WBO Organized Play Updates October 2022: Identical Parts, Deck Launchers, and More

Hey World Bladers!

Outlined below are several important new ruling additions, updates, and clarifications to some WBO Organized Play rulebooks and the Organizers' Guide. View all WBO Organized Play Rules & Resources here, and a summary of the changes below:



Updates Overview
  • [IMPORTANT] Plastics & HMS Rulebook: Multiple Large Changes to Formats
  • Burst Limited: Driger V2 & Almight added to ban list.
  • All Rulebooks: "Identical" Parts & Equipment Clarification
  • All Rulebooks: Stadium Adjustment Reminder
  • All Rulebooks: Deck Format Launcher Clarification
  • Burst Rulebooks: Restriction on Mode Changes requiring Disassembly now lifted.
  • Burst Rulebooks: DB & Pro Series Stadiums now legal for Ranked play
  • Burst Rulebooks: DB/BU Legality Clarification
  • Organizer's Guide: Event Date Conflicts Restriction now removed


All Rulebook Updates

Plastics & HMS Rulebook: Multiple Large Changes to Formats

Being the oldest of our legacy formats, Plastics and HMS do not often receive updates to their rulebooks and documentation. However, we've taken note of a recent community proposal for sweeping changes across the rulebook, and have decided to make a few changes to the format to appeal to the die-hard fans out there, including:
  • 6 gameplay changes.
  • 10 part ruling changes.
  • 4 Launcher rulings.
  • 2 Terminology clarifications.
But we're not going to outline these changes here just yet! To give us time to do a final proofread on the announcement and rulebook updates, we'll be publishing a separate announcement  thread on Monday 31st October instead to allow for better coverage and explanation of each change! Tune in next week to see what has changed!


Burst Limited: Driger V2 & Almight added to ban list

Better late than never, eh! Following a lengthy stint within both the Burst Limited format and our Watch List, we have decided to add the Driger V2 Layer and Almight Driver to the ban list for this format.

Driger V2 and Almight have proven to be meta-warping since their inclusion, with their heavy weight and shapes making them a safe choice during most matchups within this format. While this has led to several counter-picks arising (which is healthy within any metagame), we feel that the inclusion of these two ultimately reduces part diversity within the format too much for our liking. For this reason, among others, we have decided to remove them from this format.


All Rulebooks: "Identical" Parts & Equipment Clarification

[Image: KPMEeBA.png]

We've seen some confusion from within the community regarding what is intended by "Identical" parts and equipment within our documentation, particularly with regards to breakage during a match. Our intention has always been that parts and equipment can be replaced by those of the same name, regardless of their colour or the release they originated from, though we appreciate that simply saying "Identical" has not been specific enough in this instance.

The following has now been added to the rulebooks for all formats:

Format Rulebook - Breakage During Play Wrote:If a Beyblade part or launcher breaks during battle or while launching, the battle is voided and the owner must produce an identical replacement to continue the match, or they will be declared the loser of the match.

If both players’ Beyblades break at the same time and they both cannot produce identical replacements to continue the match, the match is reset and the selection phase begins again.

"Identical" is defined as a same named component, regardless of colour or the product it originated from. (i.e: Long Beylauncher LR, regardless of colouring, can be replaced with another Long Beylauncher LR, or an F230, regardless of colour or release, can be replaced by another F230).

We hope that this change helps to provide some clarity on this specific ruling.


All Rulebooks: Stadium Adjustment Reminder

We have recently heard several reports of Bladers moving or repositioning stadiums themselves without going via a judge, and often due to the stadium's pocket positioning not being to their preference for launching. While we are not making any functional changes to this ruling, we would like to remind all Bladers of the following ruling within our rulebooks for all formats:

Format Rulebook - Launching Wrote:Do not touch the BeyStadium at any time. If you think the BeyStadium should be adjusted, ask a judge.

Judges are expected to position a stadium symmetrically between players when possible and, due to the nature of triangularly-positioned pockets on standard BeyStadiums, this may not always suit both players. Bladers may request that a judge readjusts a stadium, but this must be done by the judge (not a Blader) and is done at their own discretion.

