WBO Organized Play Updates April 2023: MFL Ban List Revision + Burst Hasbro-Only
- Dan
- Apr. 11, 2023 2:00 AM
Hello World Bladers!
Today we are announcing a change to the long-standing Metal Fight Limited ban list, a commitment to experiment further with the fan favourite format, and introducing Hasbro Only to all Burst Formats (not just Standard anymore)!
Updates Overview
Metal Fight Limited Format: Libra Wheel (Metal System) and Dark Knight/Ronin Crystal Wheel Unbanned!
These two parts have a long history in the Metal Fight Limited Format and were hotly debated on for numerous reasons throughout the years.
In 2015 the Libra Wheel was banned in competitive play because it was seeing too much use, and at the time it made the most sense to remove it from the legal pool to let other great parts have a chance to shine.
In 2016 the Dark Knight/Ronin Crystal Wheel was banned in competitive play because it too was found to be very powerful and versatile. It was shelved to let other parts and combos see more consideration by competitive players.
Years have come and gone, and the relatively recent Metal Fight resurgence has only highlighted the fact that the MFL metas have become more intricate and nuanced than ever before. Because of these advancements over the course of nearly a decade, it only feels right to try to bring Libra and Dark Knight back into the fold.
One can provide an additional weighty Defense answer to very potent Attack combos that have run amok few the past few years and the other can bring many different Chrome Wheels back into relevancy - no longer is MFL's motto "Wyvang or nothing".
Effective immediately the Libra and Dark Knight/Ronin Crystal Wheels are legal for use in the Metal Fight Limited Format. The Metal Fight Format Rulebook's Limited Ban List will reflect this change.
Metal Fight Limited Format: Watch List Additions!
As with all potentially polarizing additions or exclusions, we will be keeping a very close eye on the format to ensure that consistent or worrying trends are dealt with appropriately.
This is especially important given the new ban list revision is just one of multiple possibilities the MFB community wants to experiment with when it comes to addressing the "power level" of the format.
While we definitely want to give the above changes some time to settle and develop, we are not afraid to rollback or implement different ideas if things don't pan out over time. Nothing is ever set in stone. Our proof of that commitment coming in the form of the following parts being immediately put on the Watch List:
The addition of the Gravity Metal Wheel on the Watch List beside the freshly unbanned duo is no accident. The Gravity Metal Wheel is strong, reliable, and versatile just like Libra and Dark Knight, so it too will be under scrutiny as we see how the MFL meta and players adapt to the broadening of the roster.
All Burst Formats: "Hasbro Only" Variant Rule Added!
Given that this ruling exists for the Burst Standard Format to increase accessibility and that a couple of the older formats can adequately exist in a Hasbro Only environment, we are adding the following variant rule to the other Burst Formats, exactly how it appears in the Burst Standard rulebook now (note: Format-specific rules still apply to this format variant)
Feedback?
If you have any feedback on these particular changes, or any questions or suggestions for further adjustments or additions, please post your thoughts below or in the WBO Organized Play Rules thread.
Thank you to everyone for your continued support of WBO Organized Play! We appreciate any and all feedback and are always looking to improve and clarify things where possible.
Today we are announcing a change to the long-standing Metal Fight Limited ban list, a commitment to experiment further with the fan favourite format, and introducing Hasbro Only to all Burst Formats (not just Standard anymore)!
Updates Overview
- [IMPORTANT] Metal Fight Limited Format: Ban List Revision
- [IMPORTANT] Metal Fight Limited Format: Watch List Additions
- [IMPORTANT] All Burst Formats: Universal "Hasbro Only" Ruling
Metal Fight Limited Format: Libra Wheel (Metal System) and Dark Knight/Ronin Crystal Wheel Unbanned!
These two parts have a long history in the Metal Fight Limited Format and were hotly debated on for numerous reasons throughout the years.
In 2015 the Libra Wheel was banned in competitive play because it was seeing too much use, and at the time it made the most sense to remove it from the legal pool to let other great parts have a chance to shine.
In 2016 the Dark Knight/Ronin Crystal Wheel was banned in competitive play because it too was found to be very powerful and versatile. It was shelved to let other parts and combos see more consideration by competitive players.
Years have come and gone, and the relatively recent Metal Fight resurgence has only highlighted the fact that the MFL metas have become more intricate and nuanced than ever before. Because of these advancements over the course of nearly a decade, it only feels right to try to bring Libra and Dark Knight back into the fold.
One can provide an additional weighty Defense answer to very potent Attack combos that have run amok few the past few years and the other can bring many different Chrome Wheels back into relevancy - no longer is MFL's motto "Wyvang or nothing".
Effective immediately the Libra and Dark Knight/Ronin Crystal Wheels are legal for use in the Metal Fight Limited Format. The Metal Fight Format Rulebook's Limited Ban List will reflect this change.
Metal Fight Limited Format: Watch List Additions!
As with all potentially polarizing additions or exclusions, we will be keeping a very close eye on the format to ensure that consistent or worrying trends are dealt with appropriately.
This is especially important given the new ban list revision is just one of multiple possibilities the MFB community wants to experiment with when it comes to addressing the "power level" of the format.
While we definitely want to give the above changes some time to settle and develop, we are not afraid to rollback or implement different ideas if things don't pan out over time. Nothing is ever set in stone. Our proof of that commitment coming in the form of the following parts being immediately put on the Watch List:
MFL Watch List Wrote:
- Gravity Metal Wheel
- Libra Metal Wheel
- Dark Knight Crystal Wheel
The addition of the Gravity Metal Wheel on the Watch List beside the freshly unbanned duo is no accident. The Gravity Metal Wheel is strong, reliable, and versatile just like Libra and Dark Knight, so it too will be under scrutiny as we see how the MFL meta and players adapt to the broadening of the roster.
All Burst Formats: "Hasbro Only" Variant Rule Added!
Given that this ruling exists for the Burst Standard Format to increase accessibility and that a couple of the older formats can adequately exist in a Hasbro Only environment, we are adding the following variant rule to the other Burst Formats, exactly how it appears in the Burst Standard rulebook now (note: Format-specific rules still apply to this format variant)
All Burst Format Rulebooks Wrote:Optional: Hasbro Only Format
In this optional variant of the Format, the following equipment is legal for use. Check the details of the tournament you are attending to see if this format will be used.
✓ Legal:✗ Illegal:
- Hasbro Energy Layers & Performance Tips
- Both Takara-Tomy & Hasbro Launchers/Grips
- Both Takara-Tomy Disks (that have been released by Hasbro) & Hasbro Forge Disks
- Takara-Tomy Standard Type BeyStadium
- Takara Tomy Level chips may be used for appropriate Hasbro layers
- Takara-Tomy Layers & Drivers
Feedback?
If you have any feedback on these particular changes, or any questions or suggestions for further adjustments or additions, please post your thoughts below or in the WBO Organized Play Rules thread.
Thank you to everyone for your continued support of WBO Organized Play! We appreciate any and all feedback and are always looking to improve and clarify things where possible.
WBO Organized Play Updates January 2023: Experimental Rebound Period, and More!
- Dan
- Jan. 03, 2023 2:07 AM
Hello World Bladers!
Today we have a slew of very interesting and meaningful updates for you, ranging from when we qualify the start of a battle to when Organizers can qualify a met win condition (via a new unranked experimental option), as well as few minor updates to legal Drivers for Burst Classic and Burst Limited.
Updates Overview
All Formats: Start of Battle & Mid-Air Contact Clarifications
Historically, going back as far as the Plastics generation, the technique of "sniping" (or "gattyaki" for veteran Bladers) has remained an unusually legal outlier in the rulebook, and deliberately so. Out of the respect of those who were skilled enough to perform it consistently, the WBO rules have always intentionally left leeway in rulings to enable this strategy.
However, in the current day, the concept of "sniping" - that is, hitting your opponent's Beyblade mid-air before ever touching the stadium floor, in an attempt to immediately knock them out or drastically reduce their spin - seems unsportsmanlike and promotes two unhealthy behaviours; one which plays around the rules and realities of Beyblade rather than within them, and another which attempts to end a game before the average Blader would consider it to have started.
After reviewing this at length internally (and we mean at length!), we have decided to clamp down on this with the following change being implemented across all formats:
This change now ensures that both Beyblades touch the stadium floor at least once before contact can be made, no longer making sniping during the launch procedure a legitimate strategy. Similar to when a launch is obstructed or a launcher skips, a Blader's Beyblade is interrupted while entering the stadium and the battle is to be re-done.
Closely related to this is tightening up/refining the understanding of when a battle begins to reflect the above change. The start of a battle has historically been at the end of the Judge calling "3-2-1 Go Shoot", rather than when the Beyblades actually interact with the stadium. However, the following changes will now be made:
With this change, while Bladers should still launch on "shoot", the start of a battle is shifted to when both Beyblades touch the stadium floor instead. This means that win conditions, such as the Knock-Out that may incur via midair contact, cannot be incurred until both Beyblades have touched the stadium floor.
All Burst Formats: Rebound Unranked Experimental Period Begins
For those unaware, the Knock-Outs you see in Burst today aren't what they've always been! Back in September 2017, a change was made to the Knockout ruling in Burst formats, removing the ability to avoid a knockout by bouncing back off the back wall of a pocket and back into the stadium. This veered the the WBO ruleset away from the WBBA's ruling on this, which still permitted them.
This change was met with mixed reception at the time, but has become an accepted rule in the modern game, particularly as Beys have increased in size and weight over time. However, we do still see mentions of this rule being removed from time to time, often for different reasons; some find the ruling a headache, some find it a deviation from the "intended Burst experience that should be", and so on.
But the one main reason we hear is to simplify judging. It is no secret that this rule in it's current form requires Judges to have a keen eye on pockets and exits, particularly in Attack matchups, as a knockout can happen in a flash. Rebounds however, prevent this, creating a situation where either a Bey is either stuck in a pocket or isn't, and doesn't mandate the same keen eye.
We don't believe there is a right or wrong answer to this debate, as both ways of handling this have merit. However, we hear the calls and would like to encourage the community to voice their feedback and give the ruling a try.
Starting today, we will be implementing an unranked experimental period of the Rebound Clause, to gather data, gauge support and overall interest for bringing our ruling more in line with the WBBA. This will use the following rule amendments:
Of note, the inclusion of a 2-point KOs is exclusive to the inclusion of Rebounds, as this is an incentive to offset that KOs may become harder to achieve.
For those that choose to partake in this experimental unranked period, we require you to explicitly mention this rule choice when proposing and hosting events, and appropriately mark it as "Experimental" and "Unranked" when using the "Schedule an Event" form.
During the experimental period, we will be gathering feedback in a thread linked below, so we invite Bladers to weigh in on this ruling there after trying this in an experimental event.
This experimental period does not have a definitive timeline as of yet, as we are mostly interested in seeing how well this kind of change is received by Organizers, Judges, and participants before making any decisions on the topic. We intend to keep a close eye on this and hope that everyone will be willing to give us their feedback over time to inform any future decision.
All Burst Formats: "Win Condition Priority" Section Expanded
This little alteration is more of a clarification than it is changing how we play. Previously, the Gameplay Appendix did not have a full-fledged "Priority" section for win conditions, only stipulating that Bursts take precedent over Knock-Outs. However, we have decided to expand on this section to provide clarity going forward. For context, the ruling previous read the following:
Starting today, this ruling has been removed and replaced with the following:
While disputes regarding this rarely occur, we believe that being thorough and also providing Bladers with a definitive hierarchy of win conditions will help out in those rare instances when they do occur.
Burst Classic & Burst Limited: Hasbro Bearing and Atomic Series Drivers Unbanned
If you play Burst Classic or Limited with any regularity, you'll know that several prolific parts are currently banned from these: Hasbro's version of the Bearing Driver in both formats, and the Atomic series of Drivers - Atomic, Atomic-S and Atomic' in Classic.
At the time of their banning, these made a lot of sense, either being meta-warping or infinitely splashable parts which significantly reduced part diversity in either format. However, as these formats have grown older and gained access to newer and more potent Driver choices, the fear of these Drivers has become misplaced, and we feel these parts are no longer as relevant as they once were.
With this in mind, effective immediately, Bearing (Hasbro), Atomic, Atomic-S and Atomic' are once again legal for use in Burst Classic and Burst Limited. The "Legal Equipment" section in both format rulebooks has been updated accordingly.
Feedback?
If you have any feedback on these particular changes, or any questions or suggestions for further adjustments or additions, please post your thoughts below or in the WBO Organized Play Rules thread.
Thank you to everyone for your continued support of WBO Organized Play! We appreciate any and all feedback and are always looking to improve and clarify things where possible.
Today we have a slew of very interesting and meaningful updates for you, ranging from when we qualify the start of a battle to when Organizers can qualify a met win condition (via a new unranked experimental option), as well as few minor updates to legal Drivers for Burst Classic and Burst Limited.
Updates Overview
- [IMPORTANT] All Formats: Start of Battle & Mid-Air Contact Clarifications
- [IMPORTANT] All Burst Formats: Unranked Experimental Rebound Clause
- [IMPORTANT] All Burst Formats: "Win Condition Priority" Section Expanded
- Burst Classic & Limited: Hasbro Bearing and Atomic Series Drivers now unbanned
All Formats: Start of Battle & Mid-Air Contact Clarifications
Historically, going back as far as the Plastics generation, the technique of "sniping" (or "gattyaki" for veteran Bladers) has remained an unusually legal outlier in the rulebook, and deliberately so. Out of the respect of those who were skilled enough to perform it consistently, the WBO rules have always intentionally left leeway in rulings to enable this strategy.
However, in the current day, the concept of "sniping" - that is, hitting your opponent's Beyblade mid-air before ever touching the stadium floor, in an attempt to immediately knock them out or drastically reduce their spin - seems unsportsmanlike and promotes two unhealthy behaviours; one which plays around the rules and realities of Beyblade rather than within them, and another which attempts to end a game before the average Blader would consider it to have started.
After reviewing this at length internally (and we mean at length!), we have decided to clamp down on this with the following change being implemented across all formats:
Format Rulebook - Relaunching Wrote:If your launch is obstructed or noticeably underpowered due to an event beyond your control or contact is made in mid-air, you can request a relaunch, which will immediately void and end the current battle.
The primary reasons you’d want to request a relaunch are:
Bladers are entitled to a single relaunch per battle, though judges may freely invoke relaunches for Bladers outside of their allocation if they have a valid concern.
- Your launcher malfunctions in a way that causes your launch to be underpowered
- You are accidentally hit or shoved by the opposing player or a spectator
- Contact was made before both Beyblades touch the stadium floor once.
Bladers must request a relaunch during the countdown or immediately afterwards. The judge may deny the request if they determine that you were at fault or requested too late.
This change now ensures that both Beyblades touch the stadium floor at least once before contact can be made, no longer making sniping during the launch procedure a legitimate strategy. Similar to when a launch is obstructed or a launcher skips, a Blader's Beyblade is interrupted while entering the stadium and the battle is to be re-done.
Closely related to this is tightening up/refining the understanding of when a battle begins to reflect the above change. The start of a battle has historically been at the end of the Judge calling "3-2-1 Go Shoot", rather than when the Beyblades actually interact with the stadium. However, the following changes will now be made:
Format Rulebook - Launching Wrote:A battle is prompted with the call of “3–2–1 Go Shoot!” and begins when both Beyblades have made contact with the stadium floor at least once.
Both bladers must simultaneously launch their Beyblades as the word “shoot” is called.
- Keep your Launcher held within your KO half of the BeyStadium. Never attempt to obstruct your opponent’s launch.
- Bladers cannot shoot their Beyblade onto the opponent's Beyblade mid-air.
- Bladers must keep their Beyblade within a 30cm/1ft radius from the centerpoint of the BeyStadium floor for the duration of their launch.
- Do not touch the BeyStadium at any time. If you think the BeyStadium should be adjusted, ask a judge.
- If a winder-based launcher is being used, a legal launch consists of the winder being pulled out of the launcher, rather than pushed in.
With this change, while Bladers should still launch on "shoot", the start of a battle is shifted to when both Beyblades touch the stadium floor instead. This means that win conditions, such as the Knock-Out that may incur via midair contact, cannot be incurred until both Beyblades have touched the stadium floor.
All Burst Formats: Rebound Unranked Experimental Period Begins
For those unaware, the Knock-Outs you see in Burst today aren't what they've always been! Back in September 2017, a change was made to the Knockout ruling in Burst formats, removing the ability to avoid a knockout by bouncing back off the back wall of a pocket and back into the stadium. This veered the the WBO ruleset away from the WBBA's ruling on this, which still permitted them.
This change was met with mixed reception at the time, but has become an accepted rule in the modern game, particularly as Beys have increased in size and weight over time. However, we do still see mentions of this rule being removed from time to time, often for different reasons; some find the ruling a headache, some find it a deviation from the "intended Burst experience that should be", and so on.
But the one main reason we hear is to simplify judging. It is no secret that this rule in it's current form requires Judges to have a keen eye on pockets and exits, particularly in Attack matchups, as a knockout can happen in a flash. Rebounds however, prevent this, creating a situation where either a Bey is either stuck in a pocket or isn't, and doesn't mandate the same keen eye.
We don't believe there is a right or wrong answer to this debate, as both ways of handling this have merit. However, we hear the calls and would like to encourage the community to voice their feedback and give the ruling a try.
Starting today, we will be implementing an unranked experimental period of the Rebound Clause, to gather data, gauge support and overall interest for bringing our ruling more in line with the WBBA. This will use the following rule amendments:
Unranked Experimental Ruling: "Knocked-Out" Wrote:A Beyblade is knocked-out when it exits the stadium and does not return. Beyblades stuck on an element of a stadium are still considered in-play.
Beyblades that bounce back into the stadium after exiting the stadium are still considered in play.
Unranked Experimental Ruling: How to Win Section Wrote:To win a match, a Blader must score enough points (3-5) to meet the victory requirement of the Match Type being used.
You score point(s) when:
- The opposing Beyblade stops spinning
- The opposing Beyblade exits the BeyStadium (2 Points)
- The opposing Beyblade bursts, OR if Frame, God Chip, or Driver Chip comes off
Of note, the inclusion of a 2-point KOs is exclusive to the inclusion of Rebounds, as this is an incentive to offset that KOs may become harder to achieve.
For those that choose to partake in this experimental unranked period, we require you to explicitly mention this rule choice when proposing and hosting events, and appropriately mark it as "Experimental" and "Unranked" when using the "Schedule an Event" form.
During the experimental period, we will be gathering feedback in a thread linked below, so we invite Bladers to weigh in on this ruling there after trying this in an experimental event.
This experimental period does not have a definitive timeline as of yet, as we are mostly interested in seeing how well this kind of change is received by Organizers, Judges, and participants before making any decisions on the topic. We intend to keep a close eye on this and hope that everyone will be willing to give us their feedback over time to inform any future decision.
All Burst Formats: "Win Condition Priority" Section Expanded
This little alteration is more of a clarification than it is changing how we play. Previously, the Gameplay Appendix did not have a full-fledged "Priority" section for win conditions, only stipulating that Bursts take precedent over Knock-Outs. However, we have decided to expand on this section to provide clarity going forward. For context, the ruling previous read the following:
(Former) Burst Rulebook - Gameplay Appendices Wrote:Burst+KO Draw (Burst Priority)
If a collision between two Beyblades results in one being bursted and the other being knocked-out at the same time, the knocked-out Beyblade is the winner (as it leaves the BeyStadium a fraction of a second after the burst occurs).
Starting today, this ruling has been removed and replaced with the following:
(Current) Burst Rulebook Gameplay Appendices Wrote:Win Condition Priority
Knock-Outs take priority over Spin Finishes. If a collision between two Beyblades results in one being knocked-out and the other losing all of its spin at the same time, the no-longer-spinning Beyblade is the winner (as it lands the deciding blow before being out-spun).
Bursts take priority over all. If a collision between two Beyblades results in one being bursted and the other being knocked-out at the same time, the knocked-out Beyblade is the winner (as it leaves the BeyStadium a fraction of a second after the burst occurs).
While disputes regarding this rarely occur, we believe that being thorough and also providing Bladers with a definitive hierarchy of win conditions will help out in those rare instances when they do occur.
Burst Classic & Burst Limited: Hasbro Bearing and Atomic Series Drivers Unbanned
If you play Burst Classic or Limited with any regularity, you'll know that several prolific parts are currently banned from these: Hasbro's version of the Bearing Driver in both formats, and the Atomic series of Drivers - Atomic, Atomic-S and Atomic' in Classic.
At the time of their banning, these made a lot of sense, either being meta-warping or infinitely splashable parts which significantly reduced part diversity in either format. However, as these formats have grown older and gained access to newer and more potent Driver choices, the fear of these Drivers has become misplaced, and we feel these parts are no longer as relevant as they once were.
With this in mind, effective immediately, Bearing (Hasbro), Atomic, Atomic-S and Atomic' are once again legal for use in Burst Classic and Burst Limited. The "Legal Equipment" section in both format rulebooks has been updated accordingly.
Feedback?
If you have any feedback on these particular changes, or any questions or suggestions for further adjustments or additions, please post your thoughts below or in the WBO Organized Play Rules thread.
Thank you to everyone for your continued support of WBO Organized Play! We appreciate any and all feedback and are always looking to improve and clarify things where possible.
WBO Organized Play Updates November 2022: MS Bottom Restriction
- Dan
- Nov. 30, 2022 1:46 AM
Hello World Bladers!
Today we are turning your attention to a small but important rulebook update for the Metal Fight & Zero-G Formats. The new rule outlined below is a codification of what some Organizers informally practice to keep their equipment safe - a complete ban on the MS Bottom regardless of wear state or brand.
Updates Overview
Metal Fight & Zero-G Format: Metal Sharp (MS) Bottom/Performance Tip Banned
The MS Bottom has for some time been feared, but not for the right reasons. This is an especially real fear with MS combos hopping around the stadium or being launched very aggressively at relatively fragile areas of play (our Beystadiums).
For the uninitiated, MS' gimmick is a completely exposed metal tip that comes to a rather sharp point, making it a serious hazard for relatively fragile plastic, Beystadiums being no exception here.
Because of its design and erratic performance the MS Bottom can cause irreparable damage to the stadium floor and renders said stadium illegal for tournament play. These qualities are only exacerbated by aggressive launch techniques.
For those familiar with the 12 Disk in Beyblade Burst, there is a similar restriction in place for this very reason - prominent and sharp metal contact points pose a threat to Blader and Organizer equipment alike.
Considering MS lacks competitive relevance, and the deep financial investment involved in Organizer's obtaining the necessary equipment to host events for their community, the WBO has added in the following exclusion to the Legal Equipment Section in both the Metal Fight Format Rulebook and Zero-G Format Rulebook, effective immediately:
Feedback?
If you have any feedback on these particular changes, or any questions or suggestions for further adjustments or additions, please post your thoughts below or in the WBO Organized Play Rules thread.
Thank you to everyone for your continued support of WBO Organized Play! We appreciate any and all feedback and are always looking to improve and clarify things where possible.
Today we are turning your attention to a small but important rulebook update for the Metal Fight & Zero-G Formats. The new rule outlined below is a codification of what some Organizers informally practice to keep their equipment safe - a complete ban on the MS Bottom regardless of wear state or brand.
Updates Overview
- [IMPORTANT] Metal Fight & Zero-G Formats: Legal Equipment Update.
Metal Fight & Zero-G Format: Metal Sharp (MS) Bottom/Performance Tip Banned
The MS Bottom has for some time been feared, but not for the right reasons. This is an especially real fear with MS combos hopping around the stadium or being launched very aggressively at relatively fragile areas of play (our Beystadiums).
For the uninitiated, MS' gimmick is a completely exposed metal tip that comes to a rather sharp point, making it a serious hazard for relatively fragile plastic, Beystadiums being no exception here.
Because of its design and erratic performance the MS Bottom can cause irreparable damage to the stadium floor and renders said stadium illegal for tournament play. These qualities are only exacerbated by aggressive launch techniques.
For those familiar with the 12 Disk in Beyblade Burst, there is a similar restriction in place for this very reason - prominent and sharp metal contact points pose a threat to Blader and Organizer equipment alike.
Considering MS lacks competitive relevance, and the deep financial investment involved in Organizer's obtaining the necessary equipment to host events for their community, the WBO has added in the following exclusion to the Legal Equipment Section in both the Metal Fight Format Rulebook and Zero-G Format Rulebook, effective immediately:
Legal Equipment Section Wrote:
The use of the MS Performance Tip is banned in this format.
Feedback?
