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Hm, I would like S170, good height Tongue_out
Simple; I'd like the bit-chip with the bit-beast to be real, so that you can see the actual image of the beast coming out, or hell, why not a real beast itself!
(Apr. 12, 2012  9:40 PM)ColarBlader2003 Wrote: [ -> ]Bolt Blaze CD532E
Holy carp that would be a VERY high track. Totally unbalanced, and would kill whatever launcher it's on and the blader launching it, not to mention 230 would be like a 145 track to 230. Total carp on whoever launches it. Plus, what is E?
People want to put as many numbers and letters into one part, in an apparent attempt to be "productive" or "creative". As if it would be any more relevant to the idea.

Hey, I think anyone doing so should stop. A 532 track would not be appropriate for the entirety of the previous Beyblades. Neither would a "Metal Rubber Extreme Hole Flat Sharp", since that's a brain-cell killer if not explained correctly.

[Ugh]

EDIT:

New Idea-

Compass Disk 145 would be like "God's compass" except as wide as BD145. Pretty much the same as BD145.
wait i mean EH which means ExtreamHell which has lines on the performace tip and with a stickman on the lines

Emoticon Spam removed.
@ MadaGib2012: It would be appreciated if you would be more descriptive and not use all those emoticons at once.
Yea. but anyhow, I was reading the BBG-09 Thief Phoenec thread and we were discussing E230. Here's what I said:
(Apr. 14, 2012  2:39 PM)mayaman2 Wrote: [ -> ]I did miss that. I don't know if this has been said before, but the Gya/Gear Circle Flat might connect to E230 in a certain way that it's like a mechanical-working TH170, thus the gear (/gya), working it's way up/down when hit. So, if it could bring itself down to _____ height, what would we call that terminology-wise? If it could go from 230 to 85, that would be AMAZING( not very likely). Also, what if we could set this at a certain height, say 210, and then it would work it's way from there? So we could set a height at the beginning of a battle, knowing we want an attack type at the beginning, stamina/defense at the end, so it could go from set hieght to another height depending on the number of hits? Sorry, I'm ranting speculation, but these ideas might be true, showing how little we know.
It's pretty relevant to this topic, since if this doesn't happen with E230 I want it to happen with another track about 200 height.
Me too, On Thief Pheonec, I would like BD230 or BD200 Smile Oops, sorry off topic XD
Wait, how did it go from ranting about automatic height changes to BD's on other heights? o.o
How about MSF(Metal Semi Flat)? It could combine the stamina of MS with the attack ability of MF and make it thicker for some defense-by-weight. The ULTIMATE BALANCE BOTTOM PEOPLE!!
@ UGottaCetus: You're getting ahead of yourself, man!
(Apr. 14, 2012  11:06 PM)UGottaCetus Wrote: [ -> ]How about MSF(Metal Semi Flat)? It could combine the stamina of MS with the attack ability of MF and make it thicker for some defense-by-weight. The "ULTIMATE" BALANCE BOTTOM PEOPLE!!

How many posts have had this kind of part been made about? Exactly?

I wouldn't go as far as to say something is ultimate for the sake of it being metal.
Yeah I wasn't completely serious but you have a point. I do think it would be pretty good though.
There very seriously needs to be a part that has metal, rubber and plastic. So I give you:
C: D!!!!(Change Drive)
C: D is like X: D in a sense that you pull tabs down for different tips. There is XF when all tips are in. When you pull the gray tab down, a MSF (Metal Semi-Flat) comes down. When you pull the black one, a RSF comes down. When you pull the white one down, a regular SF comes down. This tip is perfect for all types of battles, say when you need a rubber tip, a metal tip or a plastic tip. What also makes it better is that it is compatible with Diablo's Ultimate Balance Mode, so you can change from MSF to RSF to SF to XF. Now, XF is XF because the plastic SF is always there in the position to make XF and not XHF. Other wise it could be MXF, RXF or XF, depending which you choose.
I've thought through a previous dicussion and I think I have an actual part idea from it:

Eternal Gravitation Ball (EGB)
A free moving part with design similar to Q.
The slanted half is angled specifically so that it is flat in contact with the stadium when exactly half way from the center of the BB-10 (other arenas may vary). When making such contact, the tip's free motion will cause it to rotate such that the slanted section stays in contact and the other half doesn't touch the stadium. It would also prevent motion further inward or outward in this fashion. By doing so, the tip forces "tornado stalling" at the exact half way mark.
The half that would be flat on Q is instead a quater sphere for slightly less extreme motion and better balance when knocked out of the tornado stall.
The Q style hopping, while liable to be greatly reduced by the free moving aspect, will nevertheless combine with the two sides' already energetic natures to provide erratic motion that will lead to an all over the stadium movement.
All these features combine to produce a sort of "gravitation" towards the middle point, the stadium zone of least contact, where a good stamina wheel should give it the edge. Failing that, a few early hits before taking to this natural vantage point would deal a crippling blow to the opponent's spin time.
(Apr. 15, 2012  10:10 PM)Dracomageat Wrote: [ -> ]I've thought through a previous dicussion and I think I have an actual part idea from it:

