Original (Click to View)
Quote:06/30/13: Work in Progress. Seeing as how it again seems to confuse people, I'll try to update this article so it can be more comprehensible.
Definition:
Energy Transfer, commonly known as Spin-Stealing or Spin-Equalizing, refers to the transfer of kinetic energy from one Beyblade to another.
Specifics:
The Energy Transfer phenomenon only occurs when the Beyblades involved in a Beybattle spin in opposite directions (Right-Spin vs. Left-Spin and vice versa). This happens because the force created from the rotation of one Beyblade pushes the other Beyblade when both spin in opposite directions, rather than collide when they spin in the same direction.
The Beyblade that benefits from the phenomenon is the one with the lowest rotational velocity (or angular velocity; known as Spin Velocity on these forums) on contact. This is explained by the fact that the Beyblade with the lowest rotational velocity consequently has lower rotational force; not being powerful enough to push the other Beyblade, it gets pushed instead.
Factors:
Many elements come into play to determine which Beyblade will benefit the most from the energy transfer, and thus, which will be the most successful at the Spin-Stealing game.
- No doubt the most important element is the ability for a Beyblade to keep its balance at low rotational velocity. Often confused with "LAD" (Life After Death), with which it has little in common, a Beyblade's ability to make the most out of its last rotations is crucial in determining whether a Beyblade wins or loses a Spin-Stealing game.
- Friction, specifically between a Beyblade and the stadium floor, is a force that always work against the rotational force of a Beyblade. Therefore, low friction tips (ex.: small spin surfaces, metal) will increase the ability to receive energy while high friction tips (ex.: large/wide spin surfaces, rubber) will decrease it. However, the ability to keep balance at low rotational velocity takes precedence over a low coefficient of friction in a Spin-Stealing game: a tip like Metal Sharp will not work very well, while a tip like Extreme Flat will.
{WIP} Examples (I know. They're large.) (Click to View)