KIO Has Joined WBO Staff!

  • Kei
  • Yesterday  10:10 PM
We’re excited to announce that KIO has joined the WBO Staff team!

KIO will be helping tackle Event Approval and Documentation.

KIO has had a long-standing history of working on the Beyblade wiki, translating efforts, as well as becoming an integral part of the Greater Vancouver (and Burst Limited) community.

Being an exceptionally focussed Beyblade wiki preservationist, avid competitive tester of all things BSL, and showing rapid growth as a capable Organizer, we believe he has clearly shown both the ability and the drive to be a great fit for the Organized Play team and its endeavors!

Please join us in welcoming him to Staff and continuing the effort to bring us all together for Beyblade!
Hello World Bladers!

Today we have some very interesting new rules to share with you that all Organizers and Organizers to-be should know about going forward. This ranges from time limits on late processing and tournament result errors to even scheduling an interview with Organized Play during the Organizer admission process. 

At the end we also continue to show support and open doors for Organizers that love older and harder-to-acquire generations with a bit of lee-way as to what equipment is allowed for a "Ranked" event.

  • [IMPORTANT] Organizer Duties: Late Processing and Processing Errors!
  • [IMPORTANT] Organizer Applications: Codifying Prescriptive Period!
  • [IMPORTANT] Legacy Formats: Legal Equipment Now Reflective of Current Times!

Organizer Duties: Dealing with Delinquent Organizer Duties 

For some time Organizer Duties have been quite lax, and in some ways we are increasing our efforts to make things more simplified as a way to promote hosting and reduce backlog on our end. Having said that, we have found over the years that the usual method of dealing with overly-late or never submitted spreadsheets for Organized Play Ranked events may not be the best.

Instead, we have decided to take a different turn when assessing late submitted Ranked Event spreadsheets and duties overall. In the past, if an Organizer did not submit any information for their Ranked event a member of Organized Play would do their best to fill in, process the event, and that Organizer would have their role stripped for some time.

Not only is this a lot of work internally, but it also does little in the way of stopping Organizers from lazing about post-event and just re-taking the Quiz and Interview later on when they feel more interested in organizing events again. Instead, if your Ranked Event has not been updated to include all the post-Organizer duties within 12 weeks, that event will now also be unranked. We will not put further resources into supporting complacent Organizers without just cause.

We have also seen that, on rare occasion, a small mistake in outcomes or inputs for an event bracket will go unnoticed or unmentioned for months. If you notice an error in a processed event and do not notify Organized Play within 12 weeks, that incorrect result will be permanently reflected in the system and go unchanged.


Organizer Applicants: Coordinating an Interview Within 3 Months

Tangentially related to Organizer duties is the actual road to becoming an Organizer and coordinating with the Organized Play team to facilitate your transition to the Organizer role. We have also applied a 12 week/3 month period for prospective Organizers that have passed the Organizer's Quiz to coordinate with us for an interview date.

If you are a to-be Organizer that has passed the Organizer's Quiz, you now have 12 weeks/3 months to schedule an interview time with the Organized Play Team. If you are unable to schedule an interview with us within that period, your status will be reset and you will need to retake the Organizer's Quiz at a later date.

It should be noted that exceptions do apply, so if there is a reason why you are able to pass the Quiz but unable to schedule an Interview within the next 3 months please directly inform your interviewer.


Legacy Formats: Loosening Equipment Restrictions for PLA/HMS/MFB

A Format's time in the sun comes and goes, but in some cases its shine continues well after its intended run and official product stock has dwindled. Many solutions to this dwindling have been posited over the years. The WBO Organized Play's official stance has always been to put a focus on the "Beyblade" part of our community's name, with all respect, credit, and honour being placed upon official license holders and distributors of the game we love to play.

Our rules for older formats have always been and will always continue to be focused on official products first. With that said, the needs of the communities that play these formats must also be heard, especially when they are having more and more trouble playing the game and end up creating their own non-official methods of keeping their community and passion alive.

As a result we have slightly relaxed the wording and removed the Ranked Match Stadium focus on our "Legal Equipment" Section of the following rulebooks: Plastics & HMS, Metal Fight Format. We have yet to come to such a dilapidated state with the Zero-G or Burst Formats, both of which still have untouched/live official stock in large supply in the MENA region, and as a result restrictions on Ranked event legal equipment will remain as tight as ever.

Here is both the existing section as well as how the changes will read/affect events:

\Legacy Formats' "Legal Equipment Section" Wrote:Only official ... products produced by Hasbro, Takara-Tomy, and Sonokong can be used.

New \Legacy Formats' "Legal Equipment Section" Wrote:Only official products produced by Hasbro, Takara-Tomy, Sonokong are recommended for Ranked Play.

*Removal of specifically recommended/enforced Stadiums for Ranked Play.

Some may see this as a blank cheque to run Ranked tournaments in metal woks, on concrete, or with dangerous counterfeits/custom attachments. This is not the case. Every submission is carefully reviewed and the Organized Play team has the right to deny any proposals on the platform for any reason. This aims to rejuvenate older, expensive Formats rather than entice modification.

Our efforts slowly bring us closer to reaching the summit of Organizer independence and freedom, but this comes with a price: detailed submissions. Often enough, this is not a problem for Organizers, but we expect continued emphasis to be placed on specifying an event's rules of engagement when combing through event proposal submissions. 

If you want to use unlicensed equipment of any kind, it must be explicitly mentioned in the tournament post for both Organized Play and to-be Participants to review and come to a conclusion on. We expect accurate and detailed submissions of what equipment is expected to be used for your event.

If people support what you're planning or using for an event, they will show it with attendance.


Feedback?
Your input is greatly appreciated If you have any feedback on these particular changes, or any questions or suggestions for further adjustments or additions, please post your thoughts below or in the WBO Organized Play Rules thread

Thank you to everyone for your continued support of WBO Organized Play! We appreciate any and all feedback and are always looking to improve and clarify things where possible.
Hello World Bladers!

It has been quite some time since our last update and we hope that Beyblade X has been treating you all well! Below we have some updates for you all, Organizers in particular should pay attention to the first one! Descriptions of the slight leniency afforded to some parts of the X Format "Ranked" spreadsheet duties, a new Ranked Clause for Burst Classic, and the tightening up of a loose end in the X Format Rulebook are all found below.

  • [IMPORTANT] X Format Organizer Duties: Ranked X Spreadsheets' "Results" Page
  • [IMPORTANT] Ranked Clauses Guide: New Burst Classic Clauses Added!
  • [IMPORTANT] X Format "Launching" Section: Clarifying Stadium Area Contact

X Format Organizer Duties: "Results" Section For Ranked X Events Now Optional

With Beyblade X in full swing, naturally events marked as both "Ranked" and "Unranked" have skyrocketed. As of yet, though, WBO's own ranked leaderboard for the Beyblade X Format has yet to make its appearance - more exciting news on that in the coming months!

Because of this delay, the practice of inputting every single match played based on a W/L column lacks purpose. It is, right now, busywork that provides little value to the Organizer or the event. In fact, many Beyblade X Format events are currently going unranked to avoid all of the more official documenting expected of a WBO Organized Play Ranked Event to just focus on the playing of the game.

Rather than make this an obligation for X Format as it is for our currently live Ranked leaderboards, we wanted to take an official stance and let all Organizers know that the inputting of the "Results" sheet information for your X event is optional. If you'd like to potentially future-proof your event, by all means, go for it, but it is not a necessity at this time. Again, this is unlike Ranked Metal Fight and Burst Formats that do require the Results page in the spreadsheet to be filled out in its entirety. That hasn't changed.


Ranked Clauses Added: Unban of Selected God, SwitchStrike, SlingShock Layers!

God and SwitchStrike Layers were banned from Burst Classic almost 5 years ago to streamline the format and focus on the Single and Dual Layers. With the introduction of Ranked Clauses, we want to give Organizers and Bladers the option to access these parts once again.

9 returning Layers will be available with this new Ranked Clause, along with 4 new Layers: Tornado Wyvern, Tempest Wyvron W3, Wonder Valtryek V4, and Z Achilles A4. The new Layers were added after ongoing discussions within the community regarding their power level and potential place in the Burst Classic format. We'll be monitoring the performance of these new Layers, as well as Guardian Kerbeus on different God Chips.

The new Ranked Clause reads as follows:

Ranked Clauses Guide Wrote:#6: Unban of Selected God, SwitchStrike, SlingShock Layers
The following Layers may also be used in this tournament: Cognite C3, God Valkyrie, Genesis Valtryek V3, Strike Valtryek V3, Guardian Kerbeus, Killer Deathscyther, Doomscizor D3, Kreis Satan, Satomb S3, Tornado Wyvern (new), Tempest Wyvron W3 (new), Wonder Valtryek V4 (new), Z Achilles A4 (new).
** Metal God Chips are not allowed on compatible Layers


X Format "Launching" Section Revised: Launch Area vs. Battle Zone

This, unlike many "rule changes" our books undergo, is more of a re-clarification and explanation of launching that is more concise, logical, and frankly how people play the game. This is the current statement made about a legal "Launch" in the Beyblade X Format Rulebook that will be changed, bolded and in red:

X Format Rulebook "Launching" Section Wrote:A battle is prompted with the call of “3–2–1 Go Shoot!” and begins when both Beyblades have made contact with the Launch Area of the stadium at least once.

Unfortunately, while does on-paper seem to make sense, by confining contact with the Xtreme Stadium to just the "Launch Area" (defined later on in the rulebook as the area surrounding the circular entrance of the stadium), it means that, technically, touching corners of the stadium not directly underneath the Launch Area may not qualify as the battle starting..

Instead we are clarifying the text to better reflect the intention of the rule: making contact with any portion of the base of the stadium, referred to as the "Battle Zone" in the X Format Rulebook. Here is what that sentence will read like from now on, bolded and in green:

X Format Rulebook Revised "Launching Section. Wrote:A battle is prompted with the call of “3–2–1 Go Shoot!” and begins when both Beyblades have made contact with the Battle Zone of the stadium at least once. If a Beyblade is launched directly into an Over/Xtreme Zone instead, it is considered to be knocked-out.


Feedback?
Your input is greatly appreciated If you have any feedback on these particular changes, or any questions or suggestions for further adjustments or additions, please post your thoughts below or in the WBO Organized Play Rules thread

Thank you to everyone for your continued support of WBO Organized Play! We appreciate any and all feedback and are always looking to improve and clarify things where possible.
Hello World Bladers! 

As you may have already noticed today, points for Organized Play ranked events played have been updated, and we have updates regarding the World Beyblade Rankings overall!

Back in June, we identified issues affecting World Beyblade Rankings, in particular, slightly incorrect point values for specific events. We worked throughout the last half year to find a fix, though this proved to be a bigger challenge than anticipated.

We appreciate your patience and understanding as we worked diligently to try and resolve the issue for the last few months.

In short, a small number of events were having their results processed twice – which are listed below:

  1. Bladekid Saga: Kid Cuisine VS Blue Rice
  2. Spinning in Spring!
  3. Still Spinning: Welcome Back To Burst
  4. Driger V2 2: Electric Boogaloo
  5. Texas Circuit 2023 #2
We are unfortunately unable to resolve the issue found with these events at this time. Participants in the above events may have slightly higher or lower BeyRanks due to this bug.

We have decided to instead go forward with the processing of the events as they are to clear the backlog of Ranked events and ensure Ranked Play can officially resume. Even in this slightly incorrect state thanks to the bug affected these few events. We believe this is the best outcome for the community at the moment, rather than continued downtime of the service.

We are now processing Burst and MFB events and slowly updating Rankings by month to ensure we catch any other potential issues that arise from processing a large volume of events. 

On the topic of Beyblade X, this months-long issue has created delays and thus we do not have an estimate on when that will rollout, or what it will look like in the end. Part of the problem comes from the antiquated MyBB itself, the very foundation of the WBO website for all these years.

In the short term, continue to expect MFB and Burst Organized Play Rankings as they always have been. In the long term, we do expect to add X Ranked, and beyond that find the best options to reshape the way our World Beyblade Ranking works and how Bladers will interact with it.

While we cannot yet give a timeline for when exactly these changes will occur, we will announce updates as they develop to ensure the transition goes smoothly and there are no surprises.
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Hello World Bladers!

Today marks the launch of the fourth generation of Beyblade; Beyblade X!

To celebrate this special occasion we are excited to announce the Beyblade First Xperience initiative!

What is Beyblade First Xperience?


Try Beyblade X for the first time at tournaments in the USA, Canada, and Australia
Beyblade First Xperience will be a series of fan-run tournaments presented by the WBO and hosted by select Organizers around the world to give Bladers a chance at trying the new series for themselves.

The WBO will be providing Organizers with Beyblade X tops (up to seven) for use throughout their tournaments. So, regardless of whether or not you have your own Beyblade X tops, you are welcome to join and play these tournaments.

We’ve tried to coordinate events that are not only global in scope, but also in new and upcoming areas. This is an excellent opportunity for those interested in Beyblade X to give it a try no matter where they are in the world! 

Play for a chance to win a Beyblade!
Most important of all is that at the end of each tournament, the Beyblades provided by the WBO will be given away to a few lucky Bladers at random! The priority will lean towards those without Beyblade X tops of their own, though, so do keep that in mind.



Event Schedule

-SATURDAY, AUGUST 5th-

[Image: ca.png] Burnaby, British Columbia (Host: KIO): Beyblade First Xperience Vancouver

-SATURDAY, AUGUST 19th-

[Image: us.png] Kirkland, Washington (Host: liwfie): Beyblade First Experience PNW

-SUNDAY, AUGUST 20th-

[Image: us.png] Houston, Texas (Host: Brynessa): Beyblade First Experience Houston, TX

-SATURDAY, AUGUST 26th-

[Image: us.png] Belleville, New Jersey (Host: Mr Memes): Beyblade First Experience NJ

-SUNDAY, SEPTEMBER 10th-

[Image: au.png] Perth, Australia (Host: th!nk): Beyblade First Experience - Perth

-SATURDAY, SEPTEMBER 30th-

[Image: us.png] Robins AFB, Georgia (Host: GuudeTG100): Georgia Beyblade First Xperience



Enter for a chance to win!

Not able to attend? Don't worry! You still have a chance to win because we are running a giveaway of the same Beyblades available at each tournament! Click here or the button below for full details on how to enter our giveaway!




Brought to you in part by WBO Partner, BeybladePremier.com!


[Image: QIffaFQ.png]

A huge thank you goes out to Beyblade Premier for helping the WBO with this initiative and set of events.

If you're looking for the latest Takara-Tomy Beyblades at the lowest prices, be sure to check out their website:


Heads up: If you buy something through the Beyblade Premier link above, you won’t pay any extra, but worldbeyblade.org will get a small commission.

As a registered not-for-profit organization, all funds are poured back into the community to help pay for hosting expenses, develop new features, offer giveaways, and much more. We appreciate the support!
Hello World Bladers!

As the title implies, the Organized Play Team is excited to announce and present Day 1 rules for Beyblade X Format. In very large part thanks to the painstaking effort behind the scenes by the talented TrainiacJ! As well as some minor additions to the Ranked Clauses Guide and tweaks to a previously clunky point value chart.

  • [IMPORTANT] New Format: X Format Added! 
  • [IMPORTANT] Ranked Clauses Guide: New Clauses Added!
  • [IMPORTANT] Match Types Guide: Default 'Win Condition Values' Chart Streamlined.

Format Addition: Beyblade X is Here!

The long-awaiting release of Beyblade X is finally here, and it seems like just yesterday that rumours were circulating of a new generation being in development! With product officially out in Japan we thought it right to do our best in providing WBO members with our own rulebook, allowing Day 1 Players to have a resource to make quick and easy reference to, providing a WBO Organized Play experience from the very beginning.

We have bound together a rulebook for Beyblade X that features many gameplay ruling aspects from the official B4 source interpretations, along with taking cues from existing frameworks we have in place for older generations! Take a look at it below and acquaint yourselves with it if you plan on hosting X Format events in the near future:


Ranked Clauses Added: X Format First and Final Stage Point Values, Out-of-Bounds KOs, Paint/Sticker Restrictions!

Tangentially related are a few new Ranked Clauses, which are all either specific to X Format or otherwise apply to it.

First things first, Beyblade X is played to 4 points rather than the traditional 3 points. For parity with our final stage in past generations having a higher number of points needed to win, we've made it so the Final Stage in X Format is played to 7 points

So, in order to match the corresponding clauses that already exist in our formats played from 3 to 5 points, we've included clauses for setting the point values of the First and Final stages at 7 and 4 points respectively.

Ranked Clauses Guide Wrote:7 Point First Stage (Beyblade X)
First Stage Matches are played to 7 points for this Tournament.
Ranked Clauses Guide Wrote:4 Point Final Stage (Beyblade X)
Final Stage Matches are played to 4 points for this Tournament.

The next Ranked Clause is regarding Out-of-Bound KOs. Namely the flashy upwards Knock-Outs resulting in a Beyblade leaving the area entirely through the top of the shroud, seen since the very first footage of Beyblade X play started surfacing:

Ranked Clauses Guide Wrote:“Out-of-Bounds” ruled as Over Finish (Beyblade X)
Any Beyblade that goes out-of-bounds in this Tournament will be considered knocked-out instead. If a Beyblade is knocked-out in this manner, it will count as an Over Finish.

We are by default using B4’s gameplay rulings to set our baseline for Beyblade X Organized Play, our definition of KO stipulates that if a Bey is knocked-out through the opening in the Xtreme Stadium’s cover, it constitutes a draw. (As outlined by the 2nd edition of the B4 rulebook). 

Since we recognize that many bladers find over-the-shroud KOs to be fun and exciting, we’ve decided to include a ranked clause for counting this situation as a legitimate win condition. We’ll keep a keen eye on which ruling Bladers and Organizers prefer to play with as time goes on.

The final Ranked Clause added in this update is regarding decorations/painting. Technically this is not exclusive to Beyblade X, but meant to provide newer-age players with a familiar alternative experience since our default rules respect the fact that prior to Beyblade Burst, decorating one's Beyblade was a core feature we embraced. The clause reads as follows:

Ranked Clauses Guide Wrote:Decorated Parts Prohibition
  • Bladers may not use parts that have been decorated in the following ways for this Tournament:
    • Parts that have been painted/clear-coated unofficially.
    • Parts that have been decorated with unofficial/homemade stickers.

