Bluezee, do you define "skill" in Beyblade solely by the frequency with which a Blader uses Attack types? Of course not. It takes "skill" to use Attack types. It takes "skill" to use Stamina types. It takes "skill" to use Defense types. It takes "skill" to know what to use and when. Bladers–not their combos–are always responsible for their loss, because they are the ones who made the choice to use what they did. "Skill" is not as one-dimensional as you're making it out to be, and you know that. That's why I can't believe you essentially just told
all tournament winners on this forum who do not use Attack types (even if it was only for the final match where they chose to use a Stamina/Defense type) that they "lack skill" ...
Every combo can be defeated easily by something, so it is a moot point to proclaim that "most of the combos appearing on this list are combos that are getting destroyed by attackers over here and it is EASY".
You cannot forget context. Often, using an Attack type is not the best choice in a competitive situation.
(Aug. 22, 2011 2:42 PM)Hazel Wrote: The problem that makes people think Attack-types are harder is that they use too much force when launching them - an attack type doesn't need the same 100% launch a Defense or Stamina does. It's more about the motion of the launch, and the angle, than force, whereas force is almost the only factor in launching Defense/Stamina, depending on the combo.
What you're saying about Attack types is true (though, I would argue that some Attack customs do need a 100% launch depending on the situation) ... but Stamina and Defense types do not always need a 100% launch. Someone who blindly launches anything at 100% regardless of the situation is clearly is not thinking.