Winning Combinations at WBO Organized Play Events

Jimmy Zeutron 2: Blast from the Past
Philadelphia, PA, USA | March 16, 2019 | Burst Classic Format

1st Place: Wombat
Guardian Kerbeus Down Orbit
Roktavor Heavy Cycle
Yegdrion Heavy Yard-S
Spryzen S2 Gravity Zephyr
Quad Quetzalcatl Yell Xtreme'
Neptune Gravity Revolve
Neptune Yell Eternal (Deck Format Finals Only) <- I hate that I had to use this combo but yall wanted to play burst standard in burst classic
Odin Heavy Defense (Deck Format Finals Only)

2nd Place: Ardmore Bladers
Guardian Kerbeus Spread Revolve
Guardian Kerbeus Spread Orbit
Acid Anubis Knuckle Revolve (Deck Format Finals Only)
Dragoon F Yell Eternal-S (Deck Format Finals Only)

3rd Place: phantom blade
Wolborg Yell Eternal
Acid Anubis Knuckle Revolve (Deck Format Finals Only)
Valtyrek Heavy Iron (Deck Format Finals Only)
Guardian Kerbeus Heavy Revolve (Deck Format Finals Only)

4th Place: NatedogPhilly
Wolborg Heavy Eternal
Dragoon F Yell Eternal-S (Deck Format Finals Only)
Dragoon F Gravity Octa (Deck Format Finals Only)
God Valkyrie Triple Destroy (Deck Format Finals Only)
Valtryek V2 Knuckle Xtreme (Deck Format Finals Only)
Anubion A2 Spread Iron (Deck Format Finals Only)
Kreis Satan Yell Revolve (Deck Format Finals Only)

Tournament report coming soon™
Los Angeles Tournament: From Z to GT
Alhambra, CA, USA
March 16, 2019
Burst Standard Format

1st place: Alta
(Level Chip) Hell Salamander OO Wall Bearing
Perfect Phoenix 10 Cross Xtend Plus
Archer Hercules 0 Proof Atomic (deck format only)
Bloody Longinus 0 Glaive Orbit (deck format only)

2nd Place: 7sukuyomi
(Level chip) Perfect Phoenix 0 Cross Xtend plus
Bloody Longinus 7 Glaive Orbit
Hell Salamander OO Turn Bearing
Bloody Longinus 7 Proof Atomic (deck format only)

3rd Place: Shindog
(Level Chip) Perfect Phoenix 0 Cross Xtend plus
(Level Chip) Hell Salamander 0 Cross Xtend plus
Balkesh B3 OO Wall Bearing (deck format only)
Hell Salamander 10 Proof Atomic (deck format only)
Crash Ragnarok 7 Proof Destroy Dash (deck format only)
How are there 2 Proofs in your deck @[Shindog]
(Mar. 17, 2019  9:39 AM)Adarsh Abhinav Wrote: How are there 2 Proofs in your deck @[Shindog]

Maybe combos isn’t same deck
(Mar. 17, 2019  9:44 AM)ks123 Wrote:
(Mar. 17, 2019  9:39 AM)Adarsh Abhinav Wrote: How are there 2 Proofs in your deck @[Shindog]

Maybe combos isn’t same deck

Exactly

(Mar. 17, 2019  9:39 AM)Adarsh Abhinav Wrote: How are there 2 Proofs in your deck @[Shindog]

I played different decks
its cho-z spriggen not achilles

at a new beyginning
(Mar. 17, 2019  6:52 AM)Wombat Wrote: Jimmy Zeutron 2: Blast from the Past
Philadelphia, PA, USA | March 16, 2019 | Burst Classic Format

1st Place: Wombat
Guardian Kerbeus Down Orbit
Roktavor Heavy Cycle
Yegdrion Heavy Yard-S
Spryzen S2 Gravity Zephyr
Quad Quetzalcatl Yell Xtreme'
Neptune Gravity Revolve
Neptune Yell Eternal (Deck Format Finals Only) <- I hate that I had to use this combo but yall wanted to play burst standard in burst classic
Odin Heavy Defense (Deck Format Finals Only)

2nd Place: Ardmore Bladers
Guardian Kerbeus Spread Revolve
Guardian Kerbeus Spread Orbit
Acid Anubis Knuckle Revolve (Deck Format Finals Only)
Dragoon F Yell Eternal-S (Deck Format Finals Only)