As mentioned, with the debut of X Format, we include within it a traditional WBO feature that Burst-era Bladers may not remember: a Blader’s ability to aesthetically customize their beys. 

Through the Plastic Generation and all the way up into Metal Fight, we allowed and still allow Bladers to express their creativity on their Beyblades so long as it doesn’t affect their performance and is in good taste. 

While Burst has been a challenge to legislate for on that front, Beyblade X is a much simpler system to define these rules within, so we’ve decided to bring this freedom back in our newest Format. For any Organizers who don't care for this change, we’ve included a ranked clause for prohibiting use of these customized Beyblades.

If you want to implement these or any other Ranked Clauses at your next event, be sure to access the Ranked Clauses BBCode Resource in the Organizer's Circle for the correct formatting to be used when submitting a tournament!

Match Types Guide: Default Point Chart Updated, Burst Formats' KO Value Revisited!

Along with the introduction of the X Format, we took some time to revisit certain areas of our rules to see if we could streamline things and make our rules more accessible, consistent, and legible. The most obvious change being to our rather long Points Value Chart that simply didn't need to be as convoluted as it was by the end of the Burst era.

To give you an idea, here is what it looks like from now on:

[Image: XfEJEYy.png]

This change is not just cosmetic. 

There is no longer a default recommendation based on point values, previously we had two charts with slightly different values depending on whether the Match Win Points value was 3 or 5. It also depended on Format, meaning every single unique Burst Format received a row. 

Frankly, this was just a point of confusion, and in the case of Formats like Burst Limited, meant different rules for different stages with no practical reason. 

So now, across all of the Burst Formats (BSC, BSL, BGT, BST) the default Knock-Out value is now 2 points. This is consistent with our new default KO definition being slightly stricter and allowing for rebounds. For those using the Ranked Clause version of Knock-Outs, we recommend the older 1 point value. 

Please keep this in mind going forward with default-ruling Burst Organized Play Events.

Feedback?
Your input is greatly appreciated If you have any feedback on these particular changes, or any questions or suggestions for further adjustments or additions, please post your thoughts below or in the WBO Organized Play Rules thread

Thank you to everyone for your continued support of WBO Organized Play! We appreciate any and all feedback and are always looking to improve and clarify things where possible.
Hello World Bladers!

While most of our announcements tend to be on the gameplay side of things, WBO Staff wanted to turn your attention towards something unique that can make a meaningful in difference in many people's lives.

LeftBurst, along with Organizer Mike.Nightwing, are orchestrating an incredible event for charity on July 23rd, held at 12PM in Mike’s Gaming Loft. 

We all love organizing events to play Beyblade together, build strong friendships, and foster a love of the game. Not too often do we get an opportunity to promote a different cause through our community, though. It can be a truly powerful thing when the WBO Beyblade community comes together! 

This is where LeftBurst comes in. LeftBurst has decided to pioneer something different and profound, and it is something we would like to highlight and promote as much as possible: a randomly-selected Beyblade tournament with a $10 admission fee where all funds received will be directly donated to the Inova L. K. Murphy Children’s Hospital!

This hospital is medical center with comprehensive pediatric care located in Northern Virginia (about a half-hour drive from Mike’s Gaming Loft). The institution devotes itself to the healthcare of children, from infants to adolescents, so there really could be few better causes for the Beyblade community to rally around.

If you are interested in the event or are curious to learn more about how you can participate, how it works, or want to help out, please feel free to read more about it in its dedicated Tournament page found here.

Join us in supporting LeftBurst and Mike.Nightwing on a very special endeavour!
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Hello World Bladers!

As the announcement title suggests, there is a new yet familiar format on the horizon for you all! 

In recognition of the extensive testing, large number of tournaments played experimentally, and incredibly positive feedback across the board, the Metal Fight 4D Format (M4D) is ready for Ranked Play effective immediately!

Why is Metal Fight 4D becoming a full-fledged WBO Format?

For Metal Fight enthusiasts this addition likely comes as no surprise, as there has been an increasing demand over the years for a format that could bridge the power gap between the Metal Fight Limited Format and the Metal Fight Standard Format. 

But, for those that are unaware, the 4D era was a hugely popular format, and in its heyday, very well received as it provided us with iconic parts! Wheels like Phantom, Death, Flash, Diablo were some of the big movers and shakers. Unfortunately the 4D era was swiftly followed by the Zero-G and the more Synchrome-focussed meta, where almost all Metal Wheels that preceded it struggled.

What this means is that for many years many of these parts lacked a home as they were simultaneously way too strong for Limited but failed to meet the viability threshold for the Synchrome-dominated Standard Format.

What parts are allowed in the Metal Fight 4D Format? How the Banlist works

Among all our exciting changes recently, there is one very important thing to note when it comes to the M4D Format: as part of the new Ranked Clauses system, we will be trialling an experimental approach to the implementation of Formats.

Rather than having a set Banlist to add and subtract from as we have traditionally done, we will be setting the “entry level” to the format at the specific era it is aimed at encompassing, and then providing “Recommended Clauses” for Organisers to implement.

Essentially, this means the 4D Format Rulebook will only ban Synchrome combinations directly, however, both the Rulebook and Ranked Clauses Guide will advise to include the Clauses outlined. 

These Clauses are in line with the community proposal made by WBO member Cake, and the ones we believe should be the standard for the Metal Fight 4D Format. Here are the recommended Ranked Clauses for M4D that, while are not technically “default”, are WBO’s prescription for experiencing the Format as intended:

Ranked Clauses Guide Wrote:Banlist Variation: Diablo BD145 Ban
  • The following Metal Wheel and Track combination may not be used in this tournament: Diablo BD145
  • Both parts may still be used independently of each other.
Banlist Variation: Duo Ban
  • The following Metal Wheel may not be used in this tournament: Duo (4D)
Banlist Variation: Rubber Defense Flat Ban
  • The following Bottom may not be used in this tournament: RDF
Banlist Variation: Elevator 230 Ban
  • The following Track may not be used in this tournament: E230

You may be wondering why we are taking this approach since it is a meaningful departure from how we’ve done things for decades now. To put it simply, we are experimenting with options of format governance to see what resonates with Organizers and their communities best.

The idea of making the format’s structure subtractive rather than additive means greater flexibility for Organizers as well as hope that the Community’s ‘invisible hand’ leads us to “preferred” ways to play without needing hardline stances from Organized Play. 

This would, of course, be indicated by certain restrictions and bans being more frequently played with over others, even across very different areas and communities.

This approach also allows us a much more flexible take with formats, we could recommend certain Gimmick Legality clauses or even Organizational and Judging Clauses for particular events where this may otherwise not be noticed by players as being different in the Advanced Rulings section of the Rulebook itself. 

Organizers can find the code for all Ranked Clauses in the Organizers Circle thread, however the following is the specific code to implement these rulings in your events - just copy the contents into your proposal thread:

Code:
[b]Banlist Variation: Diablo BD145 Ban[/b][list]
[*]The following Metal Wheel and Track combination [b]may not[/b] be used in this tournament: [b]Diablo BD145[/b]
[*][i]Both parts may still be used independently of each other.[/i][/list]
[b]Banlist Variation: Duo Ban[/b][list]
[*]The following Metal Wheel [b]may not[/b] be used in this tournament: [b]Duo (4D)[/b][/list]
[b]Banlist Variation: Rubber Defense Flat Ban[/b][list]
[*]The following Bottom [b]may not[/b] be used in this tournament: [b]RDF[/b][/list]
[b]Banlist Variation: Elevator 230 Ban[/b][list]
[*]The following Track [b]may not[/b] be used in this tournament: [b]E230[/b][/list]

Going forward we intend to implement a more streamlined way to have these clauses automatically included in Metal Fight 4D Event proposals, and tournament proposals as a whole, but we also know the community has been waiting patiently for this format!

Given how long it has been trialled completely on the backs of Organizers since its initial forum proposal, it was only right to allow Bladers to enjoy it Ranked sooner rather than later!

We also understand that this is a new and unfamiliar way to manage the a format, and as mentioned above it is an experimental approach that we will be keeping a close eye on, to determine any trends and its overall reception.

We welcome and consider any and all feedback regarding this new approach to Format/Banlist implementation! Please feel free to reach out at any point with input and insight from your community!

How to Start Hosting M4D Format Tournaments!

If the above intrigues you and you'd like to start putting your old 4D parts to use in-event, you can start hosting M4D Format events immediately! Just take a look at the rulebook linked below and consider the aforementioned Ranked Clauses and whether or not you will be operating with any for that event.



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Feedback?
Your input is greatly appreciated, especially during times of experimentation and incredible change! If you have any feedback on these particular changes, or any questions or suggestions for further adjustments or additions, please post your thoughts below or in the WBO Organized Play Rules thread

Thank you to everyone for your continued support of WBO Organized Play! We appreciate any and all feedback and are always looking to improve and clarify things where possible.
Hello World Bladers!

Today we have an absolute volley of updates for you all, many of which the entire Staff team is eager and excited to present to the community after much discussion internally! 

These changes range from game-defining tournament customization and Organizer empowerment to efforts to increase format longevity, so do read on! These are fundamental changes to how we play Beyblade together moving forward, and we hope you enjoy it and the environment we hope it fosters!

  • [IMPORTANT] All Formats: “Ranked Clauses” Implementation!
  • [IMPORTANT] All Formats: Default “Play Area” and “KO” Definitions Updated!
  • [IMPORTANT] All Formats: Final Stage Match Types Added!
  • All Formats: 5G Match Type Added!
  • Burst & MFB Formats: Certain Deck Part Repetitions Eased!
  • [IMPORTANT] All Burst Formats: Identical Part Replacement Added!
  • [IMPORTANT] All Burst Formats: Dual Spin Functionality for some Match Types!
  • [IMPORTANT] All Burst Formats: Part Attachment Ruling Refined!
  • Burst Limited Format: Watchlist Addition + Driver Unban!
  • Burst Classic Format: Banlist and Watchlist Additions + Driver Unbans!
  • Metal Fight Limited Format: Gravity Metal Wheel Mode Change Restrictions Changes!

All Formats: “Ranked Clauses” Guide Added

While the document itself sufficiently informs Bladers as to what “Ranked Clauses” means, here is a brief summary as to what this new approach to Ranked Play is and its raison d'être:

Simply put, Ranked Clauses are WBO Organized Play approved variations of common rulings and banlists that can see use in a ranked environment, just like the default rules in our base Format rulebooks. 

You’ll find that many of these clauses are familiar, taken straight from previous base rules or community responses and feedback, while others are completely new, like assigning different point values to different tournament stages. 

The Ranked Clauses Guide serves as a sort of pick-and-choose way to organize Ranked events that goes hand in hand with WBO’s aim for Project AIDAThe more ways we can get Bladers together to play and make meaningful connections while legitimizing their experience, the better.

Organizers, and Bladers in general, have shown time and time again their desire and ability to experiment, finding different ways to play that are just as competitively meaningful and valid as the rules we more rigidly outlined in the past. From experimental ban lists to match types, our community is thoughtful and passionate, through and through.

The WBO will always have Format specific rulebooks with guidelines and standards for play that remain default for events unless specified otherwise, but let the Ranked Clauses Guide be a way to increase the diversity, flexibility, and enjoyment of your own community’s scene. 

In fact, many of these clauses are ones we believe should be strongly considered for use simply because they are such core ways to play the game or conduct an event, shown in our roll-out of a new Format.. but more on that here!

All of the Format rulebooks and the Organizer’s Guide have been updated to reflect this change and link to the Ranked Clauses Guide where appropriate. 

If you want to implement any number of Ranked Clauses for your next tournament, for now it must be clearly noted in your tournament proposal using standardized text found in our Ranked Clauses BBCode Resource Thread (in the Organizer’s Circle). We do have intention to make this process simpler on tournament proposal submissions in the future.



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All Formats: Default “Play Area” and “Knocked-Out” Definitions Updated!

The topic of intense debate for quite some time has been how to interpret the “Play Area”, particularly a problem when looking at the B-09 Burst Standard Type Stadium or Hasbro’s Pro Stadium as Beyblades got bigger but the stadiums and their hazards remained the same size.

As of today the default understanding of Play Area is the following:

Quote:Gameplay Appendix
Play Area
  • The Play Area is considered to be the entire Stadium. 
  • This area is divided into the Battle Zone and the Over Zones.
  • The Battle Zone is the area of stadium floor and space above it, bounded by stadium walls and exits (gaps in these walls through which Beyblades can pass into a pocket or out of the stadium entirely).
    Over Zones are considered to be exits of stadiums (including areas under a cover where there is no stadium floor underneath) or Pocket structures built into a stadium.

Launch Area
  • Beyblades must be launched inside the Launch Area
  • The Launch Area is the area of stadium floor bounded by the stadium walls, or in the case of stadiums with shroud components the stadium floor directly below and bounded by the shroud’s top opening.
  • In stadiums with entry ramp structures which slope towards the central Play Area (such as the Beystadium Triple Battle Type), these are also considered Launch Areas.

And with this understanding comes the following interpretation of Knock-Outs:

Quote:Gameplay Appendix
Knocked-Out
  • A Beyblade is knocked-out when it exits the BeyStadium’s Battle Zone and cannot return, or makes contact with a foreign object in any area aside from the floor directly below an Over Zone. Beyblades stuck on an element of a BeyStadium’s Battle Zone are still considered in-play.
  • If a Beyblade exits the BeyStadium through the Launch Area of a stadium with a cover or shroud, the Beyblade will be considered knocked-out if it lands outside of the Play Area, or makes contact with a foreign object.

The importance of this change being that the Default Play Area has been expanded to the point that being caught on a pocket or exit but then returning to the stadium floor no longer means that you are still “Knocked-Out”.

The Exit or Pocket are now part of the Play Area, and you play on unless your Beyblade has sunk and touched the bottom. Rebounding back in is fair game, the match continues as normal.

Our previous interpretation, and the one readily available and recommended to Organizers  in the new Ranked Clauses Guide, meant that entering a pocket or exit even for a moment constitutes a Knock-Out.

While the former interpretation is more faithful to accuracy of the game, it is also not always easy to determine without video assistance and to some, just a nuisance. 

With a new default and a supplemental Ranked Clause, both interpretations of the game are free for Organizers to play under in a Ranked environment, so feel free to use whichever you like for your next event!

All Formats: Unrestricted Match Types for Final Stage!

Along with a big shake-up to how ranked events may or may not be configured, we have also increased the freedom of Organizers to decide how they’d like their event to play.

Previously Organizers could pick any one Match Type for the First Stage of their event, but were invariably locked into WBO’s Deck Match Type for Final Stage. 

Even before that, Deck Match Type was an exclusive Match Type that many newer or inexperienced Bladers simply didn’t get to experience or practice.

As of this moment we have eased these restrictions by allowing any one Match Type to be used for Final Stage as well, making it as customizable as First Stage! No longer will you be locked into Deck Match Type, fun as it is, for Final Stages. 

If your community has a preference on Match Types you’d like to play into and support and customize for either Stage, you are free to! 

Once again, the WBO does have standard Final Stage recommendations that are default unless specified otherwise in the tournament proposal. These recommendations are now broken down by Format in the Match Types Guide.


All Formats: 5G Match Type Added!

Those with a penchant for deeper deck building and mind games, rejoice! After many experimental events and pushes for its addition, Burst’s flagship 5G Match Type has been added to the Match Types Guide and is legal for WBO Ranked Play!

The 5G Match Type makes its way onto the newly updated Match Types Guide meaning it, just like all the other Match Types, is available for both First and Final Stage use for WBO Organized Play events!

5G is a deep Match Type that allows for supreme level of customization and deck-building, with less of a focus on making a smaller pool of highly specialized combos but a 5-man team arranged in sequence for battle.

For those of you that are not aware of what the 5G Match Type entails, here are the rules of Deck construction as you’ll find them in the Guide:

Quote:WBO Match Type Guide

Deck Construction: 5 Beyblades

  1. Build up to 5 Beyblades with no repeating parts and up to 3 launchers that will make up your deck for the match.
  2. See “Multiple Beyblade Match Type Advanced Rulings” in the Gameplay Appendix of each rulebook for additional information and exceptions to part repetition limitations.
  3. Up to one Layer with multiple spin direction capabilities may be included in the deck (ex. Astral Spriggan). Spin direction changes for Layers with multiple spin direction capabilities are permitted. If both players wish to change spin directions at the same time, the change must be made in secret.
  1. Deck Sequencing & Inspection
    1. Each combination will be placed into one of the five numbered slots across 1-2 deck boxes, or some other concealment and ordering method.
    2. The judge will then inspect both decks to ensure they are legal.
  2. Perform Battles in Sequence
    1. Players perform battles following the sequence of the Beyblades in their deck box until one player scores 3 total points. This means that the Beyblades in the #1 slot will play each other, followed by #2 vs #2, and #3 vs. #3, and so forth.
  3. Draws
    1. If there is a draw in any battle, the battle will be replayed using the same two Beyblades. This may continue for up to two consecutive battles.
 
    2. If a judge calls a second consecutive draw by outspin, bladers must advance to the next Beyblade in their deck if possible or initiate the re-order sequence to start a new battle if the previous battle was between the fifth Beyblades in their decks.
  4. Battle Limit & Consecutive Draws
  1. All matches have a battle limit of ten battles. 
  2. If a tenth battle is played and:
    1. One player has more points than the other:
  • Player with more points wins the match.
  1. The score is tied:
  • The match continues as normal. The player who scores the next point wins the match.

All Burst and MFB Formats: Restrictions on Faces and Chips Removed!

This change may come as a surprise to a few given the classically hard-line stance the WBO has taken on increasing unique combos and part diversity, but we are removing the part repetition rule applying to specific parts of both MFB and Burst combos.

Effective immediately: Repetition of MFB Faces (Metal Faces, Metal Face 2s, Metal Stone Faces, Metal Stone Face Customs) and Burst Chips (Level Chips, Metal God Chips) are now legal across Match Types.

