World Beyblade Organization by Fighting Spirits Inc.

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You could do that, but you need to have a monster reborn which is limited in your hand for that.
I'm pretty sure the combo that every deck can perform which is a variant of this is Monster Reborn + Dark Hole.
(Mar. 27, 2011  8:04 PM)Kei Wrote: [ -> ]Just stopping by in this thread to say that I beat Pocky yesterday with my 4-5 year old (incomplete) burn deck after having not played in four years. Cool

I love you. Can I get a list of your burn deck? I had one as well. Although most of the cards are now missing after selling them. I assume you have Lava Golem, Des Koalas, and Wave-Motion cannons?
Built a Malefic deck. Works well in casuals but couldn't draw anything in tourney. Some help please?

Monsters:
2x Blue Eyes White Dragon
2x Red Eyes Black Dragon
3x Malefic Paralell Gear
2x Malefic Blue Eyes White Dragon
2x Malefic Red Eyes Black Dragon
3x Malefic Truth Dragon
3x Malefic Cyber End Dragon
1x Malefic Stardust Dragon
1x Dark Armed Dragon

Spells:
3x Malefic World
1x Mausoleum of the Emperor
3x Axe of Fools
1x Terraforming
2x Lighten the Load
1x Demise of the Land
2x Mystical Space Typhoon
1x Card Destruction

Traps:
3x Malefic Claw Stream
3x Dark Illusion
1x Return from the Different Dimension

Extra Deck:
3x Cyber End Dragon
3x Malefic Paradox Dragon
1x Stardust Dragon


Some explanations:
Dark Armed Dragon plays GREAT in this deck. If I can't seem to draw Malefic World, I can Special Summon 3 Malefics and they immediately blow up, letting me Special for DAD. Furthermore, only 3 of the monsters in my main deck aren't DARK!

Return from the Different Dimension is also another obvious play in this deck. For the low, low price of 1/2 my LP, I get all the monsters out of my Removed that I can summon! That's free BEWDs, REBDs, and Cyber Ends!

I only run 1 Stardust/Malefic Stardust because I only have 1 Stardust. I got 3 Malefic Stardusts though.

Mausoleum is in the deck for emergency summons of BEWD and REBD, as well as an extra field.

Axe of Fools acts like Skill Drain SHOULD in this deck (bs ruling IMO), allowing me to use Malefics and regular monsters to attack, as well as providing a HUGE boost.


Planned Adds:
2x Stardust
1x Pot of Avarice
2x Other Fields. Suggestions?


I'm open for suggestions/questions on improvment. Also, my Psychic Deck was partially torn apart and I got my 2 Tytanials and 2 Mark of Rose for my plant deck. Change of Heart Permanent? Yes please.

Also:
[Image: 300px-DarkHighlanderYF01-JP-UR-205x300.jpg]
1 Fiend-Type Tuner + 1 or more non-Tuner Fiend-Type monsters.
While this card is face-up on the field, neither player can Synchro Summon. Once per turn, you can select 1 monster your opponent controls equipped with an Equip Card. Destroy all Equip Cardsequipped to that monster, and inflict 400 damage to your opponent for each destroyed card.

Dragunity. Killer. My plants have trouble with Dragunities, so this may be a no-brainer. The problem is finding a Fiend to work into the deck...maybe a resonator...
I've put my X-Saber Deck for sale on Craigslist (you guys can message me if you want it lol; it comes with quite the hefty price tag) because I'm just not too excited about the game as I once was anymore. Plus I need the money for other things like a Digital SLR.

I do plan on making a come back in July when the Agents Deck is released though. I'll be basing this build from Daegor's, and it would be awesome if either he, Roan, or someone with experience can fix it.

Monsters - 21 (Click to View)

Spells - 8 (Click to View)

Traps - 11 (Click to View)

I won't bother with an Extra Deck list. My dilemma is the back row. Currently, I have 11 Traps; I was thinking of doing 2 Dark Bribe and 2 Dimensional Prison if I took out the Mirror Force, or leave it at 9 Traps minus the non Counter Traps (not including Torrential Tribute), and adding 2 Gold Sarcophagus to search out Kristya.

