Quote:It isn't even close to unbeatable, Left Spin SA165 TB/BWD, Left Spin Sway, Right Spin Sway and even right spin Stamina such as Duo B;D and Duo SA165 EWD. I've seen all beat it.
And you and I have both seen F230 beat every one of those customs in competition like a dozen times (save Dragooon TB). When a combination only beats another combination like 1/3 of the time (which is more often than I've seen the combinations you've listed beat F230), it isn't a reliable counter.
If Dragooon F230 is losing to Duo B : D or Duo SA165EWD, the Track needs to be cleaned. A properly functioning F230 will beat both by a mile.
I brought up the number of people who own the part because you used the argument above that nobody supporting me has experience with it. I was making the case that nearly every single one of them does.
Dark hasn't won in a while because
1) we haven't had a ZRG tournament in 5 months,
2) you and I both know his F230 isn't in the best condition and
3) in virtually every single case in which he's lost, it happened in an F230 vs. F230 mirror match.
Dragooon TB is pretty much complete garbage against virtually everything (save left-spin sway, but, as you especially should know, with a good launch it's not that difficult to take down). Dragooon BWD has pretty much the worst precession of any spin stealer in any format (to the point where right-spin SA165GF sway can OS it), it's ridiculously easy to ZRG KO, and its Stamina against same-spin opponents isn't really that exceptional. To say the least, neither is among the most reliable customs in the format.
I agree that tournament results are more reliable in most cases than testing, and tournament results are what I've used the majority of the time here.
Be completely honest with yourself here; how often is F230 stopped from topping an event by something other than itself? Your win with Dragooon TB in October was the first of its kind in NC tournament history; not once has anyone spammed a working F230 in our meta and lost because their opponent was able to counter it directly.
I'm not saying F230 is unbeatable; I never have. Nothing is unbeatable.
You're right, I didn't play in the Libra or Basalt metas, but I've read just about everything available on them and I understand one core concept:
neither Libra nor Basalt was unbeatable, and yet they were ban worthy. They were too hard to beat; they distorted the meta so severely, that the game essentially revolved around beating them.
That is
exactly the same situation we've seen with F230 over the last year and a half.
Here are the very core points of my argument for F230's ban:
1) F230 has dominated Zero-G events for the near entirety of its existence, and it has completely overrun the metagames of some of the most competitive regions in the world.
2) Its presence distorts the balance of the game; its versatility makes it the most practical option in nearly every situation, and its abuse renders conventional Attack, Stamina and Defense practically useless in a given meta.
3) It is far, far too difficult to counter; absurd amounts of time have been spent by myself and other users attempting to find a consistent, competitive counter to it, and as of now none with sufficient practicality exist.
4) According to the criteria applied to Libra and Basalt, F230 should be banned.
Now, I'm going to ask this question again, because I've asked it about a dozen times and I've never been given a solid answer; why do you want F230 to remain legal?
Just think about that for a minute; why do you want it to stay? Is there any real reason to put up with a custom that causes to much disruption?
Nobody on this site can deny that, if F230 were banned, the Zero-G meta would become exceedingly more dynamic and knowledge-intensive. If F230 were gone, the game would be better - it's just that simple.
EDIT: Well said, DrPepsiDew.