This was initially put in place to promote the use of multiple parts and keeping combos unique, but with greater competitive literacy it has become clear to many that defaulting to the heaviest combos or parts is not always the best course of action for a given Deck.

This restriction has in some ways served its purpose in highlighting the differences between every component above, their nuances, strengths, and weaknesses. 

Some combos perform differently with or without the use of specific Metal Faces, Level Chips or Metal God Chips, and there isn’t always a one-size-fits-all approach, especially since the wrong choice can make or break a matchup! 

While this restriction did shoe-horn diversity into the average competitive Blader’s deck, by now we as a community have progressed far enough to be much more picky with our choices and are much more willing (and in some cases required) to diversify our options further without the need for restrictions.

In Metal Fight you could almost buy your way out of the above restriction with rarer and heavier mold Metal Faces (LDrago’s “Gold Armor Version” comes to mind) which is also not something we seek to promote.

All Burst Formats: Identical Part Replacement Made Legal!

A few months ago we approached Organizers with a question: “Do Organizers want attendees (and themselves) to be able to replace identical components?”

What this meant was that if a multi-component part, namely a broken Layer or Blade, could be feasibly repaired by using an identical component (like a spare of that Layer/Blade already in one’s collection), Bladers should have the right to replace it and make a fully functional Layer/Blade again.

This thread was received very positively, highlighting that this was a change that should, at some point, go through. Today, we have modified our “Legal Equipment” section to add in the following regulation:

Quote:Burst Legal Equipment Section
Swapping Layer Components/Disassembling Layers: Components of a Layer may be replaced with an identical substitute from another Layer. 

This now means that if you have a broken or spare Layer or Blade laying around, it can be used to repair or recombine with another identical Layer or Blade to form a single fully functional part that is legal for play. 

Of course, this means that the result of the repair is a single part that is recomposed back in the way the manufacturer intended it to be, and we trust Bladers and Organizers to do so reasonably. 

Given this may put a bit more stress on Organizers to try and enforce properly, we have also opted to provide a Ranked Clause through which Organizers may disallow this at specific events.


All Burst Formats: Dual Spin Functionality for 3on3 and 5G Match Types

The power of Dual Spin is heavily ameliorated by limiting it to one Beyblade and only allowing it in formats where more than a single Beyblade is in play and not directly counter picked (ie not 1on1, Deck or P3C1). We aim to reintroduce the dual spin gimmick safely by limiting it to 3on3 and the newly added 5G Match Types. This notably brings us into closer alignment with the manufacturer-intended functionality of the gimmicks.

The change's language, found in all Burst Rulebooks, is the following:

All Burst Rulebooks Wrote:For 1on1, P3C1 and Deck Match Types:
  • The mode of any dual-spin Layer or Layer Base must be selected during the Beyblade Selection phase before submitting it to the judge for inspection.
  • After a combination has been submitted for inspection, the mode of a dual-spin part cannot be changed for the duration of the match.
For 3on3 and 5G Match Types:
  • A maximum of one dual-spin Layer configuration may be used per Deck.
After a combination has been submitted for inspection, the mode of a dual-spin part may be changed in line with the rulings for Parts with Multiple Modes.

All Burst Formats: Part Attachments Ruling Refined

For some time we have allowed parts with mode changes that do not require full disassembly to be used to their full extent. There are a few parts that meet this criteria or similar and until now, have had their gimmicks hindered in our rules for little reason. Slightly refining this ruling to include a few exceptions seems like the right course of action to allow greater part diversity and combo creativity.

Here is the language found in the Rulebooks as of right now:

All Burst Rulebooks Wrote:Part Attachments (e.g. Xtend+ Chip, +X, +Z, DB/BU Gears)
  • All Attachments to be used for the Match must be attached when submitted to the judge for inspection.
  • +X, +Z, Disc Frames, Armor Tips and Level Chips, Union Swords, Infinite Sword, Infinite Shield, and Zest Armor may be removed or re-added before or between Battles, and doing so is treated as a Mode Change in line with the rulings for Parts with Multiple Modes.
  • Other Attachments (e.g. Xtend+ Chip, DB/BU Gears) cannot be removed from a Beyblade for the duration of a match once it has been submitted to the judge for inspection.
  • If an Attachment comes off during battle, the opponent is awarded 1 point.

Burst Limited Format: Xtend+ Driver Unbanned, Whirl Blade Watchlisted!

Somehow we’re nowhere near done introducing new changes! In regards to our Burst Limited standardized banlist, the Xtend+ Driver is off of the banlist and the Whirl Blade has earned a spot on the Watchlist.

Even the most conservative voices on Burst Limited have agreed that the Xtend+ Drivers bursts too much to be a good choice in Burst Limited, even with Wheel-SP still legal. 

While it was banned at Burst Limited’s inception, a second look has determined that despite its potency in both spin directions, it is far from over-centralizing. 

As such, the Xtend+ Driver ban is now lifted in Burst Limited Format!

On the topic of legitimately centralizing… Hasbro’s Whirl Blade has shown itself to be just that in First Stage at BSL events. 

It is a top right spin Blade, featuring excellent same-spin and unparalleled opposite performance with little Burst risk. With very few answers other than being knocked out or specifically counterpicked, Whirl makes a case for being a bit too much.

Unsurprisingly, the Whirl Blade has now whirled its way into the Burst Limited Watchlist for some much-needed supervision!

Burst Classic Format: Dragoon S and Dragoon F banned. Metal Cap/Dash Stall and Hypersphere Drivers unbanned

First and foremost: the Dragoon S and Dragoon F Layers (TT and Hasbro versions) are now banned in Burst Classic Format. 

These two Layers have consistently shown themselves to be an overbearing force on the Burst Classic meta, in some cases devolving into “if you can’t beat them, join them”. As a result we have decided to simply remove them and see how the Format grows in their absence. 

While there was community discussion around banning particular drivers, on consideration banning the problematic Layers is both a much more direct solution to the issue, and allows for much greater Driver diversity… and on that note:

Hypersphere Drivers are now unbanned but watchlisted in the Burst Classic Format!

These drivers were initially banned for their interactions with Hasbro's Dragoon Fighter layer, and with that part now banned, it is only fair to give them another shot. 

That said, as they have been noted to potentially be capable in same spin, they will take an immediate place on the watchlist to allow us to monitor their performance.

Next up is the unbanning of “Dash Stallers”. The following Drivers in particular are now legal for play in the Burst Classic Format: Accel’, Zephyr’, Blow’, Destroy’, αssault' and finally Fusion’.

With advances in Stamina drivers since their initial banning, they should now present less of a threat to game balance, but will nonetheless be closely monitored.

This logic also extends to the Metal Cap Drivers, namely Metal Accel, Metal Fusion and Metal Defense Drivers, which also find themselves unbanned in the Burst Classic Format.

And, as part of our new Ranked Clauses initiative, Organizers will be able to experiment with including or excluding parts of the above, in addition to other highly requested clauses for the Classic Format - which also includes options to allow Dragoon Layers and an option to ban the Drivers currently considered problematic on them as a recognition of strong public demand, as well as a version removing high Burst Resistance Stamina drivers to bring back a more traditional feel to the format. 

We encourage Organizers to consider and experiment with these clauses as they see fit - Classic is a multifaceted format which has shown a remarkable ability to evolve over time - but we have opted for what we see as the most practical way to address concerns with the format as our standard ruleset, as we will continue to do going forward with all Formats.

Metal Fight Limited: Gravity Metal Wheel Mode Change Restrictions Changes!

In a more minor change, with the lifting of stage and match type restrictions, we have updated the restrictions on the Gravity Metal Wheel's Spin Direction Change to be based on Match Type rather than Stage. 

Given we have reintroduced the traditional 1on1 Match Type to finals (some may recall this was in fact the only finals type available on the WBO throughout the Metal Fight Era itself), we realize that with Gravity already being a topic of some level of community debate that it may be unwise to allow it to use its unrestricted capabilities in a 1on1 match.

As such, the once-per-match Mode Change for the Gravity Metal Wheel is now allowed in Deck, 3on3, and 5G Match Types, and not permitted in 1on1 and Pick 3, Choose 1 Match Types.

In addition, for those who may be less keen on this change, there are additional Ranked Clauses available regarding the Gravity Metal Wheel to address their concerns.

Feedback?
Your input is greatly appreciated, especially during times of experimentation and incredible change! If you have any feedback on these particular changes, or any questions or suggestions for further adjustments or additions, please post your thoughts below or in the WBO Organized Play Rules thread

Thank you to everyone for your continued support of WBO Organized Play! We appreciate any and all feedback and are always looking to improve and clarify things where possible.
Good day to you, Beyblade community! In partnership with Vulcan Eagle, I am very proud to announce BEYBLADE NORCAL HIGHTIDE!

What is Beyblade NorCal HighTide?
Beyblade NorCal HighTide will be a string of events taking place between July 22nd and July 23rd, with potential events happening on July 24th. The events so far are as follows:

Saturday, July 22nd:
Beys In The Bay @SVCardArt #10: Perfect Machine- Burst Standard @ 11:00 AM - entry fee 5$
Beys In The Bay @SVCardArt #11: Otherworldly- Metal Fight Limited @ 3:00 PM - free
The location for these two events is CardArt Sunnyvale- 781 E El Camino Real Suite 100, Sunnyvale, CA 94087

Sunday, July 23rd:
 Gentleman's Oath- Metal Fight RDFless Standard @ 11:00 AM - free
Antigravity- ZeroG @ 3:00 PM - free
The location for these two events is Rosemary Gardens Park- 161 Sonora Ave, San Jose, CA 95110 (conveniently close to the SJ airport)

If there are any questions, feel free to join the Bay Area Bladers discord and ping either me or Vulcan in the designated channel, or if there's a personal question, PM me here! I'm always open! Hope to see y'all making waves!
Hey Bladers! Hard to believe it's been nearly a year since East 2022. Our first coordinated tournament weekend on the east coast since the start of the COVID-19 pandemic was a HUGE success, and we can't wait to bring  this event back this summer. This year will be even bigger and better than ever, and we hope you'll be a part of the journey!

Thank you to everyone in our Beyblade East Discord server who voted on tournament formats and offered to host. While the event details have been finalized and planning is underway, we still need YOUR help to ensure that Beyblade East 2023 is a rousing success! Continue reading this post to learn how you can help us host the BEST Beyblade East yet.

What: A fun-filled weekend for competitive MFB, Plastics, and Burst restricted format players! All tournaments will be capped at 40 attendees with exceptions made for players traveling 200+ miles to attend the event. All formats will be run in three point DECK format with the exception of Burst Classic, which will be run in  five point deck.

Where: Wheaton Forest Picnic Shelter - 1700 University Boulevard West, Wheaton, MD 20902
To accommodate out-of-town tournament attendees, this year's venue is conveniently located just 0.5mi off the Wheaton Metro red line stop. Spend the night in D.C. hassle-free - no rideshares or car rentals required!

When: Friday August 25th - Sunday August 27th

Why you should attend: Beyblade East is THE marquee east coast tournament series with an emphasis on the competitive community's most beloved Beyblade formats. Unlike other tentpole events in 2023, Beyblade's older systems remain at the heart of Beyblade East. Last year we broke multiple records for the largest WBO-hosted MFB tournaments in recorded history, and we plan on doing it again! If you're looking to play MFB, Plastics, or even Burst Classic, you won't find a bigger or more competitive event than BE23.

Entrance Fee: A venue fee of $5 per tournament will be charged to offset all-day picnic shelter reservations on Saturday and Sunday

Schedule: It wouldn't be a Beyblade East without contests, giveaways, and mini-events on the side - keep your eyes peeled for additional updates as we finalize the 2023 lineup.

Friday (Day 0)
6pm - Day 0: Five Grams (Beyblade X) hosted by Broyeeto (parts to be provided)


Saturday (Day 1)
11am - Day 1: Metal in a Bowl (Zero-G Format) hosted by DeceasedCrab
Side Event: Metal Fusion Stock Battle (Banlist TBD)
Side Event: Beystadium Target Challenge
3pm - Day 1: Metal Fury Mayhem hosted by The Supreme One (Gravity, Libra, Screw, and DK banned)

Sunday (Day 2)
11am - Day 2: Geometry Dash (Plastics Format) hosted by Friedpasta
Side Event: Plastics Stock Battle (Banlist TBD)
Side Event: Second Annual Beyblade Beauty Contest
3pm - Day 2: MR BEAST! BEHEMOTH (Burst Classic Format) hosted by bladekid (Drift and Drift variants BANNED)


FAQs

Will there be prizes?
YES! Thanks to generous donations from Four Gaming, Vulcan Eagle, Mr. Memes, and JA Industries we are fully prize funded for ALL of our mainline events (I will also be awarding gold, silver, and bronze Shinobi Saramanda beys to the top 3 overall placers for the weekend). Interested in making a donation? Shoot me a Discord message or WBO PM :) Entry fees that go beyond the cost required to break even will be used to fund additional prizes, ensuring that all revenue generated from the event goes straight back into the community!

Will there be merch?
Idk ask ICrazyEater :) Actual Answer: TBD - if you know a vendor and would be willing to take the lead on this, please PLEASE let me know!

How can I help?
There are so many ways! Beyblade East is a purely grassroots effort, so any support in the form of prizes, food and beverage donations (or vendors), merchandise coordinations, graphic design, etc. will be greatly appreciated and highly valued. In case it wasn't already obvious, this is not a company-organized event nor are we beholden to venue/convention regulations, so we're very flexible and eager to work with anyone that cares about the community and has a vision :) And by "we" I mean me. Literally just me. So yes, all your help, suggestions, and support will be welcomed with open arms!

Well, I hope this is enough for now. If you've marked your calendar and are ready to attend, just keep an eye out for Beyblade East tournament threads which will be posted over the coming week and linked to in this event master thread.

Cheers!
We’re excited to announce that both Beyblader101_ and Trsal have joined the WBO Staff team!

Their responsibilities will be more event focussed to make sure Event Approval, Processing, and Documentation are as up-to-date and streamlined as can be along with looking after some additional backend projects. Prior to this we only had a handful of Staff to cover the entirety of the Event workload, putting a lot of stress on only a few members. Going into our 4th Beyblade generation the extra pairs of hands will help a great deal.

Beyblader101_ is an experienced WBBA Blader that has consistently provided us with insight and perspective on the forums, while also being an active Organizer, bringing the WBO’s Burst to Singapore!

Trsal is another very active and respected Organizer, going out of his way to give his community as much Beyblade as it can handle!

With both members being incredibly keen on event organizing and Beyblade in general, shown by their interest in multiple generations/formats, we think they make a great fit! 

So, please join us in welcoming them to Staff and making the WBO even stronger!
Hello World Bladers!
 
Today we are announcing a change to the long-standing Metal Fight Limited ban list, a commitment to experiment further with the fan favourite format, and introducing Hasbro Only to all Burst Formats (not just Standard anymore)!

Updates Overview
  • [IMPORTANT] Metal Fight Limited Format: Ban List Revision 
  • [IMPORTANT] Metal Fight Limited Format: Watch List Additions
  • [IMPORTANT] All Burst Formats: Universal "Hasbro Only" Ruling

Metal Fight Limited Format: Libra Wheel (Metal System) and Dark Knight/Ronin Crystal Wheel Unbanned!

These two parts have a long history in the Metal Fight Limited Format and were hotly debated on for numerous reasons throughout the years.

In 2015 the Libra Wheel was banned in competitive play because it was seeing too much use, and at the time it made the most sense to remove it from the legal pool to let other great parts have a chance to shine.

In 2016 the Dark Knight/Ronin Crystal Wheel was banned in competitive play because it too was found to be very powerful and versatile. It was shelved to let other parts and combos see more consideration by competitive players.

Years have come and gone, and the relatively recent Metal Fight resurgence has only highlighted the fact that the MFL metas have become more intricate and nuanced than ever before. Because of these advancements over the course of nearly a decade, it only feels right to try to bring Libra and Dark Knight back into the fold. 

One can provide an additional weighty Defense answer to very potent Attack combos that have run amok few the past few years and the other can bring many different Chrome Wheels back into relevancy - no longer is MFL's motto "Wyvang or nothing".

Effective immediately the Libra and Dark Knight/Ronin Crystal Wheels are legal for use in the Metal Fight Limited Format. The Metal Fight Format Rulebook's Limited Ban List will reflect this change.


Metal Fight Limited Format: Watch List Additions!

As with all potentially polarizing additions or exclusions, we will be keeping a very close eye on the format to ensure that consistent or worrying trends are dealt with appropriately. 

This is especially important given the new ban list revision is just one of multiple possibilities the MFB community wants to experiment with when it comes to addressing the "power level" of the format.

While we definitely want to give the above changes some time to settle and develop, we are not afraid to rollback or implement different ideas if things don't pan out over time. Nothing is ever set in stone. Our proof of that commitment coming in the form of the following parts being immediately put on the Watch List:

MFL Watch List Wrote:
  • Gravity Metal Wheel
  • Libra Metal Wheel
  • Dark Knight Crystal Wheel

The addition of the Gravity Metal Wheel on the Watch List beside the freshly unbanned duo is no accident. The Gravity Metal Wheel is strong, reliable, and versatile just like Libra and Dark Knight, so it too will be under scrutiny as we see how the MFL meta and players adapt to the broadening of the roster. 

All Burst Formats: "Hasbro Only" Variant Rule Added!
Given that this ruling exists for the Burst Standard Format to increase accessibility and that a couple of the older formats can adequately exist in a Hasbro Only environment, we are adding the following variant rule to the other Burst Formats, exactly how it appears in the Burst Standard rulebook now (note: Format-specific rules still apply to this format variant) 
 
All Burst Format Rulebooks Wrote:Optional: Hasbro Only Format
In this optional variant of the Format, the following equipment is legal for use. Check the details of the tournament you are attending to see if this format will be used.

✓ Legal:
  • Hasbro Energy Layers & Performance Tips 
  • Both Takara-Tomy & Hasbro Launchers/Grips
  • Both Takara-Tomy Disks (that have been released by Hasbro) & Hasbro Forge Disks
  • Takara-Tomy Standard Type BeyStadium
  • Takara Tomy Level chips may be used for appropriate Hasbro layers
✗ Illegal:
  • Takara-Tomy Layers & Drivers



Feedback?
If you have any feedback on these particular changes, or any questions or suggestions for further adjustments or additions, please post your thoughts below or in the WBO Organized Play Rules thread.

