As above. dH dispatches aH handily, while cR struggles at that, meaning the two are pretty interchangeable depending on what your intentions are.
cR handles hS and rP particularly well, tending to punish them with a KO for using Atomic while they're mobile at the beginning of a match. On Bearing, cR does also run the potential of Bursting hS providing you're nailing that sliding shoot as opposed to stalling (though stamina finishes are still perfectly possible against Bearing with enough significant hits. Neither cR or dH falter in that area).
It's really a case of using it in the way that best suits the situation, and that also applies to dH and whether you opt to use that instead. I'd say cR handles KOs well, while dH seems like more of a Burster option, and the latter can handle aH while the former is shrugged off almost completely.
cR handles hS and rP particularly well, tending to punish them with a KO for using Atomic while they're mobile at the beginning of a match. On Bearing, cR does also run the potential of Bursting hS providing you're nailing that sliding shoot as opposed to stalling (though stamina finishes are still perfectly possible against Bearing with enough significant hits. Neither cR or dH falter in that area).
It's really a case of using it in the way that best suits the situation, and that also applies to dH and whether you opt to use that instead. I'd say cR handles KOs well, while dH seems like more of a Burster option, and the latter can handle aH while the former is shrugged off almost completely.