Eternal Gravitation Ball (EGB)
A free moving part with design similar to Q.
The slanted half is angled specifically so that it is flat in contact with the stadium when exactly half way from the center of the BB-10 (other arenas may vary). When making such contact, the tip's free motion will cause it to rotate such that the slanted section stays in contact and the other half doesn't touch the stadium. It would also prevent motion further inward or outward in this fashion. By doing so, the tip forces "tornado stalling" at the exact half way mark.
The half that would be flat on Q is instead a quater sphere for slightly less extreme motion and better balance when knocked out of the tornado stall.
The Q style hopping, while liable to be greatly reduced by the free moving aspect, will nevertheless combine with the two sides' already energetic natures to provide erratic motion that will lead to an all over the stadium movement.
All these features combine to produce a sort of "gravitation" towards the middle point, the stadium zone of least contact, where a good stamina wheel should give it the edge. Failing that, a few early hits before taking to this natural vantage point would deal a crippling blow to the opponent's spin time.

Hmm... I didn't follow, but from what I understood, you should be working for TT in the 'New Parts and Ideas' department. But what I didn't get is where Gravity Ball comes in. With Q and all, I was totally shocked to see that someone had actually suggested Q for a part. What I've gathered is: You want a GB145 at an angle, FREE-SPINNING, with a Q-like tip. It is the single most crazy but awesome idea I've ever heard of.
While that sounds both wacky and awesome, that's not it at all.

I am suggesting a tip simmilar to Q but with the (once) flat side ball shaped and the sloped side at a shallower angle, matching that of the half way mark in the BB-10. This means that, at that point, the sloped side of the tip would act like half of an XF. While the B/WB shaped side would act as it always does.
As the tip turns, the divide meets with the stadium, causing resistance. On a normal Q type tip, this forces a small jump. On a free moving version, however, this would simply turn the tip. This means that, when at the point at which the sloped side acts flat, the ball side will never touch the stadium, allowing a smooth "tornado stall".
As with any Q type tip, the motion in the rest of the stadium would be majorly erratic. This would mean that the bey would inevitably end up in the magical half way zone at some point. When in this zone, however, the tip provides smooth motion. This is its prefered state and so it will stay here when able. Thus it can be said to "gravitate" towards this point.

"Eternal" because it's free moving, "Gravitation" because the sloped half causes it to "gravitate" towards the half way mark and "Ball" to differentiate between it and say, Eternal Gravitation Flat or Eternal Gravitation Defense.
I had thoughts of a 4D upgrade to Poison Virgo:

Shard Virgo Final : Field

Shard- Basically a 4D Poison, the gaps between its teeth can be adjusted from being "open" to "closed" where it's texture is very much the same as Basalt's, except rougher.
Virgo II- A much thicker, fully detailed Virgo
4D Bottom- F:F, think of a shorter Bearing Drive, except with a spinning Polish-Defense tip shaft.

Everyone wanted Ocean Ketos Final : ?????, right? My thoughts:

Ocean- Basically a larger "Grand wheel" with a function similar to Wing. There are a total of eight gaps in the Core on default (Ocean mode), switch the frame right to Forward Shock, and left for Counter Thrash mode.

Ketos II- A three-sided wheel designed with further closeness to a whale, three tail-ends spinning into a clockwise cycle.
4D Bottom- Final : Break, Switches from Rubber Sharp mode to Hole Semi-Flat.
UGrin (Ultimate Drive)- Combination of FGrin and FConfused tips, making it DGrin-like

BGrin II - Bearing Drive with a GB track attached for more bearing.

DGrin II - more enhanced tips, XF, DS, and a smaller version of WD
How about FB145(Fusion Bowl)? It's like AD145 but it has metal balls that are free to hob, spin and swirl around inside it, making it heavier and better for stamina. Or, instead, a GS145(Gravity Sphere)! It's like a big hollow ball that takes up most of the track and its basically the same as my first idea, it's just that a sphere might be better.
(Apr. 17, 2012  2:37 AM)BH145WD Wrote: [ -> ]U:D (Ultimate Drive)- Combination of F:D and F:S tips, making it D:D-like

B:D II - Bearing Drive with a GB track attached for more bearing.

D:D II - more enhanced tips, XF, DS, and a smaller version of WD

For the B:D idea: It would be better if it used NSK Shiled berings in some way instead of the current ones, and possilby released a rubber-tipped version as well (Go HMS for 4D tip ideas!)
I thought that it would be cool to have another track like TH170 and E230, except combined. It can go to certain heights, and then move during battle from here, so you can do something like in the beginning stages of the battle, you are a(n) ____ type, then your height changes from the amount of hits to a(n) ___ type near the end of the battle. It's kinda like F: S; when spin is up, it acts like an attack type, then when spin goes down, it's S tip comes out to OS the opponent. That's basically it.
MBD145(Metal Boost Disk), beast for defense and maybe attack but could be banned. XD
Well, since 145 seems to be the new 100, and 125 being the new 90 in Zero-G stadiums I'd think anything in the 170-185 size spectrum would be convenient.
229 spintrack, just for funnies.