If you have any feedback on these particular changes, or any questions or suggestions for further adjustments or additions, please post your thoughts below or in the WBO Organized Play Rules thread.
Thank you to everyone for your continued support of WBO Organized Play! We appreciate any and all feedback and are always looking to improve and clarify things where possible.
WBO Organized Play Updates November 2022: Staffing Update, Burst GT Ranked, and More!
- ~Mana~
- Nov. 08, 2022 8:00 PM
Hey World Bladers!
Outlined below are several important new ruling additions, updates, and clarifications to some WBO Organized Play rulebooks and the Organizers' Guide. View all WBO Organized Play Rules & Resources here, and a summary of the changes below:
Updates Overview
Organizational Updates
Zektor joins the team!
It's been a while since we last expanded the Organized Play team, so this is long overdue! But we're pleased to announce that Zektor has recently joined the Organized Play team!
While Zektor will be dipping his toes in everything as he gets warmed up, his primary focus for the immediate future will be in event documentation and match processing. So if you're an Organizer, expect to hear from him following your events soon!
We ask everyone to give him a warm welcome to the team!
All Rulebook Updates
Burst GT goes Ranked starting Monday 5th December!
Following an extensive Experimental period, we are pleased to confirm that Burst GT will be promoted to a ranked format starting Monday 5th December 2022!
This change has been a long time coming, and we had hoped to make this change alongside the release of a large ranking update this year, hence the long wait. However, with the latter being delayed, it makes no sense to further delay the legalisation of GT, so we will bring this forward.
Burst GT: Sparking Layers removed from format
Alongside this Ranked legalisation, we have decided to make some final changes to the Restriction List for GT, largely targeting Sparking Layer System Layers. Up until now, a selection of these have been legal for use in the format, though we have heard extremely mixed feedback on this from the community: some Bladers enjoying them being available, and others feeling that the mixed legalisation creates an accessibility nightmare and is often unclear to those learning the format.
Accessibility is a huge consideration for us and, as a result, we have made the decision to remove the permitted Sparking Layer System Layers from the format. We appreciate that this will be a positive change to some players and a controversial one to others, but we will continue to monitor the format going forward to ensure this change is for the better long-term, and evaluate our options for Sparking Layers in the future.
All Rulebooks: Relaunching Restrictions & Clarification
Relaunching has been a hot topic within the Organized Play team in recent weeks. On one note, it has been noted that we lack a limit on relaunch requests, which has been causing matches within some communities to run for extreme lengths of time. On another note, we have also heard that some communities are often permitting relaunch requests for reasons that are not defined within the relaunching guidelines.
While these issues aren't frequent, we are taking the opportunity to add the following limit to the relaunching guidelines:
With this change, Bladers are expected to ensure their equipment is up-to-date and functional before starting a match to avoid the risk of excessive relaunches. If your launcher continues to malfunction, we encourage Bladers to request to replace their faulty launcher with an identical replacement per our "Breakage During Play" rules to avoid unintentionally conceding points within a match.
We would also like to remind all Bladers that relaunches are intended for the reasons outlined above, which are often out of Blader's control, and not for launches which are perhaps not how a Blader envisioned, such as missing a flower pattern or self KO'ing into a pocket. Judges are expected and reminded to deny relaunch requests if they note that the reason given is invalid.
Organizer’s Guide Updates
Deck now legal as a First Stage match type
In past iterations of the Organizer’s Guide, the Deck Match Type was exclusively reserved for the Final Stages of events. However, with the addition of 3v3 and P3C1 in recent months, we feel that this could also be an exciting Match Type to allow for the first-stage in events.
And that's precisely what we're going to do! Starting today, Organizers may now create events featuring the Deck Format Match Type in the First Stage!
Prior to this update, the Deck Match Type was a bit more of an exclusive experience, locked behind the Final Stage barrier, so for some Bladers this may be one of the first times they’ll encounter the Match Type at all! We encourage all Bladers to take the opportunity to give this a try, especially if they haven't been able to before!
However, as experienced Bladers may be aware, Deck can often be one of the deeper and more time-consuming Match Types, depending on the format, individual Bladers and their deck compositions. As a result, we believe that Deck will be best suited to smaller events, and we encourage all Organizers to keep this in consideration when choosing a Match Type for their event.
Introducing the Match Types Guide!
Alongside the addition of Deck for First Stage, we will also be releasing the Match Types Guide, a new resource to help Organizers identify the best Match Type for their event. Particularly as we expand the repetoire of match types, we expect this to become a key resource for Organizers going forward.
This also offloads some of the information found in the Organizer’s Guide and provides Organizers with a single, clean and concise document that outlines all potential Match Types available to you during a WBO event, including the specific rules catering to each one and their point values. This means that the following information has updated:
Feedback?
If you have any feedback on these particular changes, or any questions or suggestions for further adjustments or additions, please post your thoughts below or in the WBO Organized Play Rules thread.
Thank you to everyone for your continued support of WBO Organized Play! We appreciate any and all feedback and are always looking to improve and clarify things where possible.
Outlined below are several important new ruling additions, updates, and clarifications to some WBO Organized Play rulebooks and the Organizers' Guide. View all WBO Organized Play Rules & Resources here, and a summary of the changes below:
Updates Overview
- [IMPORTANT] Staffing Update: Zektor joins the team!
- [IMPORTANT] Burst GT: Going ranked starting Monday 5th December 2022!
- Burst GT: Sparking Layers removed from format.
- All Rulebooks: Relaunching Restrictions & Clarification
- Organizer's Guide: Deck now legal as a First-Stage match type!
- Organizer's Guide: Introducing the Match Types Guide!
Organizational Updates
Zektor joins the team!
It's been a while since we last expanded the Organized Play team, so this is long overdue! But we're pleased to announce that Zektor has recently joined the Organized Play team!
While Zektor will be dipping his toes in everything as he gets warmed up, his primary focus for the immediate future will be in event documentation and match processing. So if you're an Organizer, expect to hear from him following your events soon!
We ask everyone to give him a warm welcome to the team!
All Rulebook Updates
Burst GT goes Ranked starting Monday 5th December!
Following an extensive Experimental period, we are pleased to confirm that Burst GT will be promoted to a ranked format starting Monday 5th December 2022!
This change has been a long time coming, and we had hoped to make this change alongside the release of a large ranking update this year, hence the long wait. However, with the latter being delayed, it makes no sense to further delay the legalisation of GT, so we will bring this forward.
Burst GT: Sparking Layers removed from format
Alongside this Ranked legalisation, we have decided to make some final changes to the Restriction List for GT, largely targeting Sparking Layer System Layers. Up until now, a selection of these have been legal for use in the format, though we have heard extremely mixed feedback on this from the community: some Bladers enjoying them being available, and others feeling that the mixed legalisation creates an accessibility nightmare and is often unclear to those learning the format.
Accessibility is a huge consideration for us and, as a result, we have made the decision to remove the permitted Sparking Layer System Layers from the format. We appreciate that this will be a positive change to some players and a controversial one to others, but we will continue to monitor the format going forward to ensure this change is for the better long-term, and evaluate our options for Sparking Layers in the future.
All Rulebooks: Relaunching Restrictions & Clarification
Relaunching has been a hot topic within the Organized Play team in recent weeks. On one note, it has been noted that we lack a limit on relaunch requests, which has been causing matches within some communities to run for extreme lengths of time. On another note, we have also heard that some communities are often permitting relaunch requests for reasons that are not defined within the relaunching guidelines.
While these issues aren't frequent, we are taking the opportunity to add the following limit to the relaunching guidelines:
Format Rulebook - Relaunching Wrote:The primary reasons you’d want to request a relaunch are:
Bladers are entitled to a single relaunch per battle, though judges may freely invoke relaunches for Bladers outside of their allocation if they have a valid concern.
- Your launcher malfunctions in a way that causes your launch to be underpowered.
- You are accidentally hit or shoved by the opposing player or a spectator.
Bladers must request a relaunch during the countdown or immediately afterwards. The judge may deny the request if they determine that you were at fault or the reason given is invalid.
With this change, Bladers are expected to ensure their equipment is up-to-date and functional before starting a match to avoid the risk of excessive relaunches. If your launcher continues to malfunction, we encourage Bladers to request to replace their faulty launcher with an identical replacement per our "Breakage During Play" rules to avoid unintentionally conceding points within a match.
We would also like to remind all Bladers that relaunches are intended for the reasons outlined above, which are often out of Blader's control, and not for launches which are perhaps not how a Blader envisioned, such as missing a flower pattern or self KO'ing into a pocket. Judges are expected and reminded to deny relaunch requests if they note that the reason given is invalid.
Organizer’s Guide Updates
Deck now legal as a First Stage match type
In past iterations of the Organizer’s Guide, the Deck Match Type was exclusively reserved for the Final Stages of events. However, with the addition of 3v3 and P3C1 in recent months, we feel that this could also be an exciting Match Type to allow for the first-stage in events.
And that's precisely what we're going to do! Starting today, Organizers may now create events featuring the Deck Format Match Type in the First Stage!
Prior to this update, the Deck Match Type was a bit more of an exclusive experience, locked behind the Final Stage barrier, so for some Bladers this may be one of the first times they’ll encounter the Match Type at all! We encourage all Bladers to take the opportunity to give this a try, especially if they haven't been able to before!
However, as experienced Bladers may be aware, Deck can often be one of the deeper and more time-consuming Match Types, depending on the format, individual Bladers and their deck compositions. As a result, we believe that Deck will be best suited to smaller events, and we encourage all Organizers to keep this in consideration when choosing a Match Type for their event.
Introducing the Match Types Guide!
Alongside the addition of Deck for First Stage, we will also be releasing the Match Types Guide, a new resource to help Organizers identify the best Match Type for their event. Particularly as we expand the repetoire of match types, we expect this to become a key resource for Organizers going forward.
This also offloads some of the information found in the Organizer’s Guide and provides Organizers with a single, clean and concise document that outlines all potential Match Types available to you during a WBO event, including the specific rules catering to each one and their point values. This means that the following information has updated:
- The existing "Match Types" section in the Organizer's Guide now links to the seperated Match Types Guide.
- The completely seperate "Deck Match Type" section has been moved to the Match Types Guide.
- Club Format has moved from the Match Type section to the Tournament Systems section.
Feedback?
If you have any feedback on these particular changes, or any questions or suggestions for further adjustments or additions, please post your thoughts below or in the WBO Organized Play Rules thread.
Thank you to everyone for your continued support of WBO Organized Play! We appreciate any and all feedback and are always looking to improve and clarify things where possible.
Dan Has Joined WBO Staff
- Kei
- Nov. 01, 2022 11:23 PM
We are thrilled to announce that Dan has joined the WBO Staff team!
He will be focusing his efforts on various activities related to managing and publishing community or Organized Play announcements, updating rulebooks and other Organizer resources, as well as social media content.
His aim will be to help us more clearly and frequently communicate decisions made by staff. Until now, we did not have a specific staff member assigned to this area, so there were times when decisions were made behind-the-scenes but we had difficulty getting them out in a timely manner.
Dan has a deep history with the Beyblade community and a demonstrated strong writing and organizational ability, so we felt that he would be the best person suited for this role moving forward.
Everyone, please join us in welcoming him to the team!
He will be focusing his efforts on various activities related to managing and publishing community or Organized Play announcements, updating rulebooks and other Organizer resources, as well as social media content.
His aim will be to help us more clearly and frequently communicate decisions made by staff. Until now, we did not have a specific staff member assigned to this area, so there were times when decisions were made behind-the-scenes but we had difficulty getting them out in a timely manner.
Dan has a deep history with the Beyblade community and a demonstrated strong writing and organizational ability, so we felt that he would be the best person suited for this role moving forward.
Everyone, please join us in welcoming him to the team!
WBO Organized Play Rulebook Update: Plastics & HMS
- th!nk
- Oct. 31, 2022 5:00 AM
Hello World Bladers!
Today we are announcing one of the largest updates to any of our rulebooks in recent times. After extensive community discussion and collaboration, effective today, we have updated the rulebook for Beyblade's oldest formats, Plastics and HMS.
With a huge number of updates that have been a long time coming as well as another swathe spurred by recent discoveries and collaboration from our small but incredibly passionate Plastics & HMS community, the list of updates is extensive. There are unbans, in-depth clarifications, and even a new and specifically tailored optional set of deck construction rules for use with Multiple Beyblade Match Types to increase accessibility and the variety of types able to be used in a single deck.
The updated rulebook can be seen below. But for additional details and reasoning on the changes made, strap yourself in and read on, there's a lot to cover!
Updates Overview
If you wish to navigate to a specific section, you can use your browser's "Find In Page" function to search the Identifier for that entry (e.g A1).
Gameplay Changes
Gameplay Rulings
A1. Addition: Alternate Deck Construction (Multiple Beyblade Match Types) (Optional)
Previously, parts such as Wide Defense, Defense Ring, Heavy Metal Core and Customize Grip Base were useful to almost every type - and critical to many, which resulted in types such as Force Smash (which needs all four) being practically unplayable in competitive events using Multiple Beyblade Match Types despite their competency. As Plastics and HMS were not designed with Deck Formats in mind we have traditionally allowed it to be optionally played with Single Beyblade Format finals, however we now acknowledge the demand from newer players who may have come from Burst or MFB generations who wish to engage in the tactical depth of Multiple Beyblade Match Types but have not been able to due to the accessibility obstacles presented by our standard Deck ruleset.
As such, we feel the proposed rules not only provide a deep tactical game but are also fair, accessible, and will actually serve to expand the variety of Combination Types seen in Plastics Tournament decks. In addition, it avoids the difficulty of managing duplicate parts in Plastics, where identical parts can have different names within the same brand, and many parts are repeated within the same combination (eg 2x Right Spin Gear Shells to make 1 Right Spin Gear, or the ability to repeat SARs with compatible ARs plus SG Wing Base), as well as being difficult to avoid for newer players (eg the exceedingly common Right Spin Gear can be difficult to find 2 alternatives to in an affordable way).
The ruleset for Plastics allows re-use of all but the most influential parts - the Attack Ring and Tip of the Beyblade, and defines the latter. This ensures variety in combination function by allowing the use of more combination types which may otherwise compete for parts while still preventing the use of identical combinations in the same deck - keeping with the intended spirit and tactical focus of Deck Format.
In addition, for the sake of accessibility a similar option is also available to hosts of HMS formats. Due to the small range of parts available in HMS - and the even smaller range of affordable parts as well as the shared roles of parts like Circle Upper, the decision was made to give the option of only restricting the Running Cores.
We acknowledge these rules represent a massive departure from current Deck Construction rules as well as presenting additional time spent during combination checking and between rounds for shared parts, however after extensive discussion and community consultation, this optional ruleset has been provided to increase the range of combinations able to be used in a single deck and to make newer formats like WBO Deck, 3on3 and P3C1 accessible to those getting into Plastics and HMS for the first time - including the reuse of the same physical parts within a deck to reduce the need to buy multiples and therefore offset any financial-based advantage from repeat parts. While this is a bit more work for judges, we also know our Plastics judges tend to be passionate and quite savvy about the format and trust in their capability to manage this.
As always, our recommendation to Organizers of these formats is to choose the most appropriate match types for their player base - and note that the option still remains uniquely for Plastics and HMS to not use Deck at all for finals.
A2. Addition: Part Stress, Integrity, and Intended Tips Overarching Rules
These rulings have been added to provide overarching guidance for legal construction of Plastic Beyblades. While many rulings in Plastics have been seen as "if it fits, it's legal" there have been varied interpretations and understandings of this concept.
The Part Stress ruling clarifies that parts must fit together without bending other parts in an unnatural and damaging way. It should be kept in mind that this does not preclude the existing popular Screw Zeus combinations as when oriented correctly these do not severely bend the parts in use. While we acknowledge some legal Screw Zeus combinations may cause a small amount of wear on the SAR details, per previous legalisation, this is considered acceptable (it is within normal parameters for play wear), versus the major bending of Hasbro's Twin Horn Core AR on the same SAR.
The Integrity ruling clarifies that Beyblades must not be assembled in a way which could pose a significant risk of disassembly (and therefore injury to players or bystanders). This is generally simple and common sense, but as it is a matter of safety and questions have been raised about such matters, we have opted to clarify and future-proof these rules.
The Intended Tips ruling clarifies that parts used as tips (the primary contact point of a Beyblade with the stadium floor) must be intended for use as such - preventing the inversion to surfaces that are not intended for stadium contact or use it parts which require a tip without one as to prevent damage to stadiums or parts. Specific clarification is provided for tips which have traditionally been used for inversion due to the design of the other side of their tips and the retention mechanism that allows this use.
These rulings should help to answer construction legality questions that may arise in future.
A3. Change: Breakage During Play
Concessions have been made to our standard Breakage During Play rules, acknowledging both some additional breakage risk and also the difficulty of obtaining multiple copies of parts. These changes aim to reduce penalization for part breakage and to remove any incentive towards using this as a strategy. Should a blader be unable to replace their Beyblade with an identical one, rather than losing immediately, both Bladers return to the selection phase as though both Blades broke, however the points do not reset as to minimise any disadvantage to either player.
A4. Change: Gimmick Reset Now Optional
While this rule is a staple of Beyblade Burst, there isn't great precedent for it in Plastics in particular - quite the opposite in fact given Engine Gears are shown being used both Wound and being charged up from battle (Circle Survivor for example- which can also require disassembly to reset when using a Final Clutch Base).
In addition, the few non-EG parts which may require a reset would either be largely unused (eg SG Auto Change Base - which is also notable for becoming somewhat difficult to actually reset over time, Jumping Base (Trygle)) or somewhat healthier for the format (Jumping Base 2). As such, the wording of this section has been changed to permit the use in either mode, in the spirit of the greater freedom afforded to the Plastics format.
A5. Removed: Bearing Tuning
The decision to remove this section was based on three factors. Firstly, this practice is already technically banned under Physical Modification restrictions.
Secondly, given the age and heavy use a lot of the MR52ZZ Bearings used in Plastics and HMS have seen, and as some simply come better from the factory, performance gains from Bearing Tuning have become comparatively more marginal than they were when this rule was implemented - and in fact, it has also been found that bearings that spin too freely can be quite detrimental in certain match ups.
Thirdly, it is incredibly difficult to judge the difference between a good, broken-in bearing and a tuned and seasoned one, especially as players can simply take the time to repeatedly launch a Bearing Gyros Beyblade or the like to wear in Bearings similarly to a motor. As a result, the rule has become less relevant with time and is now being removed from the rulebooks - obviously keep in mind it is still not allowed under Physical Modification restrictions - you should not show up to a tournament with your bearings in a tub of desiccant, but we will not be expecting judges to inspect specifically for this in constructed combinations.
A6. Clarification: Marking Parts
This minor clarification fixes the wording of a ruling designed for Burst's more restrictive rule on part decoration with the more flexible rules for Plastics & HMS.
Part Rulings
B1. Legalisation: Hidden Spirits Parts, Kellogg's Attack Rings, Radio Control Attack Rings
Kellogg's ARs: While these were barred for use in Hasbro tournaments, these were licensed products and are designed and built as standard 4 Layer System Attack Rings. As such, to increase the range of available parts for the format as a number of them do have competitive viability, we have opted to unban these parts for tournament use. The Spinner piece has remained banned due to the structure and launch method used.
Radio Control Beyblade Attack Rings: Previously we banned Remote Control parts broadly which lead to some possible misinterpretations of the intent of the rule. Specifying only the Blade Bases are banned makes it clear that the Attack Rings from these releases including the unique version of Upper Claw released with RC Beyblade Driger V2 and the equivalent Three Kingdoms release are legal. The Blade Bases have remained illegal as a number of them such as RC Super Flat Base and the RC Engine Gear Bases would likely become far too dominant and the batteries inside have often broken down after all of this time, making them potentially hazardous.
Hidden Spirits Parts: While we have historically banned the use of all Hidden Spirits parts (aside from legalising the Attack Rings of Griffolyon and Salamalyon which were legalised about a decade ago), further examination of documentation from the time has revealed that these were in fact intended for legal use - even their rather odd Blade Base and Weight Ring are shown being interchanged with parts from main-line Beyblades. This also closes certain loopholes caused by this rule that could have been seen to inadvertently ban a number of common Weight Disks that happened to be used on Hidden Spirits releases, as well as potentially the entirety of Dragoon Victory due to the tenuous method of classification of Hidden Spirit Parts and inclusion of it in that category on Hasbro's Website. In addition, this allows the use of Hayate Attack Ring as a relatively affordable, high-powered Left Spin Smash Attack AR, as well as allowing the use of Zeo Attack Ring as a high-powered Right Spin Smash Attack AR.
In addition, the following section was added to clarify the legality of Weight Ring and Hayate Base, which are only intended for use with each other.
While these parts are unusual in their attachment mechanisms, they were shown in documentation being used with other, mainstream Beyblade parts, and as such have been legalised to increase the available part pool for the generation. They must, however, only be used with each other as designed.
B2. Legalisation: SG Wing Base and G Special Base Tip Inversion
Both of these Blade Bases share the same tip, and the mechanism structured identically to Storm Grip Base, including a viable alternative tip on the other side which does not damage stadium surfaces. As such, we have opted to legalise the inversion of these tips for the sake of consistency.
The wordings for Defense Grip Base (Seaborg) and Storm Grip Base (Dragoon S) have also been updated to add a reference to the Integrity ruling alongside these additions.
B3. Legalisation and Clarification: Sub Attack Ring Inversion & Interchangeability
While interchangeability of Sub Attack Rings has long been a fixture of our Plastics play (even though it was not legal under Takara's rules of the time), SAR inversion has always been a grey area most didn't set foot in - it was not clarified in the original BBA rules, nor has it been in ours. However, on consideration of the possibilities this opens up the decision has been made to legalise this - top of SAR to Weight Disk contact is already established by SG Wing Base, after all.
B4. Clarification: Magne Weight Disk Mold 1 Plastic Detachment
Given the course of time, it is rarer to find a Mold 1 Magne Weight Disk with its two plastic casings still attached than without. Rather than render these parts illegal, after significant testing it has been found that Magne Weight Disk does not present any danger without its casings attached and as such we have legalised this option, as well as the use of a small amount of adhesive to repair these parts if desired as an exception to the Foreign Substances rule to restore original functionality - without doing so, it is likely mold one would disappear from the competitive landscape entirely which is a larger impact to authenticity than the alternative.
B5. Legalisation & Clarification: Tip Interchangeability
These guidelines aim to clarify the somewhat murky rules around swapping Tips between Blade Bases
Volcano Change Base: While it does appear somewhat odd, Volcano Change Base is structurally minimally different to other Removable Tip-equipped Blade Bases. Its own tip does not fit into other Blade Bases, however the tip of SG Grip Base can in fact fit and be fully retained with use of a Magnecore Spin Gear. As such, the decision has been made to clarify the legality of this setup.
Use of SG (MG Spring Version) Tip in SG (Spring Version) Shaft Part: The similar structure of these two parts and the fact the tip is part of the SG allow them to be interchanged, though it is worth noting that the tip piece of SG (Spring Version) must be removed to release it from the Shaft section (which is only possible with the Takara version).
Neo SG (Double Bearing Version) with Jumping Base Tips: The shaft of Burning Kerberous' Neo SG (Double Bearing Version) has a removable tip (though Hasbro did glue it) which is conspicuously the exact same size as those of the previously released Jumping Base. For Jumping Base, the access to multiple removable tips out of the box allows these tips to be considered separate parts and therefore the use of Burning Kerberous' Tip Piece on it is acceptable.
B6. Clarifications: WD Inversion, Base Clips, Engine Gears, Support Part Inversion.
While all of these rulings have been universally understood to be unwritten rules of the game, these inclusions aim to clarify these for newer players.
B7. Clarification: Bit Chip Figure/Power Spirits Bit Chip
While the unique Rubber and Metal Bit Chip from Takara Tomy's Bit Chip Figure series and Hasbro's Power Spirits has never been explicitly illegal, they were often considered to not have been intended for competitive use. Recent research, however, has shown that they were directly advertised for such use on Takara's packaging of the products. As such, we are explicitly legalising these as well as providing guidelines for use. The requirement of the Metal Piece to be used is in line with our existing Legal Construction rules.
B8. Clarification: Parts With Removable Metal Balls.
These rules lay out the legal amount and type of Metal Balls usable in various Spin Gears and Blade Bases, while also recommending the use of an even distribution to prevent breakage. In addition, Lower-Than-Stock numbers are also provided as an option for the sake of accessibility.
