Yup. This is a pretty standard OCG True Six Samurai build:
14 Monsters
1 Hand of the Six Samurai
2 Grandmaster
3 Kagemusha of the Six Samurai
3 True Six Samurai - Kizan
3 True Six Samurai - Kageki
1 Spirit Reaper
1 Morphing Jar
17 Magic
3 Six Samurai United
3 Shien's Smoke Signal
3 Gateway of the Six Samurai
1 Reinforcements of the Army
1 Monster Reborn
1 Dark Hole
2 Book of Moon
1 Giant Trunade
2 MST
7 Traps
2 Divine Warning
1 Solemn Judgment
1 Mirror Force
1 Trap Dustshoot
2 Double-Edged Sword Technique
There's obviously some small variations, like there are in all tier meta-decks, but this is the basic Six Samurai skeleton in the OCG.
Roan, instead of the dinosaur deck i put up 20 or so posts back can you do my deck i used for the tournament for deck doctor please?
(Dec. 16, 2010 10:17 PM)Roan Wrote: [ -> ]Fragbait -- I'm not sure I want to tackle this deck, to be perfectly honest. I see what you're going for, but the whole purpose of my Deck Doctor section on the blog is to make decks competitive at tournament level. If you aren't interested in making the deck competitive, then I'm not sure what purpose it would serve for me to make changes to it. Not trying to shoot you down or anything, I'm certainly not outright opposed to taking a look at the build, but I don't really think it fits the purpose of the articles on my blog.
Oh no, I think I must have mis-spoke or something. I definitely want it to be competitive, but without deviating from the theme much. However, if you have some suggestions to make it tourney viable without the theme, then by all means, use the deck for the article. I'm open to all suggestions.
Hello Roan, my deck looks a bit different than this at the moment, Instead of the two effect veilers and thunder-king Rai-Oh's, There's two T-roars,1 solemn, 1 Torrential, and 1 mirror force.
But, I want it to look like this near the end when I'm finished, so could you use the deck doctor article on my Re-edited build? (As in the one that I put in the spoilers.) Thanks. (No chaos or twilight please.)
MONSTERS----------------
X2 Wulf, Lightsworn Beast [DONE]
x2 Celestia, Lightsworn Angel [DONE]
x2 Lyla, Lightsworn Sorceress [DONE]
x2 Ryko, Lightsworn Hunter [DONE]
x2 Judgement Dragon [DONE]
x2 Honest [DONE]
x1 Lumina, Lightsworn Summoner [DONE]
x1 Necro Gardna [DONE]
x1 Gorz, Emmisary Of Darkness [DONE]
x1 Ehren, Lightsworn Monk [Need one]
x1 Arkus, Lightsworn Druid [DONE]
x1 Plaugespreader Zombie [DONE]
x1 Glow-up Bulb [Need one]
x1 Garoth, Lightsworn Warrior [DONE]
X1 Jain,Lightsworn Paladin [DONE]
x1 Card Trooper [DONE]
x2 Thunder King-Rai Oh [need two]
x2 Effect Veiler [Need two]
26 monsters
SPELLS------------------
X3 Solar Recharge [DONE]
x1 book of moon [DONE]
x1 charge of the light Brigade [DONE]
x1 Foolish Burial [DONE]
x1 Pot of Averice [DONE]
x1 Monster Reincarnation [DONE]
x1 Cold Wave [DONE]
x1 Dark Hole [DONE]
x1 Giant Trunade [DONE]
x1 Monster Reborn [DONE]
x1 Gold sarcophagus [DONE]
x1 My Body As a Shield [DONE]
14 Spells
Traps------------
X2 Beckoning Light [DONE]
2 traps
TOTAL: 42 Cards.
Extra Deck----------
x2 Chimeratech Fortress Dragon [Need one]
x1 Black Rose Dragon [Need one]
x1 Colossal Fighter [DONE]
x1 Red Dragon Archfiend [DONE]
x1 Stardust Dragon [DONE]
x1 Goyo Gaurdian [Need one]
x1 Brionac, Dragon of the Ice Barrier [Need one]
x1 Iron Chain Dragon [DONE]
x1 Mist Wurm [DONE]
x1 Thought Ruler Archfiend [Need one]
x1 Scrap Archfiend [DONE]
x1 Ally Of Justice Catastor [DONE]
x1 Armory Arm [DONE]
x1 Magical Android [Need one]
TOTAL: 15
Side Deck-----------
x2 Royal Decree [Need two]
x2 Cyber Dragon [DONE]
x2 D.D Crow [Need one]
x2 Nobleman of Cross out [DONE]
x2 Gottoms Emergency Call [Need two]
x1Royal Oppression [Need one]
x2 Hero’s Rule 2 [Need two]
x1 Shadow Imprisoning Mirror [DONE]
x1 Soul Release [ Need one]
TOTAL:15
Deck update- switched my Swords of Revealing Light with Gravekeeper's Servant and MST with another Nobleman of Crossout
(Dec. 18, 2010 2:03 AM)Pockyx3 Wrote: [ -> ]Hello Roan, my deck looks a bit different than this at the moment, Instead of the two effect veilers and thunder-king Rai-Oh's, There's two T-roars,1 solemn, 1 Torrential, and 1 mirror force.