Thank you to everyone for your continued support of WBO Organized Play! We appreciate any and all feedback and are always looking to improve and clarify things where possible.
Hello World Bladers!
 
Today we have a slew of very interesting and meaningful updates for you, ranging from when we qualify the start of a battle to when Organizers can qualify a met win condition (via a new unranked experimental option), as well as few minor updates to legal Drivers for Burst Classic and Burst Limited.



Updates Overview
  • [IMPORTANT] All Formats: Start of Battle & Mid-Air Contact Clarifications
  • [IMPORTANT] All Burst Formats: Unranked Experimental Rebound Clause
  • [IMPORTANT] All Burst Formats: "Win Condition Priority" Section Expanded
  • Burst Classic & Limited: Hasbro Bearing and Atomic Series Drivers now unbanned


All Formats: Start of Battle & Mid-Air Contact Clarifications

Historically, going back as far as the Plastics generation, the technique of "sniping" (or "gattyaki" for veteran Bladers) has remained an unusually legal outlier in the rulebook, and deliberately so. Out of the respect of those who were skilled enough to perform it consistently, the WBO rules have always intentionally left leeway in rulings to enable this strategy.

However, in the current day, the concept of "sniping" - that is, hitting your opponent's Beyblade mid-air before ever touching the stadium floor, in an attempt to immediately knock them out or drastically reduce their spin - seems unsportsmanlike and promotes two unhealthy behaviours; one which plays around the rules and realities of Beyblade rather than within them, and another which attempts to end a game before the average Blader would consider it to have started.

After reviewing this at length internally (and we mean at length!), we have decided to clamp down on this with the following change being implemented across all formats:

Format Rulebook - Relaunching Wrote:If your launch is obstructed or noticeably underpowered due to an event beyond your control or contact is made in mid-air, you can request a relaunch, which will immediately void and end the current battle.

The primary reasons you’d want to request a relaunch are:
  • Your launcher malfunctions in a way that causes your launch to be underpowered
  • You are accidentally hit or shoved by the opposing player or a spectator
  • Contact was made before both Beyblades touch the stadium floor once.
Bladers are entitled to a single relaunch per battle, though judges may freely invoke relaunches for Bladers outside of their allocation if they have a valid concern.

Bladers must request a relaunch during the countdown or immediately afterwards. The judge may deny the request if they determine that you were at fault or requested too late.

This change now ensures that both Beyblades touch the stadium floor at least once before contact can be made, no longer making sniping during the launch procedure a legitimate strategy. Similar to when a launch is obstructed or a launcher skips, a Blader's Beyblade is interrupted while entering the stadium and the battle is to be re-done.

Closely related to this is tightening up/refining the understanding of when a battle begins to reflect the above change. The start of a battle has historically been at the end of the Judge calling "3-2-1 Go Shoot", rather than when the Beyblades actually interact with the stadium. However, the following changes will now be made:

Format Rulebook - Launching Wrote:A battle is prompted with the call of “3–2–1 Go Shoot!” and begins when both Beyblades have made contact with the stadium floor at least once.
Both bladers must simultaneously launch their Beyblades as the word “shoot” is called.
  • Keep your Launcher held within your KO half of the BeyStadium. Never attempt to obstruct your opponent’s launch.
  • Bladers cannot shoot their Beyblade onto the opponent's Beyblade mid-air.
  • Bladers must keep their Beyblade within a 30cm/1ft radius from the centerpoint of the BeyStadium floor for the duration of their launch.
  • Do not touch the BeyStadium at any time. If you think the BeyStadium should be adjusted, ask a judge.
  • If a winder-based launcher is being used, a legal launch consists of the winder being pulled out of the launcher, rather than pushed in.

With this change, while Bladers should still launch on "shoot", the start of a battle is shifted to when both Beyblades touch the stadium floor instead. This means that win conditions, such as the Knock-Out that may incur via midair contact, cannot be incurred until both Beyblades have touched the stadium floor. 



All Burst Formats: Rebound Unranked Experimental Period Begins

For those unaware, the Knock-Outs you see in Burst today aren't what they've always been! Back in September 2017, a change was made to the Knockout ruling in Burst formats, removing the ability to avoid a knockout by bouncing back off the back wall of a pocket and back into the stadium. This veered the the WBO ruleset away from the WBBA's ruling on this, which still permitted them.

This change was met with mixed reception at the time, but has become an accepted rule in the modern game, particularly as Beys have increased in size and weight over time. However, we do still see mentions of this rule being removed from time to time, often for different reasons; some find the ruling a headache, some find it a deviation from the "intended Burst experience that should be", and so on.

But the one main reason we hear is to simplify judging. It is no secret that this rule in it's current form requires Judges to have a keen eye on pockets and exits, particularly in Attack matchups, as a knockout can happen in a flash. Rebounds however, prevent this, creating a situation where either a Bey is either stuck in a pocket or isn't, and doesn't mandate the same keen eye.

We don't believe there is a right or wrong answer to this debate, as both ways of handling this have merit. However, we hear the calls and would like to encourage the community to voice their feedback and give the ruling a try.

Starting today, we will be implementing an unranked experimental period of the Rebound Clause, to gather data, gauge support and overall interest for bringing our ruling more in line with the WBBA. This will use the following rule amendments:

Unranked Experimental Ruling: "Knocked-Out" Wrote:
A Beyblade is knocked-out when it exits the stadium and does not return. Beyblades stuck on an element of a stadium are still considered in-play.

Beyblades that bounce back into the stadium after exiting the stadium are still considered in play.
Unranked Experimental Ruling: How to Win Section Wrote:
To win a match, a Blader must score enough points (3-5) to meet the victory requirement of the Match Type being used.

You score point(s) when:
  • The opposing Beyblade stops spinning 
  • The opposing Beyblade exits the BeyStadium (2 Points)
  • The opposing Beyblade bursts, OR if Frame, God Chip, or Driver Chip comes off 

Of note, the inclusion of a 2-point KOs is exclusive to the inclusion of Rebounds, as this is an incentive to offset that KOs may become harder to achieve.

For those that choose to partake in this experimental unranked period, we require you to explicitly mention this rule choice when proposing and hosting events, and appropriately mark it as "Experimental" and "Unranked" when using the "Schedule an Event" form.

During the experimental period, we will be gathering feedback in a thread linked below, so we invite Bladers to weigh in on this ruling there after trying this in an experimental event.

This experimental period does not have a definitive timeline as of yet, as we are mostly interested in seeing how well this kind of change is received by Organizers, Judges, and participants before making any decisions on the topic. We intend to keep a close eye on this and hope that everyone will be willing to give us their feedback over time to inform any future decision.




All Burst Formats: "Win Condition Priority" Section Expanded

This little alteration is more of a clarification than it is changing how we play. Previously, the Gameplay Appendix did not have a full-fledged "Priority" section for win conditions, only stipulating that Bursts take precedent over Knock-Outs. However, we have decided to expand on this section to provide clarity going forward. For context, the ruling previous read the following:

(Former) Burst Rulebook - Gameplay Appendices Wrote:Burst+KO Draw (Burst Priority)
If a collision between two Beyblades results in one being bursted and the other being knocked-out at the same time, the knocked-out Beyblade is the winner (as it leaves the BeyStadium a fraction of a second after the burst occurs).

Starting today, this ruling has been removed and replaced with the following:

(Current) Burst Rulebook Gameplay Appendices Wrote:Win Condition Priority
Knock-Outs take priority over Spin Finishes. If a collision between two Beyblades results in one being knocked-out and the other losing all of its spin at the same time, the no-longer-spinning Beyblade is the winner (as it lands the deciding blow before being out-spun).

Bursts take priority over all. If a collision between two Beyblades results in one being bursted and the other being knocked-out at the same time, the knocked-out Beyblade is the winner (as it leaves the BeyStadium a fraction of a second after the burst occurs).

While disputes regarding this rarely occur, we believe that being thorough and also providing Bladers with a definitive hierarchy of win conditions will help out in those rare instances when they do occur.



Burst Classic & Burst Limited: Hasbro Bearing and Atomic Series Drivers Unbanned

If you play Burst Classic or Limited with any regularity, you'll know that several prolific parts are currently banned from these: Hasbro's version of the Bearing Driver in both formats, and the Atomic series of Drivers - Atomic, Atomic-S and Atomic' in Classic.

At the time of their banning, these made a lot of sense, either being meta-warping or infinitely splashable parts which significantly reduced part diversity in either format. However, as these formats have grown older and gained access to newer and more potent Driver choices, the fear of these Drivers has become misplaced, and we feel these parts are no longer as relevant as they once were.

With this in mind, effective immediately, Bearing (Hasbro), Atomic, Atomic-S and Atomic' are once again legal for use in Burst Classic and Burst Limited. The "Legal Equipment" section in both format rulebooks has been updated accordingly.





Feedback?

If you have any feedback on these particular changes, or any questions or suggestions for further adjustments or additions, please post your thoughts below or in the WBO Organized Play Rules thread.

Thank you to everyone for your continued support of WBO Organized Play! We appreciate any and all feedback and are always looking to improve and clarify things where possible.
Hello World Bladers!
 
Today we are turning your attention to a small but important rulebook update for the Metal Fight & Zero-G Formats. The new rule outlined below is a codification of what some Organizers  informally practice to keep their equipment safe - a complete ban on the MS Bottom regardless of wear state or brand. 

Updates Overview
  • [IMPORTANT] Metal Fight & Zero-G Formats: Legal Equipment Update.

Metal Fight & Zero-G Format: Metal Sharp (MS) Bottom/Performance Tip Banned 
The MS Bottom has for some time been feared, but not for the right reasons. This is an especially real fear with MS combos hopping around the stadium or being launched very aggressively at relatively fragile areas of play (our Beystadiums).

For the uninitiated, MS' gimmick is a completely exposed metal tip that comes to a rather sharp point, making it a serious hazard for relatively fragile plastic, Beystadiums being no exception here.

Because of its design and erratic performance the MS Bottom can cause irreparable damage to the stadium floor and renders said stadium illegal for tournament play. These qualities are only exacerbated by aggressive launch techniques.

For those familiar with the 12 Disk in Beyblade Burst, there is a similar restriction in place for this very reason - prominent and sharp metal contact points pose a threat to Blader and Organizer equipment alike. 

Considering MS lacks competitive relevance, and the deep financial investment involved in Organizer's obtaining the necessary equipment to host events for their community, the WBO has added in the following exclusion to the Legal Equipment Section in both the Metal Fight Format Rulebook and Zero-G Format Rulebookeffective immediately:

Legal Equipment Section Wrote:
[Image: XgI28o5.png]

The use of the MS Performance Tip is banned in this format.

Feedback?
If you have any feedback on these particular changes, or any questions or suggestions for further adjustments or additions, please post your thoughts below or in the WBO Organized Play Rules thread.

Thank you to everyone for your continued support of WBO Organized Play! We appreciate any and all feedback and are always looking to improve and clarify things where possible.
Hey World Bladers!

Outlined below are several important new ruling additions, updates, and clarifications to some WBO Organized Play rulebooks and the Organizers' Guide. View all WBO Organized Play Rules & Resources here, and a summary of the changes below:



Updates Overview
  • [IMPORTANT] Staffing Update: Zektor joins the team!
  • [IMPORTANT] Burst GT: Going ranked starting Monday 5th December 2022!
  • Burst GT: Sparking Layers removed from format.
  • All Rulebooks: Relaunching Restrictions & Clarification
  • Organizer's Guide: Deck now legal as a First-Stage match type!
  • Organizer's Guide: Introducing the Match Types Guide!


Organizational Updates

Zektor joins the team!

It's been a while since we last expanded the Organized Play team, so this is long overdue! But we're pleased to announce that Zektor has recently joined the Organized Play team!

While Zektor will be dipping his toes in everything as he gets warmed up, his primary focus for the immediate future will be in event documentation and match processing. So if you're an Organizer, expect to hear from him following your events soon!

We ask everyone to give him a warm welcome to the team!





All Rulebook Updates

Burst GT goes Ranked starting Monday 5th December!

Following an extensive Experimental period, we are pleased to confirm that Burst GT will be promoted to a ranked format starting Monday 5th December 2022!

This change has been a long time coming, and we had hoped to make this change alongside the release of a large ranking update this year, hence the long wait. However, with the latter being delayed, it makes no sense to further delay the legalisation of GT, so we will bring this forward.


Burst GT: Sparking Layers removed from format

Alongside this Ranked legalisation, we have decided to make some final changes to the Restriction List for GT, largely targeting Sparking Layer System Layers. Up until now, a selection of these have been legal for use in the format, though we have heard extremely mixed feedback on this from the community: some Bladers enjoying them being available, and others feeling that the mixed legalisation creates an accessibility nightmare and is often unclear to those learning the format.

Accessibility is a huge consideration for us and, as a result, we have made the decision to remove the permitted Sparking Layer System Layers from the format. We appreciate that this will be a positive change to some players and a controversial one to others, but we will continue to monitor the format going forward to ensure this change is for the better long-term, and evaluate our options for Sparking Layers in the future.


All Rulebooks: Relaunching Restrictions & Clarification

Relaunching has been a hot topic within the Organized Play team in recent weeks. On one note, it has been noted that we lack a limit on relaunch requests, which has been causing matches within some communities to run for extreme lengths of time. On another note, we have also heard that some communities are often permitting relaunch requests for reasons that are not defined within the relaunching guidelines.

While these issues aren't frequent, we are taking the opportunity to add the following limit to the relaunching guidelines:

Format Rulebook - Relaunching Wrote:The primary reasons you’d want to request a relaunch are:
  • Your launcher malfunctions in a way that causes your launch to be underpowered.
  • You are accidentally hit or shoved by the opposing player or a spectator.
Bladers are entitled to a single relaunch per battle, though judges may freely invoke relaunches for Bladers outside of their allocation if they have a valid concern.

Bladers must request a relaunch during the countdown or immediately afterwards. The judge may deny the request if they determine that you were at fault or the reason given is invalid.

With this change, Bladers are expected to ensure their equipment is up-to-date and functional before starting a match to avoid the risk of excessive relaunches. If your launcher continues to malfunction, we encourage Bladers to request to replace their faulty launcher with an identical replacement per our "Breakage During Play" rules to avoid unintentionally conceding points within a match.

We would also like to remind all Bladers that relaunches are intended for the reasons outlined above, which are often out of Blader's control, and not for launches which are perhaps not how a Blader envisioned, such as missing a flower pattern or self KO'ing into a pocket. Judges are expected and reminded to deny relaunch requests if they note that the reason given is invalid.




Organizer’s Guide Updates

[Image: WBO-Organizers-Guide.png]

Deck now legal as a First Stage match type

In past iterations of the Organizer’s Guide, the Deck Match Type was exclusively reserved for the Final Stages of events. However, with the addition of 3v3 and P3C1 in recent months, we feel that this could also be an exciting Match Type to allow for the first-stage in events.

And that's precisely what we're going to do! Starting today, Organizers may now create events featuring the Deck Format Match Type in the First Stage!
 
Prior to this update, the Deck Match Type was a bit more of an exclusive experience, locked behind the Final Stage barrier, so for some Bladers this may be one of the first times they’ll encounter the Match Type at all! We encourage all Bladers to take the opportunity to give this a try, especially if they haven't been able to before!

However, as experienced Bladers may be aware, Deck can often be one of the deeper and more time-consuming Match Types, depending on the format, individual Bladers and their deck compositions. As a result, we believe that Deck will be best suited to smaller events, and we encourage all Organizers to keep this in consideration when choosing a Match Type for their event.


Introducing the Match Types Guide!

Alongside the addition of Deck for First Stage, we will also be releasing the Match Types Guide, a new resource to help Organizers identify the best Match Type for their event. Particularly as we expand the repetoire of match types, we expect this to become a key resource for Organizers going forward.

This also offloads some of the information found in the Organizer’s Guide and provides Organizers with a single, clean and concise document that outlines all potential Match Types available to you during a WBO event, including the specific rules catering to each one and their point values. This means that the following information has updated:
  • The existing "Match Types" section in the Organizer's Guide now links to the seperated Match Types Guide.
  • The completely seperate "Deck Match Type" section has been moved to the Match Types Guide.
  • Club Format has moved from the Match Type section to the Tournament Systems section.
We encourage all Organizers to give this guide a read when considering a Match Type for their next event!




Feedback?
If you have any feedback on these particular changes, or any questions or suggestions for further adjustments or additions, please post your thoughts below or in the WBO Organized Play Rules thread.

Thank you to everyone for your continued support of WBO Organized Play! We appreciate any and all feedback and are always looking to improve and clarify things where possible.

Dan Has Joined WBO Staff

  • Kei
  • Nov. 01, 2022  11:23 PM
We are thrilled to announce that Dan has joined the WBO Staff team!

He will be focusing his efforts on various activities related to managing and publishing community or Organized Play announcements, updating rulebooks and other Organizer resources, as well as social media content.

His aim will be to help us more clearly and frequently communicate decisions made by staff. Until now, we did not have a specific staff member assigned to this area, so there were times when decisions were made behind-the-scenes but we had difficulty getting them out in a timely manner.

Dan has a deep history with the Beyblade community and a demonstrated strong writing and organizational ability, so we felt that he would be the best person suited for this role moving forward.

Everyone, please join us in welcoming him to the team!
Hello World Bladers!

Today we are announcing one of the largest updates to any of our rulebooks in recent times. After extensive community discussion and collaboration, effective today, we have updated the rulebook for Beyblade's oldest formats, Plastics and HMS.

With a huge number of updates that have been a long time coming as well as another swathe spurred by recent discoveries and collaboration from our small but incredibly passionate Plastics & HMS community, the list of updates is extensive. There are unbans, in-depth clarifications, and even a new and specifically tailored optional set of deck construction rules for use with Multiple Beyblade Match Types to increase accessibility and the variety of types able to be used in a single deck.