Metal Ball Base: This ruling formally recognises the legality of 6-Ball Configurations as shown in Spin Up Book Vol. 1 with consideration if its unique design choices which make balls placed in the holes underneath the Blade Base easily removable while still holding them securely. It is worth noting that the Takara version of this part can be somewhat fragile and care should be taken when experimenting with this.
SG Metal Ball Base, Fortress Base: As balls may not be securely retained in other locations, these rules limit their use to intended amounts in their pockets. These have long been mostly accepted rulings, but this prevents arguments involving filling the Blade Base up with additional Balls.
G Special Base: The small balls of Gaia Dragoon are able to particularly easily escape a Beyblade if not held in place by the SG Shell, thus additional restrictions are in place to prevent their escape. We do acknowledge the fact the Red recolour came with a Magnecore SG which does not retain two of the Metal Balls directly and only through Magnetic Attraction, however in this case we are erring on the side of player safety.
SG (G Ball Version): The decision has been made to make this optional in case a player has lost the 3/16" Steel Ball and is unable to source a replacement, for the sake of accessibility.
SG (Grease Ball Version): In this case, as the Metal Ball is the intended Tip of the Beyblade, it is compulsory to use it, however as Hasbro did not supply Silicone-Based Grease with their releases of Draciel F (despite the name of the part), we have deemed the use of Silicone-Based Grease optional.
B9. Clarification: Spin Gear Component Requirements
Filling All Slots: While the need to fill all slots has been broadly assumed as a ruling, it is important to clarify this as a matter of legal construction.
Compulsory Use of Bearings: While this is a small obstacle to accessibility, they are critical to the normal functioning of parts using them and as such it is not feasible to allow the use of these parts without bearings.
Optional Use Of Metal Weight Ring: While the omission of a Metal Weight Ring in a regular SG would be seen as incomplete construction, it has been determined later release of Regular SG-Equipped Beyblades often lacked this part, such as the BBA Series of Beyblades (BBA Defenser, BBA Attacker, BBA Balancer and BBA Survivor), which clarifies the intended legality of this configuration.
B10. Clarification: Gyro Engine Gear
We have added an extensive section to clarify the use of the highly competitive but very unusual Gyro Engine Gear. These rules codify legal launching of the Beyblade (including the legal launch involving two winders), as well as clarifying the legality of Spin Direction changing - after all, Gyro Engine Gear was the first true Dual-Spin Part in Beyblade.
The decision was made not to account for the top half of the Beyblade when determining if a combination using Gyro Engine Gear is Spinning or not, as Gyro Engine Gear is one of the only Beyblade parts that can produce a combination where the bulk of mass is not, in fact, the top half of the Beyblade (which can sometimes not rotate at all, or even rotate in reverse, while the bulk of the Beyblade continues spinning in the direction of launch underneath it). In addition, this is also in place to restrict the obnoxious levels of life after death judging from this top half can technically produce - Gyro Engine Gear is already one of the strongest Stamina types in the format without needing further advantage.
Launcher Rulings
C1. Legalisation: Launcher Shims and Lubrication
Allowing lubrication enables bladers to conduct preventative maintenance on their launchers - while providing guidance to discourage the use of petroleum-based lubricants which weaken plastics.
Launcher shims allow the restoration of launchers which have worn to the point of skipping through the use of a small piece of material (such as the metal from a Beylauncher coil) placed against the retaining wall of the launcher. These practices are beyond what we expect a judge to check for given the lack of performance impact, and as an additional benefit serve to reduce the amount of launchers discarded to landfill.
C2. Legalisation & Clarification: Takara Tomy MFB Light Launcher 1 Winders, Hasbro MFB Winders and Electronic Tops Launchers
These winders have always been compatible with Plastics launchers and have been used often in modern-day tournaments. Clarifying their legality enshrines the ability to use more widely available Takara-Tomy MFB Light Launcher 1 Winders to allow more Bladers to obtain an equivalent to the Dragon Winder, the gold standard for Plastics winders.
In addition, the launchers of Hasbro Electronic Tops were slightly modified Plastics Launchers, which are fully compatible with Plastic Beyblades. As such, it has been decided it is better to legalise these for both accessibility and ease of judging.
C3. Legalisation: Main Unit Prong Swap
The Main Unit is structurally identical to Takara's BeyUltimate and Bey Max Shooters, aside from the prongs being replaced by a ridged plate - even the stoppers inside are still present. As such, for the purpose of making these powerful launchers somewhat more accessible to all - as well as reducing the burden on judges to identify them - we have legalised this simple modification.
C4. Clarification: Duotron and Double Shooter Usage
These rulings have always generally been assumed to be correct, however for the sake of clarity we have added these passages to the rulebook.
Terminology
D1. Change: "Plastic" Format Name Changed to "Plastics"
This change has been made based on the near universal use of "Plastics" as the name for the format. Mentions of "Plastic" will be slowly updated over time, though if you notice a mention that has not been updated, please inform a member of Staff.
D2. Clarification: Generic Parts
Changes have been made throughout the rulebook to refer to parts which were not specific to Beyblade but instead generic industry parts - MR52ZZ Bearings and various sizes of Steel Balls. This is both to provide actual clarity to the parts in question.
We also acknowledge that while we only allow the use of Genuine Licensed Product, we cannot expect Judges or Bladers to tell the difference between an original and after-market part of the same spec for something like this without specific differences in performance - this defines the actual spec used if checking these.
Phew! That's everything covered! The WBO Staff would like to issue a sincere 'thank you' to our incredibly dedicated Plastics & HMS Community for their collaboration and consultation (as well as patience) on this massive undertaking.
Feedback?
If you have any feedback on these particular changes, or any questions or suggestions for further adjustments or additions, please post your thoughts below or in the WBO Organized Play Rules thread.
Thank you to everyone for your continued support of WBO Organized Play! We appreciate any and all feedback and are always looking to improve and clarify things where possible.
Today we are announcing one of the largest updates to any of our rulebooks in recent times. After extensive community discussion and collaboration, effective today, we have updated the rulebook for Beyblade's oldest formats, Plastics and HMS.
With a huge number of updates that have been a long time coming as well as another swathe spurred by recent discoveries and collaboration from our small but incredibly passionate Plastics & HMS community, the list of updates is extensive. There are unbans, in-depth clarifications, and even a new and specifically tailored optional set of deck construction rules for use with Multiple Beyblade Match Types to increase accessibility and the variety of types able to be used in a single deck.
The updated rulebook can be seen below. But for additional details and reasoning on the changes made, strap yourself in and read on, there's a lot to cover!
Updates Overview
If you wish to navigate to a specific section, you can use your browser's "Find In Page" function to search the Identifier for that entry (e.g A1).
Gameplay Changes
- A1. Addition: Alternate Deck Construction (Multiple Beyblade Match Types) (Optional)
- A2. Addition: Part Stress, Integrity, and Intended Tips Overarching Rules
- A3. Change: Breakage During Play
- A4. Change: Gimmick Reset Now Optional
- A5. Removed: Bearing Tuning
- A6. Clarification: Marking Parts
- B1. Legalisation: Hidden Spirits Parts, Kellogg's Attack Rings, Radio Control Attack Rings
- B2. Legalisation: SG Wing Base and G Special Base Tip Inversion
- B3. Legalisation and Clarification: Sub Attack Ring Inversion & Interchangeability
- B4. Clarification: Magne Weight Disk Mold 1 Plastic Detachment
- B5. Legalisation & Clarification: Tip Interchangeability
- B6. Clarifications: WD Inversion, Base Clips, Engine Gears, Support Part Inversion.
- B7. Clarification: Bit Chip Figure/Power Spirits Bit Chip
- B8. Clarification: Parts With Removable Metal Balls
- B9. Clarification: Spin Gear Component Requirements
- B10. Clarification: Gyro Engine Gear
- C1. Legalisation: Launcher Shims and Lubrication
- C2. Legalisation & Clarification: Takara Tomy MFB Light Launcher 1 Winders, Hasbro MFB Winders and Electronic Tops Launchers
- C3. Legalisation: Main Unit Prong Swap
- C4. Clarification: Duotron and Double Shooter Usage
- D1. Change: "Plastic" Format Name Changed to "Plastics"
- D2. Clarification: Generic Parts
Gameplay Rulings
A1. Addition: Alternate Deck Construction (Multiple Beyblade Match Types) (Optional)
Optional: Alternate Deck Construction (Multiple Beyblade Match Types) Wrote:The following set of rules are an optional alternate ruleset which may be applied to all Match Types that require the selection of multiple Beyblades (P3C1, 3on3, and Deck Match Types). These replace the standard restrictions on Repeated Parts in these Match Types, as to make them more accessible and allow a broader range of viable Combinations to be used alongside each other. Check the details of the tournament you are attending to see if this ruleset will be used.
Combination Composition (Plastics):
- Combinations in a deck must not share the same Attack Ring or Tip - a Tip being the part of the Beyblade which is intended as the main point of contact with the stadium floor when upright, be it part of a Blade Base or a standalone Shaft or Tip (eg SG (Bearing Version 2) Shaft, Customize Grip Base Tip). All other parts may be repeated.
- It is legal to use the same physical part for multiple combinations in a deck, within the bounds of these restrictions. In this case, each full combination must be shown to the opponent and/or judge fully assembled in line with the rules of the Match Type in use.
- Tips with a Mode Change which do not require disassembly (detaching any part of the Beyblade), or which share the same Tip in at least one mode (eg Dranzer S’ Spiral Change Base with and without SG (Free Shaft Version) Shaft) are considered the same Tip and may not be used on multiple combinations in the same Deck.
- Tips which require disassembly for Mode Change may be used in their different modes in the same Deck.
- Both Core ARs and Sub ARs may not be repeated across combinations (eg, one cannot use War Lion with War Lion SAR and War Lion with War Monkey SAR in the same deck, but can use Bound Attack Ring and Bound Defense Ring in the same deck as they are each considered a whole part).
- Takara's Twin Horn Attack Ring and Hasbro's Twin Horn Core Attack Ring are considered different Attack Rings for the purposes of deck building due to being different component types. Other parts with brand differences such as Flying Defense are considered the same part and thus may not be used in the same deck.
- You may use any Sub-Ring on Gabriel and Cyber Dragoon Battle Spec.’s SG Wing Base, even if it is used as a Sub-AR on the same or another combination.
Combination Composition (HMS):
- Combinations in the same deck may not share the same Running Core.
- You may only use Magical Ape MS' Gyro Mode once per deck.
- It is legal to use the same physical part for multiple combinations in a deck, within the bounds of these restrictions. In this case, each full combination must be shown to the opponent and/or judge in line with the rules of the Match Type in use.
Previously, parts such as Wide Defense, Defense Ring, Heavy Metal Core and Customize Grip Base were useful to almost every type - and critical to many, which resulted in types such as Force Smash (which needs all four) being practically unplayable in competitive events using Multiple Beyblade Match Types despite their competency. As Plastics and HMS were not designed with Deck Formats in mind we have traditionally allowed it to be optionally played with Single Beyblade Format finals, however we now acknowledge the demand from newer players who may have come from Burst or MFB generations who wish to engage in the tactical depth of Multiple Beyblade Match Types but have not been able to due to the accessibility obstacles presented by our standard Deck ruleset.
As such, we feel the proposed rules not only provide a deep tactical game but are also fair, accessible, and will actually serve to expand the variety of Combination Types seen in Plastics Tournament decks. In addition, it avoids the difficulty of managing duplicate parts in Plastics, where identical parts can have different names within the same brand, and many parts are repeated within the same combination (eg 2x Right Spin Gear Shells to make 1 Right Spin Gear, or the ability to repeat SARs with compatible ARs plus SG Wing Base), as well as being difficult to avoid for newer players (eg the exceedingly common Right Spin Gear can be difficult to find 2 alternatives to in an affordable way).
The ruleset for Plastics allows re-use of all but the most influential parts - the Attack Ring and Tip of the Beyblade, and defines the latter. This ensures variety in combination function by allowing the use of more combination types which may otherwise compete for parts while still preventing the use of identical combinations in the same deck - keeping with the intended spirit and tactical focus of Deck Format.
In addition, for the sake of accessibility a similar option is also available to hosts of HMS formats. Due to the small range of parts available in HMS - and the even smaller range of affordable parts as well as the shared roles of parts like Circle Upper, the decision was made to give the option of only restricting the Running Cores.
We acknowledge these rules represent a massive departure from current Deck Construction rules as well as presenting additional time spent during combination checking and between rounds for shared parts, however after extensive discussion and community consultation, this optional ruleset has been provided to increase the range of combinations able to be used in a single deck and to make newer formats like WBO Deck, 3on3 and P3C1 accessible to those getting into Plastics and HMS for the first time - including the reuse of the same physical parts within a deck to reduce the need to buy multiples and therefore offset any financial-based advantage from repeat parts. While this is a bit more work for judges, we also know our Plastics judges tend to be passionate and quite savvy about the format and trust in their capability to manage this.
As always, our recommendation to Organizers of these formats is to choose the most appropriate match types for their player base - and note that the option still remains uniquely for Plastics and HMS to not use Deck at all for finals.
A2. Addition: Part Stress, Integrity, and Intended Tips Overarching Rules
Part Stress, Integrity and Intended Tips Overarching Rules Wrote:
- Part Stress: Combinations must not be put together in a way which does not fit correctly or significantly deforms parts to the point of causing permanent deformation. An example of this would be forcing Wolborg 2' SG (Bearing Version 2) tip into Burning Kerberous' Customize Bearing Base which causes irreversible damage to the tip, or using White Gabriel G's version of Twin Horn with Zeus’ Screw Zeus (as opposed to using Gaia Dragoon V’s Dragon Breaker).
- Integrity: Combinations must not pose significant risk of disassembly in their use - such as balls which can fly out of the Blade Base during the course of normal play, or parts only held on by force outside of normal design.
- Intended Tips: The primary contact point of a Beyblade with the stadium floor must be with a part of the Beyblade originally intended to be used as a tip. The circular flat tip section of Seaborg's Defense Grip Base Tip is considered an intended tip as well as the sharp rubber point, as are both sides of Dragoon S’ Storm Grip Base, Gabriel/Cyber Dragoon Battle Spec.'s SG Wing Base and Gaia Dragoon's G Special Base.
These rulings have been added to provide overarching guidance for legal construction of Plastic Beyblades. While many rulings in Plastics have been seen as "if it fits, it's legal" there have been varied interpretations and understandings of this concept.
The Part Stress ruling clarifies that parts must fit together without bending other parts in an unnatural and damaging way. It should be kept in mind that this does not preclude the existing popular Screw Zeus combinations as when oriented correctly these do not severely bend the parts in use. While we acknowledge some legal Screw Zeus combinations may cause a small amount of wear on the SAR details, per previous legalisation, this is considered acceptable (it is within normal parameters for play wear), versus the major bending of Hasbro's Twin Horn Core AR on the same SAR.
The Integrity ruling clarifies that Beyblades must not be assembled in a way which could pose a significant risk of disassembly (and therefore injury to players or bystanders). This is generally simple and common sense, but as it is a matter of safety and questions have been raised about such matters, we have opted to clarify and future-proof these rules.
The Intended Tips ruling clarifies that parts used as tips (the primary contact point of a Beyblade with the stadium floor) must be intended for use as such - preventing the inversion to surfaces that are not intended for stadium contact or use it parts which require a tip without one as to prevent damage to stadiums or parts. Specific clarification is provided for tips which have traditionally been used for inversion due to the design of the other side of their tips and the retention mechanism that allows this use.
These rulings should help to answer construction legality questions that may arise in future.
A3. Change: Breakage During Play
Breakage During Play Wrote:
- If a Beyblade part or launcher breaks during battle or while launching, the battle is voided and the owner must produce an identical replacement to continue the match. If this is not possible due to lack of available parts, the selection phase begins again for both Bladers with the match continuing from the current score.
- If both players’ Beyblades break at the same time and they both cannot produce identical replacements to continue the match, the selection phase begins again for both Bladers with the match continuing from the current score.
Concessions have been made to our standard Breakage During Play rules, acknowledging both some additional breakage risk and also the difficulty of obtaining multiple copies of parts. These changes aim to reduce penalization for part breakage and to remove any incentive towards using this as a strategy. Should a blader be unable to replace their Beyblade with an identical one, rather than losing immediately, both Bladers return to the selection phase as though both Blades broke, however the points do not reset as to minimise any disadvantage to either player.
A4. Change: Gimmick Reset Now Optional
Parts with Multiple Modes Wrote:
- Parts with gimmicks/mode changes that may activate or change – whether intentionally or not– post-launch may be reset after each battle. These are not considered mode changes and do not require players to turn around to change them, and may be done even if disassembly is required to do so (such as in the case of Wolborg 4’s Circle Survivor with a Final Clutch Base).
While this rule is a staple of Beyblade Burst, there isn't great precedent for it in Plastics in particular - quite the opposite in fact given Engine Gears are shown being used both Wound and being charged up from battle (Circle Survivor for example- which can also require disassembly to reset when using a Final Clutch Base).
In addition, the few non-EG parts which may require a reset would either be largely unused (eg SG Auto Change Base - which is also notable for becoming somewhat difficult to actually reset over time, Jumping Base (Trygle)) or somewhat healthier for the format (Jumping Base 2). As such, the wording of this section has been changed to permit the use in either mode, in the spirit of the greater freedom afforded to the Plastics format.
A5. Removed: Bearing Tuning
Bearing Tuning previously Wrote:Bearing Tuning: The tuning/seasoning of NSK shield bearings. Tuning is a process in which NSK shield bearings are stripped of their lubricant using paint thinner or other chemicals to increase Stamina capacity. Seasoning is connecting the tip of the shaft connected to NSK shield bearings to a motor and making it spin in order to reduce the friction.
The decision to remove this section was based on three factors. Firstly, this practice is already technically banned under Physical Modification restrictions.
Secondly, given the age and heavy use a lot of the MR52ZZ Bearings used in Plastics and HMS have seen, and as some simply come better from the factory, performance gains from Bearing Tuning have become comparatively more marginal than they were when this rule was implemented - and in fact, it has also been found that bearings that spin too freely can be quite detrimental in certain match ups.
Thirdly, it is incredibly difficult to judge the difference between a good, broken-in bearing and a tuned and seasoned one, especially as players can simply take the time to repeatedly launch a Bearing Gyros Beyblade or the like to wear in Bearings similarly to a motor. As a result, the rule has become less relevant with time and is now being removed from the rulebooks - obviously keep in mind it is still not allowed under Physical Modification restrictions - you should not show up to a tournament with your bearings in a tub of desiccant, but we will not be expecting judges to inspect specifically for this in constructed combinations.
A6. Clarification: Marking Parts
Marking Parts Wrote:Parts may be marked in order to differentiate parts from your opponent’s in the event that your Beyblade(s) separate, or to maintain the orientation of your combination’s parts should it separate and need to be re-assembled. You may apply minor markings (single lines or dots) to them with a pen or marker. Other methods of marking not explicitly outlined here are addressed under the guidelines for Foreign Substances and Painting/Clear Coating as defined above.
This minor clarification fixes the wording of a ruling designed for Burst's more restrictive rule on part decoration with the more flexible rules for Plastics & HMS.
Part Rulings
B1. Legalisation: Hidden Spirits Parts, Kellogg's Attack Rings, Radio Control Attack Rings
Product Restrictions Wrote:
- All Bearing Gyros Parts (Excluding the Gyro Defense Attack Ring), Electronic Beyblades, RC Beyblade Blade Bases, parts of the figures from the Bakutenryu/Hidden Spirits Beyblades (aside from the Tip used by Hayate Base), The Kelloggs Promotional Beyblade Base Spinner Part and any Beyblade sideline/promotional product that is not compatible with the mainline Beyblade series of tops are illegal.
Kellogg's ARs: While these were barred for use in Hasbro tournaments, these were licensed products and are designed and built as standard 4 Layer System Attack Rings. As such, to increase the range of available parts for the format as a number of them do have competitive viability, we have opted to unban these parts for tournament use. The Spinner piece has remained banned due to the structure and launch method used.
Radio Control Beyblade Attack Rings: Previously we banned Remote Control parts broadly which lead to some possible misinterpretations of the intent of the rule. Specifying only the Blade Bases are banned makes it clear that the Attack Rings from these releases including the unique version of Upper Claw released with RC Beyblade Driger V2 and the equivalent Three Kingdoms release are legal. The Blade Bases have remained illegal as a number of them such as RC Super Flat Base and the RC Engine Gear Bases would likely become far too dominant and the batteries inside have often broken down after all of this time, making them potentially hazardous.
Hidden Spirits Parts: While we have historically banned the use of all Hidden Spirits parts (aside from legalising the Attack Rings of Griffolyon and Salamalyon which were legalised about a decade ago), further examination of documentation from the time has revealed that these were in fact intended for legal use - even their rather odd Blade Base and Weight Ring are shown being interchanged with parts from main-line Beyblades. This also closes certain loopholes caused by this rule that could have been seen to inadvertently ban a number of common Weight Disks that happened to be used on Hidden Spirits releases, as well as potentially the entirety of Dragoon Victory due to the tenuous method of classification of Hidden Spirit Parts and inclusion of it in that category on Hasbro's Website. In addition, this allows the use of Hayate Attack Ring as a relatively affordable, high-powered Left Spin Smash Attack AR, as well as allowing the use of Zeo Attack Ring as a high-powered Right Spin Smash Attack AR.
In addition, the following section was added to clarify the legality of Weight Ring and Hayate Base, which are only intended for use with each other.
Hayate Base and Weight Ring (Bakutenryu Hayate et al.) Wrote:
- The Weight Ring and Blade Base of Bakutenryu Hayate and its various alternate versions may only be used with each other.
While these parts are unusual in their attachment mechanisms, they were shown in documentation being used with other, mainstream Beyblade parts, and as such have been legalised to increase the available part pool for the generation. They must, however, only be used with each other as designed.
B2. Legalisation: SG Wing Base and G Special Base Tip Inversion
SG Wing Base (Gabriel, Cyber Dragoon Battle Spec.) Wrote:
- You may invert the plastic tip from Gabriel and Cyber Dragoon Battle Spec.'s SG Wing Base in order to use the wider flat plastic surface as the tip, as long as it fits securely in line with the Integrity ruling.
G Special Base (Gaia Dragoon) Wrote:
- You may invert the plastic tip from Gaia Dragoon's G Special Base in order to use the wider flat plastic surface as the tip, as long as it fits securely in line with the Integrity ruling.
Both of these Blade Bases share the same tip, and the mechanism structured identically to Storm Grip Base, including a viable alternative tip on the other side which does not damage stadium surfaces. As such, we have opted to legalise the inversion of these tips for the sake of consistency.
The wordings for Defense Grip Base (Seaborg) and Storm Grip Base (Dragoon S) have also been updated to add a reference to the Integrity ruling alongside these additions.
B3. Legalisation and Clarification: Sub Attack Ring Inversion & Interchangeability
Attack Rings and Blade Bases with Sub-Attack Rings (Plastics) Wrote:
- You may not use an Attack Ring or Blade Base which has a slot for a Sub-AR without using a Sub-AR.
- You may use the Sub-AR from one AR or BB with a different AR or BB.
- You may invert the Sub-AR, as long as doing so does not cause undue stress on any part of the Beyblade.
- The Sub-Ring Parts of Dual Dragon (Dragoon F), Bound Attack Ring (Bound Attacker), Bound Defense Ring (Bound Defenser) and Spark Attack Ring (Sparkling Attacker) are considered to be parts of the main Attack Ring, and are not interchangeable or removable.
- As an exemption to the above, the Core piece of Bound Defense Ring and Bound Attack Ring is considered the same part, and as such the Sub-Ring of each may be interchanged with each other.
- The Sub-Rings of Bound Attack Ring and Bound Defense Ring may be oriented either way up and in any of the rotated positions available, as long as doing so is in line with the ruling on Part Stress.
While interchangeability of Sub Attack Rings has long been a fixture of our Plastics play (even though it was not legal under Takara's rules of the time), SAR inversion has always been a grey area most didn't set foot in - it was not clarified in the original BBA rules, nor has it been in ours. However, on consideration of the possibilities this opens up the decision has been made to legalise this - top of SAR to Weight Disk contact is already established by SG Wing Base, after all.
B4. Clarification: Magne Weight Disk Mold 1 Plastic Detachment
Magne Weight Disk Wrote:
- Magne Weight Disk may be used without its plastic shells should they have detached through the course of normal use.
- Should the shells of a Magne Weight Disk detach during a Battle, you are not to remove it from the BeyStadium. Leave them and allow the battle to proceed as normal. This is not counted as disassembly.
- If this occurs, the shells must be left off for the remainder of the Match.