As with all incidents, should you feel that you were unfairly disadvantaged for reasons beyond your control within a match, we recommend escalating to your event's Organizer where feasible, and to our Incident Report form thereafter if you do not feel your issue was not sufficiently addressed or resolved.


All Rulebooks: Deck Format Launcher Clarification

In the Deck Match Type, we'd like to take the opportunity to both clarify and adjust a rule which, while functionally correct, has occasionally caused confusion among Bladers. Per our current definition, the intention is that Bladers may assign a launcher to each Beyblade in their deck, which the Beyblade must be used with, allowing Bladers to bring up to three launchers with them to a Deck match.

However, with its current wording, we have seen some Bladers who have mixed-and-matched launchers within a match (i.e Using Launcher B with Bey A, even though it was assigned to Launcher A) and instead interpreting this as simply bringing up to three launchers to the match to freely use.

Rather than simply clarify this ruling, we have decided to make the following adjustments instead for simplicity:

Format Rulebook - Deck Match Type > Deck Building Wrote:
  1. Choose 3 Beyblades: Build up to 3 Beyblades with no repeating parts that will make up your deck for the match.
  2. Choose Launcher(s): Choose up to three launchers (one launcher per combo) for the match
  3. Choose your Deck: Assemble up to 3 Beyblades with no repeating parts and up to 3 launchers that will make up your deck for the match.
  4. Declare you are "set" to the judge.
  5. Judge Inspects Deck: The judge will inspect your deck and launcher(s).
  6. Players Inspect Opponent's Deck: Before the match begins, both Bladers will inspect each other’s decks.
  7. Beyblade Selection: Both players then select their first Beyblade in secret.

This change brings the official ruling in line with popular player understanding: regardless of the number of Beyblades in your Deck (even if you choose to bring just one!), you may bring up to three launchers with you to a Deck match to form your overall deck. It is up to you to bring launchers that are compatible with the Beyblades within your Deck.


Burst Rulebooks: Restrictions on Mode Changes requiring Disassembly lifted

Traditionally, Burst has permitted a singular Mode Change requiring Disassembly per match, partially in line with past generations of Beyblade which have prevent them altogether. While restrictive, this has generally been done to avoid timewasting during matches, as the disassembly of Beyblade combinations can often be time-consuming for the average Blader and holds up a match.

Burst has always been innately designed for combinations to be disassembled with ease, which has previously allowed us to permit one change. However, effective immediately, we will be lifting this restriction to permit Mode Changes requiring Disassembly to be performed freely within this format. Please see the updated ruling for this below:

Burst Rulebooks - Gameplay Appendix > Parts with Multiple Modes Wrote:
  • Modes may be changed at any point before a match begins, or between rounds within a match.
  • If the part with a mode change requires disassembly, the initial mode must be selected during the Beyblade Selection phase before presenting your Beyblade to the judge for inspection. After the first battle, it may only be changed once for the entire match.
  • If two players wish to change modes at the same time, they must turn around and do so in secret before continuing the match.
  • Parts with gimmicks/mode changes that may activate or change–whether intentionally or not–post-launch must be reset after each battle. These are not considered mode changes and do not count towards the single mode change per battle limit for parts with mode changes that require disassembly.

With this change, we hope that this adds an additional layer of depth and strategy to some battles, particularly for Layers with multiple viable mode changes within some formats. We will be monitoring feedback on this ruling over time, and welcome feedback from players post-events on any impact this is making.

Please note that the existing seperate ruling prohibiting mode changes that cause a spin direction change - such as those of Cho-Z Spriggan, Lord, World and Astral to name a few - is still in place, and these mode changes may not be performed.

Burst Rulebooks: DB & Pro Series Stadiums now legal for Ranked play

Following careful examination and popular community outcry (yes, we've heard you loud and clear the entire time!), we are pleased to announce that Takara-Tomy's Burst BeyStadium DB and Hasbro's Pro Series Elite Champions BeyStadium are now legal for ranked play within Burst formats. Please see the updated ruling for this below:

Burst Format Rulebooks - Legal Equipment Wrote:All ranked matches must take place in one of the following stadiums:
  • Takara-Tomy Burst BeyStadium Standard Type.
  • Takara-Tomy Burst BeyStadium DB.
  • Hasbro Pro Series Elite Champions BeyStadium.

