Actually, I've been speculating about Meteo and LDD in Absorb mode recently. Before I move onto that though, I'm going to address the issue at hand. Its been discussed many times before, MLD works best when the rubber comes into contact with the opposition. Setting it on low heights gives it the highest possible chance of that happening, and with 85 things fall apart. IMO, 90 is better but my new concept is based around CH120, so I guess its personal opinion.
Basalt BD145 relies on the Metal on Plastic aspect of BD145 for the most part. Again, for high attackers that skip BD145, the 8 grams is still there, so regardless of such, combinations still hit the infrequent 10%, but Basalt remains a beast. This idea is focused on hitting BD145 Rubber on Plastic (Extra Recoil) with CH120 and using CH145 to knock 230 around. It also reintroduces the ever-elusive "zombie" thing.
ie. LDD Absorb CH120R2F/CS/MF will hit BD145 with rubber correct? And if the weight shoves it back, then MLD will rely on equalizing no? MF in theory has more stamina than CS and MB anyway (right) (I have yet to test MF for stamina, not have i the time to read the threas) Same with 230, MLD has decent enough smash with the rubber to KO 230 on 145 height. Every counter also needs to beat other combos, and MLD CH120 is a good combo overall, and it can beat other attack etc
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