World Beyblade Organization by Fighting Spirits Inc.

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(Dec. 24, 2010  7:26 PM)Roan Wrote: [ -> ]Even the ones that are actually playable are almost impossible to summon.

Man, they dumbed down Ra's effect so hard...
They did, it used to be amazing but now it's trash :\
Mine has Obelisk the Legal Tormentor, all Malefics I can find and their counterparts, 3 blue eyes and anything a self respecting dragon user would have!
(Dec. 24, 2010  7:26 PM)BlankShot Wrote: [ -> ]
(Dec. 24, 2010  7:19 PM)wolborgMS Wrote: [ -> ]is the 3 egiption cards worth it

Only if you wanna collect them. You can't use them in tournaments or any sort of official play event.

But you can trash clueless little kids with Ra's *cough*(fake) effect!
(Dec. 24, 2010  6:54 AM)Nano Wrote: [ -> ]
(Dec. 23, 2010  6:52 PM)Megablader9 Wrote: [ -> ]The idea is to have enough monsters to fuel Machina Fortress' ability if he dies. If I sacrifice monsters whose level equals 8 from my field or hand, he can come back, or straight to the field.. The rest are built around getting my Unions out, and equiping them to my best monsters. Like, Machina Fortress has 2500. MF+Metalmorph+RareMetalmorph+ HMSP+Kunai w/chain= 4500 atk. Machina Force has 4600 on it's own. Imagine that combo on him. Solidarity adds 800 to all of my Machines, and my deck helps fish it out. So now, that MF has 5300 atk. Enough to kill off Obelisk the Tormentor, and still do heaps of damage. My friend uses Obelisk too much for me to let him keep using that thing.

But wait! Someone has Magic Cylinder face down! Then what do you do?Smug
Mystical Space Typhoon it. Or bounce it back to my hand with CED
(Dec. 25, 2010  1:35 AM)Megablader9 Wrote: [ -> ]*snip*

System Down/Cyber Dragon wrecks any Machine deck.
Probably, I added Cyber Dinosaur to beat Cyber Dragon. It might help.
(Dec. 25, 2010  2:33 AM)Megablader9 Wrote: [ -> ]Probably, I added Cyber Dinosaur to beat Cyber Dragon. It might help.

Um... what? No. It'll just make it worse.

Why do you think Cyber Dragon is a counter to Machine decks?
http://yugioh.wikia.com/wiki/Chimeratech...ess_Dragon
Cyber Dinosaur is a counter to Cyber Dragon. A lot of people in my school use Cyber Dragon. End of story.
(Dec. 25, 2010  3:06 AM)Megablader9 Wrote: [ -> ]Cyber Dinosaur is a counter to Cyber Dragon. A lot of people in my school use Cyber Dragon. End of story.

You're missing the point.

Cyber Dragon is used to counter Machine-type decks, because your opponent can use it and whatever other Machine type monsters YOU have on the field (that's right -- they steal YOUR monsters) to fuse for Chimeratech Fortress Dragon, which Daegor42 linked you to.

Cyber Dinosaur is a Machine type monster, so if the opponent Special Summons their Cyber Dragon and you respond by summoning Cyber Dinosaur, congratulations, you've just given them another monster to use against you by using it to fuse for Chimeratech Fortress Dragon.

Chimeratech Fortress Dragon's effect Wrote:"Cyber Dragon" + 1 or more Machine-Type monsters.
This monster cannot be used as a Fusion Material Monster. You can only Special Summon this card from your Extra Deck by sending the above cards from either side of the field to the Graveyard. (You do not use "Polymerization".) The original ATK of this card is equal to 1000 x the number of Fusion Material Monsters used to Special Summon it.
(Dec. 25, 2010  3:06 AM)Megablader9 Wrote: [ -> ]Cyber Dinosaur is a counter to Cyber Dragon. A lot of people in my school use Cyber Dragon. End of story.