3rd Place: phantom blade
Wolborg Yell Eternal
Acid Anubis Knuckle Revolve (Deck Format Finals Only)
Valtyrek Heavy Iron (Deck Format Finals Only)
Guardian Kerbeus Heavy Revolve (Deck Format Finals Only)

4th Place: NatedogPhilly
Wolborg Heavy Eternal
Dragoon F Yell Eternal-S (Deck Format Finals Only)
Dragoon F Gravity Octa (Deck Format Finals Only)
God Valkyrie Triple Destroy (Deck Format Finals Only)
Valtryek V2 Knuckle Xtreme (Deck Format Finals Only)
Anubion A2 Spread Iron (Deck Format Finals Only)
Kreis Satan Yell Revolve (Deck Format Finals Only)

Tournament report coming soon™

Awesome combos! I never expected these results!
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IT'S TIME TO RIP IT! - 3/30/2019
Toronto, Ontario, Canada - Burst Classic Format

1st: @[1234beyblade]
Victory Valkyrie Heavy Xtreme’
Gigant Gaia Knuckle Yielding (Deck Format Finals Only)

2nd: @[MDK Shady]
Dragoon Fantom Yell Eternal
Diomedes D2 Yell Zephyr
Storm Spriggan Yell Jolt’
Victory Valkyrie Yell Jolt’ (Deck Format Finals Only)
Yegdrion Gravity Eternal-S (Deck Format Finals Only)
Gaianon G2 Polish Wedge-S (Deck Format Finals Only)

3rd: @[henwooja1]
Acid Anubis Heavy Revolve
Dragoon Fantom Yell Eternal (Deck Format Finals Only)
Xcalibur Gravity Xtreme’ (Deck Format Finals Only)

Attack OP. Smile

Read IT'S TIME TO RIP IT! Tournament Report Here
How to Train Your GT Dragon

1st Place - HyperBey123
Perfect Phoenix 0C Xt+
ChoZ Achilles 7M Ds


2nd Place - The Supreme One
Crash Ragnaruk 7C Ds'
Crash Ragnaruk 0P Ds' (Deck Format Only)
LC Hell Salamander 00C Xt+
Balkesh B3 7L Br (Deck Format Only)

3rd Place - jackpotgodzilla
ChoZ Spriggan 00W Br
ChoZ Achilles 8' Ds'

Winning Combos for The Lunior Cup (Hosted by AirKnightMare)

1st Place - Yami
Crash Ragnaruk 7C Ds'
Crash Ragnaruk 5U Ds'
Cho-Z Spriggan 0E Br

2nd Place - DeceasedCrab
Balkesh B3 10L Br
LC Hell Salamander (Attack Mode) 10C At
Balkesh B3 0L Br

3rd Place - Supremeblader
Cho-Z Spriggan Outer Br
Perfect Phoenix 0M Ds
Air Knight 00 
Eternal
Holy, that's a lot of Destroy Drivers.

@[The Supreme One] Why do you think it was so popular? I don't see it much at all up here in Toronto.
Destroy is a likable driver. I like destroy a lot, I use it on my Cho-Z A. It's fun, it doesn't require too complicated a launch to flower, and it has some decent stamina. If I had Destroy' I'd be all over it. Also, people win with it, so clearly it's decent.
@[Kei] Destroy has been popular here for a while! The addition of Ds' makes it a very versatile and safe driver - great stamina and defense with the potential to be used as an attacker. I know in Yami's deck match against epickblader at Lunior Cup, he got one, possibly two KOs on dP At with cR Ds' and in my match against SoulBurner at How to Train Your GT Dragon, he got a couple snipes on me with his dP Ds'. One of the benefits of Ds' is that it's an attacker that can't really be countered by weak launching because when you do, you put yourself at risk of being outspun.
It could just be me, but I feel like Perfect Phoenix and Xt+ might just be too good of parts. What's usually the tournament consensus on these parts and what can beat them consistently?