- It is legal to use a small amount of adhesive to re-affix the plastic shells of Magne Weight Disk as long as performance is not altered in a way that differs from stock performance.
Given the course of time, it is rarer to find a Mold 1 Magne Weight Disk with its two plastic casings still attached than without. Rather than render these parts illegal, after significant testing it has been found that Magne Weight Disk does not present any danger without its casings attached and as such we have legalised this option, as well as the use of a small amount of adhesive to repair these parts if desired as an exception to the Foreign Substances rule to restore original functionality - without doing so, it is likely mold one would disappear from the competitive landscape entirely which is a larger impact to authenticity than the alternative.
B5. Legalisation & Clarification: Tip Interchangeability
Interchanging Blade Base Tips (Plastics) Wrote:
- You may not interchange tips from Blade Bases in which the tip is considered to be the same part as the BB. Two examples of this are Driger S's SG Metal Change Base and Voltaic Ape's Customize Metal Sharp Base.
- You may interchange tips and shafts when they are considered to be part of the Spin Gear, or an independent part, such as the tips of Dragoon V2's Customize Grip Base, Dragoon V's Magne Flat Base, Uriel 2's SG Grip Change Base and Wolborg 03 (Uriel)'s SG Grip Base, in line with the Integrity ruling.
- In the case of SG Grip Change Base, the tip may be inserted into the Casings of Wolborg 2's SG (Bearing Version 2) to be used as a tip.
- In the case of SG Grip Base, the tip may be inserted into a Magnecore SG using Dranzer V's Volcano Change Base.
- The tips of Jumping Base may be used in place of the lower tip part of Burning Kerberous' Neo SG (Double Bearing Version) Shaft, and vice versa.
- The tip section of SG (MG Spring Version) may be used in the casing section of SG (Spring Version).
These guidelines aim to clarify the somewhat murky rules around swapping Tips between Blade Bases
Volcano Change Base: While it does appear somewhat odd, Volcano Change Base is structurally minimally different to other Removable Tip-equipped Blade Bases. Its own tip does not fit into other Blade Bases, however the tip of SG Grip Base can in fact fit and be fully retained with use of a Magnecore Spin Gear. As such, the decision has been made to clarify the legality of this setup.
Use of SG (MG Spring Version) Tip in SG (Spring Version) Shaft Part: The similar structure of these two parts and the fact the tip is part of the SG allow them to be interchanged, though it is worth noting that the tip piece of SG (Spring Version) must be removed to release it from the Shaft section (which is only possible with the Takara version).
Neo SG (Double Bearing Version) with Jumping Base Tips: The shaft of Burning Kerberous' Neo SG (Double Bearing Version) has a removable tip (though Hasbro did glue it) which is conspicuously the exact same size as those of the previously released Jumping Base. For Jumping Base, the access to multiple removable tips out of the box allows these tips to be considered separate parts and therefore the use of Burning Kerberous' Tip Piece on it is acceptable.
B6. Clarifications: WD Inversion, Base Clips, Engine Gears, Support Part Inversion.
Weight Disk (Plastics, Heavy Metal System) Wrote:
- Plastics Weight Disks may be used in either upward or downward orientation.
Base Clips (Plastics) Wrote:
- You may interchange Base Clips between Blade Bases.
- You may interchange Engine Gear Blade Base Clips between Engine Gear Blade Bases.
Blade Bases with Support Part Slots (Plastics) Wrote:
- You may not use a Blade Base that has slots for Support Parts without Support Parts.
- Support parts may be oriented either way up as long as they comply with Part Stress and Integrity rules.
- For two-part SP (eg Cross Attack, Reverse Attack), you may use a different SP in each slot of a compatible Blade Base if desired.
While all of these rulings have been universally understood to be unwritten rules of the game, these inclusions aim to clarify these for newer players.
B7. Clarification: Bit Chip Figure/Power Spirits Bit Chip
Bit Chip Figure/Power Spirits Bit Chip Wrote:
- The rubber and metal Bit Chip from Takara’s Bit Chip Figure and Hasbro’s Power Spirits line may be used with either a Regular SG Core Part or Heavy Metal Core, and may only be used with the pole section facing into the Beyblade.
- The Bit Chip Figure/Power Spirits Bit Chip may not be used without the metal piece.
While the unique Rubber and Metal Bit Chip from Takara Tomy's Bit Chip Figure series and Hasbro's Power Spirits has never been explicitly illegal, they were often considered to not have been intended for competitive use. Recent research, however, has shown that they were directly advertised for such use on Takara's packaging of the products. As such, we are explicitly legalising these as well as providing guidelines for use. The requirement of the Metal Piece to be used is in line with our existing Legal Construction rules.
B8. Clarification: Parts With Removable Metal Balls.
Parts with Removable Metal Balls (Plastics) Wrote:
- You may not insert metal balls into parts not designed to hold them. This includes the center of a Heavy Metal Core.
- It is strongly recommended, but not required, to use an even distribution of balls when configuring a combination as to prevent premature damage to launchers and parts.
- For those parts which are designed to hold them, the following rulings apply:
- Metal Ball Base (Draciel Metal Ball Defenser): You may use up to four 1/4" Steel Balls in the pockets, as well as an optional addition of up to two 1/4" Steel Balls in the holes on the underside of the Base.
- SG Metal Ball Base (Draciel S): You may use up to four 1/4" Steel Balls in the pockets only. No additional Balls are permitted.
- Fortress Base (Draciel F): You may use up to two 1/4" Steel Balls in the pockets only, no additional Balls are permitted.
- G Special Base (Gaia Dragoon): You may use up to four 3/16" Steel Balls in the pockets. If not using SG (G Ball Version), you may only use Metal Balls in the two pockets protected by the SG Shell protrusions.
- SG (G Ball Version): You may use zero or one 3/16" Steel Balls in the holder underneath the SG Core Part.
- SG (Grease Ball Version): You must use one 1/4" Steel Ball in the cartridge part of the SG Core. You may optionally use the supplied Silicone-Based Grease, this must not be replaced with another type or consistency of grease.
These rules lay out the legal amount and type of Metal Balls usable in various Spin Gears and Blade Bases, while also recommending the use of an even distribution to prevent breakage. In addition, Lower-Than-Stock numbers are also provided as an option for the sake of accessibility.
Metal Ball Base: This ruling formally recognises the legality of 6-Ball Configurations as shown in Spin Up Book Vol. 1 with consideration if its unique design choices which make balls placed in the holes underneath the Blade Base easily removable while still holding them securely. It is worth noting that the Takara version of this part can be somewhat fragile and care should be taken when experimenting with this.
SG Metal Ball Base, Fortress Base: As balls may not be securely retained in other locations, these rules limit their use to intended amounts in their pockets. These have long been mostly accepted rulings, but this prevents arguments involving filling the Blade Base up with additional Balls.
G Special Base: The small balls of Gaia Dragoon are able to particularly easily escape a Beyblade if not held in place by the SG Shell, thus additional restrictions are in place to prevent their escape. We do acknowledge the fact the Red recolour came with a Magnecore SG which does not retain two of the Metal Balls directly and only through Magnetic Attraction, however in this case we are erring on the side of player safety.
SG (G Ball Version): The decision has been made to make this optional in case a player has lost the 3/16" Steel Ball and is unable to source a replacement, for the sake of accessibility.
SG (Grease Ball Version): In this case, as the Metal Ball is the intended Tip of the Beyblade, it is compulsory to use it, however as Hasbro did not supply Silicone-Based Grease with their releases of Draciel F (despite the name of the part), we have deemed the use of Silicone-Based Grease optional.
B9. Clarification: Spin Gear Component Requirements
Spin Gears (Plastics) Wrote:
- You must fill all slots on a Spin Gear, with the exception of the optional use of a Metal Weight Ring with Regular SG Shells.
- It is legal to change Cores and Casings between Spin Gears as long as they fit correctly.
- For Spin Gears with bearings, a suitable ABS, POM, Metal or MR52ZZ Shielded Steel Ball Bearing must be used in each available slot. Bearings may be interchanged as long as they fit securely.
Filling All Slots: While the need to fill all slots has been broadly assumed as a ruling, it is important to clarify this as a matter of legal construction.
Compulsory Use of Bearings: While this is a small obstacle to accessibility, they are critical to the normal functioning of parts using them and as such it is not feasible to allow the use of these parts without bearings.
Optional Use Of Metal Weight Ring: While the omission of a Metal Weight Ring in a regular SG would be seen as incomplete construction, it has been determined later release of Regular SG-Equipped Beyblades often lacked this part, such as the BBA Series of Beyblades (BBA Defenser, BBA Attacker, BBA Balancer and BBA Survivor), which clarifies the intended legality of this configuration.
B10. Clarification: Gyro Engine Gear
We have added an extensive section to clarify the use of the highly competitive but very unusual Gyro Engine Gear. These rules codify legal launching of the Beyblade (including the legal launch involving two winders), as well as clarifying the legality of Spin Direction changing - after all, Gyro Engine Gear was the first true Dual-Spin Part in Beyblade.
Gyro Engine Gear (Flame Pegasus, Thunder Pegasus, Capricorn Strike G) Wrote:
- A Beyblade using Gyro Engine Gear is considered to be spinning as long as the metal Gyro part is visibly moving the same spin direction it was launched in, regardless of whether the top half of the Beyblade has stopped or not. If a Beyblade starts spinning again after it has stopped, the battle does not resume as the battle has already concluded.
- A Beyblade using Gyro Engine Gear is not considered Spinning if it is fully inverted (spinning upside-down).
- You may change either or both bearings to another type of bearing.
- You may change spin directions used by the Gyro Mode between battles.
- Gyro Engine Gear combinations are considered to have stopped spinning when the bulk of the Beyblade, that is, the Engine Gear, stops spinning.
- Gyro Engine Gear may be legally launched in one of three ways:
- If using only a launcher, the Beyblade is to be launched in line with standard launch protocol, and may only be launched in Right Spin.
- If only using the Engine Gear to launch without a launcher, you must place the Beyblade at the Tornado Ridge of the BeyStadium. If the BeyStadium does not have a Tornado Ridge, you must place it approximately 3cm from the edge of the BeyStadium wall. In this case, you must be sure to release the Beyblade from your hand onto the BeyStadium floor during the word “shoot! with the tip of the CEW making first contact with the floor of the BeyStadium.
- If using both the Engine Gear and a launcher, the Engine Gear must be spun during the countdown, and the Beyblade launched from the launcher (which must be a Right Spin Launcher) during the word "shoot!" as normal.
The decision was made not to account for the top half of the Beyblade when determining if a combination using Gyro Engine Gear is Spinning or not, as Gyro Engine Gear is one of the only Beyblade parts that can produce a combination where the bulk of mass is not, in fact, the top half of the Beyblade (which can sometimes not rotate at all, or even rotate in reverse, while the bulk of the Beyblade continues spinning in the direction of launch underneath it). In addition, this is also in place to restrict the obnoxious levels of life after death judging from this top half can technically produce - Gyro Engine Gear is already one of the strongest Stamina types in the format without needing further advantage.
Launcher Rulings
C1. Legalisation: Launcher Shims and Lubrication
Launcher Shims and Lubrication Wrote:This rule was approved with the goal of extending the lifespan of these older parts and reducing the number of launchers bladers need to buy to be able to play.
- Launcher Shims: The rear wall at the entry of a Launcher may have a thin piece of material attached to it (a “shim”) to prevent or remedy skipping due to wear. This must not improve performance of the launcher above stock configuration. If a judge determines your launcher has been modified to the point of illegality due to such modifications, they may tell you to switch to a new version of that same part.
- Lubricating Launchers: A small amount of lubricant (non-petroleum based to avoid damage) may be used on gears and internal contact surfaces of launchers to improve longevity. This must not improve the launch strength of the launcher above stock configuration. If a judge determines your launcher has been modified to the point of illegality due to such modifications, they may tell you to switch to a new version of that same part.
Allowing lubrication enables bladers to conduct preventative maintenance on their launchers - while providing guidance to discourage the use of petroleum-based lubricants which weaken plastics.
Launcher shims allow the restoration of launchers which have worn to the point of skipping through the use of a small piece of material (such as the metal from a Beylauncher coil) placed against the retaining wall of the launcher. These practices are beyond what we expect a judge to check for given the lack of performance impact, and as an additional benefit serve to reduce the amount of launchers discarded to landfill.
C2. Legalisation & Clarification: Takara Tomy MFB Light Launcher 1 Winders, Hasbro MFB Winders and Electronic Tops Launchers
Legal Equipment Wrote:
- Only official Plastic Generation (Plastic Format) and Heavy Metal System (HMS Format) Beyblade products produced by Hasbro, Takara-Tomy, and Sonokong can be used. In addition, Takara Tomy MFB Light Launcher 1 Winders, Hasbro MFB Winders and Electronic Tops launchers may be used.
These winders have always been compatible with Plastics launchers and have been used often in modern-day tournaments. Clarifying their legality enshrines the ability to use more widely available Takara-Tomy MFB Light Launcher 1 Winders to allow more Bladers to obtain an equivalent to the Dragon Winder, the gold standard for Plastics winders.
In addition, the launchers of Hasbro Electronic Tops were slightly modified Plastics Launchers, which are fully compatible with Plastic Beyblades. As such, it has been decided it is better to legalise these for both accessibility and ease of judging.
C3. Legalisation: Main Unit Prong Swap
V-Force Arcade Challenge 5-in-1 Main Unit (Plastics) Wrote:
- You may replace the ridged plate on the Launcher section with spin-direction appropriate prongs to use the Main Unit as a regular BeyUltimate Launcher.
The Main Unit is structurally identical to Takara's BeyUltimate and Bey Max Shooters, aside from the prongs being replaced by a ridged plate - even the stoppers inside are still present. As such, for the purpose of making these powerful launchers somewhat more accessible to all - as well as reducing the burden on judges to identify them - we have legalised this simple modification.
C4. Clarification: Duotron and Double Shooter Usage
Double Shooter (Plastics and HMS) Wrote:
- You must use the appropriate prongs for the format being played.
- You may use either set of prongs.
- You may only launch one Beyblade as part of a Battle.
Duotron Launcher (Plastics) Wrote:
- You may use either set of prongs.
- You may only launch one Beyblade as part of a Battle.
These rulings have always generally been assumed to be correct, however for the sake of clarity we have added these passages to the rulebook.
Terminology
D1. Change: "Plastic" Format Name Changed to "Plastics"
This change has been made based on the near universal use of "Plastics" as the name for the format. Mentions of "Plastic" will be slowly updated over time, though if you notice a mention that has not been updated, please inform a member of Staff.
D2. Clarification: Generic Parts
Changes have been made throughout the rulebook to refer to parts which were not specific to Beyblade but instead generic industry parts - MR52ZZ Bearings and various sizes of Steel Balls. This is both to provide actual clarity to the parts in question.
We also acknowledge that while we only allow the use of Genuine Licensed Product, we cannot expect Judges or Bladers to tell the difference between an original and after-market part of the same spec for something like this without specific differences in performance - this defines the actual spec used if checking these.
Phew! That's everything covered! The WBO Staff would like to issue a sincere 'thank you' to our incredibly dedicated Plastics & HMS Community for their collaboration and consultation (as well as patience) on this massive undertaking.
Feedback?
If you have any feedback on these particular changes, or any questions or suggestions for further adjustments or additions, please post your thoughts below or in the WBO Organized Play Rules thread.
Thank you to everyone for your continued support of WBO Organized Play! We appreciate any and all feedback and are always looking to improve and clarify things where possible.
WBO Organized Play Updates October 2022: Identical Parts, Deck Launchers, and More
- ~Mana~
- Oct. 25, 2022 11:29 PM
Hey World Bladers!
Outlined below are several important new ruling additions, updates, and clarifications to some WBO Organized Play rulebooks and the Organizers' Guide. View all WBO Organized Play Rules & Resources here, and a summary of the changes below:
Updates Overview
All Rulebook Updates
Plastics & HMS Rulebook: Multiple Large Changes to Formats
Being the oldest of our legacy formats, Plastics and HMS do not often receive updates to their rulebooks and documentation. However, we've taken note of a recent community proposal for sweeping changes across the rulebook, and have decided to make a few changes to the format to appeal to the die-hard fans out there, including:
Burst Limited: Driger V2 & Almight added to ban list
Better late than never, eh! Following a lengthy stint within both the Burst Limited format and our Watch List, we have decided to add the Driger V2 Layer and Almight Driver to the ban list for this format.
Driger V2 and Almight have proven to be meta-warping since their inclusion, with their heavy weight and shapes making them a safe choice during most matchups within this format. While this has led to several counter-picks arising (which is healthy within any metagame), we feel that the inclusion of these two ultimately reduces part diversity within the format too much for our liking. For this reason, among others, we have decided to remove them from this format.
All Rulebooks: "Identical" Parts & Equipment Clarification
We've seen some confusion from within the community regarding what is intended by "Identical" parts and equipment within our documentation, particularly with regards to breakage during a match. Our intention has always been that parts and equipment can be replaced by those of the same name, regardless of their colour or the release they originated from, though we appreciate that simply saying "Identical" has not been specific enough in this instance.
The following has now been added to the rulebooks for all formats:
We hope that this change helps to provide some clarity on this specific ruling.
All Rulebooks: Stadium Adjustment Reminder
We have recently heard several reports of Bladers moving or repositioning stadiums themselves without going via a judge, and often due to the stadium's pocket positioning not being to their preference for launching. While we are not making any functional changes to this ruling, we would like to remind all Bladers of the following ruling within our rulebooks for all formats:
Judges are expected to position a stadium symmetrically between players when possible and, due to the nature of triangularly-positioned pockets on standard BeyStadiums, this may not always suit both players. Bladers may request that a judge readjusts a stadium, but this must be done by the judge (not a Blader) and is done at their own discretion.
As with all incidents, should you feel that you were unfairly disadvantaged for reasons beyond your control within a match, we recommend escalating to your event's Organizer where feasible, and to our Incident Report form thereafter if you do not feel your issue was not sufficiently addressed or resolved.
All Rulebooks: Deck Format Launcher Clarification
In the Deck Match Type, we'd like to take the opportunity to both clarify and adjust a rule which, while functionally correct, has occasionally caused confusion among Bladers. Per our current definition, the intention is that Bladers may assign a launcher to each Beyblade in their deck, which the Beyblade must be used with, allowing Bladers to bring up to three launchers with them to a Deck match.
However, with its current wording, we have seen some Bladers who have mixed-and-matched launchers within a match (i.e Using Launcher B with Bey A, even though it was assigned to Launcher A) and instead interpreting this as simply bringing up to three launchers to the match to freely use.
Rather than simply clarify this ruling, we have decided to make the following adjustments instead for simplicity:
This change brings the official ruling in line with popular player understanding: regardless of the number of Beyblades in your Deck (even if you choose to bring just one!), you may bring up to three launchers with you to a Deck match to form your overall deck. It is up to you to bring launchers that are compatible with the Beyblades within your Deck.
Burst Rulebooks: Restrictions on Mode Changes requiring Disassembly lifted
Traditionally, Burst has permitted a singular Mode Change requiring Disassembly per match, partially in line with past generations of Beyblade which have prevent them altogether. While restrictive, this has generally been done to avoid timewasting during matches, as the disassembly of Beyblade combinations can often be time-consuming for the average Blader and holds up a match.
Burst has always been innately designed for combinations to be disassembled with ease, which has previously allowed us to permit one change. However, effective immediately, we will be lifting this restriction to permit Mode Changes requiring Disassembly to be performed freely within this format. Please see the updated ruling for this below:
With this change, we hope that this adds an additional layer of depth and strategy to some battles, particularly for Layers with multiple viable mode changes within some formats. We will be monitoring feedback on this ruling over time, and welcome feedback from players post-events on any impact this is making.
Please note that the existing seperate ruling prohibiting mode changes that cause a spin direction change - such as those of Cho-Z Spriggan, Lord, World and Astral to name a few - is still in place, and these mode changes may not be performed.
Burst Rulebooks: DB & Pro Series Stadiums now legal for Ranked play
Following careful examination and popular community outcry (yes, we've heard you loud and clear the entire time!), we are pleased to announce that Takara-Tomy's Burst BeyStadium DB and Hasbro's Pro Series Elite Champions BeyStadium are now legal for ranked play within Burst formats. Please see the updated ruling for this below:
The Pro Series Elite Champions BeyStadium has been legal within MFB, PLA and HMS for a while now due to it's extreme similarities with the also-legal Burst BeyStadium Standard Type. For this reason - plus the aim to add another accessible stadium to the lineup - we have decided that there are more reasons to legalise this stadium than not at this point, and will now permit this for Burst formats.
We have also taken the opportunity to legalise the DB BeyStadium alongside this. While we've heard the outcries for this since the stadium's release over a year ago, the DB BeyStadium offers a starkly different experience due to it's increased size and reduction in pockets, and has required some extensive and careful consideration before making this ranked-legal. However, with the increased size of Layers and Disks in recent years, we feel there may be a positive change in legalising this going forward.
Please note that, while we are making both stadiums legal as of today, we will be keeping a close eye on feedback for both stadiums in the coming months and will make adjustments as necessary.
Burst Rulebooks: DB/BU Legality Clarification
A minor change, but for clarification: in recent months, we have received a number of questions regarding the legality of BU series parts within Classic and Limited. BU - otherwise known as Burst Ultimate - is a subseries witin the Dynamite Battle System, which can be seen on the product boxes for this series of products as well:
This means that Layers and Disks from this series are not legal within either format unless otherwise specified, similar to DB System parts. However, to avoid Blader confusion, we have updated all mentions of DB within our rulebooks to also include BU for clarity and avoidance of doubt.
Organizer’s Guide Updates
Event Date Conflicts Restriction - Now removed
Following the recent surge of new Organizers and applicants, we have made the decision to relax our existing ruling on Date Conflicts within the Organizer's Guide.
Previously, this featured a 50 mile/80 kilometer distance requirement between events, though this has proven to be unsustainable over time as communities have continued to grow. Similarly, it has been noted that the distance has not "one size fits all" for communities, with the large distance sometimes preventing other communities from hosting too or requiring that they travel into larger cities.
As such, please see the following update:
With this change, Organizers are no longer bound by date conflict restrictions, though we ask that Organizers continue to discuss and work together within their respective communities to avoid event conflicts where possible.
Feedback?
If you have any feedback on these particular changes, or any questions or suggestions for further adjustments or additions, please post your thoughts below or in the WBO Organized Play Rules thread.
Thank you to everyone for your continued support of WBO Organized Play! We appreciate any and all feedback and are always looking to improve and clarify things where possible.
[/quote]
Outlined below are several important new ruling additions, updates, and clarifications to some WBO Organized Play rulebooks and the Organizers' Guide. View all WBO Organized Play Rules & Resources here, and a summary of the changes below:
Updates Overview
- [IMPORTANT] Plastics & HMS Rulebook: Multiple Large Changes to Formats
- Burst Limited: Driger V2 & Almight added to ban list.
- All Rulebooks: "Identical" Parts & Equipment Clarification
- All Rulebooks: Stadium Adjustment Reminder
- All Rulebooks: Deck Format Launcher Clarification
- Burst Rulebooks: Restriction on Mode Changes requiring Disassembly now lifted.
- Burst Rulebooks: DB & Pro Series Stadiums now legal for Ranked play
- Burst Rulebooks: DB/BU Legality Clarification
- Organizer's Guide: Event Date Conflicts Restriction now removed
All Rulebook Updates
Plastics & HMS Rulebook: Multiple Large Changes to Formats
Being the oldest of our legacy formats, Plastics and HMS do not often receive updates to their rulebooks and documentation. However, we've taken note of a recent community proposal for sweeping changes across the rulebook, and have decided to make a few changes to the format to appeal to the die-hard fans out there, including:
- 6 gameplay changes.
- 10 part ruling changes.
- 4 Launcher rulings.
- 2 Terminology clarifications.
Burst Limited: Driger V2 & Almight added to ban list
Better late than never, eh! Following a lengthy stint within both the Burst Limited format and our Watch List, we have decided to add the Driger V2 Layer and Almight Driver to the ban list for this format.
Driger V2 and Almight have proven to be meta-warping since their inclusion, with their heavy weight and shapes making them a safe choice during most matchups within this format. While this has led to several counter-picks arising (which is healthy within any metagame), we feel that the inclusion of these two ultimately reduces part diversity within the format too much for our liking. For this reason, among others, we have decided to remove them from this format.