Sigh. Did you even click the link I posted?

I summon Cyber Dragon, and you summon Cyber Dinosaur. Big whoop. I send all the Machines on the field (Cyber Dinosaur is a Machine) to the Graveyard to summon Chimeratech Fortress Dragon.

That is not a counter. That is making the situation worse.

EDIT: Ninja'd by Roan.
That's why I have Dimensional Prison, Compulsory Evacuation Device, Sakuretsu, and a crudload of other cards in case that happens.
Yet remember if your opponent has Jinzo also sakretsu CED and Dimensional Prison won't work
(Dec. 25, 2010  4:49 AM)Megablader9 Wrote: [ -> ]That's why I have Dimensional Prison, Compulsory Evacuation Device, Sakuretsu, and a crudload of other cards in case that happens.

That's not the point. Chimertech Fortress Dragon isn't (usually) an ends. It's a means. It's not supposed to kill you, it's supposed to get your monsters off the field.

Also, Compulsary on Chimeratech is not a very good play.
Hey, it helps me out. I never said that anyone used a good Cyber Dragon deck, most people only have Cyber Twin Dragon, and that's it. That's easily killed off with Machina Force. The Roll Outs let me get Machina Gearframe from my graveyard, so I can use it's effect to get out the other Machinas needed. If someone has Magical Cylinder, I simply use Mystical Space Typhoon. But I get your point. My deck needs help. But anyhting the opponent pulls, if I feel it is annoying enough to risk it, Ill just Ekibyo Drakmord it. Can't attack, can't change position, and dies in 2 turns. Plus, it comes back afterwards. A truly annoying card to go against, if left unchecked.
This is one of my decks in the Yu-Gi-Oh game I have, do you think it's good and can you tell me any improvements, remember the game was made in 2007 so no new cards are gonna be in it.

Normal Monsters

Blue Eyes White Dragon x3
Red Eyes Black Dragon
Meteor Dragon
Summond Skull
The Dragon Dwelling in the Cave

Effect Monsters

Armed Dragon LV 3
Armed Dragon LV 5
Axe Dragonute
Element Dragon
Gray Wing
Horus the Black Flame Dragon LV 4
Horus the Black Flame Dragon LV 6
Masked Dragon x3
Red Eyes Black Chick
Red Eyes Darkness Dragon
Twin Behemoth
Cyber Jar

Spell

Dark Hole
Dragon's Mirror x2
Future Fusion x2
Heavy Storm
Lightning Vortex
Mystic Wok
Pot of Greed
Premature Burial
Soul Exchange
Stamping Destruction
Super Rejuvenation
Swords of Reavealing Light

Trap

Call of the Haunted
Dragon's Rage
Magic Cylinder
Majic Jammer
Negate Attack
Raigeki Break x2
Sakuretsu Armour
Seven Tools of the Bandit
Solemn Wishes
Ultimate Offering

Fusion

Black Skull Dragon x3
Blue Eyes Ultimate Dragon x2
F.G.D
Meteor Black Dragon x3
(Dec. 26, 2010  11:04 AM)Megablader9 Wrote: [ -> ]If someone has Magical Cylinder, I simply use Mystical Space Typhoon.
Mystical Space Typhoon has an affect to destroy a Spell or Trap card.
But it does not negate the effect of a Spell or Trap card.
[Quote removed.]

no dude the game was released in 2000 in japan and 2003 in pretty much everywhere else. and sorry but i got to say that deck is just garbage. it has forbidden cards in it. and you have more than allowed of limited/semi-limited cards.
Yes, Mystical Space destroys it, so it cannot activate it's effect in the first place. And I can always Compulsory it, so I don't have to worry about the damage, sice instead of attacking, it'll be in my hand. Most people only do that with my powerful monsters, so I'd rather use MST, unless the monster is Machina Fortress, I'll just bounce him, the special summon him later.
(Dec. 27, 2010  8:29 AM)Megablader9 Wrote: [ -> ]Yes, Mystical Space destroys it, so it cannot activate it's effect in the first place. And I can always Compulsory it, so I don't have to worry about the damage, sice instead of attacking, it'll be in my hand. Most people only do that with my powerful monsters, so I'd rather use MST, unless the monster is Machina Fortress, I'll just bounce him, the special summon him later.

