(Oct. 21, 2018 4:47 PM)MGoldZeo Wrote: I’m sorry, but your first statement is not true. It is definitely easier to burst beys when they spin fast. There is just no way a human hand can emulate that kind of force. When spinning fast at the beginning of a match, they have more speed and therefore, more force. Speed is the most important factor in energy since e=1/2mv^2. If you make it slow, that will increase the amount of energy drastically. Simply banging them together will not emulate force from the same areas as spinning. I’m sure you know this, but there is a reason that hand spins are slower than launcher spins. It is also a little dangerous to partake in this kind of experiment, as the beys could slip and hit your hand, cutting it, so I would recommend against it.
However, I agree that gF is not good at spin stealing. I never said it is good, I only said it works. Your reasons are a good explanation of gF’s skill.
There's nothing dangerous about having beys slip out of my hands, as they'd just fly out into blank space and land on the floor and just about every part is far too blunt to cause damage at these speeds. That's even assuming I could, as I intentionally used taller drivers to make them easier to hold and minimize the odds of losing my grip. My motions were plenty fast to get a solid grasp of the concept, given how worn and old that Deathscyther layer is because of the narrow tooth compositions of the original beys. If it can't even click once at these speeds, which are admittedly pretty fast for a "hand spin" and while running into what is essentially a rubber wall, I don't see why it would be grippy enough to cause bursting here.
To assuage this "too slow" concern, I found an old rubber eraser to make my point. It's not exactly the stuff that a bey would be made of, but it's probably even more powerful because it's made from a softer and even more grippy rubber compound. Launching my Deathscyther into the stadium at full power and gently nudging it with the eraser once it settled still did very little damage to no damage unless I caught the spaces in-between the gaps by moving the eraser too quickly, and even then that's no different than running into any solid object held in place and getting caught on it. Face it, if this eraser that outgrips the actual rubber doesn't have enough grip to cause bursting damage, there's no way these tiny rubber strips in Zenith would do so either, even at full launching speeds. The eraser ended up giving in first actually, given the collection of small gouges and dents in it.
My tests have now proven it twice: hitting the rubber will not increase burst risk even if the rubber is a nearly motionless wall and the contact occurs constantly. There is nothing left to support this theory, and it is completely debunked by my physics observations. It's time to move on and end this bickering.
Cincinnati-based Organizer, and owner of every single currently released TT Burst bey part in at least one color. Hard to think of anything I don't have from MFB either...