The updated rulebook can be seen below. But for additional details and reasoning on the changes made, strap yourself in and read on, there's a lot to cover!



[Image: LrPSM1N.png]

Updates Overview

If you wish to navigate to a specific section, you can use your browser's "Find In Page" function to search the Identifier for that entry (e.g A1).

Gameplay Changes
  • A1. Addition: Alternate Deck Construction (Multiple Beyblade Match Types) (Optional)
  • A2. Addition: Part Stress, Integrity, and Intended Tips Overarching Rules
  • A3. Change: Breakage During Play
  • A4. Change: Gimmick Reset Now Optional
  • A5. Removed: Bearing Tuning
  • A6. Clarification: Marking Parts
Part Ruling Changes
  • B1. Legalisation: Hidden Spirits Parts, Kellogg's Attack Rings, Radio Control Attack Rings
  • B2. Legalisation: SG Wing Base and G Special Base Tip Inversion
  • B3. Legalisation and Clarification: Sub Attack Ring Inversion & Interchangeability
  • B4. Clarification: Magne Weight Disk Mold 1 Plastic Detachment
  • B5. Legalisation & Clarification: Tip Interchangeability
  • B6. Clarifications: WD Inversion, Base Clips, Engine Gears, Support Part Inversion.
  • B7. Clarification: Bit Chip Figure/Power Spirits Bit Chip
  • B8. Clarification: Parts With Removable Metal Balls
  • B9. Clarification: Spin Gear Component Requirements
  • B10. Clarification: Gyro Engine Gear
Launcher Rulings
  • C1. Legalisation: Launcher Shims and Lubrication
  • C2. Legalisation & Clarification: Takara Tomy MFB Light Launcher 1 Winders, Hasbro MFB Winders and Electronic Tops Launchers
  • C3. Legalisation: Main Unit Prong Swap
  • C4. Clarification: Duotron and Double Shooter Usage
Terminology
  • D1. Change: "Plastic" Format Name Changed to "Plastics"
  • D2. Clarification: Generic Parts


Gameplay Rulings

A1. Addition: Alternate Deck Construction (Multiple Beyblade Match Types) (Optional)

Optional: Alternate Deck Construction (Multiple Beyblade Match Types) Wrote:The following set of rules are an optional alternate ruleset which may be applied to all Match Types that require the selection of multiple Beyblades (P3C1, 3on3, and Deck Match Types). These replace the standard restrictions on Repeated Parts in these Match Types, as to make them more accessible and allow a broader range of viable Combinations to be used alongside each other. Check the details of the tournament you are attending to see if this ruleset will be used.


Combination Composition (Plastics):
  • Combinations in a deck must not share the same Attack Ring or Tip - a Tip being the part of the Beyblade which is intended as the main point of contact with the stadium floor when upright, be it part of a Blade Base or a standalone Shaft or Tip (eg SG (Bearing Version 2) Shaft, Customize Grip Base Tip). All other parts may be repeated.
  • It is legal to use the same physical part for multiple combinations in a deck, within the bounds of these restrictions. In this case, each full combination must be shown to the opponent and/or judge fully assembled in line with the rules of the Match Type in use.
  • Tips with a Mode Change which do not require disassembly (detaching any part of the Beyblade), or which share the same Tip in at least one mode (eg Dranzer S’ Spiral Change Base with and without SG (Free Shaft Version) Shaft) are considered the same Tip and may not be used on multiple combinations in the same Deck.
  • Tips which require disassembly for Mode Change may be used in their different modes in the same Deck.
  • Both Core ARs and Sub ARs may not be repeated across combinations (eg, one cannot use War Lion with War Lion SAR and War Lion with War Monkey SAR in the same deck, but can use Bound Attack Ring and Bound Defense Ring in the same deck as they are each considered a whole part).
  • Takara's Twin Horn Attack Ring and Hasbro's Twin Horn Core Attack Ring are considered different Attack Rings for the purposes of deck building due to being different component types. Other parts with brand differences such as Flying Defense are considered the same part and thus may not be used in the same deck.
  • You may use any Sub-Ring on Gabriel and Cyber Dragoon Battle Spec.’s SG Wing Base, even if it is used as a Sub-AR on the same or another combination.

Combination Composition (HMS):
  • Combinations in the same deck may not share the same Running Core.
  • You may only use Magical Ape MS' Gyro Mode once per deck.
  • It is legal to use the same physical part for multiple combinations in a deck, within the bounds of these restrictions. In this case, each full combination must be shown to the opponent and/or judge in line with the rules of the Match Type in use.

Previously, parts such as Wide Defense, Defense Ring, Heavy Metal Core and Customize Grip Base were useful to almost every type - and critical to many, which resulted in types such as Force Smash (which needs all four) being practically unplayable in competitive events using Multiple Beyblade Match Types despite their competency. As Plastics and HMS were not designed with Deck Formats in mind we have traditionally allowed it to be optionally played with Single Beyblade Format finals, however we now acknowledge the demand from newer players who may have come from Burst or MFB generations who wish to engage in the tactical depth of Multiple Beyblade Match Types but have not been able to due to the accessibility obstacles presented by our standard Deck ruleset.

As such, we feel the proposed rules not only provide a deep tactical game but are also fair, accessible, and will actually serve to expand the variety of Combination Types seen in Plastics Tournament decks. In addition, it avoids the difficulty of managing duplicate parts in Plastics, where identical parts can have different names within the same brand, and many parts are repeated within the same combination (eg 2x Right Spin Gear Shells to make 1 Right Spin Gear, or the ability to repeat SARs with compatible ARs plus SG Wing Base), as well as being difficult to avoid for newer players (eg the exceedingly common Right Spin Gear can be difficult to find 2 alternatives to in an affordable way).

The ruleset for Plastics allows re-use of all but the most influential parts - the Attack Ring and Tip of the Beyblade, and defines the latter. This ensures variety in combination function by allowing the use of more combination types which may otherwise compete for parts while still preventing the use of identical combinations in the same deck - keeping with the intended spirit and tactical focus of Deck Format.

In addition, for the sake of accessibility a similar option is also available to hosts of HMS formats. Due to the small range of parts available in HMS - and the even smaller range of affordable parts as well as the shared roles of parts like Circle Upper, the decision was made to give the option of only restricting the Running Cores.

We acknowledge these rules represent a massive departure from current Deck Construction rules as well as presenting additional time spent during combination checking and between rounds for shared parts, however after extensive discussion and community consultation, this optional ruleset has been provided to increase the range of combinations able to be used in a single deck and to make newer formats like WBO Deck, 3on3 and P3C1 accessible to those getting into Plastics and HMS for the first time - including the reuse of the same physical parts within a deck to reduce the need to buy multiples and therefore offset any financial-based advantage from repeat parts. While this is a bit more work for judges, we also know our Plastics judges tend to be passionate and quite savvy about the format and trust in their capability to manage this.

As always, our recommendation to Organizers of these formats is to choose the most appropriate match types for their player base - and note that the option still remains uniquely for Plastics and HMS to not use Deck at all for finals.



A2. Addition: Part Stress, Integrity, and Intended Tips Overarching Rules

Part Stress, Integrity and Intended Tips Overarching Rules Wrote:
  • Part Stress: Combinations must not be put together in a way which does not fit correctly or significantly deforms parts to the point of causing permanent deformation. An example of this would be forcing Wolborg 2' SG (Bearing Version 2) tip into Burning Kerberous' Customize Bearing Base which causes irreversible damage to the tip, or using White Gabriel G's version of Twin Horn with Zeus’ Screw Zeus (as opposed to using Gaia Dragoon V’s Dragon Breaker).

  • Integrity: Combinations must not pose significant risk of disassembly in their use - such as balls which can fly out of the Blade Base during the course of normal play, or parts only held on by force outside of normal design.

  • Intended Tips: The primary contact point of a Beyblade with the stadium floor must be with a part of the Beyblade originally intended to be used as a tip. The circular flat tip section of Seaborg's Defense Grip Base Tip is considered an intended tip as well as the sharp rubber point, as are both sides of Dragoon S’ Storm Grip Base, Gabriel/Cyber Dragoon Battle Spec.'s SG Wing Base and Gaia Dragoon's G Special Base.

These rulings have been added to provide overarching guidance for legal construction of Plastic Beyblades. While many rulings in Plastics have been seen as "if it fits, it's legal" there have been varied interpretations and understandings of this concept.

The Part Stress ruling clarifies that parts must fit together without bending other parts in an unnatural and damaging way. It should be kept in mind that this does not preclude the existing popular Screw Zeus combinations as when oriented correctly these do not severely bend the parts in use. While we acknowledge some legal Screw Zeus combinations may cause a small amount of wear on the SAR details, per previous legalisation, this is considered acceptable (it is within normal parameters for play wear), versus the major bending of Hasbro's Twin Horn Core AR on the same SAR.

The Integrity ruling clarifies that Beyblades must not be assembled in a way which could pose a significant risk of disassembly (and therefore injury to players or bystanders). This is generally simple and common sense, but as it is a matter of safety and questions have been raised about such matters, we have opted to clarify and future-proof these rules.

The Intended Tips ruling clarifies that parts used as tips (the primary contact point of a Beyblade with the stadium floor) must be intended for use as such - preventing the inversion to surfaces that are not intended for stadium contact or use it parts which require a tip without one as to prevent damage to stadiums or parts. Specific clarification is provided for tips which have traditionally been used for inversion due to the design of the other side of their tips and the retention mechanism that allows this use. 

These rulings should help to answer construction legality questions that may arise in future.



A3. Change: Breakage During Play

Breakage During Play Wrote:
  • If a Beyblade part or launcher breaks during battle or while launching, the battle is voided and the owner must produce an identical replacement to continue the match. If this is not possible due to lack of available parts, the selection phase begins again for both Bladers with the match continuing from the current score.

  • If both players’ Beyblades break at the same time and they both cannot produce identical replacements to continue the match, the selection phase begins again for both Bladers with the match continuing from the current score.

Concessions have been made to our standard Breakage During Play rules, acknowledging both some additional breakage risk and also the difficulty of obtaining multiple copies of parts. These changes aim to reduce penalization for part breakage and to remove any incentive towards using this as a strategy. Should a blader be unable to replace their Beyblade with an identical one, rather than losing immediately, both Bladers return to the selection phase as though both Blades broke, however the points do not reset as to minimise any disadvantage to either player.



A4. Change: Gimmick Reset Now Optional

Parts with Multiple Modes Wrote:
  • Parts with gimmicks/mode changes that may activate or change – whether intentionally or not– post-launch may be reset after each battle. These are not considered mode changes and do not require players to turn around to change them, and may be done even if disassembly is required to do so (such as in the case of Wolborg 4’s Circle Survivor with a Final Clutch Base).

While this rule is a staple of Beyblade Burst, there isn't great precedent for it in Plastics in particular - quite the opposite in fact given Engine Gears are shown being used both Wound and being charged up from battle (Circle Survivor for example- which can also require disassembly to reset when using a Final Clutch Base).

In addition, the few non-EG parts which may require a reset would either be largely unused (eg SG Auto Change Base - which is also notable for becoming somewhat difficult to actually reset over time, Jumping Base (Trygle)) or somewhat healthier for the format (Jumping Base 2). As such, the wording of this section has been changed to permit the use in either mode, in the spirit of the greater freedom afforded to the Plastics format.



A5. Removed: Bearing Tuning

Bearing Tuning previously Wrote:Bearing Tuning: The tuning/seasoning of NSK shield bearings. Tuning is a process in which NSK shield bearings are stripped of their lubricant using paint thinner or other chemicals to increase Stamina capacity. Seasoning is connecting the tip of the shaft connected to NSK shield bearings to a motor and making it spin in order to reduce the friction.

The decision to remove this section was based on three factors. Firstly, this practice is already technically banned under Physical Modification restrictions.

Secondly, given the age and heavy use a lot of the MR52ZZ Bearings used in Plastics and HMS have seen, and as some simply come better from the factory, performance gains from Bearing Tuning have become comparatively more marginal than they were when this rule was implemented - and in fact, it has also been found that bearings that spin too freely can be quite detrimental in certain match ups.

Thirdly, it is incredibly difficult to judge the difference between a good, broken-in bearing and a tuned and seasoned one, especially as players can simply take the time to repeatedly launch a Bearing Gyros Beyblade or the like to wear in Bearings similarly to a motor. As a result, the rule has become less relevant with time and is now being removed from the rulebooks - obviously keep in mind it is still not allowed under Physical Modification restrictions - you should not show up to a tournament with your bearings in a tub of desiccant, but we will not be expecting judges to inspect specifically for this in constructed combinations.  



A6. Clarification: Marking Parts

Marking Parts Wrote:Parts may be marked in order to differentiate parts from your opponent’s in the event that your Beyblade(s) separate, or to maintain the orientation of your combination’s parts should it separate and need to be re-assembled. You may apply minor markings (single lines or dots) to them with a pen or marker. Other methods of marking not explicitly outlined here are addressed under the guidelines for Foreign Substances and Painting/Clear Coating as defined above.

This minor clarification fixes the wording of a ruling designed for Burst's more restrictive rule on part decoration with the more flexible rules for Plastics & HMS.



Part Rulings

B1. Legalisation: Hidden Spirits Parts, Kellogg's Attack Rings, Radio Control Attack Rings

Product Restrictions Wrote:
  • All Bearing Gyros Parts (Excluding the Gyro Defense Attack Ring), Electronic Beyblades, RC Beyblade Blade Bases, parts of the figures from the Bakutenryu/Hidden Spirits Beyblades (aside from the Tip used by Hayate Base), The Kelloggs Promotional Beyblade Base Spinner Part and any Beyblade sideline/promotional product that is not compatible with the mainline Beyblade series of tops are illegal.

Kellogg's ARs: While these were barred for use in Hasbro tournaments, these were licensed products and are designed and built as standard 4 Layer System Attack Rings. As such, to increase the range of available parts for the format as a number of them do have competitive viability, we have opted to unban these parts for tournament use. The Spinner piece has remained banned due to the structure and launch method used.

Radio Control Beyblade Attack Rings: Previously we banned Remote Control parts broadly which lead to some possible misinterpretations of the intent of the rule. Specifying only the Blade Bases are banned makes it clear that the Attack Rings from these releases including the unique version of Upper Claw released with RC Beyblade Driger V2 and the equivalent Three Kingdoms release are legal. The Blade Bases have remained illegal as a number of them such as RC Super Flat Base and the RC Engine Gear Bases would likely become far too dominant and the batteries inside have often broken down after all of this time, making them potentially hazardous.

Hidden Spirits Parts: While we have historically banned the use of all Hidden Spirits parts (aside from legalising the Attack Rings of Griffolyon and Salamalyon which were legalised about a decade ago), further examination of documentation from the time has revealed that these were in fact intended for legal use - even their rather odd Blade Base and Weight Ring are shown being interchanged with parts from main-line Beyblades. This also closes certain loopholes caused by this rule that could have been seen to inadvertently ban a number of common Weight Disks that happened to be used on Hidden Spirits releases, as well as potentially the entirety of Dragoon Victory due to the tenuous method of classification of Hidden Spirit Parts and inclusion of it in that category on Hasbro's Website. In addition, this allows the use of Hayate Attack Ring as a relatively affordable, high-powered Left Spin Smash Attack AR, as well as allowing the use of Zeo Attack Ring as a high-powered Right Spin Smash Attack AR.

In addition, the following section was added to clarify the legality of Weight Ring and Hayate Base, which are only intended for use with each other.
Hayate Base and Weight Ring (Bakutenryu Hayate et al.) Wrote:
  • The Weight Ring and Blade Base of Bakutenryu Hayate and its various alternate versions may only be used with each other.

While these parts are unusual in their attachment mechanisms, they were shown in documentation being used with other, mainstream Beyblade parts, and as such have been legalised to increase the available part pool for the generation. They must, however, only be used with each other as designed.



B2. Legalisation: SG Wing Base and G Special Base Tip Inversion

SG Wing Base (Gabriel, Cyber Dragoon Battle Spec.) Wrote:
  • You may invert the plastic tip from Gabriel and Cyber Dragoon Battle Spec.'s SG Wing Base in order to use the wider flat plastic surface as the tip, as long as it fits securely in line with the Integrity ruling.

G Special Base (Gaia Dragoon) Wrote:
  • You may invert the plastic tip from Gaia Dragoon's G Special Base in order to use the wider flat plastic surface as the tip, as long as it fits securely in line with the Integrity ruling.  

Both of these Blade Bases share the same tip, and the mechanism structured identically to Storm Grip Base, including a viable alternative tip on the other side which does not damage stadium surfaces. As such, we have opted to legalise the inversion of these tips for the sake of consistency.

The wordings for Defense Grip Base (Seaborg) and Storm Grip Base (Dragoon S) have also been updated to add a reference to the Integrity ruling alongside these additions.



B3. Legalisation and Clarification: Sub Attack Ring Inversion & Interchangeability

Attack Rings and Blade Bases with Sub-Attack Rings (Plastics) Wrote:
  • You may not use an Attack Ring or Blade Base which has a slot for a Sub-AR without using a Sub-AR.
  • You may use the Sub-AR from one AR or BB with a different AR or BB.
  • You may invert the Sub-AR, as long as doing so does not cause undue stress on any part of the Beyblade.
  • The Sub-Ring Parts of Dual Dragon (Dragoon F), Bound Attack Ring (Bound Attacker), Bound Defense Ring (Bound Defenser) and Spark Attack Ring (Sparkling Attacker) are considered to be parts of the main Attack Ring, and are not interchangeable or removable.
  • As an exemption to the above, the Core piece of Bound Defense Ring and Bound Attack Ring is considered the same part, and as such the Sub-Ring of each may be interchanged with each other.
  • The Sub-Rings of Bound Attack Ring and Bound Defense Ring may be oriented either way up and in any of the rotated positions available, as long as doing so is in line with the ruling on Part Stress.

While interchangeability of Sub Attack Rings has long been a fixture of our Plastics play (even though it was not legal under Takara's rules of the time), SAR inversion has always been a grey area most didn't set foot in - it was not clarified in the original BBA rules, nor has it been in ours. However, on consideration of the possibilities this opens up the decision has been made to legalise this - top of SAR to Weight Disk contact is already established by SG Wing Base, after all.



