World Beyblade Organization by Fighting Spirits Inc.

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(Jul. 20, 2011  7:02 PM)fragbait Wrote: [ -> ]TenguPlantTG worked out fine in my test hands for prelim build.
Gonna go to DN to test.

That could work, considering TG won the WCQ and tengu plants came in second. Do you run tour guide?
What? TG won something? This. Is. AWESOME! Next year, man. Next year... Was it a Synchro TG build? I've seen some successful non-Synchro TG decks. (Mine, and some of the ones from the University of Chicago.)
Ok so here's an EXODIA deck.
It wins 75% of the time so yeah, how could I improve.

Monsters

Spells

I hate EFFECT VEILER. :ARGH:
(Jul. 20, 2011  9:31 PM)Megablader9 Wrote: [ -> ]What? TG won something? This. Is. AWESOME! Next year, man. Next year... Was it a Synchro TG build? I've seen some successful non-Synchro TG decks. (Mine, and some of the ones from the University of Chicago.)

It ran a tengu synchro engine, so yes.
(Jul. 19, 2011  5:14 AM)桃太郎 Wrote: [ -> ]I've been working on Gladiator Beasts, and with Roan's Deck list in mind, I came up with this:

Monsters - 11 (Click to View)

Spells - 15 (Click to View)

Traps - 14 (Click to View)


Ick, Hoplomus. I'd honestly run Spirit Reaper over it.
I run legendary six sams, ppl say its for nubs, so call me a nub lol Tongue_out

Im still working on mine, tho, if u have suggestions, go 4 it. I know im supposed to use 40 cards, but i dont know what to remove, so ye, plz help lol.

Monsters 15

Spells 16

Traps 14

Extra Deck
QUESTION FOR ADVANCED PLAYERS ONLY: what do u guys think about teching ceasefire? ive had it suggested a few times
It depends what deck, I think some decks have use for it, I'm not sure though, probably not. But don't throw it any decks, it's not that good.
(Jul. 21, 2011  3:11 AM)TylerPT Wrote: [ -> ]I run legendary six sams, ppl say its for nubs, so call me a nub lol Tongue_out

Im still working on mine, tho, if u have suggestions, go 4 it. I know im supposed to use 40 cards, but i dont know what to remove, so ye, plz help lol.

Monsters 15

Spells 16

Traps 14

Extra Deck

14+16=20, 20 +15 = 35...... This is under the fourty card limit. Add torrential, use MST over nobelman of extermination, drop magic cylinder for 2 dimensional prisons, and possibly take out trap stun for another copy of starlight road. And also, why do you run mobius?
(Jul. 21, 2011  12:25 PM)nlgrocket Wrote: [ -> ]
(Jul. 21, 2011  3:11 AM)TylerPT Wrote: [ -> ]I run legendary six sams, ppl say its for nubs, so call me a nub lol Tongue_out

Im still working on mine, tho, if u have suggestions, go 4 it. I know im supposed to use 40 cards, but i dont know what to remove, so ye, plz help lol.

Monsters 15

Spells 16

Traps 14

Extra Deck

14+16=20, 20 +15 = 35...... This is under the fourty card limit. Add torrential, use MST over nobelman of extermination, drop magic cylinder for 2 dimensional prisons, and possibly take out trap stun for another copy of starlight road. And also, why do you run mobius?

U r very bad at math, first of all, when is 14+16= 20? 14+6 is already 20, so another 10 would make it 30, this is basic math.

On topic : Mobius is like using a heavy storm on 2 cards lol, its very effective 4 me, and its very special, cuz i won it at a tourney (the name is in blue)

I do not want t oadd anymore cards, im over the limit, i need help from pros, like daegor, to tell me what to remove
(Jul. 21, 2011  1:58 PM)TylerPT Wrote: [ -> ]
(Jul. 21, 2011  12:25 PM)nlgrocket Wrote: [ -> ]
(Jul. 21, 2011  3:11 AM)TylerPT Wrote: [ -> ]I run legendary six sams, ppl say its for nubs, so call me a nub lol Tongue_out

Im still working on mine, tho, if u have suggestions, go 4 it. I know im supposed to use 40 cards, but i dont know what to remove, so ye, plz help lol.

Monsters 15

Spells 16

Traps 14

Extra Deck

14+16=20, 20 +15 = 35...... This is under the fourty card limit. Add torrential, use MST over nobelman of extermination, drop magic cylinder for 2 dimensional prisons, and possibly take out trap stun for another copy of starlight road. And also, why do you run mobius?

U r very bad at math, first of all, when is 14+16= 20? 14+6 is already 20, so another 10 would make it 30, this is basic math.

On topic : Mobius is like using a heavy storm on 2 cards lol, its very effective 4 me, and its very special, cuz i won it at a tourney (the name is in blue)

I do not want t oadd anymore cards, im over the limit, i need help from pros, like daegor, to tell me what to remove

Oh my mistake I miscounted. Im still really tired from the nationals so sorry for making things complicated (and normally I'm very good at math..... I learned about exponents when I was 5) And BTW, I qualified for the nationals, so I actually consider myself to be pro. Also, six sams NEED to have a side deck in case they run into stun/ tengu plants/TG.