The Pro Series Elite Champions BeyStadium has been legal within MFB, PLA and HMS for a while now due to it's extreme similarities with the also-legal Burst BeyStadium Standard Type. For this reason - plus the aim to add another accessible stadium to the lineup - we have decided that there are more reasons to legalise this stadium than not at this point, and will now permit this for Burst formats.

We have also taken the opportunity to legalise the DB BeyStadium alongside this. While we've heard the outcries for this since the stadium's release over a year ago, the DB BeyStadium offers a starkly different experience due to it's increased size and reduction in pockets, and has required some extensive and careful consideration before making this ranked-legal. However, with the increased size of Layers and Disks in recent years, we feel there may be a positive change in legalising this going forward.

Please note that, while we are making both stadiums legal as of today, we will be keeping a close eye on feedback for both stadiums in the coming months and will make adjustments as necessary.




Burst Rulebooks: DB/BU Legality Clarification

A minor change, but for clarification: in recent months, we have received a number of questions regarding the legality of BU series parts within Classic and Limited. BU - otherwise known as Burst Ultimate - is a subseries witin the Dynamite Battle System, which can be seen on the product boxes for this series of products as well:

[Image: zwpIOIY.png]

This means that Layers and Disks from this series are not legal within either format unless otherwise specified, similar to DB System parts. However, to avoid Blader confusion, we have updated all mentions of DB within our rulebooks to also include BU for clarity and avoidance of doubt.




Organizer’s Guide Updates

[Image: WBO-Organizers-Guide.png]

Event Date Conflicts Restriction - Now removed

Following the recent surge of new Organizers and applicants, we have made the decision to relax our existing ruling on Date Conflicts within the Organizer's Guide.

Previously, this featured a 50 mile/80 kilometer distance requirement between events, though this has proven to be unsustainable over time as communities have continued to grow. Similarly, it has been noted that the distance has not "one size fits all" for communities, with the large distance sometimes preventing other communities from hosting too or requiring that they travel into larger cities.

As such, please see the following update:

Organizer\s Guide - Planning Your Tournament > Date Conflicts Wrote:Organizers may not host an event within the same week as another Organizer within a 50 mile/80 Kilometer radius that is already hosting an approved event without their written approval in the event proposal for their secondary event.
To prevent conflicting event dates in your region, we recommend communicating your proposal to nearby organizers.

With this change, Organizers are no longer bound by date conflict restrictions, though we ask that Organizers continue to discuss and work together within their respective communities to avoid event conflicts where possible.




Feedback?
If you have any feedback on these particular changes, or any questions or suggestions for further adjustments or additions, please post your thoughts below or in the WBO Organized Play Rules thread.

Thank you to everyone for your continued support of WBO Organized Play! We appreciate any and all feedback and are always looking to improve and clarify things where possible.

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WBO patch notes are exciting! For organized play, hats off to the newly updated rules and very happy to see a lot of what people have voices been addressed!

Stadiums like Pro and DB is a good push for more events for ranked for more options for people, other stuff like event date restrictions also awesome to see.

I am mostly happy towards the mode change part that is a very big W and makes things like QD system, DB/BU system or other drivers a lot more interesting for play like the switch to low and high.

Very excited for the future with events!
Pro series stadium being ranked is huge for accessibility. This is great for organizers on a budget. Also it will be fun to see how drivers and attack types will perform.
I’m very excited to see the changes, especially the PLA HMS rulebook change, I can’t wait.
Really awesome and well thought out changes. Great that the easier to get stadiums will be tournament legal now, will help a lot of organizers get started!

A bit sad no spin direction change still... Really kills the usefulness of of those parts, but I also have experience in formats that it IS allowed and see why it can be a problem
(Oct. 25, 2022  11:47 PM)ZestyPhresh Wrote: Really awesome and well thought out changes. Great that the easier to get stadiums will be tournament legal now, will help a lot of organizers get started!