Also, since it isn't seen a lot, how is Cho-Z Spriggan performing? We're seeing 00W.Br on it, but is anyone trying it with Xt+, Atomic, or Ds'? Also interesting to see people using Crash Ragnaruk after people discovered how good it is on Ds' and Z'.
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GATINKO BLADERS UNITE! - 4/14/2019
Toronto, Ontario, Canada - Burst Format

1st: Kei
Hell Salamander (Level Chip) 0 Cross Xtend Plus
Perfect Phoenix (Level Chip) 0 Cross Xtend Plus
Perfect Phoenix (Level Chip) 0 Cross Atomic
Perfect Phoenix (Level Chip) 00 Bump Atomic (Deck Format Finals Only)
Hell Salamander 0 Cross Xtend Plus (Deck Format Finals Only)
Cho-Z Valkyrie Blitz Xtreme Dash (Deck Format Finals Only)

2nd: @[Xcal94]
Perfect Phoenix Ωuter Xtend Plus
Archer Hercules 0 Cross Atomic (Deck Format Finals Only)

3rd: @[OldSchool™]
Hell Salamander (Level Chip) 0 Cross Xtend Plus
Perfect Phoenix Ωuter Xtend Plus
Hell Salamander (Level Chip) 0 Cross Bearing (Deck Format Finals Only)

"GATINKO BLADERS UNITE" ...? It was more like "CHO-Z BLADERS UNITE!".

Beyblade Burst GT didn't have a huge impact throughout the day. I used Blitz on Cho-Z Valkyrie, but the only other really notable GT-related instance was @[Justin TC] who gets an honourary mention for earning himself a fourth place finish using 超V.St.Ch several times throughout the day. He could have easily made it into the top three! It was close.

Xcal94 also had  超A.00.Ch in his Deck at one point and OldSchool™ had wV.7R.X', so while the winning combos don't reflect it well, attack was certainly present throughout the finals. And it felt like there was quite a few KOs involving At and Xt+ matches too; those can be a bit tricky.

Congrats to Xcal94 in particular though; he came packing heat today in his second tournament ever and managed to earn himself second place! Awesome.

(Apr. 13, 2019  3:55 AM)DeceasedCrab Wrote: Destroy is a likable driver. I like destroy a lot, I use it on my Cho-Z A. It's fun, it doesn't require too complicated a launch to flower, and it has some decent stamina. If  I had Destroy' I'd be all over it. Also, people win with it, so clearly it's decent.

Yeah, I like it too. The reason the lists above surprised me is because it hasn't been seen much at all in Toronto in a long time. It caught on in a pretty big way in Toronto back when it was released in 2017, starting at WELCOME TO A&C GAMES V and WELCOME TO A&C GAMES VI . I feel that this was partially due to the fact that many of us were still a bit apprehensive regarding Bearing's weak spring when it first came out, so it being able to OS opposite spin Atomic combos (and basically anything except Bearing) and also do well against Attack types was a huge deal.

It continued to dominate at BEYBLADE SHOGATSU 2018 (crazy event where we still hadn't banned mode changing on Spriggan Requiem lol) in January 2018.

And then Bearing started to sort of take over starting at TO BURST OR NOT TO BURST 2 and SUPER Z, SUPER FUN. Then after a few events with both Bearing and Destroy in the mix, it died at BEYBLADE NORTH 2018 in May, which is especially interesting because that was an event which featured many US Bladers (and 2 of the Top 3).

So, it makes me wonder when Destroy started making an impact in the US (both Destroy and Destroy').

Part of a parts popularity I think has to do with some form of recency bias and the availability of that part which is linked to why Destroy was so popular for us in Toronto at the end of 2017 and start of 2018. But I also think that the popularity is directly influenced by the local communities as well; as soon as one person starts doing well with something, it inevitably begins to be used by other people. A perfect example of this is WELCOME TO A&C GAMES V where I used Destroy to help me capture first place, and then at the very next event–WELCOME TO A&C GAMES VI–all of the top three used it in some capacity haha.

And once that happens, it seems to me like it becomes difficult for a community to break free from that; people end up using not necessarily might be the best choice but what is successful within the world of their local community. There's varying degrees of this, but I think that is certainly happens because it is easier to look at what the top players are doing (and you certainly should) than to figure things out yourself. Otherwise, you'd see equal representation of parts across all local communities.

As it stands now, it feels like to me it fell out of our collective consciousness in Toronto due to the age of Nightmare Longinus (and while it was re-released, it was never in a regular booster/starter again) and the relative rarity of Destroy' at the moment.

