(Jul. 03, 2012 4:20 PM)Ingulit Wrote: [ -> ]I'm not so sure about tracks higher than 230. Though most of the maximum series has been overshadowed in each bey's own respective "maximum-ness," 230 has thus far held steady as being the maximum height for tracks. Furthermore, they have released a "mid-height" track in 160 and its coming gimmicked variants. Finally, we have already seen that the 230 height has a lot of literal room for gimmicks due to how much space 230 gives the designers to work with. Thus, I think 145 will certainly be the short track height and 230 (or thereabouts) will continue to be the tall track height until the devs run out of both ideas for 230 and heights between the two like 160/165.
Zero G's 160/165 could be like 125/130/135 in MFB Attack BeyStadium, staying true to 230 being the 145. Anyway, the whole thing is just a random thought.
Something worthy of note for those interested in possible inclusions for the Legend League:
While Dark and Grand have similar defensive power, Dark does not work on RS based defense types with small spin tracks like Grand does due to lack of balance. Grand, on the other hand, doesn't seem to be able to resist KOs on ___ Aquario H145 CS like Dark can. They work in very different combos but have more or less the same effectiveness.
Grand can be said to be the better wheel though as it may also be used in attack combos to bludgeon legends with its weight in a similar way to how Basalt attackers work. It runs down increadibly fast when used in this way, just like Blitz does, but it also has similar effectiveness at low RPM.
Neither has any stamina use.
EDIT: at over 32 grams, you'd think Tornado/Cyclone would have some Legend League use, considering most legends are about 29.5 and Grand and Dark are 30.2 and 31.5-31.8 respectively. If it does though, I really can't see it.
EDIT 2: It seems it has some use as a bludgeon attacker but it's minimal at best and, as with Grand, its stamina is appalling when used this way.
I'm starting to think that XF might be better for SKO's than CF, against MF-H Duo Aquario 230CS, MF Variares 230XF SKO'd it a LOT. Probably will test it out in the future and compare 230XF/CF with E230XF/CF.
Just a thought, but...
I was thinking, that maybe because of Kreis' sliding gimmick, it could stop spin stealers. I battled it against my friends Hasbro Meteo L-Drago, and it won almost all of the battles. So I'm thinking this could be possible...
Just a random thought.
Free spinning parts in general are defensive overall, and kreis's way of doing thing basically messes that up too. It could work, but something like duo would likely do it better, being completely round.
(Jul. 03, 2012 8:23 PM)Dracomageat Wrote: [ -> ]EDIT: at over 32 grams, you'd think Tornado/Cyclone would have some Legend League use, considering most legends are about 29.5 and Grand and Dark are 30.2 and 31.5-31.8 respectively. If it does though, I really can't see it.
EDIT 2: It seems it has some use as a bludgeon attacker but it's minimal at best and, as with Grand, its stamina is appalling when used this way.
This is why even when I was testing MFB more regularly, I never bothered to formally test Tornado/Cyclone, despite being one of the few who had it. It really is just absolutely nothing good, and the 5-sided symmetry means it's got no synergy with anything. It's a very underwhelming wheel.
And yes, I get the feeling that you and Ingulit are looking at very different divisions. In fact, I personally would like to have the regular game, a middle tier and the legends league, but I doubt it'd be manageable to do officially, however I would be very interested in helping with testing and rulings for them as non-official games, like a fan-run thing. Could do them as sideshows at tournaments even, and if they catch on, then look at making them an official thing, if it's manageable.
(Jul. 03, 2012 10:26 PM)Raigeko13 Wrote: [ -> ]I'm starting to think that XF might be better for SKO's than CF, against MF-H Duo Aquario 230CS, MF Variares 230XF SKO'd it a LOT. Probably will test it out in the future and compare 230XF/CF with E230XF/CF.
How does it compare to R2F though?
@th!nk: my initial suggestion was Legend Lealgue -> Masters League -> Future League, with the middle being everying upto and including the masters series, possibly with some of the later non-4D wheels like Beat. It didn't catch on though.
And yeah, I thought Tornado/Cyclone was only bad because of its weight but even against the lightest of the light, its shape screws up the beys balance and doesn't allow what weight it does have to be used effectively.