A bit sad no spin direction change still... Really kills the usefulness of of those parts, but I also have experience in formats that it IS allowed and see why it can be a problem

I think Spin direction change would be fine for the 3v3 format if it was limited to 1 bey could use it. But it would be very over powered in 1v1, P3C1, and WBO Deck format. As much as I really want to see it I think it would only work for 3v3. But to be able to utilize high and low mode freely feels great!
Do the Knockout rules stay the same for the Pro Series stamina and the B-09/B-33? Or will there be a change on the knockout ruling for said specific stadium due to the differences in exits.

Does this also mean a Pro Series stadium and a Standard Bey stadium can be run at the same time at an event? Or does the host have to pick one.
(Oct. 25, 2022  11:56 PM)Cindercast Wrote: Do the Knockout rules stay the same for the Pro Series stamina and the B-09/B-33? Or will there be a change on the knockout ruling for said specific stadium due to the differences in exits.

Does this also mean a Pro Series stadium and a Standard Bey stadium can be run at the same time at an event? Or does the host have to pick one.

The rules remain the same, and we hope to have an update before the end of the year to make both this and the concept of the "active play area" clearer as well. It's just a much more annoying thing to conceptualise than you'd think, and everyone has their own opinion, haha.

HasPro and Standard could be run at the same event, though our recommendation to all Organizers is to keep stadiums consistent wherever possible to keep the experience for players as smooth as possible. 

But it's a recommendation and not an obligation; the odds of someone having 2-4 DB stadiums is low for example, and people may also have the same issue with Standard and HasPro stadiums too. It's intentionally open ended for accessibility for now, but we'll obviously monitor how well it's received over time and make adjustments as needed!
Great work.
(Oct. 26, 2022  12:04 AM)~Mana~ Wrote:
(Oct. 25, 2022  11:56 PM)Cindercast Wrote: Do the Knockout rules stay the same for the Pro Series stamina and the B-09/B-33? Or will there be a change on the knockout ruling for said specific stadium due to the differences in exits.

Does this also mean a Pro Series stadium and a Standard Bey stadium can be run at the same time at an event? Or does the host have to pick one.

The rules remain the same, and we hope to have an update before the end of the year to make both this and the concept of the "active play area" clearer as well. It's just a much more annoying thing to conceptualise than you'd think, and everyone has their own opinion, haha.

HasPro and Standard could be run at the same event, though our recommendation to all Organizers is to keep stadiums consistent wherever possible to keep the experience for players as smooth as possible. 

But it's a recommendation and not an obligation; the odds of someone having 2-4 DB stadiums is low for example, and people may also have the same issue with Standard and HasPro stadiums too. It's intentionally open ended for accessibility for now, but we'll obviously monitor how well it's received over time and make adjustments as needed!

So would it be possible to say rotate stadiums per rounds? Like say for all of the round 1 matches they use the standard, then in round 2 everyone uses DB, so on and so forth?

Also could you potentially do like some WBBA regions and use 1 stadium in the first stage and then swap to another during the 2nd stage?
(Oct. 26, 2022  12:51 AM)CrisisCrusher07 Wrote:
(Oct. 26, 2022  12:04 AM)~Mana~ Wrote: The rules remain the same, and we hope to have an update before the end of the year to make both this and the concept of the "active play area" clearer as well. It's just a much more annoying thing to conceptualise than you'd think, and everyone has their own opinion, haha.

HasPro and Standard could be run at the same event, though our recommendation to all Organizers is to keep stadiums consistent wherever possible to keep the experience for players as smooth as possible. 

But it's a recommendation and not an obligation; the odds of someone having 2-4 DB stadiums is low for example, and people may also have the same issue with Standard and HasPro stadiums too. It's intentionally open ended for accessibility for now, but we'll obviously monitor how well it's received over time and make adjustments as needed!

So would it be possible to say rotate stadiums per rounds? Like say for all of the round 1 matches they use the standard, then in round 2 everyone uses DB, so on and so forth?