It's interesting to think about as it makes me question the notion of trying to determine what the 'best' parts are. I have my own ideas influenced by my community and playstyle, others have theirs, but obviously no one can claim necessarily to know what is objectively the 'best' when talking in anything beyond a purely conceptual level.

(Apr. 13, 2019  6:12 AM)The Supreme One Wrote: @[Kei] Destroy has been popular here for a while! The addition of Ds' makes it a very versatile and safe driver - great stamina and defense with the potential to be used as an attacker. I know in Yami's deck match against epickblader at Lunior Cup, he got one, possibly two KOs on dP At with cR Ds' and in my match against SoulBurner at How to Train Your GT Dragon, he got a couple snipes on me with his dP Ds'. One of the benefits of Ds' is that it's an attacker that can't really be countered by weak launching because when you do, you put yourself at risk of being outspun.

Yeah, all certainly true! To me, I guess I've felt apprehensive about it due to the fact that it feels more like a jack of all trades, master of none type of deal.

There is things which are better for same spin stamina, opposite spin stamina, and attack ... so it's felt hard to justify fitting it in. But I suppose this also reflects a difference in mentality across communities; if you're OK with the fact that something isn't going to the absolute best for its type, but gives you a shot at winning in many different scenarios, then I can see why Destroy' would be a good pick.

I remember when Destroy' first came out I really wanted to find a way to use cR on Ds' because it was a decent choice against Archer Hercules since they had to launch pretty hard to avoid being OSed, and it also would be good against attack and hS At ... but when constructing a deck in that period where there was not many attack users and even fewer hS At users (it was typically hS Br), it became a tough sell to me and I never used it.

I tested Ds' out on a few things yesterday after reading your post and was actually enjoying it and tried using it in the final match today, but unfortunately lost the one round I played with it versus Xcal94's pP.Ω.Xt+. And BladerBeast used cR.10S.Ds' in his deck today against me in the first round of the finals after reading this thread, but didn't end up winning with it.

Also, I hope you mean pP and not dP haha.

(Apr. 14, 2019  8:18 PM)AirKingNeo Wrote: It could just be me, but I feel like Perfect Phoenix and Xt+ might just be too good of parts. What's usually the tournament consensus on these parts and what can beat them consistently?

Also, since it isn't seen a lot, how is Cho-Z Spriggan performing? We're seeing 00W.Br on it, but is anyone trying it with Xt+, Atomic, or Ds'? Also interesting to see people using Crash Ragnaruk after people discovered how good it is on Ds' and Z'.

It's popular and quite powerful, but not overpowered in my opinion. I was able to beat one today using Cho-Z Valkyrie as was Justin TC at certain points in the finals I believe. It also doesn't feel super safe due to the fact that the Dead Armour popping off can have such a dramatic effect on the outcome of a battle.

Cho-Z Spriggan didn't make much of a splash upon release, but I've been seeing it more lately here in Toronto for some reason. Several players used it today and made it to the finals. Mostly on Bearing and Atomic, and henwooja1 even tried it on Xtreme (but lost).
I wouldn't try Xtreme on Cho-Z Spriggan at all. It's not made for that.

Cho-Z Spriggan didn't make a splash on release because it comes in a set that most people can forgo. Why use that when I can still use the hS and aH I've used for the past 6 months? This plays into the same reason why we don't see many attack combos used. There are a lot fewer parts for attack that in the meta (which is why Xtend Plus and Perfect Phoenix appear so good based on tops) than defense/stamina, which also can interchange parts. Making an attack bey takes a bunch of specialized parts too, since you'd have to buy Cho-Z Valkyrie, and Xtreme', and then use the 0/7/10/00 disc you should already have. If you want to make a stamina/defense bey, you just buy Hell Salamander and use the 0/7/10/00 disc and Atomic driver you already have OR you buy Archer Hercules and use the 0/7/10/00 disc and the Eternal driver it comes with. The most specialized we've gotten for stamina/defense is Outer, Xtend Plus, and Dead Phoenix, which do seem potentially too strong.

So is defense/stamina too good with Outer, Xtend Plus, and Perfect Phoenix? We'll have to see. Random Booster 15 and GT is about to make changes that make attack easier to buy. Dead Hades and Xtreme' on the same bey?! That's amazing! Might see more Dead Hades topping tournaments since its weight should still hold up. Then there's the Quick' driver that is another rubber attack driver. The rest of GT gives us Blitz and Sting, which can't seem to be used defensively, and the Charge driver which is useable as Kei mentioned.

