(May. 22, 2011 4:32 PM)BFireblaze 6509 Wrote: [ -> ]I won't be dropping Synchros yet.
Nor will I. I've always been behind the current series. (I played a carp deck until I started Infernities, and didn't have a single Synchro until sometime last year)
Any opinions on whether Meklords are win or washout? Same with T.G.? I'm thinking of a secondary deck, and I dunno what to make. Any thoughts?
Blackwing
Meklord/T.G.
Dark World
Vanilla Beatdown (carp deck, just for fun)
2 Harpie Lady 1
2 Luster Dragon
Hunter Owl
Dragunity Akyls
Dragunity Brandistock
Simorgh, Bird of Ancestry
Dragunity Javelin
Dragunity Arma Leyvaten
Flying Kamakiri 1
2 The Creator Incarnate
Dragunity Dux
Dragunity Legionaire
Dragunity Primus Pilus
The Creator
Simorgh, Bird of Divinity
Dragunity Miltum
Dragunity Darkspear
Mist Valley Falcon
Spear Dragon
Dragunity Tribus
Dragunity Arma Mysteltainn
Mountain
Foolish Burial
Monster Reborn
Enemy Controller
Card Destruction
Mage Power
United We Stand
Monster Reincarnation
Creature Swap
Dragon Mastery
Bottomless Trap Hole
Magic Jammer
Call of the Haunted
Defense Draw
Dust Tornado
Icarus Attack
Mirror Force
Spellbinding Circle
Trap Jammer
Torrential Tribute
My main strategy is lay out my Harpie Ladies, my Flying Kamakiri, and my Hunter Owl. Hunter Owl gains 500 ATK from all Wind Monsters and cannot be attacked. Then I lay out Dragunity Akyls, equip it to Dragunity Brandistock, Trinute to Special Summon Dragunity Arma Layvaten and equip it with Dragunity Brandistock, so it can attack two times. So my main baddies are my Dragunity Arma Layvaten and Hunter Owl. Then I lay down Mountian, boosting them all by 200, then equip United We Stand to Hunter Owl, making him beast. If my Wind monsters begin to fall, I tribute 2 and summon Simorgh BOD and now, me and my opponent lose 1000 LP every turn. Then, I also have Icarus Attack, where I Tribute a Wind monster and destroy two of my opponents monsters. So my deck takes advantage of help from friends, focusing on putting Dragunities together and Wind monsters together. I call my deck Wind Dragon Fury.
Do you mind me commenting? Because I have Simorgh from the Structure deck, and
BOTH players take 1000 points of damage each turn. However, Both players can decrease the damage by 500 or 1000 points, simply by setting having Spells and/or Traps on the field.
Also, why are The Creator and The Creator Incarnate in the deck?? That doesn't really make sense to me.
Why? Magic and Trap Jammers are really a waste of space in most decks. Magic Jammer makes you sacrifice a card from your hand, which most players don't want. Trap Jammer can only be activated during the Battle Phase, and so can take up a slot on the field you could use for something else. Both are worse than things like Solemn Judgement and Seven Tools of the Bandit.
Spellbinding Circle also takes up field space, and if the monster is returned to the hand, flipped face-down, or removed from play temporarily, it is no longer affected by Spellbinding Circle, but Spellbinding Circle remains on the field, now useless.
Defense Draw could be argued as a good card, but I don't think so, personally.
Adding the others is pretty simple, as they're really good cards, and can get you out of a pinch. Total Traps, should these changes be implemented: 11
Why? Foolish Burial and Card Destruction don't really seem to work well with the deck from my limited understanding of your play style.
Monster Reincarnation isn't very good, because you have to get rid of a card in your hand to bring another Monster to your hand. I honestly don't like that, because I think it shows that you've been pressed really hard.
Mage Power also doesn't seem to work in this deck, either. However, I do understand why you would put it in a somewhat Spell/Trap heavy deck. But you do have many more Monsters than Spells/Traps, so that doesn't seem like a good tech.
The reason I suggest the others is they are fairly common, and fairly good. Total Spells, should you implement these changes: 11
And now for the Monsters, but since I'm having a bit of difficulty understanding what all the cards are there for, this may be totally wrong: -1 Spear Dragon, -1 The Creator, -2 The Creator Incarnate, -1 Mist Valley Falcon. Sorry I couldn't be much help there, but I have next to no idea what your deck is about. Might I suggest making it mainly about Dragunitys, but with Simorgh support?
(May. 23, 2011 3:24 AM)Killer Beafowl Wrote: [ -> ] Brionac for extra deck
I know, why does the thing have to be so expensive?
I have a rare cards deck.
I'm really behind Yu-Gi-Oh! now. Ever since I started blading, I stopped watching the anime and stopped getting new cards. So far, I'm only in the GX! Era. But now, I have more time so I might get back into the game.
I used to run a Dinosaur-Deck. (At least when I was in the game.)