Also could you potentially do like some WBBA regions and use 1 stadium in the first stage and then swap to another during the 2nd stage?

Yep!
(Oct. 25, 2022  11:47 PM)ZestyPhresh Wrote: Really awesome and well thought out changes. Great that the easier to get stadiums will be tournament legal now, will help a lot of organizers get started!

A bit sad no spin direction change still... Really kills the usefulness of of those parts, but I also have experience in formats that it IS allowed and see why it can be a problem

Spin Direction Change is flagged to be looked at, but with Burst Spriggan around the corner, it is probably something we will look at after that or after the series ends. There is a lot to test and look at to check it all works ok in WBO formats.

It would be cool to see test tournaments (aside from 5g which we have already seen) with it allowed though!
(Oct. 26, 2022  1:25 AM)Snowwinterie Wrote: is Fengriff F2 banned from WBO?

Not in any format. Fengriff F2 is barely notable.
(Oct. 26, 2022  1:12 AM)th!nk Wrote:
(Oct. 25, 2022  11:47 PM)ZestyPhresh Wrote: Really awesome and well thought out changes. Great that the easier to get stadiums will be tournament legal now, will help a lot of organizers get started!

A bit sad no spin direction change still... Really kills the usefulness of of those parts, but I also have experience in formats that it IS allowed and see why it can be a problem

Spin Direction Change is flagged to be looked at, but with Burst Spriggan around the corner, it is probably something we will look at after that or after the series ends. There is a lot to test and look at to check it all works ok in WBO formats.

It would be cool to see test tournaments (aside from 5g which we have already seen) with it allowed though!

So I want to bring up an idea that  me and some others have recently discussed and it works with your response here. Like you said burst Spriggan is about to come out and then burst will end shortly after for the most part. So waiting for that will still make sense to me. But, we already know Gen 4 is in the works and I'm sure there will be some dual rotating beys somewhere along the line. So this is an idea more for then than right now, but it can also work with other things as well.

So I come from a background of playing competitive Yu-Gi-Oh! and one thing that Konami does is when they release cards and such that might seem super overpowered on paper, they let the players play with them first to see how impactful they really are. Sometimes the cards really are overpowered and get limited or even banned in competitive play. But other times they just don't work out to be as powerful or impactful as they seemed on paper. At the same time the opposite can happen where a card seems like complete garbage on paper but ends up being super powerful in actual play. So what I'm saying is maybe the best thing is to let players use parts however they can use and abuse them, and then see if something needs to be addressed. I get the staff are also players, and skilled ones at that. But just because something is working for them doesn't mean it will work for everyone. I've said a bunch of times on the Four Gaming Podcast that Launch style is a very big factor in this game and can/will change the outcome of a match that even though you have tested it 1000 times to be different than y0our testings.

Take the DB stadium for example. I was saying we should allow it months ago, and on paper a lot of people just don't like it, and spoke up about it. But, we haven't seen how it would actually play out in the field. Now we can, and that is something I'm happy about. I think more people will come to like the DB stadium the more they play in it. Sure they might have to change up their style a little bit, or even use parts that they never would of used before. But hey, if parts that weren't seeing play now get to see play, I see that as an absolute win!
(Oct. 25, 2022  11:47 PM)ZestyPhresh Wrote: Really awesome and well thought out changes. Great that the easier to get stadiums will be tournament legal now, will help a lot of organizers get started!

A bit sad no spin direction change still... Really kills the usefulness of of those parts, but I also have experience in formats that it IS allowed and see why it can be a problem

I had to re-read that section a few times, at first I thought it'd allow for more dynamic use of the new Super/King/SuperKing layers, but I guess not. Which is probably for the best, considering the meta is already oversaturated with Stamina types. 
Although now I'm kind of curious as to what Beyblades have mode changes that require disassembly that aren't spin direction-related. I can think of changing 2B from fixed to free-spin, frames like Turn and Lift, Prominence armor, and I guess some stuff with Zest, but that's about it. I suppose it makes changing Quattro's modes a lot easier though, so no real complaints here.