All Rulebooks: "Identical" Parts & Equipment Clarification
We've seen some confusion from within the community regarding what is intended by "Identical" parts and equipment within our documentation, particularly with regards to breakage during a match. Our intention has always been that parts and equipment can be replaced by those of the same name, regardless of their colour or the release they originated from, though we appreciate that simply saying "Identical" has not been specific enough in this instance.
The following has now been added to the rulebooks for all formats:
Format Rulebook - Breakage During Play Wrote:If a Beyblade part or launcher breaks during battle or while launching, the battle is voided and the owner must produce an identical replacement to continue the match, or they will be declared the loser of the match.
If both players’ Beyblades break at the same time and they both cannot produce identical replacements to continue the match, the match is reset and the selection phase begins again.
"Identical" is defined as a same named component, regardless of colour or the product it originated from. (i.e: Long Beylauncher LR, regardless of colouring, can be replaced with another Long Beylauncher LR, or an F230, regardless of colour or release, can be replaced by another F230).
We hope that this change helps to provide some clarity on this specific ruling.
All Rulebooks: Stadium Adjustment Reminder
We have recently heard several reports of Bladers moving or repositioning stadiums themselves without going via a judge, and often due to the stadium's pocket positioning not being to their preference for launching. While we are not making any functional changes to this ruling, we would like to remind all Bladers of the following ruling within our rulebooks for all formats:
Format Rulebook - Launching Wrote:Do not touch the BeyStadium at any time. If you think the BeyStadium should be adjusted, ask a judge.
Judges are expected to position a stadium symmetrically between players when possible and, due to the nature of triangularly-positioned pockets on standard BeyStadiums, this may not always suit both players. Bladers may request that a judge readjusts a stadium, but this must be done by the judge (not a Blader) and is done at their own discretion.
As with all incidents, should you feel that you were unfairly disadvantaged for reasons beyond your control within a match, we recommend escalating to your event's Organizer where feasible, and to our Incident Report form thereafter if you do not feel your issue was not sufficiently addressed or resolved.
All Rulebooks: Deck Format Launcher Clarification
In the Deck Match Type, we'd like to take the opportunity to both clarify and adjust a rule which, while functionally correct, has occasionally caused confusion among Bladers. Per our current definition, the intention is that Bladers may assign a launcher to each Beyblade in their deck, which the Beyblade must be used with, allowing Bladers to bring up to three launchers with them to a Deck match.
However, with its current wording, we have seen some Bladers who have mixed-and-matched launchers within a match (i.e Using Launcher B with Bey A, even though it was assigned to Launcher A) and instead interpreting this as simply bringing up to three launchers to the match to freely use.
Rather than simply clarify this ruling, we have decided to make the following adjustments instead for simplicity:
Format Rulebook - Deck Match Type > Deck Building Wrote:
- Choose 3 Beyblades: Build up to 3 Beyblades with no repeating parts that will make up your deck for the match.
- Choose Launcher(s): Choose up to three launchers (one launcher per combo) for the match
- Choose your Deck: Assemble up to 3 Beyblades with no repeating parts and up to 3 launchers that will make up your deck for the match.
- Declare you are "set" to the judge.
- Judge Inspects Deck: The judge will inspect your deck and launcher(s).
- Players Inspect Opponent's Deck: Before the match begins, both Bladers will inspect each other’s decks.
- Beyblade Selection: Both players then select their first Beyblade in secret.
This change brings the official ruling in line with popular player understanding: regardless of the number of Beyblades in your Deck (even if you choose to bring just one!), you may bring up to three launchers with you to a Deck match to form your overall deck. It is up to you to bring launchers that are compatible with the Beyblades within your Deck.
Burst Rulebooks: Restrictions on Mode Changes requiring Disassembly lifted
Traditionally, Burst has permitted a singular Mode Change requiring Disassembly per match, partially in line with past generations of Beyblade which have prevent them altogether. While restrictive, this has generally been done to avoid timewasting during matches, as the disassembly of Beyblade combinations can often be time-consuming for the average Blader and holds up a match.
Burst has always been innately designed for combinations to be disassembled with ease, which has previously allowed us to permit one change. However, effective immediately, we will be lifting this restriction to permit Mode Changes requiring Disassembly to be performed freely within this format. Please see the updated ruling for this below:
Burst Rulebooks - Gameplay Appendix > Parts with Multiple Modes Wrote:
- Modes may be changed at any point before a match begins, or between rounds within a match.
- If the part with a mode change requires disassembly, the initial mode must be selected during the Beyblade Selection phase before presenting your Beyblade to the judge for inspection. After the first battle, it may only be changed once for the entire match.
- If two players wish to change modes at the same time, they must turn around and do so in secret before continuing the match.
- Parts with gimmicks/mode changes that may activate or change–whether intentionally or not–post-launch must be reset after each battle. These are not considered mode changes and do not count towards the single mode change per battle limit for parts with mode changes that require disassembly.
With this change, we hope that this adds an additional layer of depth and strategy to some battles, particularly for Layers with multiple viable mode changes within some formats. We will be monitoring feedback on this ruling over time, and welcome feedback from players post-events on any impact this is making.
Please note that the existing seperate ruling prohibiting mode changes that cause a spin direction change - such as those of Cho-Z Spriggan, Lord, World and Astral to name a few - is still in place, and these mode changes may not be performed.
Burst Rulebooks: DB & Pro Series Stadiums now legal for Ranked play
Following careful examination and popular community outcry (yes, we've heard you loud and clear the entire time!), we are pleased to announce that Takara-Tomy's Burst BeyStadium DB and Hasbro's Pro Series Elite Champions BeyStadium are now legal for ranked play within Burst formats. Please see the updated ruling for this below:
Burst Format Rulebooks - Legal Equipment Wrote:All ranked matches must take place in one of the following stadiums:
- Takara-Tomy Burst BeyStadium Standard Type.
- Takara-Tomy Burst BeyStadium DB.
- Hasbro Pro Series Elite Champions BeyStadium.
The Pro Series Elite Champions BeyStadium has been legal within MFB, PLA and HMS for a while now due to it's extreme similarities with the also-legal Burst BeyStadium Standard Type. For this reason - plus the aim to add another accessible stadium to the lineup - we have decided that there are more reasons to legalise this stadium than not at this point, and will now permit this for Burst formats.
We have also taken the opportunity to legalise the DB BeyStadium alongside this. While we've heard the outcries for this since the stadium's release over a year ago, the DB BeyStadium offers a starkly different experience due to it's increased size and reduction in pockets, and has required some extensive and careful consideration before making this ranked-legal. However, with the increased size of Layers and Disks in recent years, we feel there may be a positive change in legalising this going forward.
Please note that, while we are making both stadiums legal as of today, we will be keeping a close eye on feedback for both stadiums in the coming months and will make adjustments as necessary.
Burst Rulebooks: DB/BU Legality Clarification
A minor change, but for clarification: in recent months, we have received a number of questions regarding the legality of BU series parts within Classic and Limited. BU - otherwise known as Burst Ultimate - is a subseries witin the Dynamite Battle System, which can be seen on the product boxes for this series of products as well:
This means that Layers and Disks from this series are not legal within either format unless otherwise specified, similar to DB System parts. However, to avoid Blader confusion, we have updated all mentions of DB within our rulebooks to also include BU for clarity and avoidance of doubt.
Organizer’s Guide Updates
Event Date Conflicts Restriction - Now removed
Following the recent surge of new Organizers and applicants, we have made the decision to relax our existing ruling on Date Conflicts within the Organizer's Guide.
Previously, this featured a 50 mile/80 kilometer distance requirement between events, though this has proven to be unsustainable over time as communities have continued to grow. Similarly, it has been noted that the distance has not "one size fits all" for communities, with the large distance sometimes preventing other communities from hosting too or requiring that they travel into larger cities.
As such, please see the following update:
Organizer\s Guide - Planning Your Tournament > Date Conflicts Wrote:Organizers may not host an event within the same week as another Organizer within a 50 mile/80 Kilometer radius that is already hosting an approved event without their written approval in the event proposal for their secondary event.
To prevent conflicting event dates in your region, we recommend communicating your proposal to nearby organizers.
With this change, Organizers are no longer bound by date conflict restrictions, though we ask that Organizers continue to discuss and work together within their respective communities to avoid event conflicts where possible.
Feedback?
If you have any feedback on these particular changes, or any questions or suggestions for further adjustments or additions, please post your thoughts below or in the WBO Organized Play Rules thread.
Thank you to everyone for your continued support of WBO Organized Play! We appreciate any and all feedback and are always looking to improve and clarify things where possible.
[/quote]
Introducing Beyblade Premier, the official USA sponsor of worldbeyblade.org
- Kei
- Oct. 08, 2022 6:37 PM
Hello World Bladers,
Today, we are excited to announce that BeybladePremier.com is now the official USA sponsor of worldbeyblade.org!
Below, we'll let you know who they are, why we chose them, what this all means, as well as give details on an awesome new giveaway!
Beyblade Premier is the first member of the WBO Approved Store Program. Applications for this program are currently closed while we finalize the program details, application process, and complete work on some unrelated projects. Stay tuned for more information on this in the future! You can expect an update on this by the end of the year.
About Beyblade Store BeybladePremier.com
Genuine Takara-Tomy Beyblades
BeybladePremier.com is a Beyblade store specializing in 100% authentic Takara-Tomy Beyblades. They buy directly from Asia's highest trusted source. Their inventory comes straight from Takara Tomy's Vietnam factories.
Newest Releases
They have established direct shipping sources to get new TT releases in USA by the official release date. You'll even have your Beyblades shipped the same day if ordered before 1PM EST.
Low Prices & Free Shipping
In addition, they offer the lowest prices and free shipping on genuine Takara-Tomy Beyblades within the USA! What's especially great about their shipping is that:
They also ship internationally. Learn more on their FAQ page.
Personal Post Office Handoff
Beyblade Premier personally delivers packages to the post office. Pick up services often used by other retailers add an extra day of transit time to your orders. That's why you often receive a tracking number but no real package movement or estimated day of arrival.
Community Focus
They focus on community, not profits. They put everything back into the community, create memorable events, one-of-a-kind experiences, and create consumable content to educate and grow bladers around the world. In fact, Beyblade Premier was founded by active WBO Organizer Conce7!
Sponsorship Launch Giveaway
Enter for a chance to win a B-203 Ultimate Fusion DX Set!
To celebrate the launch of our partnership with BeybladePremier.com, we are hosting an exciting giveaway! This free giveaway is open to all registered worldbeyblade.org users. Click the button below and enter for a chance to win a:
You can expect more giveaways sponsored by BeybladePremier.com in the future as well!
Sponsorship Implementation
Promotion of BeybladePremier.com on worldbeyblade.org
As you may have noticed, we have added reference to BeybladePremier.com in a few areas on the site:
The implementation of this sponsorship may evolve over time, but these are the primary promotional pieces you will see to start. Our goal will always be for the implementation to feel organic and as unintrusive as possible.
worldbeyblade.org Commission
As part of the sponsorship, we would also like to note that worldbeyblade.org will also receive a small commission on every sale that comes through a click through to BeybladePremier.com from worldbeyblade.org.
Or more specifically, clicks through our direct affiliate link.
As a registered not-for-profit organization, all funds we receive are poured back into the community to help pay for our hosting, corporate, and legal expenses, develop new features, offer giveaways, and more. We appreciate the support!
Why did we partner with Beyblade Premier?
Reputation & Community Involvement
Since joining the WBO in 2020 the founder of Beyblade Premier, Conce7, has demonstrated a deep commitment not only to building a reputable store that players can trust, but also building the Beyblade community both locally in Florida and nationally across the United States.
His dedication and ambition has been a boon for the community across his activities both as a seller through Beyblade Premier and as an Organizer. There are few others who can compare to Beyblade Premier in terms of their mix of great selection, customer service, and involvement with the community. So, we think that they are a great fit as the USA sponsor of worldbeyblade.org.
We hope that you will support BeybladePremier.com and worldbeyblade.org moving forward! Thank you!
Today, we are excited to announce that BeybladePremier.com is now the official USA sponsor of worldbeyblade.org!
Below, we'll let you know who they are, why we chose them, what this all means, as well as give details on an awesome new giveaway!
Beyblade Premier is the first member of the WBO Approved Store Program. Applications for this program are currently closed while we finalize the program details, application process, and complete work on some unrelated projects. Stay tuned for more information on this in the future! You can expect an update on this by the end of the year.
About Beyblade Store BeybladePremier.com
Genuine Takara-Tomy Beyblades
BeybladePremier.com is a Beyblade store specializing in 100% authentic Takara-Tomy Beyblades. They buy directly from Asia's highest trusted source. Their inventory comes straight from Takara Tomy's Vietnam factories.
Newest Releases
They have established direct shipping sources to get new TT releases in USA by the official release date. You'll even have your Beyblades shipped the same day if ordered before 1PM EST.
Low Prices & Free Shipping
In addition, they offer the lowest prices and free shipping on genuine Takara-Tomy Beyblades within the USA! What's especially great about their shipping is that:
- There are no minimums or maximums for free shipping. As a result, no matter what you order, shipping will be free!
- Orders ship the same day if ordered by 1PM EST.
They also ship internationally. Learn more on their FAQ page.
Personal Post Office Handoff
Beyblade Premier personally delivers packages to the post office. Pick up services often used by other retailers add an extra day of transit time to your orders. That's why you often receive a tracking number but no real package movement or estimated day of arrival.
Community Focus
They focus on community, not profits. They put everything back into the community, create memorable events, one-of-a-kind experiences, and create consumable content to educate and grow bladers around the world. In fact, Beyblade Premier was founded by active WBO Organizer Conce7!
Sponsorship Launch Giveaway
Enter for a chance to win a B-203 Ultimate Fusion DX Set!
To celebrate the launch of our partnership with BeybladePremier.com, we are hosting an exciting giveaway! This free giveaway is open to all registered worldbeyblade.org users. Click the button below and enter for a chance to win a:
You can expect more giveaways sponsored by BeybladePremier.com in the future as well!
Sponsorship Implementation
Promotion of BeybladePremier.com on worldbeyblade.org
As you may have noticed, we have added reference to BeybladePremier.com in a few areas on the site:
- Main Menu: The "Shop" tab links to a page that highlights BeybladePremier.com and links to their website where you can purchase Beyblades.
- Footer Banner: A banner has been added on all pages at the bottom of the site promoting them.
- Homepage Sidebar: A box has been added here promoting them.
- Bey Marketplace Forum: A pinned thread and banner have been added.
- Beyblade Products Forum: A banner has been added.
- #🇺🇸-beyblade-premier Discord Channel: On the WBO Discord, we've added a new channel where they can make announcements.
The implementation of this sponsorship may evolve over time, but these are the primary promotional pieces you will see to start. Our goal will always be for the implementation to feel organic and as unintrusive as possible.
worldbeyblade.org Commission
As part of the sponsorship, we would also like to note that worldbeyblade.org will also receive a small commission on every sale that comes through a click through to BeybladePremier.com from worldbeyblade.org.
Or more specifically, clicks through our direct affiliate link.
As a registered not-for-profit organization, all funds we receive are poured back into the community to help pay for our hosting, corporate, and legal expenses, develop new features, offer giveaways, and more. We appreciate the support!
Why did we partner with Beyblade Premier?
Reputation & Community Involvement
Since joining the WBO in 2020 the founder of Beyblade Premier, Conce7, has demonstrated a deep commitment not only to building a reputable store that players can trust, but also building the Beyblade community both locally in Florida and nationally across the United States.
His dedication and ambition has been a boon for the community across his activities both as a seller through Beyblade Premier and as an Organizer. There are few others who can compare to Beyblade Premier in terms of their mix of great selection, customer service, and involvement with the community. So, we think that they are a great fit as the USA sponsor of worldbeyblade.org.
We hope that you will support BeybladePremier.com and worldbeyblade.org moving forward! Thank you!
Beyblade Giveaway: B-203 Ultimate Fusion DX Set
- Kei
- Oct. 08, 2022 6:36 PM
To celebrate the launch of our partnership with Beyblade Premier–our new official USA sponsor–we are giving away a B-203 Ultimate Fusion DX Set!
Giveaway Rules
- This giveaway is open to all registered WBO members. Not registered? Join now.
- Enter by posting once in this thread with which part you are most excited for from B-203 Ultimate Fusion DX Set and why (multiple posts will not add multiple entries).
- The entry period will end on October 31st, 2022 at 11:59PM EST. The winner will be announced a few days afterwards.
- All entrants agree to be contacted via the email tied to their WBO account if they are selected as winner.
Prize
One lucky winner will earn this prize!
The winning entrant will also win one of the Bit Boosters below, which contain one random Bit for your profile!
Bit Boosters
The winner will receive their choice of the following huge list of Bit Boosters:
- Bit Booster RED
- Bit Booster BLUE
- Bit Booster GREEN
- Bit Booster ORANGE
- Bit Booster YELLOW
- Bit Booster PURPLE
- Bit Booster CRIMSON
- Bit Booster AZURE
- Bit Booster AMBER
- Bit Booster VIOLET
- Bit Booster JADE
- Bit Booster JET
- Bit Booster VIVID
- Bit Booster AMETHYST
- Bit Booster SAPPHIRE
- Bit Booster EMERALD
- Bit Booster RUBY
- Bit Booster ONYX
- Bit Booster DRIVER
- Bit Booster GARNET
- Bit Booster AZURITE
Thank you to BeybladePremier.com!
Huge thank you to BeybladePremier.com for sponsoring this giveaway. Everyone, if you're looking for the latest Takara-Tomy Beyblades at the lowest prices, be sure to check out their website.
Heads up: If you buy something through Beyblade Premier, you won’t pay any extra, but worldbeyblade.org will get a small commission. As a registered not-for-profit organization, all funds are poured back into the community to help pay for our hosting expenses, develop new features, offer giveaways, and more. We appreciate the support!
BeyDays 2022 BeyLotto Winner Announcement!
- th!nk
- Jun. 12, 2022 2:01 PM
Hello World Bladers!
This year's BeyDays saw our talented Organizers host a grand total of SEVENTEEN events with ONE HUNDRED AND EIGHTY NINE participants across the USA, Canada and even Australia! Now that the dust has settled after an amazing two weekends of High-Stakes Blading Action, here is the moment you've all been waiting for - the prize draw!
With multiple prizes up for grabs, from Bit Boosters to bling out your Forum Profile to a super-rare Gold Ultimate Valkyrie, we have drawn the following winners!
Bit Booster Winners!
First off, the following 25 participants get their choice of a Bit Booster!
Friedpasta
Fire blader07
Eddiehh
robert_loller
DeceasedCrab
Tayray26
SupaDav03
Roenetric
FreeBob12
jamie
Matt Wong
Metal Gear
Minion
Mr Power
Lowquality29
shrim
Zach216
th!nk
Ann2@
Kei
Wingeagle99
FierceFighter
Garishi
originalzankye
Lilstreet
Onto the physical prizes!
Physical Prize Winners!
In 5th Place, winning Greatest Raphael.Ov.HXt+'!
MagikHorse
In 4th Place, winning Prominence Valkyrie.Ov.At'-0
#Fafnir
In 3rd Place, winning Divine Belial.Nx.Ad-3
DoomsizerJVille
In 2nd Place, winning Divine Belial.Nx.Ad-3 and a WBO T-Shirt
RacingCheetahz
MagikHorse
In 4th Place, winning Prominence Valkyrie.Ov.At'-0
#Fafnir
In 3rd Place, winning Divine Belial.Nx.Ad-3
DoomsizerJVille
In 2nd Place, winning Divine Belial.Nx.Ad-3 and a WBO T-Shirt
RacingCheetahz
AND A BIG DRUM ROLL PLEASE!
OUR FIRST PRIZE WINNER, WINNING A GOLD ULTIMATE VALKYRIE PLUS A WBO T-SHIRT IS!
Diamond Blader, winner of WhatTheBeyDays?!
OUR FIRST PRIZE WINNER, WINNING A GOLD ULTIMATE VALKYRIE PLUS A WBO T-SHIRT IS!
Diamond Blader, winner of WhatTheBeyDays?!
Congratulations to all of our winners - and thank you to everyone who came together to make the return of BeyDays a massive event!
Claiming Your Prize!
If you were one of our 30 lucky winners, private message me within two (2) weeks with your choice of Bit Booster from the below!
- Bit Booster RED
- Bit Booster BLUE
- Bit Booster GREEN
- Bit Booster ORANGE
- Bit Booster YELLOW
- Bit Booster PURPLE
- Bit Booster CRIMSON
- Bit Booster AZURE
- Bit Booster AMBER
- Bit Booster VIOLET
- Bit Booster JADE
- Bit Booster JET
- Bit Booster VIVID
- Bit Booster AMETHYST
- Bit Booster SAPPHIRE
- Bit Booster EMERALD
- Bit Booster RUBY
- Bit Booster ONYX
- Bit Booster DRIVER
- Bit Booster GARNET
- Bit Booster AZURITE
Physical Prize Winners, private message me with your shipping details (name, postal address, contact number) as well as Bit Booster choice within two (2) weeks to claim your prize!
Please make sure to be timely as prizes (Bit Boosters or Physical) not claimed by the two week deadline (26/06/2022 11:59PM EST) will be forfeit.
Distribution of Bit of Days X, Bit Boosters and shipping of Physical Prizes may take 1-2 months.
WBO Organized Play Updates June 2022: Spinning Definition + Video Review Updates
- Kei
- Jun. 07, 2022 2:45 AM
Outlined below are several important new ruling additions, updates, and clarifications to some WBO Organized Play rulebooks and the Organizers' Guide. View all WBO Organized Play Rules & Resources here, and a summary of the changes below:
Updates Overview
All Rulebook Updates
Spinning Definition Updated
As Beyblade Burst has progressed, instances of extremely difficult-to-call, close matches between two Beyblades spinning in the opposite direction of each other have skyrocketed. The previously existing definition of "Spinning" attempted to explicitly outline our intention for determining this fundamental aspect of the game. But after much debate we've decided that a simpler definition–as presented above–will help to avoid some confusion and subjective interpretation of the terms used in the longer, previous definition.
The dictionary definition of the word "spinning" or "spin" inherently has a component to it that suggests or is related to turning or rotating. Knowing this, one key difference to note in the new definition for our purposes–Beyblade matches–is the usage of the wording "visibly moving" rather than what was previously used ("visibly rotating").
Practically speaking, as long as a Beyblade has been spinning in the same spin direction it was launched in, it merely needs to be visibly moving in that same direction for longer than its opponent at the end of a battle to be considered to have spun longer; it does not need to, strictly speaking, be rotating around its axis for the purposes of our definition. To be more precise, our definition concerns itself technically not with defining 'spinning' itself, but with what constitutes "still spinning" in extreme, less obvious situations such as the end of matches between Beyblades spinning in the opposite direction of each other.
Please note the additional part-specific rulings for the Plastics & HMS rulebook outlined in the section below as well.
For reference, the old definition can be found below:
Plastics & HMS Rulebook Updates
New Part-Specific Rulings Added
This trio of part-specific rulings was added to clarify some exceptions to the application of the above general spinning definition.
Organizer’s Guide Updates
“Video Review Policy” Added
In order to give Organizers greater flexibility when it comes to controlling the flow and timing of their events, we have added the above Video Review Policy to the Organizer's Guide. We hope that in combination with the new spinning definition, this policy will help Organizers avoid as much as possible lengthy video reviews of nearly impossible-to-call opposite spin stamina matches or even choose to not allow them altogether if it better suits their situation and community.
For those that do choose to use it, note our recommendation that all matches within the stage(s) you permit it for are recorded when the WBO Video Review Protocol recommends it if possible. This ensures that all players have the same ability to benefit from additional reviews by judges.
One way or another, setting an expectation before your event begins is key so that all players are on the same page when it comes to what will and will not be permitted with regards to video review.
Judge’s Guide Updates
“Video Review Protocol” updated
Green text is updated and or new.
The Video Review Protocol has been updated to account for our previously announced updated consecutive draw rules and language updates.
The brand new additions are under #2-3. We've recommended that one person be appointed to record the 'official' video for the battle. This is important especially in situations where many people may be recording a match. Considering only the official video will ensure that a decision can be made swiftly and without additional input from non-judges.
“Asking for Help” section updated
The above was added to make it crystal clear that judges should be rendering decisions based on certainty. For instance, this means that if they aren't using video, they shouldn't be calling victories if they are not certain.
Feedback?
If you have any feedback on these particular changes, or any questions or suggestions for further adjustments or additions, please post your thoughts below or in the WBO Organized Play Rules thread.
Thank you to everyone for your continued support of WBO Organized Play! We appreciate any and all feedback and are always looking to improve and clarify things where possible.
