Burst Standard Competitive Combos (As of October 2019)

Burst Standard Competitive Combos (As of October 2019)
Mainly Top Tier Combos
If you Have Any Suggestions Comment

Traditional Attack
- Zwei Diabolos Sting/00/10/0/7 (Bump/expand) Destroy'/Xtreme'/Quick'/Jolt'
- Judgement Diabolos Blitz/Gold Sting/Purple 0/00 (Bump/Expand) Destroy'/Xtreme'/Quick'
- Lord Spriggan Sting/00/10/0/7 (Bump/Expand Destroy'/Xtreme'/Quick'

Stationary Attack
- Lord Spriggan Vanguard Rise
- Judgement Diabolos Blitz/Painted Sting Octa
- Lord Spriggan sting/00/0 Wall/Cross Bearing/Xtend+
- Judgement Diabolos Painted Sting/blitz Bearing/Xtend+



Spin Equalization 
- (Level Chip) Perfect Phoenix Outer/00 (Cross) Xtend+
- Balkesh B3 Ratchet/00/0/10/7 (Wall) Bearing
- (Level Chip) Hell Salamander 00/10/0/7 (Cross) Xt+
- Cho Z Spriggan Ratchet/00/0/10/7 (Wall) Bearing
- Lord Spriggan Around/Ratchet/00/0/10/7 (Wall) Bearing
- Legend Spryzen Ratchet/00/10/0/7 (Wall) Bearing

Same Spin
- Perfect Phoenix Sting Atomic
- Hell Salamander Sting Atomic
- Judgement Diabolos Sting Atomic
- Orb Aegis Sting Atomic/Orbit
- Lord Spriggan Sting Atomic

Stamina 
- Hell Salamander Ratchet/00/10/0/7 (Wall) Bearing
- Archer Hercules Outer/00/10 Eternal/Revolve

Defense
- Cho Z Spriggan 00 Keep
(Oct. 13, 2019  6:11 PM)NatedogPhilly Wrote: Burst Standard Competitive Combos (As of October 2019)
Mainly Top Tier Combos
If you Have Any Suggestions Comment

Traditional Attack
- Zwei Diabolos Sting/00/10/0/7 (Bump/expand) Destroy'/Xtreme'/Quick'
- Judgement Diabolos Blitz/Gold Sting/Purple 0/00 (Bump/Expand) Destroy'/Xtreme'/Quick'
- Lord Spriggan Sting/00/10/0/7 (Bump/Expand Destroy'/Xtreme'/Quick'

Stationary Attack
Lord Spriggan Vanguard Rise

Spin Equalization 
- (Level Chip) Perfect Phoenix Outer/00 (Cross) Xtend+
- Balkesh B3 Ratchet/00/0/10/7 (Wall) Bearing
- (Level Chip) Hell Salamander 00/10/0/7 (Cross) Xt+
- Cho Z Spriggan Ratchet/00/0/10/7 (Wall) Bearing
- Lord Spriggan Around/Ratchet/00/0/10/7 (Wall) Bearing
- Legend Spryzen Ratchet/00/10/0/7 (Wall) Bearing

Same Spin
- Perfect Phoenix Sting Atomic
- Hell Salamander Sting Atomic
- Judgement Diabolos Sting Atomic
- Cho Z Spriggan Sting Atomic
- Lord Spriggan Sting Atomic

Stamina 
- Hell Salamander Ratchet/00/10/0/7 (Wall) Bearing
- Archer Hercules Outer/00/10 Eternal/Revolve

Defense
- Cho Z Spriggan 00 Keep

Thank you so much for the list! Now I will not have to look at winning combos on reports to find what is competitive and what is not. I do have one recommendation for defense though: Dread Bahamut 00Bump Atomic Gen
(Oct. 13, 2019  6:14 PM)BuilderROB Wrote:
(Oct. 13, 2019  6:11 PM)NatedogPhilly Wrote: Burst Standard Competitive Combos (As of October 2019)
Mainly Top Tier Combos
If you Have Any Suggestions Comment

Traditional Attack
- Zwei Diabolos Sting/00/10/0/7 (Bump/expand) Destroy'/Xtreme'/Quick'
- Judgement Diabolos Blitz/Gold Sting/Purple 0/00 (Bump/Expand) Destroy'/Xtreme'/Quick'
- Lord Spriggan Sting/00/10/0/7 (Bump/Expand Destroy'/Xtreme'/Quick'

Stationary Attack
Lord Spriggan Vanguard Rise

Spin Equalization 
- (Level Chip) Perfect Phoenix Outer/00 (Cross) Xtend+
- Balkesh B3 Ratchet/00/0/10/7 (Wall) Bearing
- (Level Chip) Hell Salamander 00/10/0/7 (Cross) Xt+
- Cho Z Spriggan Ratchet/00/0/10/7 (Wall) Bearing
- Lord Spriggan Around/Ratchet/00/0/10/7 (Wall) Bearing
- Legend Spryzen Ratchet/00/10/0/7 (Wall) Bearing

