Partially because I can't post in the advanced forum, but also partially to give non-advanced members a thread to voice their opinions on the subject I felt this was necessary.
Introduction and Short Explanation
When it comes down to it, beyblade does reflect back on the rock-paper-scissors concept where defense is rock, stamina is paper, and attack is scissors. Any combination from any point in the metagame should be able to stand a chance against the type it is designed to beat.
A few examples:
---Libra BD145 RDF will not lose every single round to flash even though it is out-classed.
---Burn Cancer 90 WD will still outspin most of today's right-spin defense combinations.
---Pegasis 85RF still holds a chance of KOing most of today's stamina combinations, especially Phantom.
Long-winded Argument
F230 CF/GCF breaks this cycle. It's solo spin times are better than almost everything other than stamina and maybe phantom 85 mf, yet it has no problem with these combos thanks to the pace it which it moves and the attack power it is thus given. However, when you put dragooon on this setup it will defeat just about everything because any setup that could counter it in right-spin will lose in a spin-equalizing match. And if the opponent uses dragoon as well it goes back to a same-spin battle where it is once again extremely difficult to defeat.
Now, to move on to its zero-g dominance. The attack power it has in bb-10 is far inferior to the sway attack it has in zero-g and it remains difficult to KO traditionally or by sway. Otherwise, the issues are almost the same.
As a MD blader, for months I have been at the mercy of players like geetster99, Stars, Sniper, and Arupaeo who possess F230 and have only successfully defeated a dragooon variant of it once in a fluky match against Arupaeo using Duo Cancer B and have only obtained any success against its right-spin version using Duo SA165 MB, MB being the only tip that has enough sway defense to avoid being KOed without sacrificing a large amount of stamina. I recently purchased a few to try to join the ranks of the F230 masters and in bb-10 experimenting alone I have found very few consistent counters and I would assume the results would be even worse in zero-g. I have not entered a tournament since obtaining a functional (non-red) F230, but against bladers with little experience or parts there would be no competition.
Direct reasons for limiting F230 in some way:
1. Breaks the rock-paper-scissors cycle as it does not fall directly into any of the categories and it defeats almost everything that does.
2. Eliminates some of the fun of the game as Libra did when it was banned because if you don't have it and go up against it you are basically screwed.
3. Eliminates almost all chance (ask Arupaeo about his finals tie-breaker match in August against Pegasus97) of new bladers being competition for veterans.
4. Turns people off from returning to tournaments if they don't have the money or a way of purchasing it if they are stomped upon the way we see F230 do at every tournament. This would be less of an issue if Hasbro's F230 was any good, but since it isn't, this isn't a factor.
Options I see:
1. Ban all Use of F230
2. Ban all use of F230 in Zero-g
3. Ban use of all orange and brown f230, since the red one is nowhere the same level of threat
4. Ban certain track/tip-setups on F230 (ex: F230 CF/GCF)
5. Ban left-spin on F230, doesn't solve all of the problems, but does something.
I personally prefer option 4, but what do you guys think?
Introduction and Short Explanation
When it comes down to it, beyblade does reflect back on the rock-paper-scissors concept where defense is rock, stamina is paper, and attack is scissors. Any combination from any point in the metagame should be able to stand a chance against the type it is designed to beat.
A few examples:
---Libra BD145 RDF will not lose every single round to flash even though it is out-classed.
---Burn Cancer 90 WD will still outspin most of today's right-spin defense combinations.
---Pegasis 85RF still holds a chance of KOing most of today's stamina combinations, especially Phantom.
Long-winded Argument
F230 CF/GCF breaks this cycle. It's solo spin times are better than almost everything other than stamina and maybe phantom 85 mf, yet it has no problem with these combos thanks to the pace it which it moves and the attack power it is thus given. However, when you put dragooon on this setup it will defeat just about everything because any setup that could counter it in right-spin will lose in a spin-equalizing match. And if the opponent uses dragoon as well it goes back to a same-spin battle where it is once again extremely difficult to defeat.
Now, to move on to its zero-g dominance. The attack power it has in bb-10 is far inferior to the sway attack it has in zero-g and it remains difficult to KO traditionally or by sway. Otherwise, the issues are almost the same.
As a MD blader, for months I have been at the mercy of players like geetster99, Stars, Sniper, and Arupaeo who possess F230 and have only successfully defeated a dragooon variant of it once in a fluky match against Arupaeo using Duo Cancer B and have only obtained any success against its right-spin version using Duo SA165 MB, MB being the only tip that has enough sway defense to avoid being KOed without sacrificing a large amount of stamina. I recently purchased a few to try to join the ranks of the F230 masters and in bb-10 experimenting alone I have found very few consistent counters and I would assume the results would be even worse in zero-g. I have not entered a tournament since obtaining a functional (non-red) F230, but against bladers with little experience or parts there would be no competition.
Direct reasons for limiting F230 in some way:
1. Breaks the rock-paper-scissors cycle as it does not fall directly into any of the categories and it defeats almost everything that does.
2. Eliminates some of the fun of the game as Libra did when it was banned because if you don't have it and go up against it you are basically screwed.
3. Eliminates almost all chance (ask Arupaeo about his finals tie-breaker match in August against Pegasus97) of new bladers being competition for veterans.
4. Turns people off from returning to tournaments if they don't have the money or a way of purchasing it if they are stomped upon the way we see F230 do at every tournament. This would be less of an issue if Hasbro's F230 was any good, but since it isn't, this isn't a factor.
Options I see:
1. Ban all Use of F230
2. Ban all use of F230 in Zero-g
3. Ban use of all orange and brown f230, since the red one is nowhere the same level of threat
4. Ban certain track/tip-setups on F230 (ex: F230 CF/GCF)
5. Ban left-spin on F230, doesn't solve all of the problems, but does something.
I personally prefer option 4, but what do you guys think?