Updates Overview
- IMPORTANT: All Rulebooks: Spinning Definition Updated
- Plastics & HMS Rulebook: New Part-Specific Rulings Added
- Organizer’s Guide: “Video Review Policy” Added
- Judge’s Guide: “Video Review Protocol” Updated
- Judge’s Guide: “Asking for Help” Section Updated
All Rulebook Updates
Spinning Definition Updated
All Rulebooks – Gameplay Appendix: Spinning Wrote:A Beyblade is still considered to be spinning so long as the top half of it is visibly moving the same spin direction it was launched in. If a Beyblade starts spinning again after it has stopped, the round does not resume as the round has already concluded
As Beyblade Burst has progressed, instances of extremely difficult-to-call, close matches between two Beyblades spinning in the opposite direction of each other have skyrocketed. The previously existing definition of "Spinning" attempted to explicitly outline our intention for determining this fundamental aspect of the game. But after much debate we've decided that a simpler definition–as presented above–will help to avoid some confusion and subjective interpretation of the terms used in the longer, previous definition.
The dictionary definition of the word "spinning" or "spin" inherently has a component to it that suggests or is related to turning or rotating. Knowing this, one key difference to note in the new definition for our purposes–Beyblade matches–is the usage of the wording "visibly moving" rather than what was previously used ("visibly rotating").
Practically speaking, as long as a Beyblade has been spinning in the same spin direction it was launched in, it merely needs to be visibly moving in that same direction for longer than its opponent at the end of a battle to be considered to have spun longer; it does not need to, strictly speaking, be rotating around its axis for the purposes of our definition. To be more precise, our definition concerns itself technically not with defining 'spinning' itself, but with what constitutes "still spinning" in extreme, less obvious situations such as the end of matches between Beyblades spinning in the opposite direction of each other.
Please note the additional part-specific rulings for the Plastics & HMS rulebook outlined in the section below as well.
For reference, the old definition can be found below:
Spoiler (Click to View)
Plastics & HMS Rulebook Updates
New Part-Specific Rulings Added
Plastic & HMS Format Rulebook – Beyblade/Part-Specific Rulings Wrote:Gyro Engine Gear (Flame Pegasus/Thunder Pegasus/Capricorn Strike G)
A Beyblade using Gyro Engine Gear is considered to be spinning as long as the metal Gyro part is visibly moving the same spin direction it was launched in, regardless of whether the top half of the Beyblade has stopped or not. If a Beyblade starts spinning again after it has stopped, the battle does not resume as the battle has already concluded.
Gyro Mode (Magical Ape MS)
A Beyblade using Gyro Mode is considered to be spinning when the outer gyro shell is visibly moving the same spin direction it was launched in. If the gyro starts spinning again after it has stopped, the round does not resume as the round has already concluded.
Bunshin Core (Phantom Fox MS)
A Beyblade using Bunshin Core is considered to be spinning as long as either half of the Beyblade is visibly moving the same spin direction it was launched in. If any part of the Beyblade starts spinning again after both halves have stopped, the battle does not resume as the battle has already concluded.
This trio of part-specific rulings was added to clarify some exceptions to the application of the above general spinning definition.
Organizer’s Guide Updates
“Video Review Policy” Added
Tournament Management – Video Review Policy Wrote:Organizers may choose to allow or disallow video review of rounds from consideration by judges at their events.
We recommend whether you choose to allow it or not, announcing your video review policy at the beginning of the event.
Depending on your policy, please note:
- If you choose to disallow video review, attendees may still independently record matches. However, they may not be reviewed during the event.
- If video review is permitted for use by judges, we recommend having them use the WBO Video Review Protocol outlined in the Judge’s Guide for all applicable matches.
Video review is supplemental to a judge’s initial call. The judge’s final call is always final and never insufficient if they do not review any video.
In order to give Organizers greater flexibility when it comes to controlling the flow and timing of their events, we have added the above Video Review Policy to the Organizer's Guide. We hope that in combination with the new spinning definition, this policy will help Organizers avoid as much as possible lengthy video reviews of nearly impossible-to-call opposite spin stamina matches or even choose to not allow them altogether if it better suits their situation and community.
For those that do choose to use it, note our recommendation that all matches within the stage(s) you permit it for are recorded when the WBO Video Review Protocol recommends it if possible. This ensures that all players have the same ability to benefit from additional reviews by judges.
One way or another, setting an expectation before your event begins is key so that all players are on the same page when it comes to what will and will not be permitted with regards to video review.
Judge’s Guide Updates
“Video Review Protocol” updated
Judge\s Guide - WBO Video Review Protocol Wrote:WBO Video Review Protocol’s use is recommended when two players have had 2 consecutive draws. Once initiated, each time the same 2 combos play each other in the same match, the WBO Video Review Protocol will be utilIzed. Below are the step-by-step process of the video review:
- A judge calls 2 consecutive draws between 2 combos.
- Starting from the 3rd battle, appoint one person to record the 'official' video for the battle. Only this video will be considered for review.
- Play the battle. Video is recorded and reviewed by the judge of the match, and by another judge who is available. Both judges must observe the live battle as well as review the video footage.
- Each judge decides in secret which player the victory goes to, or if the battle is a draw.
- The judges reveal to each other the winner of the battle simultaneously. A draw only occurs when both judges declare the battle a draw, or when the 2 judges give different players the win.
Green text is updated and or new.
The Video Review Protocol has been updated to account for our previously announced updated consecutive draw rules and language updates.
The brand new additions are under #2-3. We've recommended that one person be appointed to record the 'official' video for the battle. This is important especially in situations where many people may be recording a match. Considering only the official video will ensure that a decision can be made swiftly and without additional input from non-judges.
“Asking for Help” section updated
Judge\s Guide – Asking For Help Wrote:Judges are expected to always rule based on certainty. If at any point during a match you are unsure of a particular ruling or would like a second opinion, do not hesitate to consult the rulebook or ask for help from a fellow judge. It’s always best to be safe rather than sorry!
The above was added to make it crystal clear that judges should be rendering decisions based on certainty. For instance, this means that if they aren't using video, they shouldn't be calling victories if they are not certain.
Feedback?
If you have any feedback on these particular changes, or any questions or suggestions for further adjustments or additions, please post your thoughts below or in the WBO Organized Play Rules thread.
Thank you to everyone for your continued support of WBO Organized Play! We appreciate any and all feedback and are always looking to improve and clarify things where possible.
BeyDays 2022: Events, Prizes + An Exclusive Bit! – May 28-29, June 4-5
- Kei
- May. 02, 2022 12:33 AM
An international celebration of Beyblade! Play in WBO tournaments on May 28-29, June 4-5 to participate!
Hello World Bladers! BeyDays, our international celebration of Beyblade, is finally making a return for the first time since 2018. We've rallied Organizers from around the world to host tournaments across two separate weekends: May 28-29 and June 4-5, 2022.
Just like last time, there will be a chance to win big prizes in the BeyLotto and limited edition Bit for your WBO profile!
Event Schedule
Additional events may be added as Organizers schedule them.
-Saturday, May 28th-
Waxhaw, NC: Blading at The Lake 2022
Tukwikla, WA: PNW's BeyDays (Part 1)
Toronto, ON: Back to the Beysics 2022
Carmel, IN: Beydays: Flash Vs. Diablo - The Fight of the Century
Carmel, IN: Beydays: Lightning? Where's the Thunder?
Carmel, IN: Beydays: Guilty's Crown
Waxhaw, NC: Blading at The Lake 2022
Tukwikla, WA: PNW's BeyDays (Part 1)
Toronto, ON: Back to the Beysics 2022
Carmel, IN: Beydays: Flash Vs. Diablo - The Fight of the Century
Carmel, IN: Beydays: Lightning? Where's the Thunder?
Carmel, IN: Beydays: Guilty's Crown
-Sunday, May 29th-
Huntingdale, Western Australia: BeyDays Perth 2022
Toronto, ON: Beyblade BUrsts Onto the Scene
South Pasadena, CA: Shin LA MFB Standard
South Pasadena, CA: Shin LA Metal Fight Limited
Forestville, MD: Nightwing's Blader's Kingdom #8 - Final Qualifier || Bey Days 2022
Huntingdale, Western Australia: BeyDays Perth 2022
Toronto, ON: Beyblade BUrsts Onto the Scene
South Pasadena, CA: Shin LA MFB Standard
South Pasadena, CA: Shin LA Metal Fight Limited
Forestville, MD: Nightwing's Blader's Kingdom #8 - Final Qualifier || Bey Days 2022
-Saturday, June 4th-
McLean, VA: Hyper HyperSpheres 3: BeyDays
McLean, VA: BeyDays: Planet of the Voltaic Apes!
McLean, VA: Hyper HyperSpheres 3: BeyDays
McLean, VA: BeyDays: Planet of the Voltaic Apes!
-Sunday, June 5th-
Jacksonville, NC: FGC: The Spiders
Portland, OR: WhatTheBeyDays?!
Granite Quarry, NC: Spin It Like It's Hot [BeyDays 2022]
Plantation, FL: BeyDays 2022 Presents: Test Your Might
Jacksonville, NC: FGC: The Spiders
Portland, OR: WhatTheBeyDays?!
Granite Quarry, NC: Spin It Like It's Hot [BeyDays 2022]
Plantation, FL: BeyDays 2022 Presents: Test Your Might
BeyDays Event Participation Commemorative Bit
Similar to past years, participation in BeyDays events will net participants a limited edition, commemorative Bit of Days X for their WBO profile!
BeyLotto — Your event winners and participants can win big prizes!
BeyDays Event Participants Giveaway
All participants entering BeyDays tournaments are automatically entered into this giveaway. Therefore, the more events you participate in, the more chances your players have at winning a prize! There will be 30 winners in total.
5th: Greatest Raphael.Ov.HXt+'
4th: Prominence Valkyrie.Ov.At'-0
3rd: Divine Belial.Nx.Ad-3
2nd: Divine Belial.Nx.Ad-3 + WBO T-Shirt
4th: Prominence Valkyrie.Ov.At'-0
3rd: Divine Belial.Nx.Ad-3
2nd: Divine Belial.Nx.Ad-3 + WBO T-Shirt
BeyDays Event Top 3 Finishers Limited Giveaway
Finally, the top prize is an extra rare one that all players who placed in the top 3 of a BeyDays event will be exclusively eligible for! These players will be entered into a separate draw for this along with the BeyDays Event Participants Giveaway.
1st: Gold Ultimate Valkyrie + WBO T-Shirt
All 30 randomly-picked winners will also receive their choice of the following huge list of Bit Boosters:
- Bit Booster RED
- Bit Booster BLUE
- Bit Booster GREEN
- Bit Booster ORANGE
- Bit Booster YELLOW
- Bit Booster PURPLE
- Bit Booster CRIMSON
- Bit Booster AZURE
- Bit Booster AMBER
- Bit Booster VIOLET
- Bit Booster JADE
- Bit Booster JET
- Bit Booster VIVID
- Bit Booster AMETHYST
- Bit Booster SAPPHIRE
- Bit Booster EMERALD
- Bit Booster RUBY
- Bit Booster ONYX
- Bit Booster DRIVER
- Bit Booster GARNET
- Bit Booster AZURITE
Winners will be announced in a separate post after we have collected all of the results from each event hosted during BeyDays 2022. The results should be posted 2-4 weeks after BeyDays concludes. Distribution of Bit of Days X for event participants may take 1-2 months.
WBO Organized Play Updates May 2022: Consecutive Draws, Battle Limit + More Updates
- Kei
- May. 02, 2022 12:33 AM
Outlined below are several important new ruling additions, updates, and clarifications to some WBO Organized Play rulebooks and the Organizers' Guide. View all WBO Organized Play Rules & Resources here, and a summary of the changes below:
Updates Overview
All Rulebooks Updates
First Stage – Consecutive Draws: Limit Reduced from 3 to 2
The battle limit for consecutive draws across all Match Types in the first stage has now been reduced from 3 to 2.
Why did we make this change?
The increased accuracy offered by allowing three consecutive draws ultimately probably wasn't worth the amount of times that it would actually make a difference in matches. This seems clear now after having initially implemented the rule forcing three consecutive draws before advancing.
Given the struggles we've had with the length of some events lately, and it generally being in our best interests to help Organizers host events of a more reasonable length, we see this as a positive change to Organized Play.
Final Stage – Deck Match Type: Battle Limit (15 Rounds) Added
A battle limit of 15 rounds has now been added to the Deck Match Type.
The "Battle Limit & Consecutive Draws" section of all rulebooks has been separated into a section for First Stage (what currently existed) along with the following new section for the Final Stage:
Why did we make this change?
We've improved the First Stage with things like the battle limit and consecutive draws rule, but nothing was done to the Deck Match Type used in the Final Stage.
The Final Stage was conceived along with a new Match Type for it–WBO Deck–back when draws were not anywhere near the problem they are today.
The WBO Deck Match Type itself was not designed to work for the current Burst Format environment. And we don't want to force events to take longer than they should. It's not feasible for everyone.
Adding a battle limit will help to speed up the Deck Match Type. Implementing this alone also helps to avoid compromising the advantage owed to the loser of each round by forcing a re-pick at any point.
Especially as the battle limit gets closer, players in a disadvantageous position (ex. Down 4-3) will be forced into a different strategy since they will lose otherwise. Doing so will then increase the chances the battle will end faster.
The limit for first stage matches and all other existing match types is 10 battles.
Unlike all other Match Types, because the Deck Match Type goes to 5 points, the battle limit should be higher.
With the limit at 15 for the Deck Match Type, the ratio of battles permitted per point required is roughly the same (3.33 for First Stage, 3 for Deck Match Type if the limit is 15).
This change does not necessarily solve for the situation where it is 4-4 or 3-3 and draws continue indefinitely, but it should help in many situations where that it not the case.
In the future, we can consider other methods of improving the speed of the Final Stage as needed.
Legal Equipment – Foreign Substances & Physical Modification Ruling Updates
The "Foreign Substances & Physical Modification" and "Significantly Worn Parts" sections in each rulebook have been replaced with the following:
Why did we make this change?
The previous "Foreign Substances & Modification" rule was first written many years ago and had never been questioned or touched since.
However, there were a few problems:
1. "Foreign Substances" and "Physical Modification" can be considered separate issues as physical modification can occur without the application of a foreign substance.
2. We have always allowed for other parts that need to be bent to 'fit' or for physical modifications such as winder straightening, so by not explicitly stating that, our rules may seem inconsistent when you look at how we handle these things.
3. The game has evolved a lot since the existing definition was written. There is a lot more obvious and official tolerance for certain types of physical modification now that changes performance.
Along with this, we recognized that we can't expect all volunteer judges to even know about every possible minor physical modification.
Ultimately, there was no tangible benefit to not permitting a more lenient stance on physical modification within these more explicit, set parameters.
If there are any exceptions that prove to be particularly powerful because of this, we will announce and publish them under the part-specific rulings for individual formats at a later date.
Feedback?
If you have any feedback on these particular changes, or any questions or suggestions for further adjustments or additions, please post your thoughts below or in the WBO Organized Play Rules thread.
Thank you to everyone for your continued support of WBO Organized Play! We appreciate any and all feedback and are always looking to improve and clarify things where possible.
Updates Overview
- All Rulebooks: First Stage – Consecutive Draws: Limit Reduced from 3 to 2
- All Rulebooks: Final Stage – Deck Match Type: Battle Limit (15 Rounds) Added
- All Rulebooks: Legal Equipment – Foreign Substances & Physical Modification Ruling Updates
All Rulebooks Updates
First Stage – Consecutive Draws: Limit Reduced from 3 to 2
The battle limit for consecutive draws across all Match Types in the first stage has now been reduced from 3 to 2.
Why did we make this change?
The increased accuracy offered by allowing three consecutive draws ultimately probably wasn't worth the amount of times that it would actually make a difference in matches. This seems clear now after having initially implemented the rule forcing three consecutive draws before advancing.
Given the struggles we've had with the length of some events lately, and it generally being in our best interests to help Organizers host events of a more reasonable length, we see this as a positive change to Organized Play.
Final Stage – Deck Match Type: Battle Limit (15 Rounds) Added
A battle limit of 15 rounds has now been added to the Deck Match Type.
The "Battle Limit & Consecutive Draws" section of all rulebooks has been separated into a section for First Stage (what currently existed) along with the following new section for the Final Stage:
All Rulebooks – Battle Limit & Consecutive Draws (Final Stage) Wrote:All final stage matches using the Deck Match Type have a battle limit of 15 battles. If a fifteenth battle is played and,
One player has more points than the other:The score is tied: the match score remains as is, continues, and the first player to score a point wins the match.
- Player with more points wins the match.
Why did we make this change?
We've improved the First Stage with things like the battle limit and consecutive draws rule, but nothing was done to the Deck Match Type used in the Final Stage.
The Final Stage was conceived along with a new Match Type for it–WBO Deck–back when draws were not anywhere near the problem they are today.
The WBO Deck Match Type itself was not designed to work for the current Burst Format environment. And we don't want to force events to take longer than they should. It's not feasible for everyone.
Adding a battle limit will help to speed up the Deck Match Type. Implementing this alone also helps to avoid compromising the advantage owed to the loser of each round by forcing a re-pick at any point.
Especially as the battle limit gets closer, players in a disadvantageous position (ex. Down 4-3) will be forced into a different strategy since they will lose otherwise. Doing so will then increase the chances the battle will end faster.
The limit for first stage matches and all other existing match types is 10 battles.
Unlike all other Match Types, because the Deck Match Type goes to 5 points, the battle limit should be higher.
With the limit at 15 for the Deck Match Type, the ratio of battles permitted per point required is roughly the same (3.33 for First Stage, 3 for Deck Match Type if the limit is 15).
This change does not necessarily solve for the situation where it is 4-4 or 3-3 and draws continue indefinitely, but it should help in many situations where that it not the case.
In the future, we can consider other methods of improving the speed of the Final Stage as needed.
Legal Equipment – Foreign Substances & Physical Modification Ruling Updates
The "Foreign Substances & Physical Modification" and "Significantly Worn Parts" sections in each rulebook have been replaced with the following:
All Rulebooks – Additional Equipment Regulations (Illegal Section) Wrote:Foreign Substances: Beyblade and launcher parts cannot be painted or coated in any way that affects their performance except in the methods explicitly outlined in the green section below. Bladers who intentionally modify the performance illegally of their equipment will be disqualified and potentially banned from future WBO events.
All Rulebooks – Additional Equipment Regulations (Legal Section) Wrote:Physical Modification:
Unless explicitly stated otherwise by another rule, Beyblade and launcher parts can only be physically modified through:
- Battle with other Beyblades of the same series.
- Launching a Beyblade into a Beyblade stadium.
- Assembling a Beyblade or launcher with parts that fit and are intended to be used together based on the part composition of the series in question.
- Displacement of part components that have give to them by hand.
Minor physical modifications caused by other means (such as accidentally dropping a Beyblade onto the floor) may be permitted with judge approval. Please ask a judge if you are unsure if your part is legal.
Why did we make this change?
The previous "Foreign Substances & Modification" rule was first written many years ago and had never been questioned or touched since.
However, there were a few problems:
1. "Foreign Substances" and "Physical Modification" can be considered separate issues as physical modification can occur without the application of a foreign substance.
2. We have always allowed for other parts that need to be bent to 'fit' or for physical modifications such as winder straightening, so by not explicitly stating that, our rules may seem inconsistent when you look at how we handle these things.
3. The game has evolved a lot since the existing definition was written. There is a lot more obvious and official tolerance for certain types of physical modification now that changes performance.
Along with this, we recognized that we can't expect all volunteer judges to even know about every possible minor physical modification.
Ultimately, there was no tangible benefit to not permitting a more lenient stance on physical modification within these more explicit, set parameters.
If there are any exceptions that prove to be particularly powerful because of this, we will announce and publish them under the part-specific rulings for individual formats at a later date.
Feedback?
If you have any feedback on these particular changes, or any questions or suggestions for further adjustments or additions, please post your thoughts below or in the WBO Organized Play Rules thread.
Thank you to everyone for your continued support of WBO Organized Play! We appreciate any and all feedback and are always looking to improve and clarify things where possible.
WBO Rulebook Language Updates (Battle vs. Match vs. Round vs. Stage)
- froztz
- Apr. 14, 2022 9:36 PM
Hey World Bladers!
To ensure our rulebooks are clear and consistent, we've updated the terms and definitions which describe parts of a tournament. From now on the following terms and definitions will be used:
This is inline with how the community as a whole uses these terms. The previous inconsistencies within the rulebooks and organizer guide have been updated.
Feedback?
If you have any feedback on these particular changes, or any questions or suggestions for further adjustments or additions, please post your thoughts below or in the WBO Organized Play Rules thread.
Thank you to everyone for your continued support of WBO Organized Play! We appreciate any and all feedback and are always looking to improve and clarify things where possible.
To ensure our rulebooks are clear and consistent, we've updated the terms and definitions which describe parts of a tournament. From now on the following terms and definitions will be used:
- Battle - A single fight withing a match
- Match - A series of battles between two Bladers with one ultimate result
- Round - A section of a stage within a tournament composed of multiple matches
- Stage - A section of a tournament composed of multiple rounds
This is inline with how the community as a whole uses these terms. The previous inconsistencies within the rulebooks and organizer guide have been updated.
Feedback?
If you have any feedback on these particular changes, or any questions or suggestions for further adjustments or additions, please post your thoughts below or in the WBO Organized Play Rules thread.
Thank you to everyone for your continued support of WBO Organized Play! We appreciate any and all feedback and are always looking to improve and clarify things where possible.
th!nk Has Joined WBO Staff
- Kei
- Apr. 14, 2022 4:30 AM
We are thrilled to announce that th!nk has joined the WBO Staff team!
He will be focusing his efforts on helping to promote WBO Organized Play not only internally within the community, but externally through our social media channels.
With his vast knowledge of all areas of competitive Beyblade, deep experience with the community since he first joined the WBO over 10 years ago, and writing ability, we thought that there might not be anyone better suited to the role than him.
Everyone, please join us in welcoming him to the team!
He will be focusing his efforts on helping to promote WBO Organized Play not only internally within the community, but externally through our social media channels.
With his vast knowledge of all areas of competitive Beyblade, deep experience with the community since he first joined the WBO over 10 years ago, and writing ability, we thought that there might not be anyone better suited to the role than him.
Everyone, please join us in welcoming him to the team!
WBO Organized Play Rule Update: Driver Variants in Multiple Beyblade rulesets
- froztz
- Feb. 24, 2022 3:20 AM
Hey World Bladers!
Last October, we implemented a ruling which restricted Driver variants, preventing the use of two or more of the same named Driver within Deck Format rule sets. This was implemented in an effort to both encourage creativity and diversity among combinations, and attempt to steer away from a metagame overrun with stamina variants.
However, as more part variants have been introduced in recent months as opposed to new named Drivers, we have begun to feel that this policy has the potential to inadvertently affect the number of players able to play in events, which is far from our intention as many of you can imagine.
With this in mind, effective immediately, we have made the decision to revert this ruling and players may once again use any combination of Driver variants within Multiple Beyblade Tournament Types, including P3C1 and 3v3 events, and Deck Format Finals. As an example, this now means your combinations for any Multiple Beyblade Tournament Type may now include Xtreme, Xtreme' and Metal Xtreme, should you choose to do so.
Previous Ruling:
Updated Ruling:
Click below to read the updated ruling within the Burst Format rulebook. This ruling has also been added into the Multiple Beyblade Tournament Type Advanced Rulings section of each relevant rulebook.
Feedback?
If you have any feedback on these particular changes, or any questions or suggestions for further adjustments or additions, please post your thoughts below or in the WBO Organized Play Rules thread.
Thank you to everyone for your continued support of WBO Organized Play! We appreciate any and all feedback and are always looking to improve and clarify things where possible.
Last October, we implemented a ruling which restricted Driver variants, preventing the use of two or more of the same named Driver within Deck Format rule sets. This was implemented in an effort to both encourage creativity and diversity among combinations, and attempt to steer away from a metagame overrun with stamina variants.
However, as more part variants have been introduced in recent months as opposed to new named Drivers, we have begun to feel that this policy has the potential to inadvertently affect the number of players able to play in events, which is far from our intention as many of you can imagine.
With this in mind, effective immediately, we have made the decision to revert this ruling and players may once again use any combination of Driver variants within Multiple Beyblade Tournament Types, including P3C1 and 3v3 events, and Deck Format Finals. As an example, this now means your combinations for any Multiple Beyblade Tournament Type may now include Xtreme, Xtreme' and Metal Xtreme, should you choose to do so.
