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Attack Spring tip (AS):

It jumps like Capricorn but attacks like Pegasus. It would be a Stamina/Attack tip; there would be a sharp tip, but, it bounces and jumps over the other Beyblade.
I would like a RMSSHF. (Rubber Metal Semi Sharp Hole Flat) That would be really cool!
I want to see, well another useless gimmicky track like spinning metal blades for a track I dunno
What I want is a Pegasus Jumper like Spin Track. It's at 165 height, and it has a trigger point that makes it jump. It will be called: J: D, or Jump Drive. Sounds cool, don't it?
a beyblade that had a special spring so that it could jump into the air and rush at it's opponent head on like pegasus starblast attack
(Apr. 03, 2012  11:44 PM)!MORTAL Wrote: [ -> ]Attack Spring tip (AS):
It jumps like Capricorn but attacks like Pegasus. It would be a Stamina/Attack tip; there would be a sharp tip, but, it bounces and jumps over the other Beyblade.

Q is an attack tip. With practice, it is perfectly possible to get motion resembling a jerky WF from it. It is also possible to get it to act like S for a very short period before the lack of balance or a hit knocks it back into its standard motion.
In both cases, it will lack the stamina of the tip in question but, my point is, an attack type Q like tip already exists in Q.

(Apr. 04, 2012  4:32 PM)killerblader Wrote: [ -> ]a beyblade that had a special spring so that it could jump into the air and rush at it's opponent head on like pegasus starblast attack

I had JUST posted that more fancily above your post. Plus, having a Pegasus Starblast Attack would mean that the jump would have to actually hit the opposing bey, probably having to use the side of the MW to smash it against the ground. See how improbable that is? On-topic: Would that be cool if there was a spin track coated with rubber, and little ledges for spin steal? It would be 160 height, so it would be SS160, or Spin Steal 160. If it were a 4D tip, it would be S: D, or Steal Drive.
A jumping Beyblade could possibly be a game breaker in a Zero-G stadium, considering that there is a key tilt function. Know I'm posting something incredibly obvious but to be honest, who couldn't foresee such an issue?
Wait what? How could that be bad? That would make the meta-game insane! Plus, it kinda for set stadiums, not really swaying stadiums.
(Apr. 04, 2012  6:18 PM)mayaman2 Wrote: [ -> ]Wait what? How could that be bad? That would make the meta-game insane! Plus, it kinda for set stadiums, not really swaying stadiums.

Where does he say it will be bad? He said a Game-Breaker, i'm pretty sure that means good.
Oh. I thought that means bad. But wouldn't that seriously rule the meta-game?
(Apr. 04, 2012  7:28 PM)mayaman2 Wrote: [ -> ]Oh. I thought that means bad. But wouldn't that seriously rule the meta-game?
Yeah, that's what he means, Game-Breaker, he means like it ruins the Meta-Game, like it will destroy everything else in the game.

Although, it is not certain that it would even do good in Zero-G stadiums, it could just do terrible.
Just a thought...
Basic physics tells us that a heavier beyblade sitting on a spring like that won't jump as high as a lighter bey. Attack damage in that setting is based on the weight of the attacking bey.
So, in order to do significant damage while still getting up either the spring would have to be REALLY powerful, or you would have to use weird parts and be toast if you miss.
I was thinking a high-tension spring, maybe for use in lighter combos. It's not for attacks from above, it's more of a way to evade an attack. Think, if you were a beyblade, and a strong attacker was hurdling towards you, you would want to get out of the way. Unfortunately, you are in the Vortex stadium, so you've got nowhere to hide. The bey hits, and you jump high up(really about 3 cm high) and evade the worst of the attack. Of course when you land, you will probably be vulnerable to another attack. But you evaded the attack and the attack probably has less stamina now, so you can regain your self. The bottom of the track would have to be something like a WD or D tip, to regain stamina and not lose balance.
WB would be preferable as D and WD are flat when at odd angles which would not be beneficial.
Metal h145.I don't think it will do good but it will look cool.Also a whole beyblade series that only has metal parts.(The face,clear wheel,metal wheel,track and tip).Those would would be heavy.
MBD145 (Metal Boost Disk 145): This would probably KILL the Defensive part of the MFB metagame.
RWD (Rubber Wide Defense): Another Defensive part.
JF (Jog Flat): I would love to just see how this would work.
Another mode-changing tip like HF/S: XHF(Extreme Hole Flat)/D or something.
More Quake type tips like Ball Quake, Defense Quake: Sounds fun, actually. Maybe add Eternal ___ Quake for maximum chaos?
MD (Metal Defense): I'm sure this has been talked about tons, but this would be nice for Stamina.
Another Gimmicked Ultra-High track: FS180 (Force Spiker 180?)
BS165 (Bearing Survivor 165): Basically a track version of B: D. We didn't get enough bearings in MFB.
RWF: Rubber Wide Flat
F : D crossed with B : D crossed with EWD.
T : C (Type Change) would have a huge HF variant at the base (the outer ring of EWD), within which a Sharp-style tip with a bearing would pop out when it lost stamina.
I always thought F : D had a kind of crappy design, IMO. It should have been the other way around: its default mode should have been the RF mode, and change to SF when it lost stamina. Then, after doing massive damage to opponents, if not KOing them, it could get a Stamina boost to OS the severly weakened opponent.

EDIT: Ugh. Smilies are trolling my posts.
(Apr. 04, 2012  10:59 PM)Crab Commando Wrote: [ -> ]Eternal ___ Quake for maximum chaos?

E?Q would be totally useless as it is the opposition the tip provides when the raised flat section connects with the slope that forces the jump. This opposition would simply spin the tip and keep it with the slant in contact, destroying the Q function.
That said, an EQB with the flat replaced by a WB type section would grip the stadium part way up and be hard to move from that position so perhaps the EQ idea could havesome use in defense types.
Good point you got there. Eternal Quake Ball would be fun, though.

What would Wide Sharp look like, I wonder? It sounds like it would be a good M145 tip, because Sharp tips make larger jumps on it, I've heard.
BD145 with bearings. it would spin faster when it would get hit againts L spinning beys. R againts R spinning would reduce friction.

(Apr. 04, 2012  10:59 PM)Crab Commando Wrote: [ -> ]MD (Metal Defense): I'm sure this has been talked about tons, but this would be nice for Stamina.

LOL I thought of this too. If you check my earlier post, I created some of those parts here:http://worldbeyblade.org/Thread-Random-B...tant-Hydra

BD145, B : D, and 230 Combined
(Apr. 05, 2012  11:34 PM)Bey Taser Wrote: [ -> ]BD145, B : D, and 230 Combined

the name for this shall be BD2 230
(Apr. 05, 2012  11:34 PM)Bey Taser Wrote: [ -> ]BD145, B : D, and 230 Combined

That would be the Ultimate stamina bottom....XD
I would like a Delta drie that has ALL rubber flat performance tips.So if one wears, you have 2 more to use.Grin