I'm not a fan of the BU stadium as I feel it's too different from the Standard Type, but if the accessibility means more tournaments in my area, I guess I can't complain too much.

While I'm here, I guess I might as well ask and try to get some clarification: What is the WBO's intended goal for Burst Standard as a format? Is it meant to be a format where all parts are allowed, or are part bans a possibility? I recall in the past that there have been bans on certain parts (Garuda, Outer, Octa(?) and Spriggan Requiem(?), among a few others I can't recall), but over the years it seems as though the attitude towards bans in Standard Format has gravitated towards avoiding them if at all possible. 

The only reason I ask is because this statement, especially the highlighted parts-
Quote:Driger V2 and Almight have proven to be meta-warping since their inclusion, with their heavy weight and shapes making them a safe choice during most matchups within this format. While this has led to several counter-picks arising (which is healthy within any metagame), we feel that the inclusion of these two ultimately reduces part diversity within the format too much for our liking.

-could easily be applied to a number of the current high-pick-rate/high-win-rate parts. 
Are there any plans to revisit balancing and part bans once Burst as a series concludes, or is this format (and by extension, the meta) essentially set in stone?
Babe wake up, new WBO patch notes just dropped
(Oct. 26, 2022  1:45 AM)CrisisCrusher07 Wrote:
(Oct. 26, 2022  1:12 AM)th!nk Wrote: Spin Direction Change is flagged to be looked at, but with Burst Spriggan around the corner, it is probably something we will look at after that or after the series ends. There is a lot to test and look at to check it all works ok in WBO formats.

It would be cool to see test tournaments (aside from 5g which we have already seen) with it allowed though!

So I want to bring up an idea that  me and some others have recently discussed and it works with your response here. Like you said burst Spriggan is about to come out and then burst will end shortly after for the most part. So waiting for that will still make sense to me. But, we already know Gen 4 is in the works and I'm sure there will be some dual rotating beys somewhere along the line. So this is an idea more for then than right now, but it can also work with other things as well.

So I come from a background of playing competitive Yu-Gi-Oh! and one thing that Konami does is when they release cards and such that might seem super overpowered on paper, they let the players play with them first to see how impactful they really are. Sometimes the cards really are overpowered and get limited or even banned in competitive play. But other times they just don't work out to be as powerful or impactful as they seemed on paper. At the same time the opposite can happen where a card seems like complete garbage on paper but ends up being super powerful in actual play. So what I'm saying is maybe the best thing is to let players use parts however they can use and abuse them, and then see if something needs to be addressed. I get the staff are also players, and skilled ones at that. But just because something is working for them doesn't mean it will work for everyone. I've said a bunch of times on the Four Gaming Podcast that Launch style is a very big factor in this game and can/will change the outcome of a match that even though you have tested it 1000 times to be different than y0our testings.

Take the DB stadium for example. I was saying we should allow it months ago, and on paper a lot of people just don't like it, and spoke up about it. But, we haven't seen how it would actually play out in the field. Now we can, and that is something I'm happy about. I think more people will come to like the DB stadium the more they play in it. Sure they might have to change up their style a little bit, or even use parts that they never would of used before. But hey, if parts that weren't seeing play now get to see play, I see that as an absolute win!

We usually try to do that with many things where they won't cause outrage like allowing fused drivers in classic for example - all parts themselves default legal in standard and drivers default legal in every format.

But every time we don't ban something immediately everyone thinks it's as obscene as Mystic Mine still not being banned in the TCG. Hell, Burst Limited's channel in the discord is basically only ever active when it's people talking about us not banning things fast enough... Consider it listening to feedback to an extent

As for DB, we've been internally observing the WBBA, as well as some events, side events and testing, but this discussion and decision did stem largely from your thread I believe. We will of course be observing it, but I think our reservations about the very different gameplay experience should be understandable enough - we've already been called "brainless" for allowing it (by someone in my area - who is funnily enough very unlikely to ever have a chance to play in it because most of my regulars hate it and I don't really want to host in it), and I'd say it's the one complaint I've heard about these rulings. So... There is a good reason we waited. People are still very mixed on it.
(Oct. 26, 2022  2:05 AM)BladerGem Wrote:
(Oct. 25, 2022  11:47 PM)ZestyPhresh Wrote: Really awesome and well thought out changes. Great that the easier to get stadiums will be tournament legal now, will help a lot of organizers get started!