But, I want it to look like this near the end when I'm finished, so could you use the deck doctor article on my Re-edited build? (As in the one that I put in the spoilers.) Thanks. (No chaos or twilight please.)
MONSTERS----------------
X2 Wulf, Lightsworn Beast [DONE]
x2 Celestia, Lightsworn Angel [DONE]
x2 Lyla, Lightsworn Sorceress [DONE]
x2 Ryko, Lightsworn Hunter [DONE]
x2 Judgement Dragon [DONE]
x2 Honest [DONE]
x1 Lumina, Lightsworn Summoner [DONE]
x1 Necro Gardna [DONE]
x1 Gorz, Emmisary Of Darkness [DONE]
x1 Ehren, Lightsworn Monk [Need one]
x1 Arkus, Lightsworn Druid [DONE]
x1 Plaugespreader Zombie [DONE]
x1 Glow-up Bulb [Need one]
x1 Garoth, Lightsworn Warrior [DONE]
X1 Jain,Lightsworn Paladin [DONE]
x1 Card Trooper [DONE]
x2 Thunder King-Rai Oh [need two]
x2 Effect Veiler [Need two]
26 monsters
SPELLS------------------
X3 Solar Recharge [DONE]
x1 book of moon [DONE]
x1 charge of the light Brigade [DONE]
x1 Foolish Burial [DONE]
x1 Pot of Averice [DONE]
x1 Monster Reincarnation [DONE]
x1 Cold Wave [DONE]
x1 Dark Hole [DONE]
x1 Giant Trunade [DONE]
x1 Monster Reborn [DONE]
x1 Gold sarcophagus [DONE]
x1 My Body As a Shield [DONE]
14 Spells
Traps------------
X2 Beckoning Light [DONE]
2 traps
TOTAL: 42 Cards.
Extra Deck----------
x2 Chimeratech Fortress Dragon [Need one]
x1 Black Rose Dragon [Need one]
x1 Colossal Fighter [DONE]
x1 Red Dragon Archfiend [DONE]
x1 Stardust Dragon [DONE]
x1 Goyo Gaurdian [Need one]
x1 Brionac, Dragon of the Ice Barrier [Need one]
x1 Iron Chain Dragon [DONE]
x1 Mist Wurm [DONE]
x1 Thought Ruler Archfiend [Need one]
x1 Scrap Archfiend [DONE]
x1 Ally Of Justice Catastor [DONE]
x1 Armory Arm [DONE]
x1 Magical Android [Need one]
TOTAL: 15
Side Deck-----------
x2 Royal Decree [Need two]
x2 Cyber Dragon [DONE]
x2 D.D Crow [Need one]
x2 Nobleman of Cross out [DONE]
x2 Gottoms Emergency Call [Need two]
x1Royal Oppression [Need one]
x2 Hero’s Rule 2 [Need two]
x1 Shadow Imprisoning Mirror [DONE]
x1 Soul Release [ Need one]
TOTAL:15
Your wish is my command!
Check out the article here:
http://roansproygo.blogspot.com/2010/12/...sworn.html
(Dec. 18, 2010 6:42 PM)Daegor42 Wrote: [ -> ] (Dec. 18, 2010 5:48 PM)Roan Wrote: [ -> ]Your wish is my command!
Check out the article here: http://roansproygo.blogspot.com/2010/12/...sworn.html
No Warnings or Judgement? I must be running Lightsworn wrong.
Too costly. I know from experience that Lightsworn tends to take a beating in LP before they can make their big plays, and both Warning and Judgment will only make things worse.
Oh, I'm starting up an Inernity Deck, so some doctoring on that would be nice, since I actually haven't played against Infernities so I don't know what the cookie cutter build actually is, hahaha.
3 Infernity Archfiend
3 Infernity Necromancer
2 Infernity Mirage
2 Infernity Avenger
2 Dark Grepher
1 Armageddon Knight
2 Stygian Street Patrol
1 Plaguespreader Zombie
1 Infernity Launcher
1 Foolish Burial
1 One for One
1 Monster Reborn
2 Mystical Space Typhoon
1 Giant Trunade
1 Reinforcements of the Army
1 Dark Hole
3 Infernity Barrier
3 Infernity Inferno
1 Infernity Break
2 Trap Stun
1 Solemn Judgment
1 Torrential Tribute
1 Mirror Force
1 Call Of The Haunted
2 Bottomless Trap Hole
16:9:15
M|S|T ratio
EDIT: Oh, I know what you're going to say... Book of Moooooooooooooooons! I just don't know what to take out for 'em.
