Jan. 31, 2025 3:32 AM
(Jan. 30, 2025 3:20 AM)MagikHorse Wrote: [ -> ]Thanks!🙏(Jan. 29, 2025 4:01 AM)Orichalcum Wrote: [ -> ]Now that I think about it, are there any subtypes of Beyblade that fall between the four main ones? I know about Anti-Attack and Destabilizers, but are there any more?
Some might say Stallers, but in my opinion that isn't quite a subtype as much as it is a modifier to a typing. Some would say the purest form of Staller is a Balance type (usually Attack/Stamina, but given its evasiveness Defense could be argued too), but Stallers can exist in every type so it's a bit difficult to say for certain. Stallers don't really exist in X though due to the stadium's gimmick turning any sort of stalling attempt into X Dashes, the best you can do is hide in a corner with Ball for a little while.
Plastics has a lot to talk about in particular though, such as:
Zombies/Equalizers: Not really "between the four main types" as they're usually a form of pure Stamina, though some do rely on traits other than raw spin time like Meteo's rubber to survive. Plastics are one of the only gens where you actually find Zombie Attack and Zombie Defense, though other generations did try to emulate them with Longinus Drift builds in Burst and the highly successful defensive juggernaut of Dragooon <wheel> BD145 Rubber Defense Flat from Metal Fight Standard which had a great number of successful variations based on the partner wheel.
Anti-Equalizer/Anti-Zombie: Gyro Engine Gear from Plastics makes a subtype all to itself here, it's just unique and not represented anywhere else in Beyblade in a legal form. So much of its mass is in the spinning gyro hidden below that you can't really take spin from the limp almost entirely devoid of energy plastic above it, and therefore you can't steal spin from it pretty much at all. Being one of the only ways to make a Beyblade spin both directions at once, it's really just a Stamina subtype.
Upper Attackers: These guys really didn't carry over super well into other generations, but are somewhere between a Destabilizer and an Attacker depending on the specific parts used. Sometimes more attacker, sometimes more destabilizer, a few times Balance since HMS' Circle Upper/Samurai Upper were both so ridiculously good across the board, we've got a subtype of a subtype here.
Compacts: Plastic gen launchers kinda suck, and external weight slows down your launching speed much more than later generations. Thus the idea behind Compacts, which pack as much mass in as small a bey as possible, letting the sheer high RPM of a center heavy but small mass do the heavy lifting both for Defense but also a hefty mostly stationary Attack too. It's effectively an RPM based Attack/Defense type, but being so center heavy does give it rather poor stamina.