It would be nice to have a second tester.
i guess that the lower tracks must be to floor scrapey in the zero g
(Jul. 04, 2012 2:32 PM)facade Wrote: [ -> ]i guess that the lower tracks must be to floor scrapey in the zero g
You wouldn't have to guess if you ever bothered read around before hitting the post reply button and spewing forth another horrible, poorly written post onto these boards. :\
(Jul. 04, 2012 2:35 PM)th!nk Wrote: [ -> ] (Jul. 04, 2012 2:32 PM)facade Wrote: [ -> ]i guess that the lower tracks must be to floor scrapey in the zero g
You wouldn't have to guess if you ever bothered read around before hitting the post reply button and spewing forth another horrible, poorly written post onto these boards. :\
wow sorry keep it down with the harsh language man
(Jul. 04, 2012 2:39 PM)facade Wrote: [ -> ] (Jul. 04, 2012 2:35 PM)th!nk Wrote: [ -> ] (Jul. 04, 2012 2:32 PM)facade Wrote: [ -> ]i guess that the lower tracks must be to floor scrapey in the zero g
You wouldn't have to guess if you ever bothered read around before hitting the post reply button and spewing forth another horrible, poorly written post onto these boards. :\
wow sorry keep it down with the harsh language man
Then stop making such terrible, pointless posts, and improve already. That way, I won't have to, you don't get yelled at, and everyone is happy. Reading relevant threads before posting is really not a difficult thing to do at all, and nor is using proper spelling and grammar - there are plenty of programs and browser addons that will do that for you, in fact.
the anti gavity stadum is a waste of time i bought it and all your bey does is bounce around for like five seconds
HATE IT BUT IM STILL NOT A HATER
that battle dome is defiantly for 2 people unless you have very quick hands
Ok, so I was wondering how Flash did on 160. Since I have no other good attackers (the next best thing I have is Beat) I did not do Attack tests. All tests were standard procedure, with a String Launcher, Grip, and BB-10. The "victim" was always launched first, and Flash was always launched last.
Defense Tests
MF Flash Escolpio 160RF vs. Death Kerbecs BD145CS
1 Death KO
2 Death OS
3 Death OS
4 Death OS
5 Death OS
6 Death OS
7 Death OS
8 Flash KO
9 Death OS
10 Death OS
11 Death OS
12 Death OS
13 Death OS
14 Death KO
15 Death OS
16 Death OS
17 Draw
18 Flash KO
19 Death OS
20 Flash K0
Flash win rate: 17.5%
MF Flash Escolpio 160RF vs. Saramanda Revizer BD145CS
1 Revizer KO
2 Revizer OS
3 Revizer OS
4 Revizer OS
5 Revizer OS
6 Revizer KO
7 Revizer OS
8 Revizer OS
9 Revizer OS
10 Revizer OS
11 Revizer OS
12 Revizer OS
13 Revizer OS
14 Draw
15 Revizer OS
16 Revizer OS
17 Revizer OS
18 Flash KO
19 Revizer OS
20 Revizer OS
Flash win rate: 0.75 % Stamina Tests
MF Flash Escolpio 160RF vs. Phantom Cancer TH170D
1 Flash KO
2 Flash KO
3 Flash KO
4 Phantom OS
5 Flash KO
6 Flash KO
7 Flash KO
8 Phantom OS
9 Flash KO
10 Flash KO
11 Flash KO
12 Flash KO
13 Flash KO
14 Flash KO
15 Flash KO
16 Flash KO
17 Flash KO
18 Flash KO
19 Flash KO
20 Phantom KO
Flash win rate: 85%
Balance Tests
MF Flash Escolpio 160RF vs. Death Aquario 230MB
1 Flash KO
2 Flash KO
3 Death OS
4 Death OS
5 Flash KO
6 Flash KO
7 Flash KO
8 Flash KO
9 Flash KO
10 Flash KO
11 Death OS
12 Flash KO
13 Flash KO
14 Death OS
15 Flash KO
16 Flash KO
17 Flash KO
18 Flash KO
19 Death OS
20 Flash KO
Flash win rate: 75%
MF Flash Escolpio 160RF vs. Phantom (Attack) Hades 90MF
1 Flash KO
2 Flash KO
3 Phantom OS
4 Flash KO
5 Flash KO
6 Flash KO
7 Flash KO
8 Phantom OS
9 Phantom OS
10 Phantom OS
11 Flash KO
12 Phantom OS
13 Flash KO
14 Flash KO
15 Flash KO
16 Flash KO
17 Draw
18 Flash KO
19 Phantom OS
20 Phantom KO
Flash win rate: 62.5%
Hm. As I predicted, Flash 160 does well against taller combos. This may be useful in defeating Duo 230MB or E230, but alas, I have neither Duo nor E230. Could someone else do testing against those please?
EDIT: Fixed some coding errors.
Duo 230 MB is not at all hard for flash to KO on S130, and as flash has no downwards range, using it on tall tracks, especially those without offensive gimmicks, destroys its versatility.