B4. Clarification: Magne Weight Disk Mold 1 Plastic Detachment

Magne Weight Disk Wrote:
  • Magne Weight Disk may be used without its plastic shells should they have detached through the course of normal use.
  • Should the shells of a Magne Weight Disk detach during a Battle, you are not to remove it from the BeyStadium. Leave them and allow the battle to proceed as normal. This is not counted as disassembly.
  • If this occurs, the shells must be left off for the remainder of the Match.
  • It is legal to use a small amount of adhesive to re-affix the plastic shells of Magne Weight Disk as long as performance is not altered in a way that differs from stock performance.

Given the course of time, it is rarer to find a Mold 1 Magne Weight Disk with its two plastic casings still attached than without. Rather than render these parts illegal, after significant testing it has been found that Magne Weight Disk does not present any danger without its casings attached and as such we have legalised this option, as well as the use of a small amount of adhesive to repair these parts if desired as an exception to the Foreign Substances rule to restore original functionality - without doing so, it is likely mold one would disappear from the competitive landscape entirely which is a larger impact to authenticity than the alternative.



B5. Legalisation & Clarification: Tip Interchangeability

Interchanging Blade Base Tips (Plastics) Wrote:
  • You may not interchange tips from Blade Bases in which the tip is considered to be the same part as the BB. Two examples of this are Driger S's SG Metal Change Base and Voltaic Ape's Customize Metal Sharp Base.
  • You may interchange tips and shafts when they are considered to be part of the Spin Gear, or an independent part, such as the tips of Dragoon V2's Customize Grip Base, Dragoon V's Magne Flat Base, Uriel 2's SG Grip Change Base and Wolborg 03 (Uriel)'s SG Grip Base, in line with the Integrity ruling.
  • In the case of SG Grip Change Base, the tip may be inserted into the Casings of Wolborg 2's SG (Bearing Version 2) to be used as a tip.
  • In the case of SG Grip Base, the tip may be inserted into a Magnecore SG using Dranzer V's Volcano Change Base.
  • The tips of Jumping Base may be used in place of the lower tip part of Burning Kerberous' Neo SG (Double Bearing Version) Shaft, and vice versa.
  • The tip section of SG (MG Spring Version) may be used in the casing section of SG (Spring Version).

These guidelines aim to clarify the somewhat murky rules around swapping Tips between Blade Bases

Volcano Change Base: While it does appear somewhat odd, Volcano Change Base is structurally minimally different to other Removable Tip-equipped Blade Bases. Its own tip does not fit into other Blade Bases, however the tip of SG Grip Base can in fact fit and be fully retained with use of a Magnecore Spin Gear. As such, the decision has been made to clarify the legality of this setup.

Use of SG (MG Spring Version) Tip in SG (Spring Version) Shaft Part: The similar structure of these two parts and the fact the tip is part of the SG allow them to be interchanged, though it is worth noting that the tip piece of SG (Spring Version) must be removed to release it from the Shaft section (which is only possible with the Takara version).

Neo SG (Double Bearing Version) with Jumping Base Tips: The shaft of Burning Kerberous' Neo SG (Double Bearing Version) has a removable tip (though Hasbro did glue it) which is conspicuously the exact same size as those of the previously released Jumping Base. For Jumping Base, the access to multiple removable tips out of the box allows these tips to be considered separate parts and therefore the use of Burning Kerberous' Tip Piece on it is acceptable.



B6. Clarifications: WD Inversion, Base Clips, Engine Gears, Support Part Inversion.

Weight Disk (Plastics, Heavy Metal System) Wrote:
  • Plastics Weight Disks may be used in either upward or downward orientation.
Base Clips (Plastics) Wrote:
  • You may interchange Base Clips between Blade Bases.
  • You may interchange Engine Gear Blade Base Clips between Engine Gear Blade Bases.
Blade Bases with Support Part Slots (Plastics) Wrote:
  • You may not use a Blade Base that has slots for Support Parts without Support Parts.
  • Support parts may be oriented either way up as long as they comply with Part Stress and Integrity rules.
  • For two-part SP (eg Cross Attack, Reverse Attack), you may use a different SP in each slot of a compatible Blade Base if desired.

While all of these rulings have been universally understood to be unwritten rules of the game, these inclusions aim to clarify these for newer players.



B7. Clarification: Bit Chip Figure/Power Spirits Bit Chip

Bit Chip Figure/Power Spirits Bit Chip Wrote:
  • The rubber and metal Bit Chip from Takara’s Bit Chip Figure and Hasbro’s Power Spirits line may be used with either a Regular SG Core Part or Heavy Metal Core, and may only be used with the pole section facing into the Beyblade.
  • The Bit Chip Figure/Power Spirits Bit Chip may not be used without the metal piece.

While the unique Rubber and Metal Bit Chip from Takara Tomy's Bit Chip Figure series and Hasbro's Power Spirits has never been explicitly illegal, they were often considered to not have been intended for competitive use. Recent research, however, has shown that they were directly advertised for such use on Takara's packaging of the products. As such, we are explicitly legalising these as well as providing guidelines for use. The requirement of the Metal Piece to be used is in line with our existing Legal Construction rules.



B8. Clarification: Parts With Removable Metal Balls.

Parts with Removable Metal Balls (Plastics) Wrote:
  • You may not insert metal balls into parts not designed to hold them. This includes the center of a Heavy Metal Core.
  • It is strongly recommended, but not required, to use an even distribution of balls when configuring a combination as to prevent premature damage to launchers and parts.
  • For those parts which are designed to hold them, the following rulings apply:
  • Metal Ball Base (Draciel Metal Ball Defenser): You may use up to four 1/4" Steel Balls in the pockets, as well as an optional addition of up to two 1/4" Steel Balls in the holes on the underside of the Base.
  • SG Metal Ball Base (Draciel S): You may use up to four 1/4" Steel Balls in the pockets only. No additional Balls are permitted.
  • Fortress Base (Draciel F): You may use up to two 1/4" Steel Balls in the pockets only, no additional Balls are permitted.
  • G Special Base (Gaia Dragoon): You may use up to four 3/16" Steel Balls in the pockets. If not using SG (G Ball Version), you may only use Metal Balls in the two pockets protected by the SG Shell protrusions.
  • SG (G Ball Version): You may use zero or one 3/16" Steel Balls in the holder underneath the SG Core Part.
  • SG (Grease Ball Version): You must use one 1/4" Steel Ball in the cartridge part of the SG Core. You may optionally use the supplied Silicone-Based Grease, this must not be replaced with another type or consistency of grease.

These rules lay out the legal amount and type of Metal Balls usable in various Spin Gears and Blade Bases, while also recommending the use of an even distribution to prevent breakage. In addition, Lower-Than-Stock numbers are also provided as an option for the sake of accessibility.

Metal Ball Base: This ruling formally recognises the legality of 6-Ball Configurations as shown in Spin Up Book Vol. 1 with consideration if its unique design choices which make balls placed in the holes underneath the Blade Base easily removable while still holding them securely. It is worth noting that the Takara version of this part can be somewhat fragile and care should be taken when experimenting with this.

SG Metal Ball Base, Fortress Base: As balls may not be securely retained in other locations, these rules limit their use to intended amounts in their pockets. These have long been mostly accepted rulings, but this prevents arguments involving filling the Blade Base up with additional Balls.

G Special Base: The small balls of Gaia Dragoon are able to particularly easily escape a Beyblade if not held in place by the SG Shell, thus additional restrictions are in place to prevent their escape. We do acknowledge the fact the Red recolour came with a Magnecore SG which does not retain two of the Metal Balls directly and only through Magnetic Attraction, however in this case we are erring on the side of player safety.

SG (G Ball Version): The decision has been made to make this optional in case a player has lost the 3/16" Steel Ball and is unable to source a replacement, for the sake of accessibility.
 
SG (Grease Ball Version): In this case, as the Metal Ball is the intended Tip of the Beyblade, it is compulsory to use it, however as Hasbro did not supply Silicone-Based Grease with their releases of Draciel F (despite the name of the part), we have deemed the use of Silicone-Based Grease optional.



B9. Clarification: Spin Gear Component Requirements

Spin Gears (Plastics) Wrote:
  • You must fill all slots on a Spin Gear, with the exception of the optional use of a Metal Weight Ring with Regular SG Shells.
  • It is legal to change Cores and Casings between Spin Gears as long as they fit correctly.
  • For Spin Gears with bearings, a suitable ABS, POM, Metal or MR52ZZ Shielded Steel Ball Bearing must be used in each available slot. Bearings may be interchanged as long as they fit securely.

Filling All Slots: While the need to fill all slots has been broadly assumed as a ruling, it is important to clarify this as a matter of legal construction.

Compulsory Use of Bearings: While this is a small obstacle to accessibility, they are critical to the normal functioning of parts using them and as such it is not feasible to allow the use of these parts without bearings.

Optional Use Of Metal Weight Ring: While the omission of a Metal Weight Ring in a regular SG would be seen as incomplete construction, it has been determined later release of Regular SG-Equipped Beyblades often lacked this part, such as the BBA Series of Beyblades (BBA Defenser, BBA Attacker, BBA Balancer and BBA Survivor), which clarifies the intended legality of this configuration.



B10. Clarification: Gyro Engine Gear

We have added an extensive section to clarify the use of the highly competitive but very unusual Gyro Engine Gear. These rules codify legal launching of the Beyblade (including the legal launch involving two winders), as well as clarifying the legality of Spin Direction changing - after all, Gyro Engine Gear was the first true Dual-Spin Part in Beyblade.

Gyro Engine Gear (Flame Pegasus, Thunder Pegasus, Capricorn Strike G) Wrote:
  • A Beyblade using Gyro Engine Gear is considered to be spinning as long as the metal Gyro part is visibly moving the same spin direction it was launched in, regardless of whether the top half of the Beyblade has stopped or not. If a Beyblade starts spinning again after it has stopped, the battle does not resume as the battle has already concluded.
  • A Beyblade using Gyro Engine Gear is not considered Spinning if it is fully inverted (spinning upside-down).
  • You may change either or both bearings to another type of bearing.
  • You may change spin directions used by the Gyro Mode between battles.
  • Gyro Engine Gear combinations are considered to have stopped spinning when the bulk of the Beyblade, that is, the Engine Gear, stops spinning.
  • Gyro Engine Gear may be legally launched in one of three ways:
  • If using only a launcher, the Beyblade is to be launched in line with standard launch protocol, and may only be launched in Right Spin.
  • If only using the Engine Gear to launch without a launcher, you must place the Beyblade at the Tornado Ridge of the BeyStadium. If the BeyStadium does not have a Tornado Ridge, you must place it approximately 3cm from the edge of the BeyStadium wall. In this case, you must be sure to release the Beyblade from your hand onto the BeyStadium floor during the word “shoot! with the tip of the CEW making first contact with the floor of the BeyStadium.
  • If using both the Engine Gear and a launcher, the Engine Gear must be spun during the countdown, and the Beyblade launched from the launcher (which must be a Right Spin Launcher) during the word "shoot!" as normal.

The decision was made not to account for the top half of the Beyblade when determining if a combination using Gyro Engine Gear is Spinning or not, as Gyro Engine Gear is one of the only Beyblade parts that can produce a combination where the bulk of mass is not, in fact, the top half of the Beyblade (which can sometimes not rotate at all, or even rotate in reverse, while the bulk of the Beyblade continues spinning in the direction of launch underneath it). In addition, this is also in place to restrict the obnoxious levels of life after death judging from this top half can technically produce - Gyro Engine Gear is already one of the strongest Stamina types in the format without needing further advantage.



Launcher Rulings

C1. Legalisation: Launcher Shims and Lubrication

Launcher Shims and Lubrication Wrote:
  • Launcher Shims: The rear wall at the entry of a Launcher may have a thin piece of material attached to it (a “shim”) to prevent or remedy skipping due to wear. This must not improve performance of the launcher above stock configuration. If a judge determines your launcher has been modified to the point of illegality due to such modifications, they may tell you to switch to a new version of that same part.

  • Lubricating Launchers: A small amount of lubricant (non-petroleum based to avoid damage) may be used on gears and internal contact surfaces of launchers to improve longevity. This must not improve the launch strength of the launcher above stock configuration. If a judge determines your launcher has been modified to the point of illegality due to such modifications, they may tell you to switch to a new version of that same part.
This rule was approved with the goal of extending the lifespan of these older parts and reducing the number of launchers bladers need to buy to be able to play.

Allowing lubrication enables bladers to conduct preventative maintenance on their launchers - while providing guidance to discourage the use of petroleum-based lubricants which weaken plastics.

Launcher shims allow the restoration of launchers which have worn to the point of skipping through the use of a small piece of material (such as the metal from a Beylauncher coil) placed against the retaining wall of the launcher. These practices are beyond what we expect a judge to check for given the lack of performance impact, and as an additional benefit serve to reduce the amount of launchers discarded to landfill.



C2. Legalisation & Clarification: Takara Tomy MFB Light Launcher 1 Winders, Hasbro MFB Winders and Electronic Tops Launchers

Legal Equipment Wrote:
  • Only official Plastic Generation (Plastic Format) and Heavy Metal System (HMS Format) Beyblade products produced by Hasbro, Takara-Tomy, and Sonokong can be used. In addition, Takara Tomy MFB Light Launcher 1 Winders, Hasbro MFB Winders and Electronic Tops launchers may be used.

These winders have always been compatible with Plastics launchers and have been used often in modern-day tournaments. Clarifying their legality enshrines the ability to use more widely available Takara-Tomy MFB Light Launcher 1 Winders to allow more Bladers to obtain an equivalent to the Dragon Winder, the gold standard for Plastics winders.

In addition, the launchers of Hasbro Electronic Tops were slightly modified Plastics Launchers, which are fully compatible with Plastic Beyblades. As such, it has been decided it is better to legalise these for both accessibility and ease of judging.



C3. Legalisation: Main Unit Prong Swap
V-Force Arcade Challenge 5-in-1 Main Unit (Plastics) Wrote:
  • You may replace the ridged plate on the Launcher section with spin-direction appropriate prongs to use the Main Unit as a regular BeyUltimate Launcher.

The Main Unit is structurally identical to Takara's BeyUltimate and Bey Max Shooters, aside from the prongs being replaced by a ridged plate - even the stoppers inside are still present. As such, for the purpose of making these powerful launchers somewhat more accessible to all - as well as reducing the burden on judges to identify them - we have legalised this simple modification.



C4. Clarification: Duotron and Double Shooter Usage
Double Shooter (Plastics and HMS) Wrote:
  • You must use the appropriate prongs for the format being played.
  • You may use either set of prongs.
  • You may only launch one Beyblade as part of a Battle.

Duotron Launcher (Plastics) Wrote:
  • You may use either set of prongs.
  • You may only launch one Beyblade as part of a Battle.

These rulings have always generally been assumed to be correct, however for the sake of clarity we have added these passages to the rulebook.



Terminology

D1. Change: "Plastic" Format Name Changed to "Plastics"

This change has been made based on the near universal use of "Plastics" as the name for the format. Mentions of "Plastic" will be slowly updated over time, though if you notice a mention that has not been updated, please inform a member of Staff.



D2. Clarification: Generic Parts

Changes have been made throughout the rulebook to refer to parts which were not specific to Beyblade but instead generic industry parts - MR52ZZ Bearings and various sizes of Steel Balls. This is both to provide actual clarity to the parts in question.

We also acknowledge that while we only allow the use of Genuine Licensed Product, we cannot expect Judges or Bladers to tell the difference between an original and after-market part of the same spec for something like this without specific differences in performance - this defines the actual spec used if checking these.



Phew! That's everything covered! The WBO Staff would like to issue a sincere 'thank you' to our incredibly dedicated Plastics & HMS Community for their collaboration and consultation (as well as patience) on this massive undertaking.

Feedback?
If you have any feedback on these particular changes, or any questions or suggestions for further adjustments or additions, please post your thoughts below or in the WBO Organized Play Rules thread.

Thank you to everyone for your continued support of WBO Organized Play! We appreciate any and all feedback and are always looking to improve and clarify things where possible.
Hey World Bladers!

Outlined below are several important new ruling additions, updates, and clarifications to some WBO Organized Play rulebooks and the Organizers' Guide. View all WBO Organized Play Rules & Resources here, and a summary of the changes below:



Updates Overview
  • [IMPORTANT] Plastics & HMS Rulebook: Multiple Large Changes to Formats
  • Burst Limited: Driger V2 & Almight added to ban list.
  • All Rulebooks: "Identical" Parts & Equipment Clarification
  • All Rulebooks: Stadium Adjustment Reminder
  • All Rulebooks: Deck Format Launcher Clarification
  • Burst Rulebooks: Restriction on Mode Changes requiring Disassembly now lifted.
  • Burst Rulebooks: DB & Pro Series Stadiums now legal for Ranked play
  • Burst Rulebooks: DB/BU Legality Clarification
  • Organizer's Guide: Event Date Conflicts Restriction now removed


All Rulebook Updates

Plastics & HMS Rulebook: Multiple Large Changes to Formats

Being the oldest of our legacy formats, Plastics and HMS do not often receive updates to their rulebooks and documentation. However, we've taken note of a recent community proposal for sweeping changes across the rulebook, and have decided to make a few changes to the format to appeal to the die-hard fans out there, including:
  • 6 gameplay changes.
  • 10 part ruling changes.
  • 4 Launcher rulings.
  • 2 Terminology clarifications.
But we're not going to outline these changes here just yet! To give us time to do a final proofread on the announcement and rulebook updates, we'll be publishing a separate announcement  thread on Monday 31st October instead to allow for better coverage and explanation of each change! Tune in next week to see what has changed!


Burst Limited: Driger V2 & Almight added to ban list

Better late than never, eh! Following a lengthy stint within both the Burst Limited format and our Watch List, we have decided to add the Driger V2 Layer and Almight Driver to the ban list for this format.

Driger V2 and Almight have proven to be meta-warping since their inclusion, with their heavy weight and shapes making them a safe choice during most matchups within this format. While this has led to several counter-picks arising (which is healthy within any metagame), we feel that the inclusion of these two ultimately reduces part diversity within the format too much for our liking. For this reason, among others, we have decided to remove them from this format.