Monsters: 19
1x Ultimate Tyranno
1x Babycerasaurus
1x Oxygeddon
2x Hyper Hammerhead
1x Black Stego
1x Black Ptera
1x Mad Sword Beast
1x Miracle Jurassic Egg
1x Black Tyranno
1x Super Conductor Tyranno
2x Hydrogeddon
2x Gilasaurus
1x Tyranno Infinity
1x Dark Driceratops
1x Kabazauls
1x Sabersaurus
Spells: 12
2x Magical Mallet
1x Field Barrier
1x Mystical Space Typhoon
1x Megamorph
1x Jurassic World
1x Riryoku
1x Heavy Storm
1x Mesmeric Control
1x Lightning Vortex
1x Tail Swipe
1x Big Evoultion Pill
Traps: 9
1x Magical Arm Shield
1x Negate Attack
1x Survival Instinct
1x Malfunction
1x Seismic Shockwave
1x Goblin Out Of the Frying Pan
1x Volcanic Eruption
1x Hunting Instinct
1x Fossil Excavation
Suggestions, comments are appreciated.
That's basically the "Dinosaur's Rage" structure deck. And there are several problems with it, as most people would point out.
- You are missing most of the normal staple cards. e.g. Solemn Judgement, Book of Moon, Monster Reborn
- There are no Synchros, which are essential to the majority of decks. However, that isn't always the case.
- That deck is really inconsistant with all those cards at one.
I suggest you change it significantly. I don't want to offend you, but it really won't do well. Here's what to do:
- Get the staples. If you don't know what they are, PM me, and I'll tell you.
- Put more cards at three, and take out others. I suggest things like 3 Black Stego, 3 Gilasuarus, etc. if you want to keep playing Dinos.
(May. 23, 2011 4:45 PM)Ultimate Zero Wrote: [ -> ]I have a rare cards deck.
Please explain that more. Just because cards are rare doesn't mean they work well together.
Please help me with my deck for the European Qualifiers, it's post # 1648
hey guys me again just woundering what is the best way to get dragunity knights and how many of each would i need and also can some one tell me the names of the other tuners of dragunity and any other dragunity cards ty
I don't have those cards.
Also, The Creator Incarnate is pretty strong and instead of tributing 2 cards I tribute the creator incarnate and the creator allows me on each turn to tribute one card and summon one from the graveyard, so the sucky monsters become tributes.
Ahh, that makes sense. And don't worry, I don't have those cards, either, lol. It's just the basic, cookie-cutter suggestions. Most people here would say, "You need these cards to make your deck really good!"
(May. 23, 2011 9:39 PM)rockaries7000 Wrote: [ -> ]Hey guys, me again just wondering what is the best way to get the Dragunity Knights and how many of each would I need and also can someone tell me the names of the other Dragunity tuners and any other Dragunity cards, thanks in advance.
Derp. I quit Dragunity because they're too expensive, don't bother, but I'll tell you anyway, STBL (Starstrike Blast) Contains Vajrayana, worth £20, you need 3, and Gae Dearg, some builds don't run it though, if you do run it, run 1-2, the other Dragunity Knights don't matter. Go to Yugioh Wikia and type in Dragunity for the second part. You're basically asking how they work, if you knew how they worked, you probably won't have to ask, you should just be able to recognise it.
(May. 23, 2011 3:50 PM)BFireblaze 6509 Wrote: [ -> ] (May. 23, 2011 3:24 AM)Killer Beafowl Wrote: [ -> ] Brionac for extra deck
I know, why does the thing have to be so expensive?
If its not common and its good...im afraid its expensive.
Stupid. I mean seriously look at Formula synchron. Its a rare for sake of sake. Although Brionac is more shiny
Just Saying, formula synchron isn't the most expensive rare that I know of.
Formula is worth 15$
Chain Dissapearence/Alternate cyber dragon artwork = 20.
Chain Disappearance is like 10-15.
Formula is 15 - 20.
Someone is overvaluing their Chain Disappearance.
Really?
I've been seeing everybody value their chain dissapearance at 20.
LOL, I wish I had one, two would be better.
(May. 26, 2011 12:09 AM)Pockyx3 Wrote: [ -> ]Really?
I've been seeing everybody value their chain dissapearance at 20.
LOL, I wish I had one, two would be better.
They clearly have a higher secondary market at Cardmaster's, jajaja.
Downtown, at the very least, it's 15 maximum consistantly.
Hah, aside from last saturday I haven't been to cardmasters in about 2-3 months.
I'm getting the 20$ price tag downtown as well.
Well im just saying, rares shouldn't be expensive. As they are.
hey guy can someone give me a decklist for crysal beasts
You could go on youtube a look for some. Or if you read ALL this i bet youll know a lot about crystal beasts. Atleast enough do make a decent deck.
hey guys thank for the tip btw how much expireced would someone need to play an infenity deck
Somewhat. You have to have a thorough knowledge of the cards, combinations, and what to do if you lose your Monsters/lose the power of your combos. I run one, I really like it. Also, you should be comfortable handless. And have ways to get around only having one Launcher. So, in summary, it takes more skill than say, a cookie-cutter Machina or Blackwing deck (from what I know), and around the same as probably
Roan's Dimensional Glads (of which I have next to no knowledge) or (maybe) Quickdraw Dandywarrior. But, as I said, it really depends.