knockout areas, you are still in play ...

Reading, it's good for you.
Exactly, that's why i read the OP which has that stated nowhere in it. This being the Hasbro metagame topic don't you think that should be stated somewhere in the OP?

Honestly that rule should be changed. Your tier list has Lightning L-Drago 100RF in it. So say for example im using Lightning L-Drago 100RF and my opponent is using Burn Bull 145SD. I bank and after a few hits knock him into a pocket. Burn Bull 145SD just continues spinning in the pocket and L Drago is left spinning around aimlessly. L Drago obviously can't outlast Bull and is unable to afflict any more damage to its opponent. So due the the low spin time of the RF i lose.
I own a PTW and have a friend with the lightning force stadium and that's happened many times. The way the stadium is shaped and the fact that there are more walls than penalty pocket area is already a drawback for attack types. Why handicap them any further? Soon when Basalt comes out its going to rule the metagame due to plastic tips having a hard time knocking it out and rubber tips being out spun. Then attack wont have much use.



actually we were about to put something along the lines of this in, actually i have always used this rule of ours:
Quote:When is a beyblade considered "KOed"?

a beyblade is considered KOed when it enters the pocket, even if it bounces out it is still KOed

NOTE: Hasbro rules states that as long as you are spinning in the pocket you are fine, this change of ours makes it more balanced

just because we use hasbro parts doesn't mean we need to use there rules.
(to all) of coarse at a tournament by hasbro we should use and respect there rules, but we don't need to while on the WBO
Hm... Then shouldn't there be a seperate list with combos that DO work under those circumstances. It's not like the rules changed much of the metagame. F and HF are still very important parts, more so than RF in a Hasbro stadium, all this does is make recoil-based stamina combos very effective against attack types, where in this case you WANT to be KOed so you can OS the opponent. And it makes RF slightly less viable, where it wasn't the best part to use anyway.

Plus, why the hell would you use RF against a stamina combo anyway? Tests show that's already a bed move. Just noting that RF results where it gets 80%+ against ANY good stamina custom are very rare. Just use Killer Eagle T125FS or Earth Virgo 125WD. Bad rules don' excuse bad combos.
(Jul. 26, 2011  4:05 PM)Temporal Wrote: [ -> ]Hm... Then shouldn't there be a seperate list with combos that DO work under those circumstances.

no, i do not think it is needed, if using hasbro rules then just use a low recoil stamina type, no need for a second list

and the list now is by using this rule that i made (also, i made that rule in the old , i am just bringing it back
If tests show that The RF is bad why is in the tier list?
(Jul. 26, 2011  3:55 PM)lord Wolfblade Wrote: [ -> ]


actually we were about to put something along the lines of this in, actually i have always used this rule of ours:
Quote:When is a beyblade considered "KOed"?

a beyblade is considered KOed when it enters the pocket, even if it bounces out it is still KOed

NOTE: Hasbro rules states that as long as you are spinning in the pocket you are fine, this change of ours makes it more balanced

just because we use hasbro parts doesn't mean we need to use there rules.
(to all) of coarse at a tournament by hasbro we should use and respect there rules, but we don't need to while on the WBO

There will never be tournaments using Hasbro BeyStadiums outside of Hasbro's tournaments though, so why make a change ? We do some extra changes to TAKARA-TOMY's rules because the WBBA's tournaments are never going to reach us yet we will be using TAKARA-TOMY's good stadiums, but there will just never be a case where Hasbro stadiums will be used anyway ...
Hrm... Low-Recoil Stamina Combos get their butt handed to them on anything lower than 120. I think that we should hold a vote on this with LeonTempest. I think it's a good idea to do another list, and it can kill two birds with one stone. My opinion though. Okay, we should take this to PM
Beaten by Kai-V. Essentially, what she said.
(Jul. 26, 2011  4:13 PM)Arctic Wrote: [ -> ]If tests show that The RF is bad why is in the tier list?