A bit sad no spin direction change still... Really kills the usefulness of of those parts, but I also have experience in formats that it IS allowed and see why it can be a problem

I had to re-read that section a few times, at first I thought it'd allow for more dynamic use of the new Super/King/SuperKing layers, but I guess not. Which is probably for the best, considering the meta is already oversaturated with Stamina types. 
Although now I'm kind of curious as to what Beyblades have mode changes that require disassembly that aren't spin direction-related. I can think of changing 2B from fixed to free-spin, frames like Turn and Lift, Prominence armor, and I guess some stuff with Zest, but that's about it. I suppose it makes changing Quattro's modes a lot easier though, so no real complaints here.

I'm not a fan of the BU stadium as I feel it's too different from the Standard Type, but if the accessibility means more tournaments in my area, I guess I can't complain too much.

While I'm here, I guess I might as well ask and try to get some clarification: What is the WBO's intended goal for Burst Standard as a format? Is it meant to be a format where all parts are allowed, or are part bans a possibility? I recall in the past that there have been bans on certain parts (Garuda, Outer, Octa(?) and Spriggan Requiem(?), among a few others I can't recall), but over the years it seems as though the attitude towards bans in Standard Format has gravitated towards avoiding them if at all possible. 

The only reason I ask is because this statement, especially the highlighted parts-
Quote:Driger V2 and Almight have proven to be meta-warping since their inclusion, with their heavy weight and shapes making them a safe choice during most matchups within this format. While this has led to several counter-picks arising (which is healthy within any metagame), we feel that the inclusion of these two ultimately reduces part diversity within the format too much for our liking.

-could easily be applied to a number of the current high-pick-rate/high-win-rate parts. 
Are there any plans to revisit balancing and part bans once Burst as a series concludes, or is this format (and by extension, the meta) essentially set in stone?

It would depend how severe it is as there is value to having a format where everything is allowed.

That said, there are only two parts that could even possibly match that description and they're too new to decide on yet (and one is $300+) as no one has had time to come up with the broad range of parts that ended up beating the previous drivers people complained about (or in the case of drift, when people realised that not every match is in opposite 🤣)
This is so cool
(Oct. 26, 2022  2:10 PM)th!nk Wrote:
(Oct. 26, 2022  1:45 AM)CrisisCrusher07 Wrote: So I want to bring up an idea that  me and some others have recently discussed and it works with your response here. Like you said burst Spriggan is about to come out and then burst will end shortly after for the most part. So waiting for that will still make sense to me. But, we already know Gen 4 is in the works and I'm sure there will be some dual rotating beys somewhere along the line. So this is an idea more for then than right now, but it can also work with other things as well.

So I come from a background of playing competitive Yu-Gi-Oh! and one thing that Konami does is when they release cards and such that might seem super overpowered on paper, they let the players play with them first to see how impactful they really are. Sometimes the cards really are overpowered and get limited or even banned in competitive play. But other times they just don't work out to be as powerful or impactful as they seemed on paper. At the same time the opposite can happen where a card seems like complete garbage on paper but ends up being super powerful in actual play. So what I'm saying is maybe the best thing is to let players use parts however they can use and abuse them, and then see if something needs to be addressed. I get the staff are also players, and skilled ones at that. But just because something is working for them doesn't mean it will work for everyone. I've said a bunch of times on the Four Gaming Podcast that Launch style is a very big factor in this game and can/will change the outcome of a match that even though you have tested it 1000 times to be different than y0our testings.

Take the DB stadium for example. I was saying we should allow it months ago, and on paper a lot of people just don't like it, and spoke up about it. But, we haven't seen how it would actually play out in the field. Now we can, and that is something I'm happy about. I think more people will come to like the DB stadium the more they play in it. Sure they might have to change up their style a little bit, or even use parts that they never would of used before. But hey, if parts that weren't seeing play now get to see play, I see that as an absolute win!

