Hey, finally a thread I can share my absurd ideas with
sR/aH.Bl.Rb' - pure stationary attack with devastating contact points from both the Layer and Disk exposed at high spin, then becomes mobile to tornado stall and hope it wins by Spin Finish with the contact points a bit hidden
VV/AV.00E/U/C.Jl' Ten - pure upper attack galore (reverse is ZL with Qc' Metsu)
pP.Vn.Bl - Armor and drone wreak havoc and damage opponent while main Bey either stays in the middle or use the said parts when scattered in the stadium to shoot at the opponent
gF/WL.Z.Br Gen - ultra-lightweight to accommodate for hard impacts against opposite spin, and would be able to absorb attacks with the rubbers on the Layer/Base as well as on the Disk. Two modes is to get pure Zombie mode which has both rubber contact points aligned upon assembly, with a balance mode where the Disk's rubber points align with the plastic gaps in between Layer/Base rubbers
gV/hK.St.Pw - Bound Attack/Hell Counter/Bound Stinger galore. Spring gimmicks on both Layer and Disk ensure better attack reversals and the Driver mitigates Bursts especially when the opponent is a heavy hitter
oE.Ar.Om - defensive ball-infused turtle shield thing, and when the metal balls on both Layer and Disk align, it would provide some nice balance
tW.Hr.Cy - free-spinning blades give defense potential and mitigate spin-stealing opponents while also providing stamina and KO resist
mG/aK.3E.Fl. flying Valkyrie that supposedly increases Stamina by letting the air circulate throughout the parts
PD.00W.Gr/Fr - Base acts as semi-solid heavy defense from taller attackers while Frame provides solid defense and destabilization potential against lowered combos; the Driver provides extreme KO resistance and sustained stamina
ZD.00E/W/T.Octa - ultra-heavy stationary attacker that will flick any lighter opponent regardless of spin-direction
W/W2.4T.At - since Frame in Defense mode is a bit more exposed due to smaller Layer, what would actually be hit especially by shorter upper attackers is the Frame which is virtually not going to make the Bey Burst and the Driver makes it so it will survive against consistent Rubber tipped attackers
vL.St.Ul - Howling Bite (if it actually works) flings the opponent to wall, and follows up with a Bound Stinger that can either ricochet opponent into the pocket or Burst via second wall hit; if still standing, will Reboot to follow up with a momentum-rich Bound Stinger for a final blow
tN.00U.Hn' - both Layer and Frame ensure hard upper attacks with the Driver providing some attack consistency and a bit more stamina
Got a lot more but my head is hurting from thinking of all these
Ore wa tsuyoi da
IG: @kinghadoukenbeypla
(I try to post daily for things like Beyblade and Gunpla)