Previous Ruling:
All Rulebooks – Gameplay Appendix Wrote:Multiple Beyblade Tournament Type Advanced Rulings:
- Only one version (regular/Dash/SlingShock/HyperSphere/Metal/High etc.) of a Driver is permitted in Deck Format.
Updated Ruling:
All Rulebooks – Gameplay Appendix Wrote:Multiple Beyblade Tournament Type Advanced Rulings:
- Including any combination of regular/Dash/Metal/High/SlingShock/HyperSphere/QuadDrive, etc. versions of a Driver is permitted.
Click below to read the updated ruling within the Burst Format rulebook. This ruling has also been added into the Multiple Beyblade Tournament Type Advanced Rulings section of each relevant rulebook.
Feedback?
If you have any feedback on these particular changes, or any questions or suggestions for further adjustments or additions, please post your thoughts below or in the WBO Organized Play Rules thread.
Thank you to everyone for your continued support of WBO Organized Play! We appreciate any and all feedback and are always looking to improve and clarify things where possible.
Burst GT Format (BGT) Experimental Period Announcement and Discussion
- Shindog
- Feb. 18, 2022 7:31 AM
Over the past few months, the WBO Community has come together to work openly in the forums, and the WBO Discord, on a Burst format centered around the BeyBlade Burst GT era. The experimental format is temporarily named Burst GT Format (BGT).
This format is now available for Organizers to host unranked experimental events. We are looking for tournaments data to provide development feedback to help perfect the ruleset.
About Burst GT Format (BGT)
Due to the large power-creep caused by Super King/Sparking and Dynamite Battle releases, GT and most of Cho Z Layer releases have lost their place within any format the WBO offers. The large weight difference mean that these releases simply cannot compete in the Burst Standard Format. So we're trying to give them a place that they can be used again.
Many players have these parts laying around somewhere completely unusable in competitive play. A lot of relevant parts are currently easily accessible due to the contemporary Hasbro Pro Series releases. There is no time like the present to experiment with this format.
But this won't just simply be a predictable repeat of the GT meta. The MFB remakes and some early Super King/Sparking layers are being put into the mix. Plus, all drivers release to date will be legal in this format, which spices up the metagame.
But this ruleset isn't perfect yet, and we need the help from the community to perfect it. We're looking for experimental tournaments to be hosted using this ruleset to provide us with competitive event data to base decisions on, as well as feedback and discussion on what the community thinks about the rules in place.
So what are you waiting for? Come help us make the best ruleset we can for Burst GT Format!
Rule Overview (version 1.0)
During the Experimental testing period, all events using this format will be unranked.
Bans:
Layers
Forge Discs
Chassis
Experimental Period Notes
Change Log
Event Archive
1) https://worldbeyblade.org/Thread-Shin-LA...22--103454
2) https://worldbeyblade.org/Thread-FOREVER...at--103577
3) https://worldbeyblade.org/Thread-Burst-G...NT--103766
4) https://worldbeyblade.org/Thread-Do-you-miss-GT--103777
5) https://worldbeyblade.org/Thread-Rise-of-GT-Zwei
6) https://worldbeyblade.org/Thread-Curse-G...at--104017
https://beybase.com/beyblade-burst-gt-fo...nt-report/ (Tournament report on Beybase)
7) https://worldbeyblade.org/Thread-Silver-...GT--104280
8) https://worldbeyblade.org/Thread-TIER-ZE...pid1823759
9) https://worldbeyblade.org/Thread-Beyblad...of-Pegasus
10) https://worldbeyblade.org/Thread-BEYBLAD...at--103927
11) https://worldbeyblade.org/Thread-Nock-Em...al--104890
12) https://worldbeyblade.org/Thread-Just-Sign-Up--104753
13) https://worldbeyblade.org/Thread-Time-to...at--105141
14) https://worldbeyblade.org/Thread-PROJECT...-GT-Format
15) https://worldbeyblade.org/Thread-Back-In-Time…-To-GT
Feedback?
If you have any feedback on Burst GT Format, or any questions or suggestions for further adjustments or additions, please post your thoughts below or in the Burst GT WBO Discord channel which will be added shortly.
This format is now available for Organizers to host unranked experimental events. We are looking for tournaments data to provide development feedback to help perfect the ruleset.
About Burst GT Format (BGT)
Due to the large power-creep caused by Super King/Sparking and Dynamite Battle releases, GT and most of Cho Z Layer releases have lost their place within any format the WBO offers. The large weight difference mean that these releases simply cannot compete in the Burst Standard Format. So we're trying to give them a place that they can be used again.
Many players have these parts laying around somewhere completely unusable in competitive play. A lot of relevant parts are currently easily accessible due to the contemporary Hasbro Pro Series releases. There is no time like the present to experiment with this format.
But this won't just simply be a predictable repeat of the GT meta. The MFB remakes and some early Super King/Sparking layers are being put into the mix. Plus, all drivers release to date will be legal in this format, which spices up the metagame.
But this ruleset isn't perfect yet, and we need the help from the community to perfect it. We're looking for experimental tournaments to be hosted using this ruleset to provide us with competitive event data to base decisions on, as well as feedback and discussion on what the community thinks about the rules in place.
So what are you waiting for? Come help us make the best ruleset we can for Burst GT Format!
Rule Overview (version 1.0)
During the Experimental testing period, all events using this format will be unranked.
Bans:
Layers
- All Super King/Sparking System Layers (Takara Tomy), except: Glide, Curse, Super, King, Variant, Death, Abyss, First
- All Dynamite System Layers (Takara Tomy)
Forge Discs
- All Super King/Sparking, and Dynamite Battle System Forge Discs (Takara Tomy)
Chassis
- All Super King/Sparking System Double Chassis
Experimental Period Notes
- Length: An initial experimental format period of at least 5 events across at least 3 months is planned.
- Region Requirements: The experimental events must be in at least 3 different regions (50 miles/80 Kilometers as suggested by Organizer’s Guide) for the format to be considered for ranked status.
- Evaluation Method: After the initial minimum of 5 events across the minimum of 3 months, the format will be formally evaluated and discussed by the Organized Play team to see if another block of 5 events/3 months experimental period is necessary for additional format evaluation. Event results and community feedback will be reviewed. An announcement will be made shortly after the end of each experimental period to inform the community of the our progress.
- For Organizers: When hosting a Burst GT format event during experimental period the event title must include the mention of “Burst GT Format.” Organizers should propose Burst GT Format events by choosing the "Burst" format, clearly designate in the event description that it is a Burst GT format event, and link to the interim rulebook. The template below can be used for this:
For Organizers: Burst GT Format – Event Description Template (Click to View)
Change Log
Event Archive
1) https://worldbeyblade.org/Thread-Shin-LA...22--103454
2) https://worldbeyblade.org/Thread-FOREVER...at--103577
3) https://worldbeyblade.org/Thread-Burst-G...NT--103766
4) https://worldbeyblade.org/Thread-Do-you-miss-GT--103777
5) https://worldbeyblade.org/Thread-Rise-of-GT-Zwei
6) https://worldbeyblade.org/Thread-Curse-G...at--104017
https://beybase.com/beyblade-burst-gt-fo...nt-report/ (Tournament report on Beybase)
7) https://worldbeyblade.org/Thread-Silver-...GT--104280
8) https://worldbeyblade.org/Thread-TIER-ZE...pid1823759
9) https://worldbeyblade.org/Thread-Beyblad...of-Pegasus
10) https://worldbeyblade.org/Thread-BEYBLAD...at--103927
11) https://worldbeyblade.org/Thread-Nock-Em...al--104890
12) https://worldbeyblade.org/Thread-Just-Sign-Up--104753
13) https://worldbeyblade.org/Thread-Time-to...at--105141
14) https://worldbeyblade.org/Thread-PROJECT...-GT-Format
15) https://worldbeyblade.org/Thread-Back-In-Time…-To-GT
Feedback?
If you have any feedback on Burst GT Format, or any questions or suggestions for further adjustments or additions, please post your thoughts below or in the Burst GT WBO Discord channel which will be added shortly.
Storm Grip Base tip inversion now legal for WBO tournament play.
- Shindog
- Feb. 05, 2022 7:08 PM
The following have been added to the PLA/HMS
rulebook:
Storm Grip Base (Dragoon S)
rulebook:
Storm Grip Base (Dragoon S)
- You may invert the rubber tip from Dragoon S Storm Grip Base in order to use the circular flat rubber base as the tip.
Introducing the Updated WBO Help Documents
- Kei
- Jan. 25, 2022 2:58 AM
Hello World Bladers!
Today we’d like to announce the re-launch of our Help Documents!
A link to these documents has been added under “More” in the main menu as well as in a “Need Help?” box on the index of the website.
What are the Help Documents?
The Help Documents are a resource that compiles documents answering frequently asked questions about the WBO.
The Help Documents are currently divided into 9 distinct sections:
You can consider the version we are launching today as “Help Documents v2.0”. This page previously existed on worldbeyblade.org years ago, but was hidden when we underwent our complete re-design a while ago. The original version slowly became out of date and we didn’t take the time to re-write everything until now.
Why did we do this?
Over the years, the amount of systems, features, and guidelines within the WBO has grown. While we have comprehensive rules and resources for tournaments, we did not have an up-to-date source of truth for new and veteran users alike to reference for basic questions about things like website functionality, our organization, or our policies for more specific things related to Beyblade tournaments on both the player and organizer side.
We understand that we need to do a better job of documenting things and presenting them to the community. Right now the website doesn't do a good job of guiding newcomers or giving people a central place to go to find answers. A lot of the information people need is out there, but it hasn't been structured or collected in the most strategic way until now.
This project is but one small cog in the wheel that will lead towards us being able to achieve a more welcoming, strategic, driven framework for the WBO. One that is aimed at helping people to "Play Beyblade, Together".
In the future we will be looking at other areas of our documentation as well as the design of our website that can be improved, so please stay tuned.
Want a question answered? Suggest it below.
We’ve dubbed this version of the Help Documents as “v2.0” because it simply represents the second version. It’s not ‘complete’. It should be considered a living document.
We will continue to add to it over time, but would also like to ask that if anyone in the community feels there is a question we haven’t addressed that would be worth answering in these documents to please let us know below!
Today we’d like to announce the re-launch of our Help Documents!
A link to these documents has been added under “More” in the main menu as well as in a “Need Help?” box on the index of the website.
What are the Help Documents?
The Help Documents are a resource that compiles documents answering frequently asked questions about the WBO.
The Help Documents are currently divided into 9 distinct sections:
- Playing in Beyblade Tournaments
- Organizing Beyblade Tournaments
- Beyblade Hobby
- Community
- Site Features
- User Maintenance
- Posting
- Organization
- Policies
You can consider the version we are launching today as “Help Documents v2.0”. This page previously existed on worldbeyblade.org years ago, but was hidden when we underwent our complete re-design a while ago. The original version slowly became out of date and we didn’t take the time to re-write everything until now.
Why did we do this?
Over the years, the amount of systems, features, and guidelines within the WBO has grown. While we have comprehensive rules and resources for tournaments, we did not have an up-to-date source of truth for new and veteran users alike to reference for basic questions about things like website functionality, our organization, or our policies for more specific things related to Beyblade tournaments on both the player and organizer side.
We understand that we need to do a better job of documenting things and presenting them to the community. Right now the website doesn't do a good job of guiding newcomers or giving people a central place to go to find answers. A lot of the information people need is out there, but it hasn't been structured or collected in the most strategic way until now.
This project is but one small cog in the wheel that will lead towards us being able to achieve a more welcoming, strategic, driven framework for the WBO. One that is aimed at helping people to "Play Beyblade, Together".
In the future we will be looking at other areas of our documentation as well as the design of our website that can be improved, so please stay tuned.
Want a question answered? Suggest it below.
We’ve dubbed this version of the Help Documents as “v2.0” because it simply represents the second version. It’s not ‘complete’. It should be considered a living document.
We will continue to add to it over time, but would also like to ask that if anyone in the community feels there is a question we haven’t addressed that would be worth answering in these documents to please let us know below!
WBO Organized Play Rule Updates January 2022
- froztz
- Jan. 01, 2022 6:06 AM
Hey World Bladers! Outlined below are several important new ruling additions, updates, and clarifications to some WBO Organized Play rulebooks, the Organizers' Guide, and Judge's Guide.
View all WBO Organized Play Rules & Resources here, and a summary of the changes below:
Updates Overview
All Rulebooks Updates
IMPORTANT Beyblade Selection Phase – Receiving Help Policy Updates
During the Beyblade Selection phase, players were previously required to announce when they themselves were receiving help (in the form of both parts or advice) from someone else, no matter when that occurred. The way the rule was worded potentially allowed for a more experienced players to exploit some loopholes thus giving them an unfair advantage.
Starting today, this requirement no longer exists. Now, a blader may ask their opponent if they are receiving or have received help from others at the stadium itself during this phase. If asked, you are required to announce who has helped or is helping you during the Beyblade Selection Phase.
Once informed, your opponent may request a time extension to the Beyblade Selection Phase. All time extensions are at the discretion of the Judge.
A few other minor clarifications related to the implementation of multiple Beyblade formats (P3C1, 3on3) and the precise start point of a match were also included in this update.
Old Ruling:
New Ruling:
Click below to read the guidelines in the Burst Format rulebook. These guidelines have also been added into the Beyblade Selection of each rulebook.
Player Incident Reporting
The current process for disputing decisions/reporting incidents requires documenting the incident “to the best of your ability” and emailing the details to events@worldbeyblade.org. In an effort to provide greater clarity and more specific guidelines, we have decided to create a more formal incident reporting process. Going forward all reporting will be done via a google form which will contain clear guidelines, specific questions and other information regarding the process.
Click below to see the form. This form has been added to the Rules and Resources folder for player use and linked to in the sections of each format rulebook titled "If you disagree with a judge's decision..."
Organizer’s Guide Updates
P3C1 and 3on3 Ranked
You spoke and we listened! Over the past several years, the WBO community has come to value new formats and play styles. Many of you have hosted unranked 3on3 and P3C1 formats and it’s thanks to your hard work that we can make the following announcement:
Beginning January 1st 2022, Pick 3 Choose 1 and 3-on-3 will officially become ranked formats. This means that approval for ranked tournaments in these formats will no longer need to be granted on a case-by-case basis. This is the first time that the WBO has ever offered multiple match formats and we’re excited for what this HUGE change means for our communities around the world. We look forward to hearing your feedback as we roll this update out in the new year. More information about these formats can be found below or in the Organizer's Guide.
Read P3C1 and 3on3 rules here.
Judge's Guide Updates
Beyblade Selection - Bladers Receiving Help and Time Extensions
Under "Beyblade Selection" in the Judge's Guide we've updated the "Borrowing Parts or Receiving Help" policy. Players are no longer required to announce to the opponent whether they are receiving help or not unless specifically asked by their opponent in which case they must answer truthfully. Judges may now grant/deny time extensions during Beyblade Selection based on their own discretion.
Read the full policy here.
Feedback?
If you have any feedback on these particular changes, or any questions or suggestions for further adjustments or additions, please post your thoughts below or in the WBO Organized Play Rules thread.
Thank you to everyone for your continued support of WBO Organized Play! We appreciate any and all feedback and are always looking to improve and clarify things where possible.
View all WBO Organized Play Rules & Resources here, and a summary of the changes below:
Updates Overview
- IMPORTANT All Rulebooks: Beyblade Selection Phase – Receiving Help Policy Updates
- All Rulebooks: Player Incident Reporting
- Organizer’s Guide: Tournament Types – 3on3 and P3C1 Types updated for Ranked
- Judge’s Guide: Beyblade Selection - Bladers Receiving Help and Time Extensions
All Rulebooks Updates
IMPORTANT Beyblade Selection Phase – Receiving Help Policy Updates
During the Beyblade Selection phase, players were previously required to announce when they themselves were receiving help (in the form of both parts or advice) from someone else, no matter when that occurred. The way the rule was worded potentially allowed for a more experienced players to exploit some loopholes thus giving them an unfair advantage.
Starting today, this requirement no longer exists. Now, a blader may ask their opponent if they are receiving or have received help from others at the stadium itself during this phase. If asked, you are required to announce who has helped or is helping you during the Beyblade Selection Phase.
Once informed, your opponent may request a time extension to the Beyblade Selection Phase. All time extensions are at the discretion of the Judge.
A few other minor clarifications related to the implementation of multiple Beyblade formats (P3C1, 3on3) and the precise start point of a match were also included in this update.
Old Ruling:
Spoiler (Click to View)
New Ruling:
All Rulebooks – Beyblade Selection Wrote:Once across from each other at the BeyStadium, the match begins and each blader is to turn their backs and select their Beyblade(s) in secret within 3 minutes. The amount of Beyblades to be selected depends on the Tournament Type in use.
Bladers may receive help (coaching, gameplay advice, or equipment) during this phase. At any time, players may ask their opponent if they are receiving or have received help from others while at the stadium. If asked, the questioned player must identify to their opponent who helped or is helping them at the stadium. Once informed, the blader who initiated the inquiry may request a time extension to the Beyblade Selection phase.
Once a blader selects their Beyblade(s), they must announce that they are “set” and present their launcher and Beyblade to the judge for inspection. This ends the Beyblade Selection Phase and bladers are no longer allowed to receive help from anyone.
Beyblades should preferably be unassembled for inspection, or the judge will do it themselves.
Once a blader is set, they may not change their Beyblade(s) or launcher(s) for the duration of the match. Bladers must clearly announce the spin direction of their Beyblade(s) to their opponent and the judge. Beyblades must be launched in the direction that is fully compatible with the launcher being used. Once both bladers are set, the match begins.
During Beyblade selection, bladers are forbidden from:
- getting up and/or leaving the BeyStadium
- turning around before both bladers are set
- attempting to spy on or gain information about the opposing blader’s selection or any advice being given to them.
- attempting to switch their equipment after announcing they are set
During Beyblade selection, people offering help to a player are forbidden from:
- attempting to spy on or gain information about the opposing blader’s selection or any advice being given to them.
Click below to read the guidelines in the Burst Format rulebook. These guidelines have also been added into the Beyblade Selection of each rulebook.
Player Incident Reporting
The current process for disputing decisions/reporting incidents requires documenting the incident “to the best of your ability” and emailing the details to events@worldbeyblade.org. In an effort to provide greater clarity and more specific guidelines, we have decided to create a more formal incident reporting process. Going forward all reporting will be done via a google form which will contain clear guidelines, specific questions and other information regarding the process.
Click below to see the form. This form has been added to the Rules and Resources folder for player use and linked to in the sections of each format rulebook titled "If you disagree with a judge's decision..."
Organizer’s Guide Updates
P3C1 and 3on3 Ranked
You spoke and we listened! Over the past several years, the WBO community has come to value new formats and play styles. Many of you have hosted unranked 3on3 and P3C1 formats and it’s thanks to your hard work that we can make the following announcement:
Beginning January 1st 2022, Pick 3 Choose 1 and 3-on-3 will officially become ranked formats. This means that approval for ranked tournaments in these formats will no longer need to be granted on a case-by-case basis. This is the first time that the WBO has ever offered multiple match formats and we’re excited for what this HUGE change means for our communities around the world. We look forward to hearing your feedback as we roll this update out in the new year. More information about these formats can be found below or in the Organizer's Guide.
Read P3C1 and 3on3 rules here.
Judge's Guide Updates
Beyblade Selection - Bladers Receiving Help and Time Extensions
Under "Beyblade Selection" in the Judge's Guide we've updated the "Borrowing Parts or Receiving Help" policy. Players are no longer required to announce to the opponent whether they are receiving help or not unless specifically asked by their opponent in which case they must answer truthfully. Judges may now grant/deny time extensions during Beyblade Selection based on their own discretion.
Read the full policy here.
Feedback?
If you have any feedback on these particular changes, or any questions or suggestions for further adjustments or additions, please post your thoughts below or in the WBO Organized Play Rules thread.
Thank you to everyone for your continued support of WBO Organized Play! We appreciate any and all feedback and are always looking to improve and clarify things where possible.
Pick 3 Choose 1 and 3on3 Formats Approved for ALL Ranked Tournaments
- The Supreme One
- Dec. 23, 2021 4:10 PM
You spoke and we listened! Over the past several years, the WBO community has come to value new formats and play styles. Many of you have hosted unranked 3on3 and P3C1 formats and it’s thanks to your hard work that we can make the following announcement:
Beginning January 1st 2022, Pick 3 Choose 1 and 3-on-3 will officially become ranked formats. This means that approval for ranked tournaments in these formats will no longer need to be granted on a case-by-case basis. This is the first time that the WBO has ever offered multiple match formats and we’re excited for what this HUGE change means for our communities around the world. We look forward to hearing your feedback as we roll this update out in the new year. More information about these formats can be found below or in the Organizer's Guide.
Pick 3 Choose 1 Ruleset
Pick 3 Choose 1 Community Discussion Thread
Tournament History:
9/8/2019, MD: Qc'er Than Lightning (Host: Yami)
10/12/2019, NY: Easy Pickings (Host: LazerBeamz)
10/19/2019, CA: Van Nuys Beyclash (Host: Shindog)
11/3/2019, ON: yenesis (Host: Kei)
7/4/2021, ON: HIGH PARK THROWDOWN - Burst Limited (Host: Kei)
10/31/2021, ON: LET IT RIPTIDE (Host: Kei)
3-on-3 Ruleset
Tournament History:
10/13/2019, ON: NO SLEEP TILL BEYBLADE (Host: Kei)
12/13/2020, FL: The Fire Festival (5G) (Host: FireKingArd)
7/4/2021, ON: HIGH PARK THROWDOWN 12 - BURST (Host: Kei)
8/8/2021, FL: 5G Farewell Bellafrogs :) (Host: Cscramon)
8/14/2021, MD: Overly Complicated Rules (Host: DeceasedCrab)
9/12/21, CA: Shin LA Burst Standard (Host: Shindog)
10/2/2021, ON: SOME BEYS ARE FAST, SOME BEYS ARE SLOW (Host: Kei)
10/17/2021, CA: It is all about "WBBA" (5G) (Host: Virtuous Circle)
Feedback?
If you have any feedback on these particular changes, or any questions or suggestions for further adjustments or additions, please post your thoughts below or in the WBO Organized Play Rules thread.
Beginning January 1st 2022, Pick 3 Choose 1 and 3-on-3 will officially become ranked formats. This means that approval for ranked tournaments in these formats will no longer need to be granted on a case-by-case basis. This is the first time that the WBO has ever offered multiple match formats and we’re excited for what this HUGE change means for our communities around the world. We look forward to hearing your feedback as we roll this update out in the new year. More information about these formats can be found below or in the Organizer's Guide.
Pick 3 Choose 1 Ruleset
Spoiler (Click to View)
Tournament History:
9/8/2019, MD: Qc'er Than Lightning (Host: Yami)
10/12/2019, NY: Easy Pickings (Host: LazerBeamz)
10/19/2019, CA: Van Nuys Beyclash (Host: Shindog)
11/3/2019, ON: yenesis (Host: Kei)
7/4/2021, ON: HIGH PARK THROWDOWN - Burst Limited (Host: Kei)
10/31/2021, ON: LET IT RIPTIDE (Host: Kei)
3-on-3 Ruleset
Spoiler (Click to View)
Tournament History:
10/13/2019, ON: NO SLEEP TILL BEYBLADE (Host: Kei)
12/13/2020, FL: The Fire Festival (5G) (Host: FireKingArd)
7/4/2021, ON: HIGH PARK THROWDOWN 12 - BURST (Host: Kei)
8/8/2021, FL: 5G Farewell Bellafrogs :) (Host: Cscramon)
8/14/2021, MD: Overly Complicated Rules (Host: DeceasedCrab)
9/12/21, CA: Shin LA Burst Standard (Host: Shindog)
10/2/2021, ON: SOME BEYS ARE FAST, SOME BEYS ARE SLOW (Host: Kei)
10/17/2021, CA: It is all about "WBBA" (5G) (Host: Virtuous Circle)
Feedback?
If you have any feedback on these particular changes, or any questions or suggestions for further adjustments or additions, please post your thoughts below or in the WBO Organized Play Rules thread.
WBO Organized Play Rule Updates October 2021
- The Supreme One
- Oct. 18, 2021 11:24 PM
Hey World Bladers! Outlined below are several important new ruling additions, updates, and clarifications to our Organized Play rulebooks and Guides. We have also added two new WBO Staff members!