Same Spin
- Perfect Phoenix Sting Atomic
- Hell Salamander Sting Atomic
- Judgement Diabolos Sting Atomic
- Cho Z Spriggan Sting Atomic
- Lord Spriggan Sting Atomic

Stamina 
- Hell Salamander Ratchet/00/10/0/7 (Wall) Bearing
- Archer Hercules Outer/00/10 Eternal/Revolve

Defense
- Cho Z Spriggan 00 Keep

Thank you so much for the list! Now I will not have to look at winning combos on reports to find what is competitive and what is not. I do have one recommendation for defense though: Dread Bahamut 00Bump Atomic Gen
You're welcome. And I will have to test out the Bahamut combo, it seems pretty good. Thanks for the advice!
(Oct. 13, 2019  6:20 PM)NatedogPhilly Wrote:
(Oct. 13, 2019  6:14 PM)BuilderROB Wrote: Thank you so much for the list! Now I will not have to look at winning combos on reports to find what is competitive and what is not. I do have one recommendation for defense though: Dread Bahamut 00Bump Atomic Gen
You're welcome. And I will have to test out the Bahamut combo, it seems pretty good. Thanks for the advice!

No problem!
Also, maybe add Judgment Diabolos Blitz/ Painted Sting Octa for stationary attack, and Jolt’ for Zwei.
add lord spriggan 0/00/blitz proof/cross/glaive xtend+ it's in almost every deck toronto
Maybe Judgement Valkyrie Retsu (maybe Diabolos I haven’t used it on the combo yet) Blitz Eternal/Xtend+ for Stationary Attack helped me a few times at Citrus’ tournament before with Eternal and got me 2 points against pP in the Top 8 in Baltimore with Xtend+ (Stamina)
(Oct. 13, 2019  6:11 PM)NatedogPhilly Wrote: Burst Standard Competitive Combos (As of October 2019)
Mainly Top Tier Combos
If you Have Any Suggestions Comment

Traditional Attack
- Zwei Diabolos Sting/00/10/0/7 (Bump/expand) Destroy'/Xtreme'/Quick'/Jolt'
- Judgement Diabolos Blitz/Gold Sting/Purple 0/00 (Bump/Expand) Destroy'/Xtreme'/Quick'
- Lord Spriggan Sting/00/10/0/7 (Bump/Expand Destroy'/Xtreme'/Quick'

Stationary Attack
- Lord Spriggan Vanguard Rise
- Judgement Diabolos Blitz/Painted Sting Octa

Spin Equalization 
- (Level Chip) Perfect Phoenix Outer/00 (Cross) Xtend+
- Balkesh B3 Ratchet/00/0/10/7 (Wall) Bearing
- (Level Chip) Hell Salamander 00/10/0/7 (Cross) Xt+
- Cho Z Spriggan Ratchet/00/0/10/7 (Wall) Bearing
- Lord Spriggan Around/Ratchet/00/0/10/7 (Wall) Bearing
- Legend Spryzen Ratchet/00/10/0/7 (Wall) Bearing

Same Spin
- Perfect Phoenix Sting Atomic
- Hell Salamander Sting Atomic
- Judgement Diabolos Sting Atomic
- Cho Z Spriggan Sting Atomic
- Lord Spriggan Sting Atomic

Stamina 
- Hell Salamander Ratchet/00/10/0/7 (Wall) Bearing
- Archer Hercules Outer/00/10 Eternal/Revolve

Defense
- Cho Z Spriggan 00 Keep

I think Hn' should be added to a few of the attack combinations.
Maybe Put
Lord/Judgement On Et/Br/Xt+
For Burst Attack
Isn't Cho-Z Achilles still competitve?
(Oct. 13, 2019  8:24 PM)#Fafnir Wrote: Isn't Cho-Z Achilles still competitve?

It’s kinda competitive, but it’s outclassed by judgement and lord in every way
(Oct. 13, 2019  8:49 PM)NatedogPhilly Wrote:
(Oct. 13, 2019  8:24 PM)#Fafnir Wrote: Isn't Cho-Z Achilles still competitve?

It’s kinda competitive, but it’s outclassed by judgement and lord in every way
Ok. Is Hunter' still competitive?
(Oct. 13, 2019  9:01 PM)#Fafnir Wrote:
(Oct. 13, 2019  8:49 PM)NatedogPhilly Wrote: It’s kinda competitive, but it’s outclassed by judgement and lord in every way
Ok. Is Hunter' still competitive?

No one really uses it to this day. I never really seen it in Winning Combos Bc people use X', Qc', & Jl' these days for rubber drivers. But it has some use
I don't think people use Lord for attack. Am I wrong?

And for the spin equalization section, do people really use Legend Spryzen?
(Oct. 13, 2019  11:24 PM)Armor Wrote: I don't think people use Lord for attack. Am I wrong?

And for the spin equalization section, do people really use Legend Spryzen?

Lord has a lot of attack power. Somewhere close to the amount as judgement. 