All Rulebooks: "Identical" Parts & Equipment Clarification

[Image: KPMEeBA.png]

We've seen some confusion from within the community regarding what is intended by "Identical" parts and equipment within our documentation, particularly with regards to breakage during a match. Our intention has always been that parts and equipment can be replaced by those of the same name, regardless of their colour or the release they originated from, though we appreciate that simply saying "Identical" has not been specific enough in this instance.

The following has now been added to the rulebooks for all formats:

Format Rulebook - Breakage During Play Wrote:If a Beyblade part or launcher breaks during battle or while launching, the battle is voided and the owner must produce an identical replacement to continue the match, or they will be declared the loser of the match.

If both players’ Beyblades break at the same time and they both cannot produce identical replacements to continue the match, the match is reset and the selection phase begins again.

"Identical" is defined as a same named component, regardless of colour or the product it originated from. (i.e: Long Beylauncher LR, regardless of colouring, can be replaced with another Long Beylauncher LR, or an F230, regardless of colour or release, can be replaced by another F230).

We hope that this change helps to provide some clarity on this specific ruling.


All Rulebooks: Stadium Adjustment Reminder

We have recently heard several reports of Bladers moving or repositioning stadiums themselves without going via a judge, and often due to the stadium's pocket positioning not being to their preference for launching. While we are not making any functional changes to this ruling, we would like to remind all Bladers of the following ruling within our rulebooks for all formats:

Format Rulebook - Launching Wrote:Do not touch the BeyStadium at any time. If you think the BeyStadium should be adjusted, ask a judge.

Judges are expected to position a stadium symmetrically between players when possible and, due to the nature of triangularly-positioned pockets on standard BeyStadiums, this may not always suit both players. Bladers may request that a judge readjusts a stadium, but this must be done by the judge (not a Blader) and is done at their own discretion.

As with all incidents, should you feel that you were unfairly disadvantaged for reasons beyond your control within a match, we recommend escalating to your event's Organizer where feasible, and to our Incident Report form thereafter if you do not feel your issue was not sufficiently addressed or resolved.


All Rulebooks: Deck Format Launcher Clarification

In the Deck Match Type, we'd like to take the opportunity to both clarify and adjust a rule which, while functionally correct, has occasionally caused confusion among Bladers. Per our current definition, the intention is that Bladers may assign a launcher to each Beyblade in their deck, which the Beyblade must be used with, allowing Bladers to bring up to three launchers with them to a Deck match.

However, with its current wording, we have seen some Bladers who have mixed-and-matched launchers within a match (i.e Using Launcher B with Bey A, even though it was assigned to Launcher A) and instead interpreting this as simply bringing up to three launchers to the match to freely use.

Rather than simply clarify this ruling, we have decided to make the following adjustments instead for simplicity:

Format Rulebook - Deck Match Type > Deck Building Wrote:
  1. Choose 3 Beyblades: Build up to 3 Beyblades with no repeating parts that will make up your deck for the match.
  2. Choose Launcher(s): Choose up to three launchers (one launcher per combo) for the match
  3. Choose your Deck: Assemble up to 3 Beyblades with no repeating parts and up to 3 launchers that will make up your deck for the match.
  4. Declare you are "set" to the judge.
  5. Judge Inspects Deck: The judge will inspect your deck and launcher(s).
  6. Players Inspect Opponent's Deck: Before the match begins, both Bladers will inspect each other’s decks.
  7. Beyblade Selection: Both players then select their first Beyblade in secret.

This change brings the official ruling in line with popular player understanding: regardless of the number of Beyblades in your Deck (even if you choose to bring just one!), you may bring up to three launchers with you to a Deck match to form your overall deck. It is up to you to bring launchers that are compatible with the Beyblades within your Deck.


Burst Rulebooks: Restrictions on Mode Changes requiring Disassembly lifted

Traditionally, Burst has permitted a singular Mode Change requiring Disassembly per match, partially in line with past generations of Beyblade which have prevent them altogether. While restrictive, this has generally been done to avoid timewasting during matches, as the disassembly of Beyblade combinations can often be time-consuming for the average Blader and holds up a match.

Burst has always been innately designed for combinations to be disassembled with ease, which has previously allowed us to permit one change. However, effective immediately, we will be lifting this restriction to permit Mode Changes requiring Disassembly to be performed freely within this format. Please see the updated ruling for this below:

Burst Rulebooks - Gameplay Appendix > Parts with Multiple Modes Wrote:
  • Modes may be changed at any point before a match begins, or between rounds within a match.
  • If the part with a mode change requires disassembly, the initial mode must be selected during the Beyblade Selection phase before presenting your Beyblade to the judge for inspection. After the first battle, it may only be changed once for the entire match.
  • If two players wish to change modes at the same time, they must turn around and do so in secret before continuing the match.
  • Parts with gimmicks/mode changes that may activate or change–whether intentionally or not–post-launch must be reset after each battle. These are not considered mode changes and do not count towards the single mode change per battle limit for parts with mode changes that require disassembly.

With this change, we hope that this adds an additional layer of depth and strategy to some battles, particularly for Layers with multiple viable mode changes within some formats. We will be monitoring feedback on this ruling over time, and welcome feedback from players post-events on any impact this is making.

Please note that the existing seperate ruling prohibiting mode changes that cause a spin direction change - such as those of Cho-Z Spriggan, Lord, World and Astral to name a few - is still in place, and these mode changes may not be performed.

Burst Rulebooks: DB & Pro Series Stadiums now legal for Ranked play

Following careful examination and popular community outcry (yes, we've heard you loud and clear the entire time!), we are pleased to announce that Takara-Tomy's Burst BeyStadium DB and Hasbro's Pro Series Elite Champions BeyStadium are now legal for ranked play within Burst formats. Please see the updated ruling for this below:

Burst Format Rulebooks - Legal Equipment Wrote:All ranked matches must take place in one of the following stadiums:
  • Takara-Tomy Burst BeyStadium Standard Type.
  • Takara-Tomy Burst BeyStadium DB.
  • Hasbro Pro Series Elite Champions BeyStadium.

The Pro Series Elite Champions BeyStadium has been legal within MFB, PLA and HMS for a while now due to it's extreme similarities with the also-legal Burst BeyStadium Standard Type. For this reason - plus the aim to add another accessible stadium to the lineup - we have decided that there are more reasons to legalise this stadium than not at this point, and will now permit this for Burst formats.

We have also taken the opportunity to legalise the DB BeyStadium alongside this. While we've heard the outcries for this since the stadium's release over a year ago, the DB BeyStadium offers a starkly different experience due to it's increased size and reduction in pockets, and has required some extensive and careful consideration before making this ranked-legal. However, with the increased size of Layers and Disks in recent years, we feel there may be a positive change in legalising this going forward.

Please note that, while we are making both stadiums legal as of today, we will be keeping a close eye on feedback for both stadiums in the coming months and will make adjustments as necessary.




Burst Rulebooks: DB/BU Legality Clarification

A minor change, but for clarification: in recent months, we have received a number of questions regarding the legality of BU series parts within Classic and Limited. BU - otherwise known as Burst Ultimate - is a subseries witin the Dynamite Battle System, which can be seen on the product boxes for this series of products as well:

[Image: zwpIOIY.png]

This means that Layers and Disks from this series are not legal within either format unless otherwise specified, similar to DB System parts. However, to avoid Blader confusion, we have updated all mentions of DB within our rulebooks to also include BU for clarity and avoidance of doubt.




Organizer’s Guide Updates

[Image: WBO-Organizers-Guide.png]

Event Date Conflicts Restriction - Now removed

Following the recent surge of new Organizers and applicants, we have made the decision to relax our existing ruling on Date Conflicts within the Organizer's Guide.

Previously, this featured a 50 mile/80 kilometer distance requirement between events, though this has proven to be unsustainable over time as communities have continued to grow. Similarly, it has been noted that the distance has not "one size fits all" for communities, with the large distance sometimes preventing other communities from hosting too or requiring that they travel into larger cities.

As such, please see the following update:

Organizer\s Guide - Planning Your Tournament > Date Conflicts Wrote:Organizers may not host an event within the same week as another Organizer within a 50 mile/80 Kilometer radius that is already hosting an approved event without their written approval in the event proposal for their secondary event.
To prevent conflicting event dates in your region, we recommend communicating your proposal to nearby organizers.

With this change, Organizers are no longer bound by date conflict restrictions, though we ask that Organizers continue to discuss and work together within their respective communities to avoid event conflicts where possible.




Feedback?
If you have any feedback on these particular changes, or any questions or suggestions for further adjustments or additions, please post your thoughts below or in the WBO Organized Play Rules thread.

Thank you to everyone for your continued support of WBO Organized Play! We appreciate any and all feedback and are always looking to improve and clarify things where possible.

[/quote]
Hello World Bladers,

Today, we are excited to announce that BeybladePremier.com is now the official USA sponsor of worldbeyblade.org!

Below, we'll let you know who they are, why we chose them, what this all means, as well as give details on an awesome new giveaway!

Beyblade Premier is the first member of the WBO Approved Store Program. Applications for this program are currently closed while we finalize the program details, application process, and complete work on some unrelated projects. Stay tuned for more information on this in the future! You can expect an update on this by the end of the year.



About Beyblade Store BeybladePremier.com

[Image: beyblade-premier-logo-coloured.png]

Genuine Takara-Tomy Beyblades
BeybladePremier.com is a Beyblade store specializing in 100% authentic Takara-Tomy Beyblades. They buy directly from Asia's highest trusted source. Their inventory comes straight from Takara Tomy's Vietnam factories.

Newest Releases
They have established direct shipping sources to get new TT releases in USA by the official release date. You'll even have your Beyblades shipped the same day if ordered before 1PM EST.

Low Prices & Free Shipping
In addition, they offer the lowest prices and free shipping on genuine Takara-Tomy Beyblades within the USA! What's especially great about their shipping is that:

  • There are no minimums or maximums for free shipping. As a result, no matter what you order, shipping will be free!
  • Orders ship the same day if ordered by 1PM EST.

They also ship internationally. Learn more on their FAQ page.

Personal Post Office Handoff
Beyblade Premier personally delivers packages to the post office. Pick up services often used by other retailers add an extra day of transit time to your orders. That's why you often receive a tracking number but no real package movement or estimated day of arrival.

Community Focus
They focus on community, not profits. They put everything back into the community, create memorable events, one-of-a-kind experiences, and create consumable content to educate and grow bladers around the world. In fact, Beyblade Premier was founded by active WBO Organizer Conce7!




Sponsorship Launch Giveaway

[Image: TxqW1HO.png%5D]

Enter for a chance to win a B-203 Ultimate Fusion DX Set!
To celebrate the launch of our partnership with BeybladePremier.com, we are hosting an exciting giveaway! This free giveaway is open to all registered worldbeyblade.org users. Click the button below and enter for a chance to win a:

You can expect more giveaways sponsored by BeybladePremier.com in the future as well!





Sponsorship Implementation
Promotion of BeybladePremier.com on worldbeyblade.org
As you may have noticed, we have added reference to BeybladePremier.com in a few areas on the site:

[Image: WBO-Sponsor-Footer-Mockup-Beyblade-Premier.jpg]

[Image: WBO-Sponsor-Sidebar-Index-Mockup-Beyblade-Premier.jpg]

  • Main Menu: The "Shop" tab links to a page that highlights BeybladePremier.com and links to their website where you can purchase Beyblades.
  • Footer Banner: A banner has been added on all pages at the bottom of the site promoting them.
  • Homepage Sidebar: A box has been added here promoting them.
  • Bey Marketplace Forum: A pinned thread and banner have been added.
  • Beyblade Products Forum: A banner has been added.
  • #🇺🇸-beyblade-premier Discord Channel: On the WBO Discord, we've added a new channel where they can make announcements.

The implementation of this sponsorship may evolve over time, but these are the primary promotional pieces you will see to start. Our goal will always be for the implementation to feel organic and as unintrusive as possible.

worldbeyblade.org Commission
As part of the sponsorship, we would also like to note that worldbeyblade.org will also receive a small commission on every sale that comes through a click through to BeybladePremier.com from worldbeyblade.org.

Or more specifically, clicks through our direct affiliate link.

As a registered not-for-profit organization, all funds we receive are poured back into the community to help pay for our hosting, corporate, and legal expenses, develop new features, offer giveaways, and more. We appreciate the support!




Why did we partner with Beyblade Premier?

Reputation & Community Involvement
Since joining the WBO in 2020 the founder of Beyblade Premier, Conce7, has demonstrated a deep commitment not only to building a reputable store that players can trust, but also building the Beyblade community both locally in Florida and nationally across the United States.

His dedication and ambition has been a boon for the community across his activities both as a seller through Beyblade Premier and as an Organizer. There are few others who can compare to Beyblade Premier in terms of their mix of great selection, customer service, and involvement with the community. So, we think that they are a great fit as the USA sponsor of worldbeyblade.org.

We hope that you will support BeybladePremier.com and worldbeyblade.org moving forward! Thank you!


[Image: i8ab7jA.png]

To celebrate the launch of our partnership with Beyblade Premier–our new official USA sponsor–we are giving away a B-203 Ultimate Fusion DX Set!


Giveaway Rules

  • This giveaway is open to all registered WBO members. Not registered? Join now.
  • Enter by posting once in this thread with which part you are most excited for from B-203 Ultimate Fusion DX Set and why (multiple posts will not add multiple entries).
  • The entry period will end on October 31st, 2022 at 11:59PM EST. The winner will be announced a few days afterwards.
  • All entrants agree to be contacted via the email tied to their WBO account if they are selected as winner.


Prize


One lucky winner will earn this prize!



The winning entrant will also win one of the Bit Boosters below, which contain one random Bit for your profile!



Bit Boosters


The winner will receive their choice of the following huge list of Bit Boosters:

  • Bit Booster RED [Image: faceboosterred.png]
  • Bit Booster BLUE [Image: faceboosterblue.png]
  • Bit Booster GREEN [Image: faceboostergreen.png]
  • Bit Booster ORANGE [Image: faceboosterorange.png]
  • Bit Booster YELLOW [Image: FaceBoosterIconYellow.png]
  • Bit Booster PURPLE [Image: FaceBoosterIconPurple.png]
  • Bit Booster CRIMSON [Image: faceboostercrimson.png]
  • Bit Booster AZURE [Image: faceboosterazure.png]
  • Bit Booster AMBER [Image: faceboosteramber.png]
  • Bit Booster VIOLET [Image: faceboosterviolet.png]
  • Bit Booster JADE [Image: faceboosterjade.png]
  • Bit Booster JET [Image: faceboosterjet.png]
  • Bit Booster VIVID [Image: faceboostervivid.png]
  • Bit Booster AMETHYST [Image: FaceBoosterAMETHYST.png]
  • Bit Booster SAPPHIRE [Image: FaceBoosterSAPPHIRE.png]
  • Bit Booster EMERALD [Image: FaceBoosterEMERALD.png]
  • Bit Booster RUBY [Image: FaceBoosterRUBY.png]
  • Bit Booster ONYX [Image: FaceBoosterONYX.png]
  • Bit Booster DRIVER[Image: faceboosterdriver.png]
  • Bit Booster GARNET [Image: Bit-Booster-Garnet.png]
  • Bit Booster AZURITE [Image: Bit-Booster-Azurite.png]
Good luck, everyone!



Thank you to BeybladePremier.com!


[Image: QIffaFQ.png]

Huge thank you to BeybladePremier.com for sponsoring this giveaway. Everyone, if you're looking for the latest Takara-Tomy Beyblades at the lowest prices, be sure to check out their website.


Heads up: If you buy something through Beyblade Premier, you won’t pay any extra, but worldbeyblade.org will get a small commission. As a registered not-for-profit organization, all funds are poured back into the community to help pay for our hosting expenses, develop new features, offer giveaways, and more. We appreciate the support!
[Image: Uxm8FOJ.png]


Hello World Bladers!

This year's BeyDays saw our talented Organizers host a grand total of SEVENTEEN events with ONE HUNDRED AND EIGHTY NINE participants across the USA, Canada and even Australia! Now that the dust has settled after an amazing two weekends of High-Stakes Blading Action, here is the moment you've all been waiting for - the prize draw!

With multiple prizes up for grabs, from Bit Boosters to bling out your Forum Profile to a super-rare Gold Ultimate Valkyrie, we have drawn the following winners!


Bit Booster Winners!

First off, the following 25 participants get their choice of a Bit Booster!

Friedpasta
Fire blader07
Eddiehh
robert_loller
DeceasedCrab
Tayray26
SupaDav03
Roenetric
FreeBob12
jamie
Matt Wong
Metal Gear
Minion
Mr Power
Lowquality29
shrim
Zach216
th!nk
Ann2@
Kei
Wingeagle99
FierceFighter
Garishi
originalzankye
Lilstreet

Onto the physical prizes!

Physical Prize Winners!

In 5th Place, winning Greatest Raphael.Ov.HXt+'!
[Image: 4LIuPdX.png]
MagikHorse


In 4th Place, winning Prominence Valkyrie.Ov.At'-0
[Image: eOczp4j.png]
#Fafnir


In 3rd Place, winning Divine Belial.Nx.Ad-3
[Image: hv5287H.png]
DoomsizerJVille


In 2nd Place, winning Divine Belial.Nx.Ad-3 and a WBO T-Shirt
[Image: 6feSOSy.png]
RacingCheetahz

AND A BIG DRUM ROLL PLEASE!

OUR FIRST PRIZE WINNER, WINNING A GOLD ULTIMATE VALKYRIE PLUS A WBO T-SHIRT IS!


[Image: cZE0tZ1.png]
Diamond Blader, winner of WhatTheBeyDays?!


Congratulations to all of our winners - and thank you to everyone who came together to make the return of BeyDays a massive event!


Claiming Your Prize!

If you were one of our 30 lucky winners, private message me within two (2) weeks with your choice of Bit Booster from the below!