The conclusion is that we'll just have to see. Attack is going to get more popular, but discs turning away from number discs might cause an unexpected powercreep that requires people to buy new product for the new discs. I expect the GT meta to be solved by about mid-summer like Cho-Z.
I've mentioned finding very consistent success with Cho-Z Spriggan Wall Bearing combos against both Archer Hercules and Hell Salamander and I have mentioned that on the wiki as well. Perhaps that's why it's being used more?
how comes cho-z valkyrie was used instead of slash? isn't it better?
(Apr. 15, 2019  3:50 AM)AirKingNeo Wrote: Cho-Z Spriggan didn't make a splash on release because it comes in a set that most people can forgo. Why use that when I can still use the hS and aH I've used for the past 6 months? This plays into the same reason why we don't see many attack combos used. There are a lot fewer parts for attack that in the meta (which is why Xtend Plus and Perfect Phoenix appear so good based on tops) than defense/stamina, which also can interchange parts. Making an attack bey takes a bunch of specialized parts too, since you'd have to buy Cho-Z Valkyrie, and Xtreme', and then use the 0/7/10/00 disc you should already have. If you want to make a stamina/defense bey, you just buy Hell Salamander and use the 0/7/10/00 disc and Atomic driver you already have OR you buy Archer Hercules and use the 0/7/10/00 disc and the Eternal driver it comes with. The most specialized we've gotten for stamina/defense is Outer, Xtend Plus, and Dead Phoenix, which do seem potentially too strong.

I understand what you're saying here, but you said it yourself: Stamina can be pretty specialized too. Things like Xt+ and pP are not combinations every player can make.

And if we're talking about wanting to compete on a high level and build highly specialized combos, I would argue that the Cho-Z Customize Set is pretty important solely due to the inclusion of the Wall Frame. You could still use the same hS and aH you've used for the past several months on Lift Bearing, but if you don't have Wall, you have a higher chance of losing against opposite spin Wall Bearing-based combos.

(Apr. 15, 2019  6:54 AM)MonoDragon Wrote: I've mentioned finding very consistent success with Cho-Z Spriggan Wall Bearing combos against both Archer Hercules and Hell Salamander and I have mentioned that on the wiki as well. Perhaps that's why it's being used more?

In your testing of Cho-Z Spriggan Wall Bearing did the aH and hS combinations also have Wall?

I did mirror matches and both aH and hS still had the edge over 超S for me when both used Wall. That's why I never use it. The only benefit is that you can launch it harder to activate the burst stoppers, but I haven't encountered a situation yet where I thought that this benefit outweighed the ability to OS aH and hS in a mirror match.

(Apr. 21, 2019  12:29 AM)Hussainthetank Wrote: how comes cho-z valkyrie was used instead of slash? isn't it better?

Slash is competitive, but in my testing so far I've preferred Cho-Z Valkyrie as it has a little bit more stamina. I've also found that Slash does have a slight self-bursting problem (with Valkyrie, Dragon, and Ashura ... tried all three) even on Xtreme'. It's not major, but 超V never self-bursts, so it gets major points for that. Self-bursting in a competitive situation is pretty devastating.
(Apr. 21, 2019  1:33 AM)Kei Wrote:
(Apr. 15, 2019  3:50 AM)AirKingNeo Wrote: Cho-Z Spriggan didn't make a splash on release because it comes in a set that most people can forgo. Why use that when I can still use the hS and aH I've used for the past 6 months? This plays into the same reason why we don't see many attack combos used. There are a lot fewer parts for attack that in the meta (which is why Xtend Plus and Perfect Phoenix appear so good based on tops) than defense/stamina, which also can interchange parts. Making an attack bey takes a bunch of specialized parts too, since you'd have to buy Cho-Z Valkyrie, and Xtreme', and then use the 0/7/10/00 disc you should already have. If you want to make a stamina/defense bey, you just buy Hell Salamander and use the 0/7/10/00 disc and Atomic driver you already have OR you buy Archer Hercules and use the 0/7/10/00 disc and the Eternal driver it comes with. The most specialized we've gotten for stamina/defense is Outer, Xtend Plus, and Dead Phoenix, which do seem potentially too strong.