I said it sucks against Stamina types. Too much space. Oddly, after knocking SF around a bit, it can either KO or OS it. Especially on LLD.
IMO Changing the rules would be easier then making second list. Most people i have seen using Hasbro stadiums already consider the penalty pockets a knock out zone. Also keep in mind that its not only RF combos that are affected buy this rule its attack types in general. The F, HF, HF/s, CS and just about every other attack tip can be outlasted by a SD,WD,D or maybe even an S combo once in the penalty pockets.

But anyway you guys are doing a great job with the Hasbro metagame Smile
F and HF usually beat SD by outspin, and S has no balance and always slams itself. Plus, if there will be no WBO Hasbro Stadium tournaments, why not tailor lists to reflect what will do well in the ones that Hasbro runs? Also, that's the whole purpose of high-recoil stamina combos.
1: Battle RF or R2F
2: Use Ray___CH120WD
3: Get KOed
4: Win by OS.
From what i have seen the only F series tip that comes close to Out spinning a D series or S series tip is the HF/S and that rarely happens... your probably right though.
Well, I'm dissapointed.

I loved the old system, it's going to be hard now. SO.. I'm 90% sure of stepping down.

There are no KO'S whatsoever, right?
Unless it flies out of the top of the stadium, which is relatively hard, yes.

There is no such thing as KO now in Hasbro's metagame basically.
Unless the opposing beyblade stops spinning immediately, which people have seemingly forgotten is possible, and not all that rare.
Mind explaining? Apparently I'm one of the ones that's forgotten xD
Are you talking about when they both have little spin left and they hit and one, the other, or both stop?
(Jul. 27, 2011  9:12 PM)Raigeko13 Wrote: [ -> ]Mind explaining? Apparently I'm one of the ones that's forgotten xD
Are you talking about when they both have little spin left and they hit and one, the other, or both stop?

i think he means that when the opponent gets hit, they stop spinning/run out of allot of stamina

this has happened to me when i used my midnight VS earth bull ______

midnight would hit so violently that earth would stop spinning right there (or loose allot of stamina). IIRC it was hard to do and a bit rare
I mean landing in the pocket and just dying there on the spot. Not very hard to do with Rock, and shouldn't be that hard with Ray. (Hell, Storm did it sometimes.) It does require, however, that said stamina type to have been beaten around a bit beforehand, but with the size of the stadium, that's not a issue. Let me put it this way. How often do you see Burn land in a pocket and still spin for more than 10 seconds? Earth? Earth last slightly longer because it's size allows it to retain spin in a pocket better. So, KOing it into a pocket after a little while should make it stop spinning. (Well, that works for me.)
Updates:

•The tier list is currently being constructed by Lord Wolfblade. When it is completed a thread will be made and it will be linked to in the OP

•A Miscellaneous section has been added to the OP, regarding KO's and solo spin time testing.
Quick testing, for some fun, using Hasbro's new rules.
Stadium: Lightning Force
Equipment: BeyLauncher L/R, Launcher Rubbers
Ray Virgo CH120WD vs. Ray Pegasus (II) 105F
Virgo always shot first, Pegasus was banked.

Simple Testing Results (Click to View)
Detailed Testing Results (Click to View)
Same stadium, equipment, and launching techniques.

Simple Testing Results (Click to View)
Detailed Testing Results (Click to View)
Final Notes (Click to View)
If this was Burn and not Ray, the story would be different. The width of Burn makes it nearly impossible to OS anything from a pocket.
(Jul. 28, 2011  10:20 PM)Temporal Wrote: [ -> ]If this was Burn and not Ray, the story would be different. The width of Burn makes it nearly impossible to OS anything from a pocket.
And this is what caused me to lose at Toys R Us to this same combo. I was using Burn Aquario DF145WD, and it was constantly outspun while in the pocket, to my shock. I then started reading up here, hearing what Temporal said, and this testing happened.
well it seems to me that the only you can win over a stamina type is if you chose a destabilizer beyblade combo.
Because it can not pocket it but still deal a great amount of damage to the opposing bey and there for make that lose it stamina.
so like these following combos can show some great potencial i will be testing them
Flame Cancer 100/CH120/D120SF
Thermal Cancer 100/CH120/D120SF
Flame Striker 100/CH120/CH120/D120SF