EDIT: There's an article on TCGplayer that talks about running over 40 cards. (I beleive jason wrote it.) You should read it.
[/quote]

Oh my mistake I miscounted. Im still really tired from the nationals so sorry for making things complicated (and normally I'm very good at math..... I learned about exponents when I was 5) And BTW, I qualified for the nationals, so I actually consider myself to be pro. Also, six sams NEED to have a side deck in case they run into stun/ tengu plants/TG.

EDIT: There's an article on TCGplayer that talks about running over 40 cards. (I beleive jason wrote it.) You should read it.
[/quote]

I just did, so i have to run 40 cards, but can u help me remove some cards, and what i shud add, also, i was thinking on adding 3 certain monsters, which i think u will find is a bad idea.

Obelisk the tormentor (playable from gold series 4)
destiny hero plasma ( for more atk and destroying my opponent's monster)
great maju garzett (for extreme power)
(Jul. 21, 2011  2:38 AM)Daegor42 Wrote: [ -> ]Ick, Hoplomus. I'd honestly run Spirit Reaper over it.

I never really was a fan of it either. I think I'll just do Spirit Reaper as it's harder to get over. One is fine?
(Jul. 21, 2011  3:11 AM)TylerPT Wrote: [ -> ]I run legendary six sams, ppl say its for nubs, so call me a nub lol Tongue_out

Im still working on mine, tho, if u have suggestions, go 4 it. I know im supposed to use 40 cards, but i dont know what to remove, so ye, plz help lol.

Monsters 15

Spells 16

Traps 14

Extra Deck

Herp de derp, Samurais.

-1 Mobius
-1 Great Shogun Shien
-1 Six Strike
-1 Forbidden Lance
-1 Scapegoat
-1 Noblemen of Extermination
-1 Starlight Road
-1 Magic Cylinder
-2 Compulsary Evacuation Device

+1 Bottomless Trap Hole (Warnings are better, albeit more expensive)
+2 Shien's Dojo
+2 Mystical Space Typhoon

Changes are off the top of my head, so may not be the best.

(Jul. 21, 2011  7:20 PM)桃太郎 Wrote: [ -> ]I never really was a fan of it either. I think I'll just do Spirit Reaper as it's harder to get over. One is fine?

Yes.
(Jul. 21, 2011  6:29 PM)TylerPT Wrote: [ -> ]
Quote:Oh my mistake I miscounted. Im still really tired from the nationals so sorry for making things complicated (and normally I'm very good at math..... I learned about exponents when I was 5) And BTW, I qualified for the nationals, so I actually consider myself to be pro. Also, six sams NEED to have a side deck in case they run into stun/ tengu plants/TG.

EDIT: There's an article on TCGplayer that talks about running over 40 cards. (I beleive jason wrote it.) You should read it.


I just did, so i have to run 40 cards, but can u help me remove some cards, and what i shud add, also, i was thinking on adding 3 certain monsters, which i think u will find is a bad idea.

Obelisk the tormentor (playable from gold series 4)
destiny hero plasma ( for more atk and destroying my opponent's monster)
great maju garzett (for extreme power)
Never run Obelisk. Someone used Mirror Force, and it's over. Plasma will not work in a Six Samurai deck, and Maju Garzett will just be bounced within four turns., Effect-dominated, today's metagame is.
Oh, and just a mention to the "U r bad at math" comment,
Yes, I misspelled those words on purpose.
(Jul. 21, 2011  7:39 PM)Daegor42 Wrote: [ -> ]
(Jul. 21, 2011  3:11 AM)TylerPT Wrote: [ -> ]I run legendary six sams, ppl say its for nubs, so call me a nub lol Tongue_out

Im still working on mine, tho, if u have suggestions, go 4 it. I know im supposed to use 40 cards, but i dont know what to remove, so ye, plz help lol.

Monsters 15

Spells 16

Traps 14

Extra Deck

Herp de derp, Samurais.

-1 Mobius
-1 Great Shogun Shien
-1 Six Strike
-1 Forbidden Lance
-1 Scapegoat
-1 Noblemen of Extermination
-1 Starlight Road
-1 Magic Cylinder
-2 Compulsary Evacuation Device

+1 Bottomless Trap Hole (Warnings are better, albeit more expensive)
+2 Shien's Dojo
+2 Mystical Space Typhoon

Changes are off the top of my head, so may not be the best.

(Jul. 21, 2011  7:20 PM)桃太郎 Wrote: [ -> ]I never really was a fan of it either. I think I'll just do Spirit Reaper as it's harder to get over. One is fine?

Yes.

lol, no matter wat, mobius stays, even when it sux in a six sam deck.