EDIT 2: Guess not, haha.
That actually looks really solid. The only thing I would change is dropping one of the Dark Grephers. Other than that it looks like a pretty standard build.
(Dec. 18, 2010 7:21 PM)Roan Wrote: [ -> ]That actually looks really solid. The only thing I would change is dropping one of the Dark Grephers. Other than that it looks like a pretty standard build.
Thanks. I'm just not sure I want to drop a Grepher, 'cause then I'll only have two targets for RotA.
Looks like there's a new mechanic coming up... I'm not sure how I feel about this, considering the information I've gathered on Excess Summons seems a bit overpowered.
- Like regular Effect Monsters, Excess Monsters go in the deck and are summoned from the hand.
- Excess Monsters cannot be Special Summoned to the field from the hand or deck, and can only be Special Summoned from the Graveyard or the Removed from Play zone if they have been successfully Exceed Summoned first.
- To Exceed Summon an Excess Monster you must release a number of monsters on the field with combined levels equal to the Level of the Excess Monster. Additionally, all monsters released must have the same Level as each other, and at least 2 monsters must be Released. For a Level 8 Excess Monster you must release either 2 Level 4 monsters, 4 Level 2 monsters or 8 Level 1 monsters.
- An Excess Summon is considered to be a Special Summon. If that Excess Summon would be negated you can send all Released monsters to the graveyard instead of Overlaying them to prevent the Summon from being negated.
- When an Excess Monster is Exceed Summoned, the monsters released for it are Overlaid on that card. For the purposes of a real duel this means that the released monsters are stacked underneath the Excess Monster while it remains on the field.
- When an Excess Monster would be removed from the field by a card effect or by battle you can remove from play 1 Overlaid Monster on that card to prevent that Excess Monster from being removed. If an Excess Monster would be removed for a cost you cannot prevent that cost with Overlaid Monsters.
My ususal one resembles YuGi-s deck a bit.
Monsters:
Monsters:
Fire Trooper
Castle Gate (love this card)
Gandora the Dragon of Destruction (amazing what it can do if used with Return From the Different Dimension)
Princess of Tsurugi
Barrel Dragon
Black Rose Dragon
Gemini Elf
Man Eater Bug
Zombyra the dark
dd survivor
chainsaw insect
muka muka
big piece golem
gilasaurus
iron chain coil
psychic commander
psychic jumper
Ginat Soldier of Stone
Kuriboh
Gazelle the king of Mythical Beats
Mystic Clown
Mystical Elf
Dark Blade
Beaver Warrior
Gaia the fierce knight
Great White
Giant Rat
Zombyra the Dark
Summoned Skull
Sonic Bird
Man- Eater Bug
Celtic Guardian
Sangan
Neo the Magic Swordsman
Dark Magician
Divine Dragon Ragnarok
Winged dragon, Guardian of the fortress #1
Warrior Dai Grepher
Black Luster Soldier
Moister Creature
traps:
Shadow Spell
Trap Hole
Dissapear
Backup Soldier
Shift
Raigeki Break
Spellbinding Circle
Waboku
Mirror Force
Seven tools of the bandit
Spell cards:
Pot Of Greed
Dian Keto the cure master
Mytical Space Typhoon
Mystic Plasma Zone
Remove Trap
Change of Heart
Card Destruction
Swords of Revealing Light
Malevolent Nuzzler
Black Luster Ritual
Monster Reborn
Dark Hole
Fissure
Last Will
inferno tempest
card destruction
ookazi
swords of revealing light
shield & sword
the inexperienced spy
malevolent nuzzler
double attack
megamorph
change of heart
fissure
union attack
monster rebonrn x2
axe of despair
last will
dian keto cure master
pot of greed
scapegoat
unity
traps:
shadow spell
cry havoc
magical explosion
jar of greed
prideful roar
chthonian blast
secret barrel
return from the different dimension
waboku x2
conscription
yugioh is soooooooo beast I have an Earth Bound Immortals Stardust dragon red dragon archfiend power tool dragon aicent fairy dragon
( but I only have the crimson dragon on my psp
(Dec. 19, 2010 5:27 PM)Daegor42 Wrote: [ -> ]Looks like there's a new mechanic coming up... I'm not sure how I feel about this, considering the information I've gathered on Excess Summons seems a bit overpowered.
- Like regular Effect Monsters, Excess Monsters go in the deck and are summoned from the hand.
- Excess Monsters cannot be Special Summoned to the field from the hand or deck, and can only be Special Summoned from the Graveyard or the Removed from Play zone if they have been successfully Exceed Summoned first.