Another problem I'm finding is where I can stick in the Book of Moon (and E. Cons?) and the 2 MST, if they even are needed in such a good Deck.

I also have a question. I've been reading that this Deck rivals the Legendary Six Samurai in Japan, so would the Agents Deck be better than my X-Sabers?

Edit: Just got back from Pojo, and I've been suggested to tech in Splendid Venus somewhere - thoughts?

Edit 2: What are you thoughts on Van'Dalgyon in the Deck?
my elementals with my spellcasters are my deck
(Mar. 29, 2011  7:58 PM)桃太郎 Wrote: [ -> ]
Monsters - 21 (Click to View)

Spells - 8 (Click to View)

Traps - 11 (Click to View)

I won't bother with an Extra Deck list. My dilemma is the back row. Currently, I have 11 Traps; I was thinking of doing 2 Dark Bribe and 2 Dimensional Prison if I took out the Mirror Force, or leave it at 9 Traps minus the non Counter Traps (not including Torrential Tribute), and adding 2 Gold Sarcophagus to search out Kristya.

Another problem I'm finding is where I can stick in the Book of Moon (and E. Cons?) and the 2 MST, if they even are needed in such a good Deck.

Edit: Just got back from Pojo, and I've been suggested to tech in Splendid Venus somewhere - thoughts?

Edit 2: What are you thoughts on Van'Dalgyon in the Deck?

I'd drop Mirror Force For DBribes, 1 Prison and a Sarc, and drop Dark Hole for Book of Moon. I'm not sold on Van'Dalgyon though.
You're making a Counter Agent deck? That's cool.

As for my thoughts about good old Vandy, maybe you could try to fit it somewhere in the deck. I've never used him in my deck, but it's Counter Trap effect could really fit. 1500 damage after negating a spell, yes please! (even though his effect only activates when summoned, Compulsory Evacuation System can help with that).

Also, as I am posting this, I remembered that I have to get my Vandy back from a friend :P
Yeah. I'm just getting a tad bit bored with X-Sabers, so they're up for sale. One can do so much with Counter Agents, what with the disruption, negation, and benefiting from the Counter Traps and all. I'm thinking about Vandy, but there must be a reason why Daegor didn't use it in his build, so I'm just waiting for his response.

@ fraigbait: I think I'll eventually rid myself of Dark Hole, just to get used to not having it, should the Card get banned again, but for now, I'm keeping it, and I wouldn't trade it for a Book of Moon. I'll drop Mirror Force for D. Prison, and I may drop one of the creatures for the Sarc.
fragbait. Drop the Malefic Blue Eyes and Red Eyes. They're not worth it.

Run three Skill Drains, and Beast King Barbaros.

Actually, your entire spell/trap line up needs shaking up.
(Mar. 29, 2011  10:17 PM)Daegor42 Wrote: [ -> ]fragbait. Drop the Malefic Blue Eyes and Red Eyes. They're not worth it.

Run three Skill Drains, and Beast King Barbaros.

Actually, your entire spell/trap line up needs shaking up.

The Malefic Blue/Red provide quick beaters, and fuel for DAD.
Furthermore, Skill Drain does nothing but hurt the deck, to be honest. Without removing the effect stating "only 1 Malefic can be on the field" Axe of Fools does the same job, without limiting my deck further.
Also, why run Barbaros?
fragbait: i have a malefic deck and you must add meklord emperor's, if you summon a malefic without field spell it destroys itself and then you can summon the meklord's
(Mar. 30, 2011  7:57 PM)fragbait Wrote: [ -> ][The Malefic Blue/Red provide quick beaters, and fuel for DAD.
Furthermore, Skill Drain does nothing but hurt the deck, to be honest. Without removing the effect stating "only 1 Malefic can be on the field" Axe of Fools does the same job, without limiting my deck further.
Also, why run Barbaros?

