Aug. 02, 2008 1:56 AM
Although difficult to implement, a Track that allows the AR to stay still while spinning at fast speeds, but a clutch activates that makes it free-spinning at lower speeds, could be really neat.
Bey Brad Wrote:Although difficult to implement, a Track that allows the AR to stay still while spinning at fast speeds, but a clutch activates that makes it free-spinning at lower speeds, could be really neat.
trueblader Wrote:Bey Brad Wrote:Although difficult to implement, a Track that allows the AR to stay still while spinning at fast speeds, but a clutch activates that makes it free-spinning at lower speeds, could be really neat.
I don't really follow what you mean, even if the AR or track were free spinning they would still collect spin speed from one another due to energy transfer.
911 Wrote:How about a legal RC Blade you can actually control?
Bey Brad Wrote:trueblader Wrote:Bey Brad Wrote:Although difficult to implement, a Track that allows the AR to stay still while spinning at fast speeds, but a clutch activates that makes it free-spinning at lower speeds, could be really neat.
I don't really follow what you mean, even if the AR or track were free spinning they would still collect spin speed from one another due to energy transfer.
... uhhh? That's not what I'm talking about at all.
Think of Dranzer V2's BB ... when it's spinning at high RPM, it has a sharp tip, but as the RPM lowers the tip retracts. I want a clutch that activates like this and releases the AR at low RPM.
Bey Brad Wrote:trueblader Wrote:Bey Brad Wrote:Although difficult to implement, a Track that allows the AR to stay still while spinning at fast speeds, but a clutch activates that makes it free-spinning at lower speeds, could be really neat.
I don't really follow what you mean, even if the AR or track were free spinning they would still collect spin speed from one another due to energy transfer.
... uhhh? That's not what I'm talking about at all.
Think of Dranzer V2's BB ... when it's spinning at high RPM, it has a sharp tip, but as the RPM lowers the tip retracts. I want a clutch that activates like this and releases the AR at low RPM.
trueblader Wrote:so you mean the engine gear works at differrent rpms, if that is what you mean then you my friend are a genius, that would be so cool then the engine gear would activate when you needed it the most.
Grey Wrote:Bey Brad Wrote:trueblader Wrote:Bey Brad Wrote:Although difficult to implement, a Track that allows the AR to stay still while spinning at fast speeds, but a clutch activates that makes it free-spinning at lower speeds, could be really neat.
I don't really follow what you mean, even if the AR or track were free spinning they would still collect spin speed from one another due to energy transfer.
... uhhh? That's not what I'm talking about at all.
Think of Dranzer V2's BB ... when it's spinning at high RPM, it has a sharp tip, but as the RPM lowers the tip retracts. I want a clutch that activates like this and releases the AR at low RPM.
Just like with Driger F's base, right? (I never used Dranzer V2, so I don't know about that BB.) At high speeds, the tip was held in place, and at low speeds the tip was released.
Is that correct? You'd want that on a MFB?
Bey Brad Wrote:Grey Wrote:Bey Brad Wrote:trueblader Wrote:Bey Brad Wrote:Although difficult to implement, a Track that allows the AR to stay still while spinning at fast speeds, but a clutch activates that makes it free-spinning at lower speeds, could be really neat.
I don't really follow what you mean, even if the AR or track were free spinning they would still collect spin speed from one another due to energy transfer.
... uhhh? That's not what I'm talking about at all.
Think of Dranzer V2's BB ... when it's spinning at high RPM, it has a sharp tip, but as the RPM lowers the tip retracts. I want a clutch that activates like this and releases the AR at low RPM.
Just like with Driger F's base, right? (I never used Dranzer V2, so I don't know about that BB.) At high speeds, the tip was held in place, and at low speeds the tip was released.
Is that correct? You'd want that on a MFB?
Yeah, this is a better way to put it, except I want it to function on the AR, not the tip.
Though putting this on with a sharp tip would rule.
trueblader Wrote:oh I was so lost, sorry brad, that would be a neat idea. but how would it's balance hold up, i mean the wheel changing at anytime during the battle could be fatal for the balance and endurance.
Bey Brad Wrote:Grey explained it a lot better than I did, thanks.
trueblader Wrote:But what would hold the wheel in place at one moment and let in go into free spinning the next. on a base you could have a clutch, however a clutch on the attack ring could easily be hitten prematuraly and the blade would go in and out of the two modes through the whole battle due to centrifucal forces.
trueblader Wrote:But what would hold the wheel in place at one moment and let in go into free spinning the next. on a base you could have a clutch, however a clutch on the attack ring could easily be hitten prematuraly and the blade would go in and out of the two modes through the whole battle due to centrifucal forces.
trueblader Wrote:don't clutches work because the centrifucal force of the blade spinning pushes the clutches out and when the blades rpm lowers to a certain level the clutches go in and activate a mechanism of some sort?
trueblader Wrote:don't clutches work because the centrifucal force of the blade spinning pushes the clutches out and when the blades rpm lowers to a certain level the clutches go in and activate a mechanism of some sort?
Bey Brad Wrote:trueblader Wrote:don't clutches work because the centrifucal force of the blade spinning pushes the clutches out and when the blades rpm lowers to a certain level the clutches go in and activate a mechanism of some sort?
This is correct. I'd like you to explain why it would randomly go off early.