(Apr. 27, 2016 8:49 PM)MissingNo. Wrote: [ -> ]I'm obviously not basing my opinion on two videos, (created only to show how good the new beyblades are.)
Maybe W2 and D2 are going to be useful, we can't be sure 100% yet, but so far almost every other Dual Layer is not useful nor outclassed by the old ones, so...
Maybe making the next wave worser than the previous one was all planned ?
Well, you mentioned D2 and W2 by name and framed your post around having watched those videos, so that's why I was confused by your post.
I just think that it's weird to be surprised by this when stuff like this has been the status quo for Beyblade literally forever. Most releases are not game-changing. The first generation is often better than the second. Gameplay results are unpredictable and by the time a design team can actually test a design using final materials, the design is in a state where there's little room to adjust it.
The process likely works like this: a part is designed with both aesthetic considerations and a hypothesis around how it will function as a gameplay item. You can 3D print prototypes, but they will never perform like the final product well (and in the case of Burst's incredibly complicated designs when compared with previous generations, producing prototypes is probably exponentially more difficult). By the time you get a "prototype" from the actual manufacturing process, the design is largely locked-in. You can "modify" the existing mould, but you're extremely limited in what you can do with it. Producing new moulds is incredibly expensive and could delay release by weeks or even months.
Basically, the designers don't have a final idea of what the part performs like until quite late in the manufacturing process.
If every new design
was better than every old design, there'd be incessant complaints about power creep. Do I think the Dual Layer releases are lack-luster and feel disappointed as a player? Yeah, absolutely. I've written about it here at length. Do I think it indicates a sudden downturn in Beyblade's gameplay design? Not really.
I've linked to this list a ton of times before to make similar points, but seriously, look at the MFB product list:
http://wiki.worldbeyblade.org/index.php?...oduct_List
In the first year, I would say the only truly great Wheel designs were Pegasis, Virgo, Libra, L-Drago and Lightning. In terms of Bottoms Vs. Drivers, I would say Burst is already way ahead, although leaning a bit too heavily on Stamina. We got Xtreme quite early, which is nice, at least.
There's often theories posted here that seem pretty far-fetched to me, and making the new wave intentionally worse than the previous one is definitely up there. The simplest explanation is probably the correct one: game-balancing Beyblade is
hard and the results are unpredictable and, sometimes, disappointing.