World Beyblade Organization by Fighting Spirits Inc.

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Although difficult to implement, a Track that allows the AR to stay still while spinning at fast speeds, but a clutch activates that makes it free-spinning at lower speeds, could be really neat.
Bey Brad Wrote:Although difficult to implement, a Track that allows the AR to stay still while spinning at fast speeds, but a clutch activates that makes it free-spinning at lower speeds, could be really neat.

I don't really follow what you mean, even if the AR or track were free spinning they would still collect spin speed from one another due to energy transfer.
How about a legal RC Blade you can actually control?
trueblader Wrote:
Bey Brad Wrote:Although difficult to implement, a Track that allows the AR to stay still while spinning at fast speeds, but a clutch activates that makes it free-spinning at lower speeds, could be really neat.

I don't really follow what you mean, even if the AR or track were free spinning they would still collect spin speed from one another due to energy transfer.

... uhhh? That's not what I'm talking about at all.

Think of Dranzer V2's BB ... when it's spinning at high RPM, it has a sharp tip, but as the RPM lowers the tip retracts. I want a clutch that activates like this and releases the AR at low RPM.
911 Wrote:How about a legal RC Blade you can actually control?

I dunno about the actual ability to control, but a legal RC would be neat. I kinda liked how the past RC's could go "Wobbler" or "Attack Mode" depending on which direction the trigger was pushed.

Oh, and Doompenguin, I'd love to see a shock-absorbing Wheel implemented in MFB.
Bey Brad Wrote:
trueblader Wrote:
Bey Brad Wrote:Although difficult to implement, a Track that allows the AR to stay still while spinning at fast speeds, but a clutch activates that makes it free-spinning at lower speeds, could be really neat.

I don't really follow what you mean, even if the AR or track were free spinning they would still collect spin speed from one another due to energy transfer.

... uhhh? That's not what I'm talking about at all.

Think of Dranzer V2's BB ... when it's spinning at high RPM, it has a sharp tip, but as the RPM lowers the tip retracts. I want a clutch that activates like this and releases the AR at low RPM.

so you mean the engine gear works at differrent rpms, if that is what you mean then you my friend are a genius, that would be so cool then the engine gear would activate when you needed it the most.
Bey Brad Wrote:
trueblader Wrote:
Bey Brad Wrote:Although difficult to implement, a Track that allows the AR to stay still while spinning at fast speeds, but a clutch activates that makes it free-spinning at lower speeds, could be really neat.

I don't really follow what you mean, even if the AR or track were free spinning they would still collect spin speed from one another due to energy transfer.

... uhhh? That's not what I'm talking about at all.

Think of Dranzer V2's BB ... when it's spinning at high RPM, it has a sharp tip, but as the RPM lowers the tip retracts. I want a clutch that activates like this and releases the AR at low RPM.

Just like with Driger F's base, right? (I never used Dranzer V2, so I don't know about that BB.) At high speeds, the tip was held in place, and at low speeds the tip was released.
Is that correct? You'd want that on a MFB?
trueblader Wrote:so you mean the engine gear works at differrent rpms, if that is what you mean then you my friend are a genius, that would be so cool then the engine gear would activate when you needed it the most.

I'm not talking about Engine Gears at all, what are you talking about?
Grey Wrote:
Bey Brad Wrote:
trueblader Wrote:
Bey Brad Wrote:Although difficult to implement, a Track that allows the AR to stay still while spinning at fast speeds, but a clutch activates that makes it free-spinning at lower speeds, could be really neat.

I don't really follow what you mean, even if the AR or track were free spinning they would still collect spin speed from one another due to energy transfer.

... uhhh? That's not what I'm talking about at all.

Think of Dranzer V2's BB ... when it's spinning at high RPM, it has a sharp tip, but as the RPM lowers the tip retracts. I want a clutch that activates like this and releases the AR at low RPM.

Just like with Driger F's base, right? (I never used Dranzer V2, so I don't know about that BB.) At high speeds, the tip was held in place, and at low speeds the tip was released.
Is that correct? You'd want that on a MFB?

Yeah, this is a better way to put it, except I want it to function on the AR, not the tip.

Though putting this on with a sharp tip would rule.
Bey Brad Wrote:
Grey Wrote:
Bey Brad Wrote:
trueblader Wrote:
Bey Brad Wrote:Although difficult to implement, a Track that allows the AR to stay still while spinning at fast speeds, but a clutch activates that makes it free-spinning at lower speeds, could be really neat.

I don't really follow what you mean, even if the AR or track were free spinning they would still collect spin speed from one another due to energy transfer.

... uhhh? That's not what I'm talking about at all.

Think of Dranzer V2's BB ... when it's spinning at high RPM, it has a sharp tip, but as the RPM lowers the tip retracts. I want a clutch that activates like this and releases the AR at low RPM.

Just like with Driger F's base, right? (I never used Dranzer V2, so I don't know about that BB.) At high speeds, the tip was held in place, and at low speeds the tip was released.
Is that correct? You'd want that on a MFB?

Yeah, this is a better way to put it, except I want it to function on the AR, not the tip.

Though putting this on with a sharp tip would rule.