Malefic Blue/Red Eyes are not powerful enough to warrant taking up so much space. Not only do you have to run the monsters, you also have to run their non-Malefic counterparts in the main deck, which are dead dead dead if you draw them most of the time.

Skill Drain shuts off most of your opponent's answers to your big beaters. Brionac? DaD? Black Rose? No.

Barbaros is 1900 to keep you alive long enough to get field spell/Malefic in hand. With Skill Drain, he's a 3000 atk no tribute monster.

I considered making Malefics. I've thought this through.
(Mar. 31, 2011  12:53 AM)Daegor42 Wrote: [ -> ]
(Mar. 30, 2011  7:57 PM)fragbait Wrote: [ -> ][The Malefic Blue/Red provide quick beaters, and fuel for DAD.
Furthermore, Skill Drain does nothing but hurt the deck, to be honest. Without removing the effect stating "only 1 Malefic can be on the field" Axe of Fools does the same job, without limiting my deck further.
Also, why run Barbaros?

Malefic Blue/Red Eyes are not powerful enough to warrant taking up so much space. Not only do you have to run the monsters, you also have to run their non-Malefic counterparts in the main deck, which are dead dead dead if you draw them most of the time.

Skill Drain shuts off most of your opponent's answers to your big beaters. Brionac? DaD? Black Rose? No.

Barbaros is 1900 to keep you alive long enough to get field spell/Malefic in hand. With Skill Drain, he's a 3000 atk no tribute monster.

I considered making Malefics. I've thought this through.

Barbaros, maybe. But Skill Drain also shuts down the effects that I care about, such as Malefic Stardust, Paradox and my own DAD. And the 2 Lighten the Load are for the Dead Draw situations.
But I may drop them both by one, not sure. Maybe just the Red Eyes.

(thanks for the suggestions, btw. Not trying to prove you wrong, just trying to work everything out for myself. No offense is meant.)

If only the Malefic Archetype wasn't just for the movie D: I want a Malefic Dark Magician, maybe even a Malefic Red Dragon Archfiend/Black Rose.
waddyall think of ma deck on the previous page
(Mar. 29, 2011  9:48 PM)桃太郎 Wrote: [ -> ]Yeah. I'm just getting a tad bit bored with X-Sabers, so they're up for sale. One can do so much with Counter Agents, what with the disruption, negation, and benefiting from the Counter Traps and all. I'm thinking about Vandy, but there must be a reason why Daegor didn't use it in his build, so I'm just waiting for his response.

You don't run Van'Dalgyon because it's inconsistent. Yes, you run a lot of counter traps in the deck, which would suggest otherwise, but more often than not it ends up sitting dead in your hand.
(Mar. 30, 2011  8:04 PM)basaltkerbecs99 Wrote: [ -> ]fragbait: i have a malefic deck and you must add meklord emperor's, if you summon a malefic without field spell it destroys itself and then you can summon the meklord's

Uhm, that doesn't make any sense. The cards haven't been released yet.
I'm building a Dragunity deck and need some help. I'm focusing more on Drag Swarm and Speed Synchro. This is my current recipe.

Stock Drags:
3 Dragunity Aklys
3 Dragunity Legionnaire
3 Dragunity Dux
3 Dragunity Mistletainn
3 Dragunity Leyvaten

3 Dragon Ravine
3 Dragon Mastery

2 Icarus Attack
1 Mirror Force

Dragunity Dragons:
2 Dragunity Brandistock
2 Dragunity Darkspear

Dragunity Winged Beast:
3 Dragunity Militum

Others:
2 Light and Darkness Dragon
1 Bottomless Trap Hole
1 Monster Reborn
1 Monster Reincarnation
1 Mage Power
1 United We Stand
1 Hand Destruction
1 Stumbling