I understand what you're saying here, but you said it yourself: Stamina can be pretty specialized too. Things like Xt+ and pP are not combinations every player can make.

And if we're talking about wanting to compete on a high level and build highly specialized combos, I would argue that the Cho-Z Customize Set is pretty important solely due to the inclusion of the Wall Frame. You could still use the same hS and aH you've used for the past several months on Lift Bearing, but if you don't have Wall, you have a higher chance of losing against opposite spin Wall Bearing-based combos.

(Apr. 15, 2019  6:54 AM)MonoDragon Wrote: I've mentioned finding very consistent success with Cho-Z Spriggan Wall Bearing combos against both Archer Hercules and Hell Salamander and I have mentioned that on the wiki as well. Perhaps that's why it's being used more?

In your testing of Cho-Z Spriggan Wall Bearing did the aH and hS combinations also have Wall?

I did mirror matches and both aH and hS still had the edge over 超S for me when both used Wall. That's why I never use it. The only benefit is that you can launch it harder to activate the burst stoppers, but I haven't encountered a situation yet where I thought that this benefit outweighed the ability to OS aH and hS in a mirror match.

(Apr. 21, 2019  12:29 AM)Hussainthetank Wrote: how comes cho-z valkyrie was used instead of slash? isn't it better?

Slash is competitive, but in my testing so far I've preferred Cho-Z Valkyrie as it has a little bit more stamina. I've also found that Slash does have a slight self-bursting problem (with Valkyrie, Dragon, and Ashura ... tried all three) even on Xtreme'. It's not major, but 超V never self-bursts, so it gets major points for that. Self-bursting in a competitive situation is pretty devastating.

What gt chip is best on slash Valkyrie?
(Apr. 21, 2019  4:42 AM)Godly_Requiem Wrote: What gt chip is best on slash Valkyrie?

valkyrie works best with ace imo
What is this all about?
(Apr. 21, 2019  1:30 PM)imkdlou Wrote: What is this all about?
The Valkyrie chip has some of the best teeth, however, it only has two. If it gets attacked heavily it can skip teeth, so I'm wondering if ace would be better.
Yeah probably ace.

(Apr. 21, 2019  1:55 PM)Godly_Requiem Wrote:
(Apr. 21, 2019  1:30 PM)imkdlou Wrote: What is this all about?
The Valkyrie chip has some of the best teeth, however, it only has two. If it gets attacked heavily it can skip teeth, so I'm wondering if ace would be better.

Sooooooo  true.
(Apr. 21, 2019  1:55 PM)Godly_Requiem Wrote:
(Apr. 21, 2019  1:30 PM)imkdlou Wrote: What is this all about?
The Valkyrie chip has some of the best teeth, however, it only has two. If it gets attacked heavily it can skip teeth, so I'm wondering if ace would be better.

Ace is a layer base, yet you're wondering if it's better than Valkyrie which is a GT chip. They're incomparable as they're two different types of part. I'm just gonna assume you meant "Dragon" instead and roll off of that.

From what I've seen Dragon seems to handle regular drivers better, but on a ' driver I've seen Slash Dragon skipping 2 teeth about as often as Slash Valkyrie skipping 1 tooth, staying roughly equivalent to each other. I haven't confirmed this numerically, but it doesn't seem like the difference is all that notable unless you're using a regular driver.
(Apr. 21, 2019  6:08 PM)MagikHorse Wrote:
(Apr. 21, 2019  1:55 PM)Godly_Requiem Wrote: The Valkyrie chip has some of the best teeth, however, it only has two. If it gets attacked heavily it can skip teeth, so I'm wondering if ace would be better.

Ace is a layer base, yet you're wondering if it's better than Valkyrie which is a GT chip. They're incomparable as they're two different types of part. I'm just gonna assume you meant "Dragon" instead and roll off of that.

From what I've seen Dragon seems to handle regular drivers better, but on a ' driver I've seen Slash Dragon  skipping 2 teeth about as often as Slash Valkyrie skipping 1 tooth, staying roughly equivalent to each other. I haven't confirmed this numerically, but it doesn't seem like the difference is all that notable unless you're using a regular driver.

Thanks for your reply, you questioned about random boosters, and one example was maximum garuda. The silver maximum garuda that I got was tighter than my yellow maximum garuda. This is not from wear and tear as I got them at the same time.