I knew i didn't need shogun shien, six strike seems helpful tho. forbidden lance, well, if i have shi en, it wont matter. so ye, and others, so thx daegor, oh ye, dojo, i use to run it, but i tested it alot and it didn't seem that good
(Jul. 21, 2011  10:07 PM)TylerPT Wrote: [ -> ]dojo, i use to run it, but i tested it alot and it didn't seem that good

Were you using it to generate counters for Gateway?
(Jul. 21, 2011  10:32 PM)Daegor42 Wrote: [ -> ]
(Jul. 21, 2011  10:07 PM)TylerPT Wrote: [ -> ]dojo, i use to run it, but i tested it alot and it didn't seem that good

Were you using it to generate counters for Gateway?

lol no, i was trying to get out grandmaster and kizan, or kagemusha when i needed to synchro, but u make a good point, if i have 4 counters, i should use it on 2 kagemushas, then 4 counters on gateway, and bam, grandmaster or kizan. Sweet, but anyways, here are the changes

Monsters : took shien out, added another hand.

traps: 2x musakani magatama, 1x starlight road, 1x mirror force, 1x trap stun, 1x cupulsory, 1x royal oppression, 1x warning, 1x bottomless, 1x judgment, 3x technique

Spells : 3x united, 3x signal, 1x dark hole, 1x gateway, 2x dojo, 1 reinforcements of the army, 1 trunade, 1 book of moon, 1 reborn, 1 mst

I got 42, so can u help me out here Grin i want to try to get down to 37, so i can add in 3 jar of greed lol
TAKE OUT STARLIGHT ROAD FOR THE LOVE OF ALL THAT IS YGO.
Drop a Technique or Compulsary while you're at it.
(Jul. 21, 2011  11:18 PM)Daegor42 Wrote: [ -> ]TAKE OUT STARLIGHT ROAD FOR THE LOVE OF ALL THAT IS YGO.
Drop a Technique or Compulsary while you're at it.

why shouldn't i use starlight road? Also, 3 technique is very good 4 me, and compulsary can protect myself in 2 ways, returning my monsters and my opponent's
I just bought a Junk deck.
Grin
(Jul. 21, 2011  11:31 PM)TylerPT Wrote: [ -> ]
(Jul. 21, 2011  11:18 PM)Daegor42 Wrote: [ -> ]TAKE OUT STARLIGHT ROAD FOR THE LOVE OF ALL THAT IS YGO.
Drop a Technique or Compulsary while you're at it.

why shouldn't i use starlight road? Also, 3 technique is very good 4 me, and compulsary can protect myself in 2 ways, returning my monsters and my opponent's

I find it too situational. (Of course, I don't normally run Mirror Force or the like.) And why do you ask for advice if you fight it the whole time?
(Jul. 22, 2011  3:06 AM)Megablader9 Wrote: [ -> ]
(Jul. 21, 2011  11:31 PM)TylerPT Wrote: [ -> ]
(Jul. 21, 2011  11:18 PM)Daegor42 Wrote: [ -> ]TAKE OUT STARLIGHT ROAD FOR THE LOVE OF ALL THAT IS YGO.
Drop a Technique or Compulsary while you're at it.

why shouldn't i use starlight road? Also, 3 technique is very good 4 me, and compulsary can protect myself in 2 ways, returning my monsters and my opponent's

I find it too situational. (Of course, I don't normally run Mirror Force or the like.) And why do you ask for advice if you fight it the whole time?

actually i followed everything he said, im just asking him, i did not fight it the whole time. Cuz i find starlight road helpful, but if he doesn't think its good, i'd take it out, but i wanna know why, it can never hurt to know...
3-2 at my locals today; Deck used was Gravekeeper's. I'll discuss what I went against in the other Thread, but I'll write out my Deck list here.

Monsters - 15 (Click to View)

Spells - 15 (Click to View)

Traps - 10 (Click to View)

(Jul. 22, 2011  3:09 AM)TylerPT Wrote: [ -> ]
(Jul. 22, 2011  3:06 AM)Megablader9 Wrote: [ -> ]
(Jul. 21, 2011  11:31 PM)TylerPT Wrote: [ -> ]
(Jul. 21, 2011  11:18 PM)Daegor42 Wrote: [ -> ]TAKE OUT STARLIGHT ROAD FOR THE LOVE OF ALL THAT IS YGO.
Drop a Technique or Compulsary while you're at it.

why shouldn't i use starlight road? Also, 3 technique is very good 4 me, and compulsary can protect myself in 2 ways, returning my monsters and my opponent's

I find it too situational. (Of course, I don't normally run Mirror Force or the like.) And why do you ask for advice if you fight it the whole time?

actually i followed everything he said, im just asking him, i did not fight it the whole time. Cuz i find starlight road helpful, but if he doesn't think its good, i'd take it out, but i wanna know why, it can never hurt to know...

Starlight Road is not going to stop much now with Heavy Storm gone. Dark Hole, Black Rose, Judgement Dragon are all I can think of. Not worth the space.

CED is actually really good, yes, but you have space issues and too many traps as is, so I cut the weakest of the trap lineup.