  • Bit Booster RED [Image: faceboosterred.png]
  • Bit Booster BLUE [Image: faceboosterblue.png]
  • Bit Booster GREEN [Image: faceboostergreen.png]
  • Bit Booster ORANGE [Image: faceboosterorange.png]
  • Bit Booster YELLOW [Image: FaceBoosterIconYellow.png]
  • Bit Booster PURPLE [Image: FaceBoosterIconPurple.png]
  • Bit Booster CRIMSON [Image: faceboostercrimson.png]
  • Bit Booster AZURE [Image: faceboosterazure.png]
  • Bit Booster AMBER [Image: faceboosteramber.png]
  • Bit Booster VIOLET [Image: faceboosterviolet.png]
  • Bit Booster JADE [Image: faceboosterjade.png]
  • Bit Booster JET [Image: faceboosterjet.png]
  • Bit Booster VIVID [Image: faceboostervivid.png]
  • Bit Booster AMETHYST [Image: FaceBoosterAMETHYST.png]
  • Bit Booster SAPPHIRE [Image: FaceBoosterSAPPHIRE.png]
  • Bit Booster EMERALD [Image: FaceBoosterEMERALD.png]
  • Bit Booster RUBY [Image: FaceBoosterRUBY.png]
  • Bit Booster ONYX [Image: FaceBoosterONYX.png]
  • Bit Booster DRIVER[Image: faceboosterdriver.png]
  • Bit Booster GARNET [Image: Bit-Booster-Garnet.png]
  • Bit Booster AZURITE [Image: Bit-Booster-Azurite.png]

Physical Prize Winners, private message me with your shipping details (name, postal address, contact number) as well as Bit Booster choice within two (2) weeks to claim your prize!

Please make sure to be timely as prizes (Bit Boosters or Physical) not claimed by the two week deadline (26/06/2022 11:59PM EST) will be forfeit.

Distribution of Bit of Days X, Bit Boosters and shipping of Physical Prizes may take 1-2 months.
Outlined below are several important new ruling additions, updates, and clarifications to some WBO Organized Play rulebooks and the Organizers' Guide. View all WBO Organized Play Rules & Resources here, and a summary of the changes below:



Updates Overview
  • IMPORTANT: All Rulebooks: Spinning Definition Updated
  • Plastics & HMS Rulebook: New Part-Specific Rulings Added
  • Organizer’s Guide: “Video Review Policy” Added
  • Judge’s Guide: “Video Review Protocol” Updated
  • Judge’s Guide: “Asking for Help” Section Updated



All Rulebook Updates

Spinning Definition Updated

All Rulebooks – Gameplay Appendix: Spinning Wrote:A Beyblade is still considered to be spinning so long as the top half of it is visibly moving the same spin direction it was launched in. If a Beyblade starts spinning again after it has stopped, the round does not resume as the round has already concluded

As Beyblade Burst has progressed, instances of extremely difficult-to-call, close matches between two Beyblades spinning in the opposite direction of each other have skyrocketed. The previously existing definition of "Spinning" attempted to explicitly outline our intention for determining this fundamental aspect of the game. But after much debate we've decided that a simpler definition–as presented above–will help to avoid some confusion and subjective interpretation of the terms used in the longer, previous definition.

The dictionary definition of the word "spinning" or "spin" inherently has a component to it that suggests or is related to turning or rotating. Knowing this, one key difference to note in the new definition for our purposes–Beyblade matches–is the usage of the wording "visibly moving" rather than what was previously used ("visibly rotating"). 

Practically speaking, as long as a Beyblade has been spinning in the same spin direction it was launched in, it merely needs to be visibly moving in that same direction for longer than its opponent at the end of a battle to be considered to have spun longer; it does not need to, strictly speaking, be rotating around its axis for the purposes of our definition. To be more precise, our definition concerns itself technically not with defining 'spinning' itself, but with what constitutes "still spinning" in extreme, less obvious situations such as the end of matches between Beyblades spinning in the opposite direction of each other.

Please note the additional part-specific rulings for the Plastics & HMS rulebook outlined in the section below as well.

For reference, the old definition can be found below:




Plastics & HMS Rulebook Updates

New Part-Specific Rulings Added
Plastic & HMS Format Rulebook – Beyblade/Part-Specific Rulings Wrote:Gyro Engine Gear (Flame Pegasus/Thunder Pegasus/Capricorn Strike G)
A Beyblade using Gyro Engine Gear is considered to be spinning as long as the metal Gyro part is visibly moving the same spin direction it was launched in, regardless of whether the top half of the Beyblade has stopped or not. If a Beyblade starts spinning again after it has stopped, the battle does not resume as the battle has already concluded. 

Gyro Mode (Magical Ape MS)
A Beyblade using Gyro Mode is considered to be spinning when the outer gyro shell is visibly moving the same spin direction it was launched in. If the gyro starts spinning again after it has stopped, the round does not resume as the round has already concluded. 

Bunshin Core (Phantom Fox MS)
A Beyblade using Bunshin Core is considered to be spinning as long as either half of the Beyblade is visibly moving the same spin direction it was launched in. If any part of the Beyblade starts spinning again after both halves have stopped, the battle does not resume as the battle has already concluded.

This trio of part-specific rulings was added to clarify some exceptions to the application of the above general spinning definition.





Organizer’s Guide Updates

[Image: WBO-Organizers-Guide.png]

“Video Review Policy” Added

Tournament Management – Video Review Policy Wrote:Organizers may choose to allow or disallow video review of rounds from consideration by judges at their events.

We recommend whether you choose to allow it or not, announcing your video review policy at the beginning of the event.

Depending on your policy, please note:

  • If you choose to disallow video review, attendees may still independently record matches. However, they may not be reviewed during the event.
  • If video review is permitted for use by judges, we recommend having them use the WBO Video Review Protocol outlined in the Judge’s Guide for all applicable matches.

Video review is supplemental to a judge’s initial call. The judge’s final call is always final and never insufficient if they do not review any video.

In order to give Organizers greater flexibility when it comes to controlling the flow and timing of their events, we have added the above Video Review Policy to the Organizer's Guide. We hope that in combination with the new spinning definition, this policy will help Organizers avoid as much as possible lengthy video reviews of nearly impossible-to-call opposite spin stamina matches or even choose to not allow them altogether if it better suits their situation and community.

For those that do choose to use it, note our recommendation that all matches within the stage(s) you permit it for are recorded when the WBO Video Review Protocol recommends it if possible. This ensures that all players have the same ability to benefit from additional reviews by judges.

One way or another, setting an expectation before your event begins is key so that all players are on the same page when it comes to what will and will not be permitted with regards to video review.





Judge’s Guide Updates

[Image: WBO-Judges-Guide.png]

“Video Review Protocol” updated
Judge\s Guide - WBO Video Review Protocol Wrote:WBO Video Review Protocol’s use is recommended when two players have had 2 consecutive draws.  Once initiated, each time the same 2 combos play each other in the same match, the WBO Video Review Protocol will be utilIzed.  Below are the step-by-step process of the video review:

  1. A judge calls 2 consecutive draws between 2 combos.
  2. Starting from the 3rd battle, appoint one person to record the 'official' video for the battle. Only this video will be considered for review.
  3. Play the battle. Video is recorded and reviewed by the judge of the match, and by another judge who is available. Both judges must observe the live battle as well as review the video footage.
  4. Each judge decides in secret which player the victory goes to, or if the battle is a draw.
  5. The judges reveal to each other the winner of the battle simultaneously.  A draw only occurs when both judges declare the battle a draw, or when the 2 judges give different players the win.

Green text is updated and or new.

The Video Review Protocol has been updated to account for our previously announced updated consecutive draw rules and language updates.

The brand new additions are under #2-3. We've recommended that one person be appointed to record the 'official' video for the battle. This is important especially in situations where many people may be recording a match. Considering only the official video will ensure that a decision can be made swiftly and without additional input from non-judges.

“Asking for Help” section updated

Judge\s Guide – Asking For Help Wrote:Judges are expected to always rule based on certainty. If at any point during a match you are unsure of a particular ruling or would like a second opinion, do not hesitate to consult the rulebook or ask for help from a fellow judge. It’s always best to be safe rather than sorry!

The above was added to make it crystal clear that judges should be rendering decisions based on certainty. For instance, this means that if they aren't using video, they shouldn't be calling victories if they are not certain.





Feedback?
If you have any feedback on these particular changes, or any questions or suggestions for further adjustments or additions, please post your thoughts below or in the WBO Organized Play Rules thread.

Thank you to everyone for your continued support of WBO Organized Play! We appreciate any and all feedback and are always looking to improve and clarify things where possible.
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An international celebration of Beyblade! Play in WBO tournaments on May 28-29, June 4-5 to participate!
Hello World Bladers! BeyDays, our international celebration of Beyblade, is finally making a return for the first time since 2018. We've rallied Organizers from around the world to host tournaments across two separate weekends: May 28-29 and June 4-5, 2022.

Just like last time, there will be a chance to win big prizes in the BeyLotto and limited edition Bit for your WBO profile!

Event Schedule
Additional events may be added as Organizers schedule them.


-Sunday, May 29th-
[Image: au.png] Huntingdale, Western Australia: BeyDays Perth 2022

[Image: ca.png] Toronto, ON: Beyblade BUrsts Onto the Scene

[Image: us.png] South Pasadena, CA: Shin LA MFB Standard

[Image: us.png] South Pasadena, CA: Shin LA Metal Fight Limited

[Image: us.png] Forestville, MD: Nightwing's Blader's Kingdom #8 - Final Qualifier || Bey Days 2022

-Saturday, June 4th-
[Image: us.png] McLean, VA: Hyper HyperSpheres 3: BeyDays

[Image: us.png] McLean, VA: BeyDays: Planet of the Voltaic Apes!

-Sunday, June 5th-
[Image: us.png] Jacksonville, NC: FGC: The Spiders

[Image: us.png] Portland, OR: WhatTheBeyDays?!

[Image: us.png] Granite Quarry, NC: Spin It Like It's Hot [BeyDays 2022]

[Image: us.png] Plantation, FL: BeyDays 2022 Presents: Test Your Might




BeyDays Event Participation Commemorative Bit
Similar to past years, participation in BeyDays events will net participants a limited edition, commemorative Bit of Days X for their WBO profile!




BeyLotto — Your event winners and participants can win big prizes!

[Image: beylotto.png]

BeyDays Event Participants Giveaway
All participants entering BeyDays tournaments are automatically entered into this giveaway. Therefore, the more events you participate in, the more chances your players have at winning a prize! There will be 30 winners in total.

5th: Greatest Raphael.Ov.HXt+'

[Image: 80727iK.png]

4th: Prominence Valkyrie.Ov.At'-0

[Image: XCfb56F.png]

3rd: Divine Belial.Nx.Ad-3

[Image: uCQoz8b.png]

2nd: Divine Belial.Nx.Ad-3 + WBO T-Shirt

[Image: Asu0uut.png]

BeyDays Event Top 3 Finishers Limited Giveaway
Finally, the top prize is an extra rare one that all players who placed in the top 3 of a BeyDays event will be exclusively eligible for! These players will be entered into a separate draw for this along with the BeyDays Event Participants Giveaway.

1st: Gold Ultimate Valkyrie + WBO T-Shirt

[Image: Bh6ifuE.png]


All 30 randomly-picked winners will also receive their choice of the following huge list of Bit Boosters:
  • Bit Booster RED [Image: faceboosterred.png]
  • Bit Booster BLUE [Image: faceboosterblue.png]
  • Bit Booster GREEN [Image: faceboostergreen.png]
  • Bit Booster ORANGE [Image: faceboosterorange.png]
  • Bit Booster YELLOW [Image: FaceBoosterIconYellow.png]
  • Bit Booster PURPLE [Image: FaceBoosterIconPurple.png]
  • Bit Booster CRIMSON [Image: faceboostercrimson.png]
  • Bit Booster AZURE [Image: faceboosterazure.png]
  • Bit Booster AMBER [Image: faceboosteramber.png]
  • Bit Booster VIOLET [Image: faceboosterviolet.png]
  • Bit Booster JADE [Image: faceboosterjade.png]
  • Bit Booster JET [Image: faceboosterjet.png]
  • Bit Booster VIVID [Image: faceboostervivid.png]
  • Bit Booster AMETHYST [Image: FaceBoosterAMETHYST.png]
  • Bit Booster SAPPHIRE [Image: FaceBoosterSAPPHIRE.png]
  • Bit Booster EMERALD [Image: FaceBoosterEMERALD.png]
  • Bit Booster RUBY [Image: FaceBoosterRUBY.png]
  • Bit Booster ONYX [Image: FaceBoosterONYX.png]
  • Bit Booster DRIVER[Image: faceboosterdriver.png]
  • Bit Booster GARNET [Image: Bit-Booster-Garnet.png]
  • Bit Booster AZURITE [Image: Bit-Booster-Azurite.png]

Winners will be announced in a separate post after we have collected all of the results from each event hosted during BeyDays 2022. The results should be posted 2-4 weeks after BeyDays concludes. Distribution of Bit of Days X for event participants may take 1-2 months.
Outlined below are several important new ruling additions, updates, and clarifications to some WBO Organized Play rulebooks and the Organizers' Guide. View all WBO Organized Play Rules & Resources here, and a summary of the changes below:



Updates Overview
  • All Rulebooks: First Stage – Consecutive Draws: Limit Reduced from 3 to 2
  • All Rulebooks: Final Stage – Deck Match Type: Battle Limit (15 Rounds) Added
  • All Rulebooks: Legal Equipment – Foreign Substances & Physical Modification Ruling Updates



All Rulebooks Updates
First Stage – Consecutive Draws: Limit Reduced from 3 to 2
The battle limit for consecutive draws across all Match Types in the first stage has now been reduced from 3 to 2.

Why did we make this change?
The increased accuracy offered by allowing three consecutive draws ultimately probably wasn't worth the amount of times that it would actually make a difference in matches. This seems clear now after having initially implemented the rule forcing three consecutive draws before advancing.

Given the struggles we've had with the length of some events lately, and it generally being in our best interests to help Organizers host events of a more reasonable length, we see this as a positive change to Organized Play.

Final Stage – Deck Match Type: Battle Limit (15 Rounds) Added
A battle limit of 15 rounds has now been added to the Deck Match Type.

The "Battle Limit & Consecutive Draws" section of all rulebooks has been separated into a section for First Stage (what currently existed) along with the following new section for the Final Stage:

All Rulebooks – Battle Limit & Consecutive Draws (Final Stage) Wrote:All final stage matches using the Deck Match Type have a battle limit of 15 battles. If a fifteenth battle is played and,

One player has more points than the other:
  • Player with more points wins the match.
The score is tied: the match score remains as is, continues, and the first player to score a point wins the match.

Why did we make this change?
We've improved the First Stage with things like the battle limit and consecutive draws rule, but nothing was done to the Deck Match Type used in the Final Stage.

The Final Stage was conceived along with a new Match Type for it–WBO Deck–back when draws were not anywhere near the problem they are today.

The WBO Deck Match Type itself was not designed to work for the current Burst Format environment. And we don't want to force events to take longer than they should. It's not feasible for everyone.

Adding a battle limit will help to speed up the Deck Match Type. Implementing this alone also helps to avoid compromising the advantage owed to the loser of each round by forcing a re-pick at any point.

Especially as the battle limit gets closer, players in a disadvantageous position (ex. Down 4-3) will be forced into a different strategy since they will lose otherwise. Doing so will then increase the chances the battle will end faster.

The limit for first stage matches and all other existing match types is 10 battles.

Unlike all other Match Types, because the Deck Match Type goes to 5 points, the battle limit should be higher.

With the limit at 15 for the Deck Match Type, the ratio of battles permitted per point required is roughly the same (3.33 for First Stage, 3 for Deck Match Type if the limit is 15).

This change does not necessarily solve for the situation where it is 4-4 or 3-3 and draws continue indefinitely, but it should help in many situations where that it not the case.

In the future, we can consider other methods of improving the speed of the Final Stage as needed.


Legal Equipment – Foreign Substances & Physical Modification Ruling Updates
The "Foreign Substances & Physical Modification" and "Significantly Worn Parts" sections in each rulebook have been replaced with the following:

All Rulebooks – Additional Equipment Regulations (Illegal Section) Wrote:Foreign Substances: Beyblade and launcher parts cannot be painted or coated in any way that affects their performance except in the methods explicitly outlined in the green section below. Bladers who intentionally modify the performance illegally of their equipment will be disqualified and potentially banned from future WBO events.

All Rulebooks – Additional Equipment Regulations (Legal Section) Wrote:Physical Modification:
Unless explicitly stated otherwise by another rule, Beyblade and launcher parts can only be physically modified through:

  • Battle with other Beyblades of the same series.
  • Launching a Beyblade into a Beyblade stadium.
  • Assembling a Beyblade or launcher with parts that fit and are intended to be used together based on the part composition of the series in question.
  • Displacement of part components that have give to them by hand.

Minor physical modifications caused by other means (such as accidentally dropping a Beyblade onto the floor) may be permitted with judge approval. Please ask a judge if you are unsure if your part is legal.

Why did we make this change?
The previous "Foreign Substances & Modification" rule was first written many years ago and had never been questioned or touched since.

However, there were a few problems:

1. "Foreign Substances" and "Physical Modification" can be considered separate issues as physical modification can occur without the application of a foreign substance.
2. We have always allowed for other parts that need to be bent to 'fit' or for physical modifications such as winder straightening, so by not explicitly stating that, our rules may seem inconsistent when you look at how we handle these things.
3. The game has evolved a lot since the existing definition was written. There is a lot more obvious and official tolerance for certain types of physical modification now that changes performance.

Along with this, we recognized that we can't expect all volunteer judges to even know about every possible minor physical modification.

Ultimately, there was no tangible benefit to not permitting a more lenient stance on physical modification within these more explicit, set parameters.

If there are any exceptions that prove to be particularly powerful because of this, we will announce and publish them under the part-specific rulings for individual formats at a later date.






Feedback?
If you have any feedback on these particular changes, or any questions or suggestions for further adjustments or additions, please post your thoughts below or in the WBO Organized Play Rules thread.

Thank you to everyone for your continued support of WBO Organized Play! We appreciate any and all feedback and are always looking to improve and clarify things where possible.