We usually try to do that with many things where they won't cause outrage like allowing fused drivers in classic for example - all parts themselves default legal in standard and drivers default legal in every format.

But every time we don't ban something immediately everyone thinks it's as obscene as Mystic Mine still not being banned in the TCG. Hell, Burst Limited's channel in the discord is basically only ever active when it's people talking about us not banning things fast enough... Consider it listening to feedback to an extent

As for DB, we've been internally observing the WBBA, as well as some events, side events and testing, but this discussion and decision did stem largely from your thread I believe. We will of course be observing it, but I think our reservations about the very different gameplay experience should be understandable enough - we've already been called "brainless" for allowing it (by someone in my area - who is funnily enough very unlikely to ever have a chance to play in it because most of my regulars hate it and I don't really want to host in it), and I'd say it's the one complaint I've heard about these rulings. So... There is a good reason we waited. People are still very mixed on it.
Oh god Mystic Mine. PTSD time! Lol. Anyway I agree that the community should understand that a different stadium would require a different mind set of how to play the game. Drivers will preform differently in different stadiums.

I would actually like a clarification on this set of wording for the mode changes. “Modes may be changed at any point before a match begins, or between rounds within a match.” Now it says any point. Does that mean that when both bladers present their beys for the battle, they can change the mode at that point in time only? Or can I wait to see what change my opponent makes, and then make my change? And to add to that, if after I make that change, because the battle hasn’t started yet, could my opponent decide to make a new change?
I guess as more questions are going out. Is there any movement on registering 5g as a valid WBO tournament style? As WBBA is moving to only 5g, I would like to start considering that format, but currently it feels pointless as no ranked for it.
Just throwing this out there.. but the WBO should really adjust rulings to include back wall recoveries and 2 point KOs, especially on the DB stadium. If people think the DB stadium is too stamina heavy, which it isn't they just don't play enough to witness the stadiums offerings, then this is such an easy fix for the allowance of the stadium. Attack types feel rewarding when you can score multiple points against a stamina heavy opponent that seems impossible to overcome otherwise.
Super excited for the plastics rules changes
(Oct. 26, 2022  3:24 PM)CrisisCrusher07 Wrote:
(Oct. 26, 2022  2:10 PM)th!nk Wrote: We usually try to do that with many things where they won't cause outrage like allowing fused drivers in classic for example - all parts themselves default legal in standard and drivers default legal in every format.

But every time we don't ban something immediately everyone thinks it's as obscene as Mystic Mine still not being banned in the TCG. Hell, Burst Limited's channel in the discord is basically only ever active when it's people talking about us not banning things fast enough... Consider it listening to feedback to an extent

As for DB, we've been internally observing the WBBA, as well as some events, side events and testing, but this discussion and decision did stem largely from your thread I believe. We will of course be observing it, but I think our reservations about the very different gameplay experience should be understandable enough - we've already been called "brainless" for allowing it (by someone in my area - who is funnily enough very unlikely to ever have a chance to play in it because most of my regulars hate it and I don't really want to host in it), and I'd say it's the one complaint I've heard about these rulings. So... There is a good reason we waited. People are still very mixed on it.
Oh god Mystic Mine. PTSD time! Lol. Anyway I agree that the community should understand that a different stadium would require a different mind set of how to play the game. Drivers will preform differently in different stadiums.

I would actually like a clarification on this set of wording for the mode changes. “Modes may be changed at any point before a match begins, or between rounds within a match.” Now it says any point. Does that mean that when both bladers present their beys for the battle, they can change the mode at that point in time only? Or can I wait to see what change my opponent makes, and then make my change? And to add to that, if after I make that change, because the battle hasn’t started yet, could my opponent decide to make a new change?

Okay this is not an official statement, just my understanding as an organiser, but my understanding would be the former, hence our rule about when both bladers wish to change mode at the same time they must turn their backs.