People use legend spryzen for spin equalization because you can switch between spin directions after your opponent has revealed their combo. For example if your opponent is using Perfect Phoenix, you can switch from right spin to left spin. This is something that can’t be done with lord, cho z, and Spriggan requiem.
(Oct. 13, 2019  11:54 PM)NatedogPhilly Wrote:
(Oct. 13, 2019  11:24 PM)Armor Wrote: I don't think people use Lord for attack. Am I wrong?

And for the spin equalization section, do people really use Legend Spryzen?

Lord has a lot of attack power. Somewhere close to the amount as judgement. 

People use legend spryzen for spin equalization because you can switch between spin directions after your opponent has revealed their combo. For example if your opponent is using Perfect Phoenix, you can switch from right spin to left spin. This is something that can’t be done with lord, cho z, and Spriggan requiem.

Ah I see. I never thought anyone would take advantage of that. Although Lord may have a lot of attack power, I still don't think people use it offensively, preferring to use it defensively to counter Zwei and Judgement.
Isn't the stationary attack combo listed in the list (LS Vn Rs) more of a balance combo or spin equalizer? Doesn't LS replace cho-z spriggan from the defense combo?
I'd add the Level chip to every compatible beys in the list. It is only 0.69g or so, but it helps!
I also believe Zwei Bahamut Metsu is good enough if people don't have Diabolos chip yet.

I agree on Hn' being outclassed by Qc' / X' / Jl' it's not as strong.
Welp, I knew I had to.

*Buys Painted Sting*
Orb Egis 0/00 Cross/Star Keep/Unite work as Defense combos (include the Dash variations when they get released).
I'd replace the Spriggan chips on the Lord Combos with Valkyrie and Longinus, as that's what I have seen been used on lord the most. Also no mention on Judgement Ashura or Zwei Bahamut? I know quite a bit of people have and still use those chips over Diabolos, mostly due to Decks or not wanting to scramble their combos.
Not everyone has the diabolos chip, can we get secondary options for combos using it? Thanks Smile
I have two Judgements, two Diabolos and two Stings. I've tried out all assembling variants and my Stings always gets stuck. Same for my Drake and Vanguard. My Stings are extremely tight and even without a driver, they never fall of no matter how hard I try to shake it. As long as the Disk is between the Diabolos chip and the rubber, the Disk never falls off. And the best thing is, the Sting/Vanguard/Drake Disk is just a regular non painted Version, same goes for Judgement and Diabolos. All parts I use are Takara Tomy in case you are wondering.

Also, I think Dread Bahamut Ratchet Bearing Gen and Lord Spriggan Vanguard Bearing are worthy to be added to the list.
I think Dread Diabolos Sting Atomic should be added to same spin and Lord Pegasus/ Valkyrie/ Longinus 0 Cross Xtend+ should be added to spin equalising
(Oct. 13, 2019  6:11 PM)NatedogPhilly Wrote: Burst Standard Competitive Combos (As of October 2019)
Mainly Top Tier Combos
If you Have Any Suggestions Comment

Traditional Attack
- Zwei Diabolos Sting/00/10/0/7 (Bump/expand) Destroy'/Xtreme'/Quick'/Jolt'
- Judgement Diabolos Blitz/Gold Sting/Purple 0/00 (Bump/Expand) Destroy'/Xtreme'/Quick'
- Lord Spriggan Sting/00/10/0/7 (Bump/Expand Destroy'/Xtreme'/Quick'

Stationary Attack
- Lord Spriggan Vanguard Rise
- Judgement Diabolos Blitz/Painted Sting Octa
- Lord Spriggan sting/00/0 Wall/Cross Bearing/Xtend+
- Judgement Diabolos Painted Sting/blitz Bearing/Xtend+



Spin Equalization 
- (Level Chip) Perfect Phoenix Outer/00 (Cross) Xtend+
- Balkesh B3 Ratchet/00/0/10/7 (Wall) Bearing
- (Level Chip) Hell Salamander 00/10/0/7 (Cross) Xt+
- Cho Z Spriggan Ratchet/00/0/10/7 (Wall) Bearing
- Lord Spriggan Around/Ratchet/00/0/10/7 (Wall) Bearing
- Legend Spryzen Ratchet/00/10/0/7 (Wall) Bearing

Same Spin
- Perfect Phoenix Sting Atomic
- Hell Salamander Sting Atomic
- Judgement Diabolos Sting Atomic
- Cho Z Spriggan Sting Atomic
- Lord Spriggan Sting Atomic

Stamina 
- Hell Salamander Ratchet/00/10/0/7 (Wall) Bearing
- Archer Hercules Outer/00/10 Eternal/Revolve

Defense
- Cho Z Spriggan 00 Keep

Good list. 

I just think that Lord Spriggan on Xtend+, Bearing, or Rise is more of a spin equalization combo not attack. Lord's attack power is a lot less than Judgment due to its round shape, compared to Judgment's high recoil oval shape.

Also, ChoZ Spriggan is not great for same spin. It has pretty bad weight distribution to win in a same spin match against other layers you listed with Atomic.