By the way, those tests should probably go in the relevant part thread. If we have a 160 thread, I'd put them there, otherwise put them in the flash thread.
Wonderful testing! It's always great to see people trying stuff like that out.
Maybe we're approaching defeating E230 with attackers the wrong way... I know the best answer for E230 is Stamna types, but I wonder if there is some way to have an attacker that gets around the disk while still doing well against shorter foes....
If only there was a jumping gimmick that worked. This is a joke, but I'd almost want to see how Flash on M145S would do against E230, hah.
EDIT: You wouldn't happen to have a PD to test with, would you? I really want to see 160PD for stamina types.
I was really hoping Gryph when first announced was Tsubasa's new bey... but It would have needed like an EW250 (Eternal Wing 250) and a tip like RDF.... I love the Gryph part disappointed with the rest of it and the owner... it's like if a bey has C145 it has to have the youngest kid as owner.
Well, left spin can cause e230 a lot of problems, but there aren't any powerful enough left spin wheels to do anything to most defensive beyblades, unless Dragooon somehow has amazing attack.
I personally don't like using R2F in the Zero-G stadium. It's still standard for attack the good old fashioned way, but XF doesn't flower pattern or lose stamina as quickly, giving it an advantage over R2F in terms of SKO's.
Dunno about Dragooon, it's just so terribly balanced, I'm positive it's gonna be worse than Saramanda. At least it's left spin. I wonder, how does something like LDD fare against E230? It's left spin so it's got the regular advantage because of that, but I wonder if at the right height (160-TH170/190) it could take it out. Variares would probably do it better.
LDD/LDG do really well against it, like they basically always do with tall tracks, and probably moreso because of it's gimmicks. There are some tests around somewhere for it.
(Jul. 04, 2012 9:58 PM)Insomniac Wrote: [ -> ]
was that from using it in a stadium or what? good lord thats brutal...
Yep, in a BB-10 at Crusade. Haha, it was JesseObre's Diablo.
I was playing around with my newer Bey parts this morning, trying to make a destabilizer/anti-230 combo, which I used against 230DS Stamina combos (is DS a good substitute for D on 230? My D's really worn). I used Phantom (Stamina) Cancer 230DS through most of the experimenting.
I noticed how Scythe can kinda overhang Tracks, keeping Scythe fairly low. I also decided to start off using low Tracks, as I still was figuring how I should have the combo contact the Stamina combo I tested it against. For a choice of tip, I used JB because of it's aggression, ability to tilt, and mediocre stamina. I started using Kronos as a Clear Wheel, but changed it to Quetzalcoatl when I learned the combo should hit the underside of the Metal Wheel of the opposing combo, and since Quetz has a good shape for "Clear Wheel-Attacking" and is projected from the flat Scythe, I figured it would work better.
As I remember, this is what combos I tried (Again, all against Phantom Cancer 230DS).
Scythe (Free-Spin) Kronos 90JB: Mostly failed. Cancer's 230 absorbed most of the blows because of the choice of height for Scythe.
Scythe (Free-Spin) Kronos 105JB: A slight improvement, but still couldn't hit the underside of Phantom.
Scythe (Free-Spin) Kronos CH120(120 mode)JB: A tad high (We need a 110/115!), but JB can do some slight tilting, so this problem is mostly solved by that. Mostly grinded near the lower part of Phantom, and didn't always hit the underside until both Beys started tilting, IIRC. This one worked pretty well.
Scythe (Free-Spin) Quetzalcoatl CH120JB: Like the one above, mostly. The Quetzalcoatl Clear Wheel was really helpful, though for "attacking" the underside of Phantom.
Now, for some quick notes:
I used JB instead of MB for tilting because I also needed the aggression to get up to Phantom faster.
I put Scythe on "Free-Spin Mode" to absorb any slight blows made by Phantom, and because of the fear of getting slight recoil from Scythe's PC Frame on the mode where the Frame stays put.
Alright then, that's pretty much all I have to say about the combo at the moment, haha. Crab out!
(Jul. 04, 2012 10:53 PM)Insomniac Wrote: [ -> ]Yep, in a BB-10 at Crusade. Haha, it was JesseObre's Diablo.
and contact from it CAUSED that....ouch sorry man D:
Random thought: Am I the only one who ever gave a carp about susanoo since the bey itself is so poory underrated...
Oddly, there are no pictures of any of the 4D parts in the Beyblade Parts section of TAKARA-TOMY's website ... 4D products are listed in the items page though ... Technically all they would have had to do for the "renewal" of the site's layout is what we would call "spoiler" here, so leave everything untouched, just hidden, like what they did for all the other old parts ...