Play Beyblade Not Loophole Abuse - A Rule Change Proposal
Note: Cliff Notes Version in spoiler at bottom of post for the lazy.
Wikipedias Cheating Article Wrote:Cheating is the getting of reward for ability by dishonest means.
I was going to write an opinion piece/rant about people employing unsportsmanlike tactics to win at children's spinning tops, but someone I spoke to while drafting that pointed out that rule changes would have a lot more impact than my moaning, and somehow it was only then I realised that the main problems I'm aware of of - Fake-Outs and Timewasting, can actually be addressed pretty easily with rule changes - and fairly simple ones that have precedents, at that!
Rule changes won't directly address the root of the problem - that's a 'cultural' thing, but they can set a strong precedent about what we consider "right" and "being a jerk", and as I said, they're a lot more effective than my grumbling. So, here we go:
Why This Needs To Happen
The reason deception tactics (in particular, fake-outs) are unfair is because they aim to weaken the opponent rather than strengthen oneself - it undermines the opponents ability, as opposed to things such as getting better parts, learning what your opponent will likely use through observation etc, or learning how to sliding shoot or aggro launch a defense custom, which bolster your own ability without affecting the opponent. The quote from Wikipedia's Cheating Article at the top of this post is particularly poignant when you consider that we openly call this deception - a synonym for dishonesty. In almost every other mainstream competitive game or sport, weakening your opponent is considered cheating. Football teams don't hire people to break the opposing striker's leg before matches, chess players don't slip their opponents strong laxatives before matches, and so on. Heck, seeing a coach in the Australian Football League play down a victory in the post-match press conference because the opposition were without their three best players due to injury is a thing that happens. Sure, some boxers will play mind games before fights (though they are generally considered bad sports for doing so), but they don't bribe someone to slip their opponents sedatives before the fight - mind games do not present them with an Auto-Win situation even if they work about as well as they can. And then there's us, openly discussing and boasting about how we made sure we didn't have to rely on skill or thorough understanding of opponent or either our or their beyblades so that we could beat them at competitive children's spinning tops. Perhaps it's just me, but I don't think this is how it should be.
Furthermore, it reflects badly on the WBO as a sanctioning body (our primary purpose), to parents, new tournament attendees, sponsors, and distributors. I dislike excessively intrusive parents as much as the next guy, but is it really any wonder that they complain when an older teen/young adult/actual adult fools their kid into using the wrong combination rather than playing them at full strength, just to win a game of tops? Especially when you consider the intimidation factor they already have to their advantage.
One of the primary reasons the World Beyblade Organization began was because Hasbro does not allow anyone over the age of 14 to compete in their tournaments, and I ask you, are we really making a good case against that?
Perhaps this opinion that deception tactics are not fair clashes with tradition, but that tradition began when the community was small and nowhere near as varied as it is today. Now, we actually get sponsorship from and communicate with distributors, and it's time to shape up to the standards set by other competitive games/sports. So please, can we all agree to play tops rather than "make other people suck at tops"?
Commonly Exploited Loopholes and How To Close Them
1. Fake-outs.
If you are wondering why I think this is a problem that needs to be fixed, you should probably read my extended rant here, but the core of it comes from Wikipedia's Cheating article:
"Cheating is the getting of reward for ability by dishonest means."
In context, fooling your opponent into using a combination you can predict/counter undermines their ability, unlike getting better parts, learning what your opponent will likely use through observation etc, or learning how to sliding shoot or aggro launch a defense custom, which bolster your own ability. We're here to see who is best at tops, not who is best at making their opponent suck at tops.
It also tends to really annoy parents when older bladers do it to kids, and upset kids too. That's not good for our image, to bladers, parents, potential sponsors, and almost certainly the distributors themselves.
Solution: This has been proposed before, but I don't think there was an appropriate rebuttal of WHY Fake-outs/deception need to be removed. Now I've done that, here's the suggestion again: Double Blind all the time.
-Both players turn around, facing away from each other, and select and attach their beyblades and launchers, and tell the judge when they are ready. Once BOTH players have signalled they are ready, they then turn around and begin the match.
-Judges should be on the lookout for bladers who purposely fail to conceal things- if it is obvious they are doing it to gain an advantage (primarily if they show one top/launcher and then use something else etc), in the first instance during a tournament a verbal warning should be issued and selection restarted, if a blader does it again, then it should be an automatic loss for that match - after the verbal warning, bladers will be careful to avoid doing it again anyway. And yes, this apparently does occur and thus needs to be addressed.
- To minimise fake-outs before the selection period begins, both bladers should arrive at the stadium for their match with their beyblades and launchers concealed, be it in a suitably opaque bag, container, etc. It would be good if hosts bought a few spare opaque bags for attendees who mightn't notice this rule, but most people seem to bring bags with them anyway. This could be mildly inconvenient, but as this will be the most convenient/obvious fake-out method remaining if/when double-blind-all-the-time is implemented, we need to be proactive about it, and this is the simplest solution I can come up with.