Alright then. Now that I understand you ( Smile ), I agree: This would be pretty sweet on a MFB. It would be in Attack mode at high speeds and Defense mode at low speeds, right?
Right. Smile
oh I was so lost, sorry brad, that would be a neat idea. but how would it's balance hold up, i mean the wheel changing at anytime during the battle could be fatal for the balance and endurance.
trueblader Wrote:oh I was so lost, sorry brad, that would be a neat idea. but how would it's balance hold up, i mean the wheel changing at anytime during the battle could be fatal for the balance and endurance.

But it wouldn't change at any random time.

You understand how the Full Auto Clutch works, right? At the start of the battle, the clutch sticks outward, closing on the tip and holding it in place, making the beyblade go into attack mode.
Towards the end of the battle, the clutches retract, and the tip is released and acts more like a shaft/bearing, sending the Beyblade into defense/endurance mode.

Now, if this was used on a Wheel, the Wheel would be held in place (not free-spinning) at the start of the battle (attack mode), and the wheel would be free-spinning once the beyblade lost spin. At this point, the beyblade would be in defense mode, because any hit against the Wheel would send the Wheel spinning, absorbing the impact.
Grey explained it a lot better than I did, thanks.
But what would hold the wheel in place at one moment and let in go into free spinning the next. on a base you could have a clutch, however a clutch on the attack ring could easily be hitten prematuraly and the blade would go in and out of the two modes through the whole battle due to centrifucal forces.
Bey Brad Wrote:Grey explained it a lot better than I did, thanks.

No prob. Smile

Speaking of Clutches, I'd like to see the Full Auto Clutch utilized along with Smash Attack and/or Upper Attack. Smash Attack was used with Driger F, but the AR was so thin/small that it didn't have as much of an effect as I had hoped.

EDIT:
trueblader Wrote:But what would hold the wheel in place at one moment and let in go into free spinning the next. on a base you could have a clutch, however a clutch on the attack ring could easily be hitten prematuraly and the blade would go in and out of the two modes through the whole battle due to centrifucal forces.

No, it wouldn't.
First of all, the Clutch wouldn't be on the outside of the Wheel where it could be hit by another Beyblade.
I don't know what you mean with centrifugal force interfering with the Clutch, since it would work the same way that the Full Auto Clutch worked. The Full Auto Clutch didn't have any problems like what you're suggesting.
trueblader Wrote:But what would hold the wheel in place at one moment and let in go into free spinning the next. on a base you could have a clutch, however a clutch on the attack ring could easily be hitten prematuraly and the blade would go in and out of the two modes through the whole battle due to centrifucal forces.

This isn't how clutches work. Chief 2002 - Sigh ...
don't clutches work because the centrifucal force of the blade spinning pushes the clutches out and when the blades rpm lowers to a certain level the clutches go in and activate a mechanism of some sort?
trueblader Wrote:don't clutches work because the centrifucal force of the blade spinning pushes the clutches out and when the blades rpm lowers to a certain level the clutches go in and activate a mechanism of some sort?

This is correct. I'd like you to explain why it would randomly go off early.
trueblader Wrote:don't clutches work because the centrifucal force of the blade spinning pushes the clutches out and when the blades rpm lowers to a certain level the clutches go in and activate a mechanism of some sort?

Yes, except when the clutches "go in" (when they release), they don't activate a mechanism.

Again, I'll use Driger F as an example.
When the Driger F is first launched, the clutches are pushed outward because of centrifugal force. These clutches extend around the metal tip. When the clutches are pushed outwards, the clutches close around the metal tip. This locks the tip in place and doesn't allow it to spin freely.

Once enough rpm is lost, the clutches retract because the centrifugal force is lessened. Once the clutches retract, the metal tip is no longer locked in place and can spin freely.

Brad is talking about implementing this same idea to a Wheel (Attack Ring).
Bey Brad Wrote:
trueblader Wrote:don't clutches work because the centrifucal force of the blade spinning pushes the clutches out and when the blades rpm lowers to a certain level the clutches go in and activate a mechanism of some sort?

This is correct. I'd like you to explain why it would randomly go off early.

not randomly when the other blade came in contact with the clutches on the attack ring/wheel. i mean there is not really very many places to put a clutch so that it affects the wheel but does not get hit prematurely by the other blade. if you can tell me or show me exactly where the clutch would go mabye i could better understand what you mean.
The clutch would be inside the track, where the Wheel attaches.
ok that makes sense. i would like a blade like that.
Didn't I propose the double gyro core?
That would be nice, but I don't think it would be possible with an Metal Fight Beyblade
I just got an idea for how the could make beyblade a pro sport. it would aslo incorporate the first complete remotely controlled blades. ok here it goes, imagine when the announcer guy says let it rip the bladers jump into giant life scale versions of their favorite mfb beyblade. i mean what if beyblades were drivable vehicles. the blader would get inside of the blades track, in a gyro-scope like shell that stayed in place while the blade was spinning. the track would have four windows on four sides of the track under the wheel. the rider/blader would be able to control exactly where the blade went. so the bladers would ram the blades into one another until one went into a pocket (that would be the only safe way to win the battle, being nocked out of the stadium would obviously be bad for you and the spectators).