View all WBO Organized Play Rules & Resources here, and a summary of the changes below:
Updates Overview
All Rulebooks Updates
IMPORTANT Battle Limit & Consecutive Draws (First Stage)
We know how frustrating it can be when battles are drawn out to 30 minutes (or longer) because of consecutive draws. That is why effective immediately, we will be implementing a limit of 10 battles per match along with guidelines for consecutive draws on all first stage matches in order to ensure the timely completion of all first stage matches.
Click below to read the guidelines in the Burst Format rulebook. These guidelines have also been added into the Gameplay Appendix of each rulebook.
Burst Classic Format Updates
Most Hasbro Turbo Exclusives & Xt+ Now Legal
Ever since Burst Classic was announced, we’ve seen tremendous support for the introduction of Hasbro Turbo exclusives to the format. As single and dual layer releases have become increasingly difficult (and expensive!) to obtain, we have made the decision to allow ALL Hasbro turbo exclusives in Burst Classic with the exception of Morrigna and Typhon. We hope this move will open the door for greater accessibility and encourage further testing in Burst Classic format.
But there’s more! We are also excited to share that we will be unbanning Xt+. While we do not believe that Xt+ poses a threat to Classic format, we plan to closely evaluate this move over the coming months to ensure that it does not negatively impact part diversity.
To clarify, the following parts will be legal, effective immediately:
Burst Limited Format Updates
Turbo Achilles A4 & Kerbeus K4 Now Legal
You asked and we listened! Based on user testing, we have decided to allow Turbo Achilles A4 and Kerbeus K4 to be used in Burst Limited format going forward. To view our complete list of what is and is not considered legal in Burst Limited, please view the Burst Limited rulebook.
Organizer’s Guide Updates
Posting Multiple Events Simultaneously Policy
Under the "Planning Your Tournament" section of the Organizer's Guide we have added in a "Posting Multiple Events Simultaneously" section in order to permit Organizers who have a proven track record of successful completion of post-tournament responsibilities over their past three events the option to post up to two events simultaneously on the website.
We understand that some Organizers like to host multiple events on one day or want greater flexibility in planning multiple upcoming events in their community. The aim of this update is to formalize the ability for Organizers to do this if they can demonstrate that they are trustworthy and that we will not have to worry about their past events creating any blocks in our event processing queue due to their failure to complete their post-tournament responsibilities.
Any Organizer who wants to post more than two events simultaneously (ex. For a multi-event series or at a multi-day convention) will still require special approval. We are considering the implementation of a formalized process for this as well, but it is not ready at this time.
Read the full policy here.
Tournament Types – 3on3 Type for Unranked Added
Over the past several months we’ve seen an upswing in demand for our WBBA-inspired 3on3 battle format. We’re thrilled to announce that starting today, 3on3 is an official unranked WBO Tournament Type that will no longer require unique approval.
Read 3on3 Type rules here.
Organizers Participating as Players Policy Clarification
In the "Running Your Tournament" section of the Organizer's Guide we have added in a new policy clarification regarding any Organizers who choose to play in their own tournaments. The purpose of the addition is to clarify that Organizers are indeed permitted to participate and that while they are playing in their own matches, they are to be treated solely as players for anything directly related to their match; they are not responsible for enforcing rulings in these specific scenarios, judges are.
Read the full policy here.
Judge's Guide Updates
Judges Participating as Players Policy Clarification
Under "Judging Guidelines" in the Judge's Guide we've added a "Playing in a Tournament You Are Judging" section worded similarly to the above policy clarification for Organizers playing in their own tournaments.
Read the full policy here.
Staff Additions
henwooja1 & froztz Have Joined WBO Staff
We are thrilled to announce that henwooja1 and froztz will be joining our WBO Staff team. They have demonstrated immense knowledge of the Beyblade metagame, commitment to the community, and will be focusing their efforts as WBO Staff members on issues related to Organized Play.
Feedback?
If you have any feedback on these particular changes, or any questions or suggestions for further adjustments or additions, please post your thoughts below or in the WBO Organized Play Rules thread.
Thank you to everyone for your continued support of WBO Organized Play! We appreciate any and all feedback and are always looking to improve and clarify things where possible.
View all WBO Organized Play Rules & Resources here, and a summary of the changes below:
Updates Overview
- IMPORTANT All Rulebooks: Battle Limit & Consecutive Draws (First Stage)
- Burst Classic: Most Hasbro Turbo Exclusives & Xt+ Now Legal
- Burst Limited: Turbo Achilles A4 & Kerbeus K4 Now Legal
- Organizer’s Guide: Tournament Types – 3on3 Type for Unranked Added
- Organizer's Guide: Posting Multiple Events Simultaneously Policy
- Organizer's Guide: Organizers Participating as Players Policy Clarification
- Judge's Guide: Judges Participating as Players Policy Clarification
- Staff Additions: henwooja1 & froztz Have Joined WBO Staff
- Driver variants with the same name are now considered the same part in deck format (ie only one may be used per deck)
- Almight Now Banned in Classic
All Rulebooks Updates
IMPORTANT Battle Limit & Consecutive Draws (First Stage)
We know how frustrating it can be when battles are drawn out to 30 minutes (or longer) because of consecutive draws. That is why effective immediately, we will be implementing a limit of 10 battles per match along with guidelines for consecutive draws on all first stage matches in order to ensure the timely completion of all first stage matches.
Click below to read the guidelines in the Burst Format rulebook. These guidelines have also been added into the Gameplay Appendix of each rulebook.
Burst Classic Format Updates
Most Hasbro Turbo Exclusives & Xt+ Now Legal
Ever since Burst Classic was announced, we’ve seen tremendous support for the introduction of Hasbro Turbo exclusives to the format. As single and dual layer releases have become increasingly difficult (and expensive!) to obtain, we have made the decision to allow ALL Hasbro turbo exclusives in Burst Classic with the exception of Morrigna and Typhon. We hope this move will open the door for greater accessibility and encourage further testing in Burst Classic format.
But there’s more! We are also excited to share that we will be unbanning Xt+. While we do not believe that Xt+ poses a threat to Classic format, we plan to closely evaluate this move over the coming months to ensure that it does not negatively impact part diversity.
To clarify, the following parts will be legal, effective immediately:
Newly Unbanned Parts for Burst Classic Format Wrote:Legal
✔ Ogre
✔ Rudr
✔ Sphinx
✔ Balar
✔ Cyclops
✔ Dullahan
✔ Gargoyle
✔ Kraken
✔ Xtend+
Burst Limited Format Updates
Turbo Achilles A4 & Kerbeus K4 Now Legal
You asked and we listened! Based on user testing, we have decided to allow Turbo Achilles A4 and Kerbeus K4 to be used in Burst Limited format going forward. To view our complete list of what is and is not considered legal in Burst Limited, please view the Burst Limited rulebook.
Newly Unbanned Parts for Burst Limited Format Wrote:Legal
✔ Turbo Achilles A4
✔ Kerbeus K4
Organizer’s Guide Updates
Posting Multiple Events Simultaneously Policy
Under the "Planning Your Tournament" section of the Organizer's Guide we have added in a "Posting Multiple Events Simultaneously" section in order to permit Organizers who have a proven track record of successful completion of post-tournament responsibilities over their past three events the option to post up to two events simultaneously on the website.
We understand that some Organizers like to host multiple events on one day or want greater flexibility in planning multiple upcoming events in their community. The aim of this update is to formalize the ability for Organizers to do this if they can demonstrate that they are trustworthy and that we will not have to worry about their past events creating any blocks in our event processing queue due to their failure to complete their post-tournament responsibilities.
Any Organizer who wants to post more than two events simultaneously (ex. For a multi-event series or at a multi-day convention) will still require special approval. We are considering the implementation of a formalized process for this as well, but it is not ready at this time.
Read the full policy here.
Tournament Types – 3on3 Type for Unranked Added
Over the past several months we’ve seen an upswing in demand for our WBBA-inspired 3on3 battle format. We’re thrilled to announce that starting today, 3on3 is an official unranked WBO Tournament Type that will no longer require unique approval.
Read 3on3 Type rules here.
Organizers Participating as Players Policy Clarification
In the "Running Your Tournament" section of the Organizer's Guide we have added in a new policy clarification regarding any Organizers who choose to play in their own tournaments. The purpose of the addition is to clarify that Organizers are indeed permitted to participate and that while they are playing in their own matches, they are to be treated solely as players for anything directly related to their match; they are not responsible for enforcing rulings in these specific scenarios, judges are.
Read the full policy here.
Judge's Guide Updates
Judges Participating as Players Policy Clarification
Under "Judging Guidelines" in the Judge's Guide we've added a "Playing in a Tournament You Are Judging" section worded similarly to the above policy clarification for Organizers playing in their own tournaments.
Read the full policy here.
Staff Additions
henwooja1 & froztz Have Joined WBO Staff
We are thrilled to announce that henwooja1 and froztz will be joining our WBO Staff team. They have demonstrated immense knowledge of the Beyblade metagame, commitment to the community, and will be focusing their efforts as WBO Staff members on issues related to Organized Play.
Feedback?
If you have any feedback on these particular changes, or any questions or suggestions for further adjustments or additions, please post your thoughts below or in the WBO Organized Play Rules thread.
Thank you to everyone for your continued support of WBO Organized Play! We appreciate any and all feedback and are always looking to improve and clarify things where possible.
Progress on solution(s) to consecutive draws
- Shindog
- Sep. 19, 2021 7:54 PM
The Organized Play team is currently working hard and promoting unranked test events in search of solution(s) for the excessively long and consecutive draws laden matches. We have internally set a deadline to have solution(s) online by Nov 30, 2021. A multitude of options are being discussed and explored. We are also closely following the related discussions in the forums and on Discord. We want to get this right and we appreciate your patience.
Bit Contest: Design The Next Evolution of a Forgotten Beyblade
- Alta
- Sep. 11, 2021 5:37 AM
We're starting off September by bringing back Bit Contests, we will now be hosting several design and photography themed Bit Contests each year!
For this contest we invite you to design a Dynamite Battle evolution of any Burst Beyblade that only had a single release. Here are some examples: Fang Fenrir, Quad Quetzalcoatl, Twin Nemesis, Alter Chronos, Dead Hades, Archer Hercules, Judgment Joker, Bushin Ashura, and many more. Only designs based on Beyblades with a single official evolution will be accepted.
Prize
1st place will earn this prize!
Bit Boosters
The top 3 winners will receive their choice of the following huge list of Bit Boosters:
- Bit Booster RED
- Bit Booster BLUE
- Bit Booster GREEN
- Bit Booster ORANGE
- Bit Booster YELLOW
- Bit Booster PURPLE
- Bit Booster CRIMSON
- Bit Booster AZURE
- Bit Booster AMBER
- Bit Booster VIOLET
- Bit Booster JADE
- Bit Booster JET
- Bit Booster VIVID
- Bit Booster AMETHYST
- Bit Booster SAPPHIRE
- Bit Booster EMERALD
- Bit Booster RUBY
- Bit Booster ONYX
- Bit Booster DRIVER
- Bit Booster GARNET
- Bit Booster AZURITE
Contest Rules
- Limit one entry per person! Your first entry will be the only one that's considered and you cannot edit your post, so work hard on it!
- Design must be based on an existing Beyblade Burst top that has only a single evolution, something like Evil-eye for example has two evolutions and would not qualify, also must not have a Hasbro evolution, such as Inferno Salamander.
- WBO Staff are not eligible.
- You have until 11:59:59 PM EST Friday, October 15th, 2021 to submit your design. Any entries after that will be disqualified!
- Post your entries in this thread! (You can also talk about the contest, ideas, or whatever in this thread as well!) However, you cannot post drafts of your entry and ask for feedback!
- Artistry: Obviously, someone who hand draws their Beyblade for several hours is going to be taken more seriously than someone who quickly puts something together in MS Paint. That being said, we understand that not everyone has the same artistic ability. Effort is what's important!
- Originality: Try to think outside of the box and use ideas that haven't been used in Beyblade yet!
- Balance: Remember guys: there's no best Beyblade! If you make a Beyblade that's so broken it would theoretically ruin the metagame and be banned even by TAKARA-TOMY, try to think of something else! Don't draw a Beyblade that's only junk, but try to balance everything with good and bad traits!
Good luck everyone!
Thank you to MallOfToys.com!
Huge thank you to MallOfToys.com for sponsoring this giveaway. Everyone, if you're looking for the latest Takara-Tomy Beyblades at the lowest prices, be sure to check out their website.
Heads up: If you buy something through MallOfToys, you won’t pay any extra, but worldbeyblade.org will get a small commission. As a registered not-for-profit organization, all funds are poured back into the community to help pay for our hosting expenses, develop new features, offer giveaways, and more. We appreciate the support!
WBO Organized Play Rule Updates Aug 2021: Burst Limited Ranked, Clarifications etc.
- ~Mana~
- Aug. 01, 2021 12:20 AM
Hey World Bladers!
Outlined below are several important new ruling additions, updates, and clarifications to some WBO Organized Play rulebooks and the Organizers' Guide. View all WBO Organized Play Rules & Resources here, and a summary of the changes below:
Updates Overview
Burst Limited Updates
IMPORTANT: Burst Limited goes Ranked starting August 2nd, 2021!
Thirteen months ago, we annnounced Burst Limited as a up-and-coming format for Burst, featuring a ruleset and banlist that focused on two main points: creating an environment for some older God and Cho-Z era parts to thrive, and one that would also be balanced well enough for Hasbro parts to also be competitively viable as well.
After thirteen months of events, testing and format updates, today, we are excited to announce that Burst Limited will become a fully-fledged ranked format starting Monday 2nd August!
Thank you everyone who has participated in unranked Burst Limited tournaments, those who have tested parts and combos in the format, and the overall enthusiasm the community has shown for Burst Limited. While various ongoings in the world have not made development of this format easy, we appreciate everyone's efforts to develop this format despite the circumstances.
But this isn't the end to development of this format either! As a limited format, we plan to routinely update this format to keep battles feeling new and fresh, while still keeping it the same format you've come to know and love. As such, we look forward to growing this format with you all as well with the many exciting battles to come.
Knockouts in Deck Format Finals now worth 2 points
As our first major change to Burst Limited, we've made the decision to increase the points a Knockout (KO) awards in Deck Format Finals to 2 points. The rulebook has been updated accordingly:
While this change may have come out of the blue for some, we have made this decision based on two main factors;
Burst Classic Updates
Ban List Update - Shot Driver is now Banned
In line with our existing ruling on Drivers with integrated Disks within this format, we have taken the decision to ban the Shot Driver from Burst Classic. The rulebook has been updated accordingly:
While we prefer not to restrict parts shortly after their release, given the nature of this Driver, we determined to be the best choice of action to not upset the metagame. However, as with all restrictions, we welcome the community to contribute to testing on this part within our Burst Classic Customizations subforum should anyone feel that this decision should be overturned.
Rulebook Clarification on Disk Legality
Traditionally, we have routinely updated the Burst Classic rulebook to immediately restrict Disks from new systems. However, this has become confusing and tedious for not only players, but for us as well.
Within Classic, we have been clear from the start that the original lineup of 25 Disks available during the Single and Dual Layer eras are intended to be the only usable Disks within the format, with newly released Drivers being the main variable to mix up the metagame.
As such, we have simplified the listing in our rulebook to specify the Disks that are permitted, rather than add clauses for those that aren't. Please see the rewritten ruling below:
We hope this change provides clarity within this area and reduces the number of assumptions or guesses that take place when we haven't updated our clauses on time.
All Burst Format Updates
Rulebook clarification on "Gear" Attachments
Following some enquiries regarding the recent "Gear" attachments introduced during the Dynamite Battle System, we would like to clarify that these Gears may not be removed between battles in a match. Please see the clarified ruling below:
This rule is in-line with our previous rulings on Layer Attachments, Frames and Driver Chips. Our intention has always been that these attachments create a composition that cannot be changed between rounds, so if you choose to use compositions such as Dynamite+F, Nexus+S or Venture+V, you are doing so knowing that these attachments may not be removed.
Rulebook clarification on "Limit Break" Disk Usage
We have also received a number of enquiries regarding Limit Break System Rings and their compatibility with Drivers with integrated Disks, such as Shot. We would like to clarify that, while these may fit together in certain circumstances, these are not intended for use with these Rings, and we have updated our ruling on usable Limit Break System Disks to take this into account. Please see the updated ruling below:
This rule is in-line with both our existing ruling covering Disk usage on these Rings, and the intended usage for these Rings based on Takara-Tomy and wbba guidelines.
Organizer's Guide Updates
IMPORTANT: Distance Restrictions added for events with conflicting dates
With WBO Organized Play events throughout the world ramping up once again, we would like to take the opportunity to clarify what has been a somewhat ambiguous guideline from us at times: the distance restriction between two events.
This restriction was added several years ago as a way to enforce respect within communities, and not let two events from different hosts essentially sabotage each other by being too close. Our existing restriction did not place a specific distance on this, and was instead assessed on a case-by-case basis from us, and sometimes permitted with consent between the two Organizers in question.
Today, we are clarifying this restriction to state that events from different Organizers may not be within 50 miles/80 kilometres of each other if they are to take place on the same day. The clause that permits this to be overruled if both Organizers agree remains in place. Please see the updated ruling below:
We hope this provides some clarity on how we assess the distance between events, and allows Organizers to better plan their events should they host on the same weekend.
Feedback?
If you have any feedback on these particular changes, or any questions or suggestions for further adjustments or additions, please post your thoughts below or in the WBO Organized Play Rules thread.
Thank you to everyone for your continued support of WBO Organized Play! We appreciate any and all feedback and are always looking to improve and clarify things where possible.
Outlined below are several important new ruling additions, updates, and clarifications to some WBO Organized Play rulebooks and the Organizers' Guide. View all WBO Organized Play Rules & Resources here, and a summary of the changes below:
Updates Overview
- IMPORTANT: Burst Limited: Ranked starting August 2nd, 2021
- Burst Limited: Knockouts in Deck Format Finals now 2 points
- Burst Classic: Ban List Update - Shot Driver
- Burst Classic: Rulebook Clarification on Disk Legality
- All Burst Formats: Clarification on "Gear" Attachments
- All Burst Formats: Clarification on "Limit Break" Disk Usage
- IMPORTANT: Event Proposals: Date Conflict Adjustment
Burst Limited Updates
IMPORTANT: Burst Limited goes Ranked starting August 2nd, 2021!
Thirteen months ago, we annnounced Burst Limited as a up-and-coming format for Burst, featuring a ruleset and banlist that focused on two main points: creating an environment for some older God and Cho-Z era parts to thrive, and one that would also be balanced well enough for Hasbro parts to also be competitively viable as well.
After thirteen months of events, testing and format updates, today, we are excited to announce that Burst Limited will become a fully-fledged ranked format starting Monday 2nd August!
Thank you everyone who has participated in unranked Burst Limited tournaments, those who have tested parts and combos in the format, and the overall enthusiasm the community has shown for Burst Limited. While various ongoings in the world have not made development of this format easy, we appreciate everyone's efforts to develop this format despite the circumstances.
But this isn't the end to development of this format either! As a limited format, we plan to routinely update this format to keep battles feeling new and fresh, while still keeping it the same format you've come to know and love. As such, we look forward to growing this format with you all as well with the many exciting battles to come.
Knockouts in Deck Format Finals now worth 2 points
As our first major change to Burst Limited, we've made the decision to increase the points a Knockout (KO) awards in Deck Format Finals to 2 points. The rulebook has been updated accordingly:
Burst Limited Format Rules - Deck Format Wrote:Scoring
- Matches are to 5 points.
- Out-spins: 1 point
- Burst and KO: 2 points.
- Non-contact knock-out or burst: 1 point
- If a Beyblade exits the stadium or bursts without making contact with the opposing Beyblade they’ll receive 1 point.
- Frame, God Chip, or Driver Chip falling off: 1 point.
While this change may have come out of the blue for some, we have made this decision based on two main factors;
- The prevalence of Dash Drivers and Opposite Spin combinations.
- The level of skill required to score a knock-out, particularly with the current metagame in this format.
Burst Classic Updates
Ban List Update - Shot Driver is now Banned
In line with our existing ruling on Drivers with integrated Disks within this format, we have taken the decision to ban the Shot Driver from Burst Classic. The rulebook has been updated accordingly:
Burst Classic Format Rules - Banned Parts Wrote:Performance Tips/Drivers
- ...
- Metal Accel, Metal Fusion, Metal Defense
- Hybrid, Ignition’, Generate, Shot
- All HyperSphere Drivers
While we prefer not to restrict parts shortly after their release, given the nature of this Driver, we determined to be the best choice of action to not upset the metagame. However, as with all restrictions, we welcome the community to contribute to testing on this part within our Burst Classic Customizations subforum should anyone feel that this decision should be overturned.
Rulebook Clarification on Disk Legality
Traditionally, we have routinely updated the Burst Classic rulebook to immediately restrict Disks from new systems. However, this has become confusing and tedious for not only players, but for us as well.
Within Classic, we have been clear from the start that the original lineup of 25 Disks available during the Single and Dual Layer eras are intended to be the only usable Disks within the format, with newly released Drivers being the main variable to mix up the metagame.
As such, we have simplified the listing in our rulebook to specify the Disks that are permitted, rather than add clauses for those that aren't. Please see the rewritten ruling below:
Burst Classic Format Rules - Legal Parts Wrote:Forge Discs
- Aero, Armed, Boost, Bumper, Central, Down, Force, Gravity, Heavy, Infinity, Jerk, Knuckle, Limited, Magnum, Nine, Oval, Polish, Quarter, Ring, Spread, Triple, Upper, Vertical, Wing, and Yell.
We hope this change provides clarity within this area and reduces the number of assumptions or guesses that take place when we haven't updated our clauses on time.
All Burst Format Updates
Rulebook clarification on "Gear" Attachments
Following some enquiries regarding the recent "Gear" attachments introduced during the Dynamite Battle System, we would like to clarify that these Gears may not be removed between battles in a match. Please see the clarified ruling below:
All Burst Format Rules - Beyblade/Part-Specific Rulings Wrote:Part Attachments (e.g. Xtend+ Chip, +X, +Z, DB Gears)
- Cannot be removed from a Beyblade for the duration of a match once it has been submitted to the judge for inspection.
- If an attachment comes off during battle, the opponent is awarded 1 point.
This rule is in-line with our previous rulings on Layer Attachments, Frames and Driver Chips. Our intention has always been that these attachments create a composition that cannot be changed between rounds, so if you choose to use compositions such as Dynamite+F, Nexus+S or Venture+V, you are doing so knowing that these attachments may not be removed.
Rulebook clarification on "Limit Break" Disk Usage
We have also received a number of enquiries regarding Limit Break System Rings and their compatibility with Drivers with integrated Disks, such as Shot. We would like to clarify that, while these may fit together in certain circumstances, these are not intended for use with these Rings, and we have updated our ruling on usable Limit Break System Disks to take this into account. Please see the updated ruling below:
All Burst Format Rules - Beyblade/Part-Specific Rulings Wrote:Limit Break Layers
- Limit Break System Rings (Burn, Volcano, and The End) may only be used with Limit Break System Disks (Cho, Ou, and Kou).
- Drivers with integrated Disks may not be used in combination with these Rings.
This rule is in-line with both our existing ruling covering Disk usage on these Rings, and the intended usage for these Rings based on Takara-Tomy and wbba guidelines.
Organizer's Guide Updates
IMPORTANT: Distance Restrictions added for events with conflicting dates
With WBO Organized Play events throughout the world ramping up once again, we would like to take the opportunity to clarify what has been a somewhat ambiguous guideline from us at times: the distance restriction between two events.
This restriction was added several years ago as a way to enforce respect within communities, and not let two events from different hosts essentially sabotage each other by being too close. Our existing restriction did not place a specific distance on this, and was instead assessed on a case-by-case basis from us, and sometimes permitted with consent between the two Organizers in question.
Today, we are clarifying this restriction to state that events from different Organizers may not be within 50 miles/80 kilometres of each other if they are to take place on the same day. The clause that permits this to be overruled if both Organizers agree remains in place. Please see the updated ruling below:
Organizer\s Guide - Planning Your Tournament Wrote:Date Conflicts
Organizers may not host an event within the same week as another Organizer within a 50 mile/80 Kilometer radius that is already hosting an approved event without their written approval in the event proposal for their secondary event.
We hope this provides some clarity on how we assess the distance between events, and allows Organizers to better plan their events should they host on the same weekend.
Feedback?
If you have any feedback on these particular changes, or any questions or suggestions for further adjustments or additions, please post your thoughts below or in the WBO Organized Play Rules thread.
Thank you to everyone for your continued support of WBO Organized Play! We appreciate any and all feedback and are always looking to improve and clarify things where possible.