- BeyLauncher for both
- A Mold God Chip used for non-mG or non-MGC combos when possible
Test Results
(Metal God Chip) Maximum Garuda 7 Star Orbit vs. Drain Fafnir 7 Glaive Destroy (NOTE: Worn mG, Weak Spring Orbit)
Maximum Garuda: 0 Wins
Drain Fafnir: 10 Wins (9 BF, 1 OS)
mG Win Percentage:
0%
You can pretty much ignore this result, but I wanted to include it because the cause of it was interesting: I realized pretty quickly that my old mG was probably done for after extensive use. I didn't realize that it would really wear down to this extent.
Upon further inspection, the yellow Orbit I was using also had a noticeably weaker spring than my blue and black ones ... very strange. Has anybody else noticed this kind of variance with Orbit Drivers?
Maximum Garuda 7 Glaive Orbit vs. Drain Fafnir 7 Glaive Destroy
Maximum Garuda: 10 Wins (10 OS)
Drain Fafnir: 0 Wins
mG Win Percentage:
100%
From this point forward, I used a brand new Maximum Garuda. The difference was night and day. This match-up went exactly as I expected. We need something to temper Destroy's power, and it seems like mG may indeed be the solution for that at least.
(Metal God Chip) Maximum Garuda 7 Star Orbit vs. Drain Fafnir 7 Glaive Bearing
Maximum Garuda: 7 Wins (7 OS)
Drain Fafnir: 13 Wins (13 OS)
2 Draws
mG Win Percentage:
35%
mG Wins (OS)
Draw
Draw
mG Wins (OS)
dF Wins (OS)
dF Wins (OS)
dF Wins (OS)
dF Wins (OS)
mG Wins (OS)
mG Wins (OS)
dF Wins (OS)
dF Wins (OS)
dF Wins (OS)
dF Wins (OS)
mG Wins (OS)
mG Wins (OS)
dF Wins (OS)
dF Wins (OS)
dF Wins (OS)
mG Wins (OS)
dF Wins (OS)
dF Wins (OS)
I was surprised that mG was able to get as many wins as it did, but dF was still overall better. One thing to note is that you do kind of have to launch dF moderately and not weakly in this match-up, or else you have a higher chance of losing it seems.
(Metal God Chip) Maximum Garuda 7 Star Atomic vs. Drain Fafnir 7 Glaive Bearing
Maximum Garuda: 5 Wins (5 OS)
Drain Fafnir: 5 Wins (4 BF, 1 OS)
mG Win Percentage:
50%
mG Wins (OS)
mG Wins (OS)
dF Wins (OS)
dF Wins (BF)
mG Wins (OS)
mG Wins (OS)
dF Wins (BF)
dF Wins (BF)
mG Wins (OS)
dF Wins (BF)
Disappointed Bearing couldn't pull through more consistently in this match-up, but given that even Orbit put up a fight, this wasn't surprising. However ... it might have been more due to dF than Bearing because:
(Metal God Chip) Maximum Garuda 7 Star Atomic vs. Spriggan Requiem 0 Bump Bearing (Left Spin)
Maximum Garuda: 2 Wins (2 OS)
Spriggan Requiem: 8 Wins (4 BF, 4 OS)
mG Win Percentage:
20%
mG Wins (OS)
Sr Wins (OS)
Sr Wins (OS)
mG Wins (OS)
Sr Wins (BF)
Sr Wins (OS)
Sr Wins (BF)
Sr Wins (BF)
Sr Wins (BF)
Sr Wins (OS)
Spriggan Requiem was much more consistent than dF, as you can see.
(Metal God Chip) Maximum Garuda 7 Star Orbit vs. Spriggan Requiem 7 Bump Bearing (Right Spin)
Maximum Garuda: 9 Wins (9 OS)
Spriggan Requiem: 6 Wins (3 BF, 3 OS)
mG Win Percentage:
60%
mG Wins (OS)
mG Wins (OS)
mG Wins (OS)
Sr Wins (OS)
Sr Wins (OS)
mG Wins (OS)
mG Wins (OS)
mG Wins (OS)
Sr Wins (OS)
Sr Wins (BF)
mG Wins (OS)
Sr Wins (BF)
Sr Wins (BF)
mG Wins (OS)
mG Wins (OS)
(Metal God Chip) Maximum Garuda 7 Star Atomic vs. Twin Nemesis 7 Revolve
Maximum Garuda: 1 Win (1 OS)
Twin Nemesis: 4 Wins (4 BF)
mG Win Percentage:
20%
tN Wins (BF)
tN Wins (BF)
mG Wins (OS)
tN Wins (BF)
tN Wins (BF)
(Metal God Chip) Maximum Garuda 7 Star Orbit vs. Twin Nemesis 7 Revolve
Maximum Garuda: 5 Wins (5 OS)
Twin Nemesis: 0 Wins
mG Win Percentage:
100%
mG Wins (OS)
mG Wins (OS)
mG Wins (OS)
mG Wins (OS)
mG Wins (OS)
This is a good example of Orbit's increased tightness with mG ... shuts down tN completely compared to the Atomic match-up.