sorry to barge in on this convo. but that would be correct if you had not declared an attack with your monster yet so your opponent cannot activate magic cylinder. however, if you had declared an attack and they activated magic cylinder, it doesn't matter if you activate MST. The effect of Cylinder still resolves and you still take the damage. Because MST does not negate the activation of the effect it just destroys Cylinder. So cylinder's effect WILL STILL HAPPEN. but compulsory will prevent the effect of magic cylinder from happen since the monster that you declared the attack with is no longer on the field and it will be as though you never attacked with it because of the order of the chain and magic cylinder will simply go to the graveyard without anything happening.
Hmm. I'll have to check that. If you're right, I'll have to retool my deck, and add 2 more CEDs. That is very effective with Machina Fortress, since you can simply send away monsters with a total of 8 or more stars from your hand, and special summon it.
He is right, my friend(a rule freak) pulls things like these off all the time and then i looked it up and it said it is usuable.... Anyway i may depending if i can get on (darn snow) ill post my new deck that has some of the new cards i got(i got a lot of new cards,a lot)
(Dec. 27, 2010  8:05 AM)teku66 Wrote: [ -> ][Quote removed.]

no dude the game was released in 2000 in japan and 2003 in pretty much everywhere else. and sorry but i got to say that deck is just garbage. it has forbidden cards in it. and you have more than allowed of limited/semi-limited cards.

teku66 if you actually read what I said, I said this deck is in my game
which was made in 2007. I don't understand what you meant about 2000 and 2003!
I obviously meant a virtual game which was made in 2007, it's called
Yu-Gi-Oh Tag Force Evolution
and none of these cards are forbidden in the game! Some are Limited cards
And tell me please what's so garbage it works really well, please explain.
OK, I'm going to say this once and one time only:

STOP SPAMMING UP THIS THREAD.

I'm getting so sick of opening up this thread only to read through two to three pages of completely off-topic garbage. If you don't have a deck to post, or anything to post related to improving someone else's deck, then do us all a favor and don't post at all.
Ok sorry what I really just want is criticizeme on my Deck and how it can be improved.
Destiny Revivial (1-0-0)

Monsters- 24
Destiny Hero Dreadmaster x2
D-Hero Defender x3
D-Hero Blade Master
D-Hero Dread Servant
D-Hero Doom Lord
D-Hero Captain Tenacious x2
D-Hero Deperated
Barrier Statue of the Abyss
D-Hero Fear Monger x3
D-Hero Double Dude
Mystic Tomato
Umbral Soul
D-Hero Dasher x3
Dark Armed Dragon
D-Hero Dogma

Spells - 13
Clock Tower Prison
Dark City x2
Mystical SPace Typhoon x2
Axe of Despair
Sword of Dark Destruction
Cyclone Blade x2
Pot of Benevolence
Allure of Darkness
Monster Reborn
D-Spirit

Traps-9
Negate Attack x2
Trap hole x2
Straight Flush x1
Destiny Signal
D-Shield x2
D-Chain
(Dec. 21, 2010  12:39 AM)Daegor42 Wrote: [ -> ]
(Dec. 20, 2010  11:36 PM)darkwolf2598 Wrote: [ -> ]...because " magical citadel of endymion " is indestructable if it has enough spell counters.

Unless I play a field spell on top of it, of course.

but the spellcasters command deck has a card called field barrier so you cant destroy it by using a field spell , and , if you do destroy magical citadel of endymion with a earthbound immortal cusillu on my side of the field , cusillu is destroyed and your life points are halved.