Extra Deck:
2 Dragunity Knight - Gae Bulg

-----

Cards I need:
3 Dragunity Phalanx
2 Trident Dragion
2 Dragunity Knight Vajrayana
2 Dragunity Knight Gae Dearg
If you can trade with me, or if you can give me some pointers, please give me a PM. Thanks!
Also run a stardust dragon in there. Its a good alternative to Levayten when trying to synchro Trident Dragion which ends up going for the OTK.
Combo
Get dux in your hand and Phalnx in your grave( for dragunities, that shouldn't be too hard)
Play dux then equip with Phalnx
Special summon Plalnx then tune to get Dragunity Knight Vajrayana
Equip Vajraynana with Phalnx
Special summon Phalnx
Synchro summon stardust then hopefully play another Phalnx. Try to get one with Dragon Ravine
The synchro Trident Dragion for OTK. Just make sure u can have some cards to wipe out their back row or maybe Effect veiler or trap stun or something like that. Forbidden lance can be a great card to.
And i usally take advantage of the fact Levayten's abiltiy is to take one DRAGON type monster from your graveyard and equip to this card. When this card is sent to the graveyard, special summon that card. Equip LaDD to it so when destroyed , special summon LaDD to the field.And with spells and traps, i know you are trying to stay near the cards on Dragunity Legion but trying adding other stuff.
http://www.youtube.com/user/thebrownduel...dIH2UNZ0nc
http://www.youtube.com/user/thebrownduel...lUAVbzsd_8
My idol of Dragunities. Really good and will help lots to making your deck even more. And add 3 terraformings.
Doubling your chances of getting Ravine. carp that was a longg post
Hope this helps
does anyone know a site, something like wbo but for beyblade in UK
I think this is the wrong place even though this is world beyblade org but its an off topic forum
I've seen TheBrownDuelist's deck, and my recipe is inspired by his. My issue with his deck is that although he uses three Terraformings to speed up his Ravine usage, I find them unnecessary kibble unless I'm going for multiple Dragon Ravine effects, and even then I almost always just wait until I have two Ravines on field/hand. Also, I run Ancient Fairy Dragon in this deck, which pulls the same effect regardless, and it gives me a 1000 LP boost at the cost of a Synchro Summon.

I was considering a Morphing Jar, or something that would help my hand advantage, because I almost always find my hand incredibly dry when running this deck. Thoughts?
I don't know if your choosing Ancient fairy for the level 7 but try black rose instead. Lvl 7, not that i care but personally i think u shouldn't be worrying about life points with OTK dragunity. U are trying to clear the field for the OTK.If u use ravines effect to have Darkspear lvl 3 tuner then once u can synchro for Blackrose as a special summon, play the level 3 tuner and tune it with Black rose. The key is to just make sure u don't tune the turn that u normal summon a monster needed for it. Defend the monsters until then, special next turn, nuke the field and go for the OTK although i suppose u would have to set two more cards on the field somehow to win....
Although it is your choice, i couldn't blame u for wanting to have a constant fair amount of LP each trn.
(Mar. 31, 2011  6:02 PM)fragbait Wrote: [ -> ]
(Mar. 30, 2011  8:04 PM)basaltkerbecs99 Wrote: [ -> ]fragbait: i have a malefic deck and you must add meklord emperor's, if you summon a malefic without field spell it destroys itself and then you can summon the meklord's

Uhm, that doesn't make any sense. The cards haven't been released yet.

buy the game then you know

(i use them on my ds)
(Apr. 05, 2011  3:58 PM)basaltkerbecs99 Wrote: [ -> ]
(Mar. 31, 2011  6:02 PM)fragbait Wrote: [ -> ]
(Mar. 30, 2011  8:04 PM)basaltkerbecs99 Wrote: [ -> ]fragbait: i have a malefic deck and you must add meklord emperor's, if you summon a malefic without field spell it destroys itself and then you can summon the meklord's

Uhm, that doesn't make any sense. The cards haven't been released yet.

buy the game then you know

(i use them on my ds)

Game isn't out in the US until May for some odd reason.
Please can somebody PM me on a GB, GK and Machina deck? Please?