- Keep in mind that 'punishments' are only to be enforced where a blader displays one combo and then uses something else. If for some reason they want to show their opponent their actual combo, that's their strange, strange choice. They should still be recommended not to, however, as a lot of people will feel uneasy about that kind of advantage. If it happens, for a few months these rules are implemented, I think hosts should strongly discourage this to prevent any second-guessing shenanigans, but there's no real need to make a rule for that unless it becomes a serious problem.
- To be practical, I feel the time limit on selection needs to be reduced as four minutes is a very long time, but more on that in my other recommendation.
2. Wasting time to annoy opponents.
2a: In Stalling Clause/Double Blind Picking:
-We currently allow a whole 4 minutes for Beyblade assembly once stalling clause is caused.
-The most complicated Beyblade parts swap I could think of, swapping the casings between two plastics zombies with SP-equipped bases and dual bearings for extra fiddliness took my shaky hands a whole 1:35 - and 30 seconds of that was one of the sets of casings getting stuck together and my fingernails being too short to pry them apart - which is something the extremely small number of people who would have to do this at a tournament have a responsibility to prepare for, honestly.
-So, 4 minutes is far too long, and people are abusing this to annoy their opponents. This was brought up at AN this year, so I think it needs addressing.
Solution: Reduce the length to 2 minutes.
-Before anyone objects that this is too short, I suggest simulating having to select/assemble a Beyblade for a tournament. Unless you have taken a bag full of hundreds of miscellaneous parts (which is your own fault), you won't take a whole minute to find parts and assemble a Beyblade - and most people tend to have combos pre-assembled.
2b: Wasting time getting to the stadium.
I wish I could say this was just a proactive measure to prevent an alternative to the above, but I've heard of this happening a few times. The rules don't lay out a timeframe for getting to the stadium for a beybattle, and this is exploitable. However, as complications can occur, we need to allow for them.
Solution: 2 minute limit, with reshoot-clause-styled exceptions for emergencies.
- 2 minute is plenty of time to be called for a match and get to the stadium, especially as it is the responsibility of participants to know when their next match is. Judges should ensure bladers are made aware that they are due for a match. I just yell really loud (especially because I'm bad with remembering names/faces). It's generally considered a blader's responsibility to know when they're due for a match (I have another proposal that will make this easier, but it's complicated/requires a bit of work on my part and a lot of discussion, so I'll save it for another day and thread).
-Exceptions can be made in the case of 'emergencies', and that is things that are actually a problem: important phone calls, temporary incapacitation (minor injuries), unexpectedly extended toilet breaks etc, which should be limited to two times per tournament. The odds of emergencies happening when you're due for a match twice in a single tournament are pretty much zero (as in, this could probably be limited to once per tournament and still be fair, but two is a lot more palatable). While this involves the judge's discretion, it limits it just like the reshoot clause. When an extension is granted, the next match should occur instead, and the person granted the extension should be at the stadium when that match is completed. Perhaps a minimum extension limit should be put in place in case the matchup ends up being attack vs stamina with no self-KO's, 5 minutes should be plenty IMO (which would make it "by the end of the next match or 5 minutes, whichever is longer).
-For clarification, matches should be reported in the order they actually occurred, not the order they were supposed to occur.
wpardin posted what basically amounts to a Test Case of both of these measures HERE, which shows them to be practical, beneficial and equitable. Definitely something you should read if you have doubts.
That's it, for now anyway - there is at least one more proposal I intend to post, but that both requires a lot more work on my part before it is due for posting, and is mainly something that needs to be discussed with hosts, so that'll go in organizer's circle.
I think I've made a strong case for why this needs to happen, for both the game and the WBO, as well as outlined practical, precedent-based solutions, but I'd love to hear from hosts, attendees, and parents on their thoughts on this, any concerns, issues, or general feedback is greatly appreciated. I will say that I do feel very strongly that rule-abuse strategies are tantamount to cheating, so I'm sorry if I'm somewhat dismissive of counter-arguments that may be raised, but I'll do my best. :)
Also, if you feel there are any other loopholes that are commonly abused under the guise of 'tactics', feel free to post them and any possible solutions you can think of, though I would ask that we remain focussed on the suggestions in this OP (which may be updated if I feel it is necessary/can be bothered).
One final note: I would request that if you disagree about deception etc being wrong, that you first check whether you use these tactics at tournaments, and if so, perhaps consider that you might not be entirely objective about this, but either way, at least state that you do in your response.
Me? I've got nothing to gain/lose either way given I don't like competition much anyway, main bias is being excessively idealistic and perhaps not taking competitive beyblade seriously enough, but I think mainstream sports set a strong precedent there for what is considered "being competitive" and what is considered "being a cheat" anyway.
Cliff Notes Version: (Click to View)