World Beyblade Organization by Fighting Spirits Inc.

Full Version: Beyblade parts you want to see come true!
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I'd like to see a metal wheel with a free spinning piece sandwiched between the it. Also a Defense ball tip. Also a metal wheel that wouldn't spin at all. Probably not possible but I think it would be pretty cool.
Id like to see a free spinning/Bearing rubber flat with a metal ball in the center.Its name would be Ecmb.
This is what we call 'broken'.
An extremely wide ball tip: XB. It'd move around so much, you could use it as an attack tip. Tongue_out
Well, it would be pretty much useless though.
Even WB is quite aggressive, and is quite famous for causing problems due to its aggressiveness. People actually end up launching it at a low power. XB would be a suicide tip...
MWD.Metal Wide Defence.More stamina than WD,but more chance of getting KO'ed.After that,maybe MF-3,lol.Or even a faster launcher than rev-up which Isn't prone to breakage.Lastly,Meteo L-Drago 4D Version,haha,which has basically two formsConfusedmash Attack mode and absorb mode(Different than LDD)
Well, I've been using a MWD which I obtained from a fake bey.
It sucked. Leave alone easy KOs, it didn't even have any stamina... :\
I mean a very smooth one.Oh yeah,that's fake,not real.I know how it would look like,though.I saw it in the Vulcan Horuseus PSP game I have.The game have several weird beys,with Hell Kerbecs MR145DS.Yeah,the game was released before Hell Kerbecs is released.
They should have like a C145 based metal wheel where as it spins, blades shoot outward expanding it's striking distance drastically.
(Dec. 17, 2011  3:09 PM)Janstarblast Wrote: [ -> ]Well, I've been using a MWD which I obtained from a fake bey.
It sucked. Leave alone easy KOs, it didn't even have any stamina...

Fakes are generally poor quality, rough and uneven at the edges and thus lack the stamina of real parts.
(Dec. 20, 2011  6:42 PM)InfernoStriker Wrote: [ -> ]They should have like a C145 based metal wheel where as it spins, blades shoot outward expanding it's striking distance drastically.

That could be one wicked attacker! It would need heavy hinges to withstand the impacts...
(Dec. 20, 2011  7:17 PM)Arupaeo Wrote: [ -> ]
(Dec. 20, 2011  6:42 PM)InfernoStriker Wrote: [ -> ]They should have like a C145 based metal wheel where as it spins, blades shoot outward expanding it's striking distance drastically.

That could be one wicked attacker! It would need heavy hinges to withstand the impacts...

*nods* Indeed. There-in lies why they won't do it.
Wait, are we talking "Wing Attacker" now?
I'm not sure (not a plastics guy), but at the very least the metal arms could finally deliver on the "angular velocity retention" promise that both GB145 and Jade Jupiter failed to fulfill.
(Dec. 20, 2011  7:59 PM)Arupaeo Wrote: [ -> ]I'm not sure (not a plastics guy), but at the very least the metal arms could finally deliver on the "angular velocity retention" promise that both GB145 and Jade Jupiter failed to fulfill.

Yeah, after thinking about it, you're right. The arms can not only extend to strike the opponent, but they'll also add weight further out, giving at least SOME necessary stamina that attack types so desperately need, ensuring that the velocity of the spin is retained.
one problem is the amount of give it would have in the joints, too much and they would bend back, too little and the hinge could snap off.
(Dec. 20, 2011  8:31 PM)Nwolf Wrote: [ -> ]one problem is the amount of give it would have in the joints, too much and they would bend back, too little and the hinge could snap off.

And that's where I think I have a rough draft of the design done. You know the function of a kneecap? The join will operate the same way.
also it would have to be able to change based on the amount of force put on it, maybe springs? otherwise it could snap still, based on which bey hits it.
I already guessed that, but I'm not that good at spring-based designs. Anyway, I have a rough draft of the design done so far, but have no specific date on when I can upload it.
Springs were how Wing Attacker did it.
It also used ordinary screws and rollers to hold the wings in place without preventing motion but I'm not convinced that was the best way of doing so.
Wing Attacker broke very easily.
How about EB(Eternal Ball)? It would combine good stamia with defense and keep the bey steady, just like B. Thinking about it though, ES practically turns into an EB after a while anywayTongue_out. Phantom Orion isnt realeased where I live, but EBGrin(Eternal Bearing Drive) seems like it would be pretty good as well. This may be impossibe, but how about a spin track that has a oval-shaped ring with metal spheres in it, but is free spinning and shifts to one side of the Bey when off balance? It would be like GB145 but free spinning. It could be called EGB145(Eternal Gravity Ball) or GR145(Gravity Ring).
(Dec. 21, 2011  1:12 AM)UGottaCetus Wrote: [ -> ]How about EB(Eternal Ball)? It would combine good stamia with defense and keep the bey steady, just like B. Thinking about it though, ES practically turns into an EB after a while anywayTongue_out. Phantom Orion isnt realeased where I live, but EBGrin(Eternal Bearing Drive) seems like it would be pretty good as well. This may be impossibe, but how about a spin track that has a oval-shaped ring with metal spheres in it, but is free spinning and shifts to one side of the Bey when off balance? It would be like GB145 but free spinning. It could be called EGB145(Eternal Gravity Ball) or GR145(Gravity Ring).

BGrin is already free spinning..........
EB. Not like UGottaCetus' EB, but an EB that spins freely 360 all over. If it got hit by an attack type, it would roll back into the center. You could also avoid the Sliding Shoot technique by catapult launching it a little.
Whoops, sorry like I said, hasn't been released where I live. Anyway thought of another part: RQ(Rubber Quake). That would make the Bey even more aggresive!