Current deck format rules allow one launcher set up per spin direction to be used. My guess at the reasoning behind this rule is:
1) prevents players from bringing an excessive amount of launcher/launcher set ups for the judges to examine
2) encourage a player to think about what launchers/launcher set ups they want to bring to deck format. (e.g. maybe you really want a Digital Sword launcher for a right spin stamina combo but you really don’t want it for your right spin attack combo....)
However, certain launchers have issues with launching certain bey combinations and are prone to breakage if used with those combination.
For example:
1) Achilles LR Beylauncher is very poor at launching perfect Phoenix combos. It is a fragile launcher anyway but it can be easily broken when used with perfect Phoenix. To be fair, perfect Phoenix gets stuck in B-88 variants as well but the B-88 are just a bit tougher to break.
2) Morrigna M4 gets stuck on B-88 variants and is almost impossible to launch with them.
3) Judgement combos with Gou weight will partially get stuck on B-88 variants and long beylauncher LRs. This doesn’t happen to everyone but it is quite common.
I am sure there are other examples....
I am not against the launcher/launcher set up selection process being strategic. But should avoiding launcher malfunction or launcher breakage be part of the strategy? Allowing something like 12 disk to break opponents bey can be strategy too.
I propose allowing players one launcher set up per beyblade combination. This will just be kinder on people’s wallets. Players will still have to test and discover what launcher/launcher set up works best just like they do with the parts that go into a beyblade combo.
1) prevents players from bringing an excessive amount of launcher/launcher set ups for the judges to examine
2) encourage a player to think about what launchers/launcher set ups they want to bring to deck format. (e.g. maybe you really want a Digital Sword launcher for a right spin stamina combo but you really don’t want it for your right spin attack combo....)
However, certain launchers have issues with launching certain bey combinations and are prone to breakage if used with those combination.
For example:
1) Achilles LR Beylauncher is very poor at launching perfect Phoenix combos. It is a fragile launcher anyway but it can be easily broken when used with perfect Phoenix. To be fair, perfect Phoenix gets stuck in B-88 variants as well but the B-88 are just a bit tougher to break.
2) Morrigna M4 gets stuck on B-88 variants and is almost impossible to launch with them.
3) Judgement combos with Gou weight will partially get stuck on B-88 variants and long beylauncher LRs. This doesn’t happen to everyone but it is quite common.
I am sure there are other examples....
I am not against the launcher/launcher set up selection process being strategic. But should avoiding launcher malfunction or launcher breakage be part of the strategy? Allowing something like 12 disk to break opponents bey can be strategy too.
I propose allowing players one launcher set up per beyblade combination. This will just be kinder on people’s wallets. Players will still have to test and discover what launcher/launcher set up works best just like they do with the parts that go into a beyblade combo.