- To Exceed Summon an Excess Monster you must release a number of monsters on the field with combined levels equal to the Level of the Excess Monster. Additionally, all monsters released must have the same Level as each other, and at least 2 monsters must be Released. For a Level 8 Excess Monster you must release either 2 Level 4 monsters, 4 Level 2 monsters or 8 Level 1 monsters.
- An Excess Summon is considered to be a Special Summon. If that Excess Summon would be negated you can send all Released monsters to the graveyard instead of Overlaying them to prevent the Summon from being negated.
- When an Excess Monster is Exceed Summoned, the monsters released for it are Overlaid on that card. For the purposes of a real duel this means that the released monsters are stacked underneath the Excess Monster while it remains on the field.
- When an Excess Monster would be removed from the field by a card effect or by battle you can remove from play 1 Overlaid Monster on that card to prevent that Excess Monster from being removed. If an Excess Monster would be removed for a cost you cannot prevent that cost with Overlaid Monsters.
well, the whole "have to be the same level" thing sounds like it would be hard to summon certain Excess Monsters. Like a Level 7? there would have to be decimal levels like Level 3.5 :0
Levels 7 and 11 would be impossible...
Well, 7 is possible if you have two Soul Exchanges, haha.
(Dec. 19, 2010 7:15 PM)Daegor42 Wrote: [ -> ]Levels 7 and 11 would be impossible...
Well, 7 is possible if you have two Soul Exchanges, haha.
maybe Konami just won't make Excess Monsters with an odd Level as that would require decimals
Level 1: N/A
Level 2: 2 level 1s
Level 3: 3 level 1s
Level 4: 4 level 1s, 2 level 2s
Level 5: 5 level 1s
Level 6: 3 level 2s, 2 level 3s
Level 7: N/A
Level 8: 4 level 2s, 2 level 4s
Level 9: 3 level 3s
Level 10: 5 level 2s, 2 level 5s
Level 11: N/A
Level 12: 2 level 6s
That is assuming that you only use your side of the field. You can make a level seven if you use your opponent's field as well.
(Dec. 19, 2010 7:56 PM)Daegor42 Wrote: [ -> ]
Level 1: N/A
Level 2: 2 level 1s
Level 3: 3 level 1s
Level 4: 4 level 1s, 2 level 2s
Level 5: 5 level 1s
Level 6: 3 level 2s, 2 level 3s
Level 7: N/A
Level 8: 4 level 2s, 2 level 4s
Level 9: 3 level 3s
Level 10: 5 level 2s, 2 level 5s
Level 11: N/A
Level 12: 2 level 6s
That is assuming that you only use your side of the field. You can make a level seven if you use your opponent's field as well.
i wonder how i never thought of 3 and 5
this excess summons thing seems weird....
Anyway, would you guys maybe be interested in a Skype Tourney
nah, i dont have skype lolz
and my rock deck would win anyways
jk
Roan, after some play testing, I agreed, and disagreed with some of the things you said.
Agreed: I absolutely love the x3 book of moons, as they save me in so many different ways, and they let me get over monsters,And Torrential with Mirror Force. I also agree that the deck is better off without thunder Kings,body as a shield, and trunade. Tragoedia is also amazing.
I however, dislike the x3 pot of avarice, as they are almost completely dead early game, and I just dislike putting names back in the deck overall, so I kept it at one. I still like Necro Gardna, so I kept it there as well, coupled with Gold sarc and reincarnation.
Now, I'm just debating if I should put in a Solemn Judgement to put in the deck at a shocking 44.
This new mechanic sounds completely retarded, but it explains the rumors I've been hearing about the extra deck max being upped.
(Dec. 19, 2010 7:56 PM)Daegor42 Wrote: [ -> ]
Level 1: N/A
Level 2: 2 level 1s
Level 3: 3 level 1s
Level 4: 4 level 1s, 2 level 2s
Level 5: 5 level 1s
Level 6: 3 level 2s, 2 level 3s
Level 7: N/A
Level 8: 4 level 2s, 2 level 4s
Level 9: 3 level 3s
Level 10: 5 level 2s, 2 level 5s
Level 11: N/A
Level 12: 2 level 6s
That is assuming that you only use your side of the field. You can make a level seven if you use your opponent's field as well.
Any odd level is impossible.
Excess Summons are done with 2 (Or more?) monsters that have the same levels.
Excess Summons sound too easy; i could easily have a Level 8 out (if they go in Extra Deck) with a good hand on first or second turn
people would be teching Soul Exchange for sure
(Dec. 20, 2010 7:30 AM)Red_Eyes_Zombie Wrote: [ -> ]Excess Summons sound too easy; i could easily have a Level 8 out (if they go in Extra Deck) with a good hand on first or second turn
people would be teching Soul Exchange for sure
I'm not understanding what people are thinking of Soul Exchange for...
Excess Summons don't have Tributes, they Stack.