(Metal God Chip) Maximum Garuda 7 Star Orbit vs. Deep Chaos 7 Revolve
Maximum Garuda: 2 Wins (2 OS)
Deep Chaos: 8 Wins (7 OS, 1 BF)
mG Win Percentage:
20%
dC Wins (OS)
mG Wins (OS)
dC Wins (OS)
mG Wins (OS)
dC Wins (OS)
dC Wins (BF)
dC Wins (OS)
dC Wins (OS)
dC Wins (OS)
dC Wins (OS)
(Metal God Chip) Maximum Garuda 7 Star Atomic vs. Deep Chaos 7 Revolve
Maximum Garuda: 10 Wins (10 OS)
Deep Chaos: 15 Wins (3 BF, 12 OS)
1 Draw
mG Win Percentage:
40%
dC Wins (OS)
mG Wins (OS)
mG Wins (OS)
dC Wins (OS)
dC Wins (BF)
mG Wins (OS)
dC Wins (OS)
dC Wins (OS)
dC Wins (BF)
mG Wins (OS)
mG Wins (OS)
dC Wins (OS)
mG Wins (OS)
Draw
dC Wins (OS)
dC Wins (OS)
mG Wins (OS)
mG Wins (OS)
dC Wins (OS)
mG Wins (OS)
mG Wins (OS)
dC Wins (OS)
dC Wins (OS)
dC Wins (OS)
dC Wins (BF)
dC Wins (OS)
Unlike the Orbit match-up above, this one depended a lot on who was launched first ... But dC had the slight edge, even being able to burst mG a few times.
(Metal God Chip) Maximum Garuda 7 Star Atomic vs. Deep Chaos 7 Bearing
Maximum Garuda: 0 Wins
Deep Chaos: 10 Wins (10 OS)
mG Win Percentage:
0%
dC Wins (OS)
dC Wins (OS)
dC Wins (OS)
dC Wins (OS)
dC Wins (OS)
dC Wins (OS)
dC Wins (OS)
dC Wins (OS)
dC Wins (OS)
dC Wins (OS)
(Metal God Chip) Maximum Garuda 7 Star Orbit vs. MGC Sieg Xcalibur 0 Meteor Orbit
Maximum Garuda: 3 Wins (3 OS)
Sieg Xcalibur: 7 Wins (7 BF)
mG Win Percentage:
30%
sX Wins (BF)
mG Wins (OS)
sX Wins (BF)
sX Wins (BF)
mG Wins (OS)
sX Wins (BF)
mG Wins (OS)
sX Wins (BF)
sX Wins (BF)
sX Wins (BF)
Really no contest in this match-up even with mG using the tighter Orbit.
(Metal God Chip) Maximum Garuda 7 Star Destroy vs. Drain Fafnir 7 Bump Bearing
Maximum Garuda: 0 Wins
Drain Fafnir: 5 Wins (5 OS)
mG Win Percentage:
0%
dF Wins (OS)
dF Wins (OS)
dF Wins (OS)
dF Wins (OS)
dF Wins (OS)
(Metal God Chip) Maximum Garuda 7 Star Orbit vs. Alter Chronos 7 Bump Bearing
Maximum Garuda: 4 Wins (4 OS)
Alter Chronos: 1 Win (1 BF)
mG Win Percentage:
80%
mG Wins (OS)
mG Wins (OS)
aC Wins (BF)
mG Wins (OS)
mG Wins (OS)
These last two are for you @[Wombat] haha. Destroy just doesn't work on mG and aC just doesn't have enough stamina, unfortunately.
Summary
- Maximum Garuda shuts down left-spin Destroy
- Maximum Garuda loses to left-spin Bearing (more so Spriggan Requiem than dF)
- Maximum Garuda loses to right-spin Bearing (particularly Deep Chaos)
- Maximum Garuda Orbit loses to Deep Chaos Revolve, but mG Atomic performs significantly better in this match-up
- Even with the increased tightness of Orbit, Sieg Xcalibur Orbit obliterates Maximum Garuda
- Destroy cannot be used effectively with mG
- Spriggan Requiem has less stamina than Deep Chaos, if the comparison of the match-up they had using Bearing against mG is to be used as any indication
- I didn't include formal test results, but Xtreme-based attackers had a tough time with mG Orbit, as expected. It was pretty one-sided in mG's favour.
I would surmise that if Maximum Garuda was unbanned, it would find use as a solid counter to Destroy and Xtreme-based combos. Right now, there really is no 100% counter to either of those things. I don't like lowering the viability of Xtreme-based combos, but at the same time I don't know if overall that would actually be the case because an assortment of Revolve, Bearing, Orbit, and Atomic-based combos (which are vulnerable to Xtreme to one degree or another) would also probably become even more viable than they are now due to their necessity in countering mG. Destroy can also counter those things if in the opposite spin direction, but it would be less widely applicable with Maximum Garuda around as a threat.
So, based on my experience I think that it is worth giving Maximum Garuda a chance to come back. Would love to see more results from you guys before we make a decision, though!