Would very much like to hear people thoughts on my preferred method to deal with consecutive draws that can occur in some Beyblade formats. I am considering running this in my burst standard event in 1 week.
3V3 Deck Type (1st stage only):
Each Blader assembles 3 Beyblades with no repeating parts in secret. A deck box with spots numbered 1 through 3 will be used to store the 3 Beyblade. Each blader uses the deck box to determine the play order of their 3 Beyblade. The judge inspects all 3 Beyblade for both players in secret.
The match then begins using the first Beyblade from each Blader's deck box. When one of the Beyblades wins the battle, the next Beyblade in each Bladers’ lineup will be used for the following battle.
If all 3 beys of the Bladers are used in a match, and neither Blader has yet scored enough points to win the match, then the Bladers will turn around and in secret take 30 seconds to (optionally) reorder their 3 beys in the deck box how they see fit. This process is called the “reshuffle.”
Play resumes using the first bey in each Blader's deck, moving on to the second or third as necessary until one of the Bladers scores the points necessary to win the match.
The finals of 3v3 Deck Type events are played using WBO Deck Format.
3v3 Deck type solution for consecutive draws:
First stage 3v3 type matches have a battle limit of ten battles. If a tenth battle is reached and:
1) Strategic (combo order and reshuffling will new strategic elements for the WBO). The strategy for 1st stage may change, but I don’t think it would be any less strategic.
2) Drawn out ties/draws can be solved by “next bey” and battle limit strategy simply, within the flow of the game. There isn’t a need for players to take the time to go make a new combo to potentially stop drawing. There is a chance both players come back with more LAD combos anyway, and they can continue to draw. That can be quite inefficient.
3) Less need to ban parts? Powerful apex alpha parts like drift/bearing are only a portion of the deck. I think of it as the Queen in chess wouldn’t need a ban, even though it is a very powerful piece.
4) Unfair scouting has less effect, as long as the ordering of the deck is kept secret
3V3 Deck Type (1st stage only):
Each Blader assembles 3 Beyblades with no repeating parts in secret. A deck box with spots numbered 1 through 3 will be used to store the 3 Beyblade. Each blader uses the deck box to determine the play order of their 3 Beyblade. The judge inspects all 3 Beyblade for both players in secret.
The match then begins using the first Beyblade from each Blader's deck box. When one of the Beyblades wins the battle, the next Beyblade in each Bladers’ lineup will be used for the following battle.
If all 3 beys of the Bladers are used in a match, and neither Blader has yet scored enough points to win the match, then the Bladers will turn around and in secret take 30 seconds to (optionally) reorder their 3 beys in the deck box how they see fit. This process is called the “reshuffle.”
Play resumes using the first bey in each Blader's deck, moving on to the second or third as necessary until one of the Bladers scores the points necessary to win the match.
The finals of 3v3 Deck Type events are played using WBO Deck Format.
3v3 Deck type solution for consecutive draws:
First stage 3v3 type matches have a battle limit of ten battles. If a tenth battle is reached and:
- One player has more points than the other: The player with more points wins the match.
- The score is tied: The match continues as normal until a player scores a point (sudden death rounds).
- During the match, if the judge calls 3 consecutive draws, both decks will advance to the next bey in sequence or be reshuffled for the next bey in sequence. This will continue until a winner is decided, and this applies to the sudden death rounds after 10 round battle limit.
1) Strategic (combo order and reshuffling will new strategic elements for the WBO). The strategy for 1st stage may change, but I don’t think it would be any less strategic.
2) Drawn out ties/draws can be solved by “next bey” and battle limit strategy simply, within the flow of the game. There isn’t a need for players to take the time to go make a new combo to potentially stop drawing. There is a chance both players come back with more LAD combos anyway, and they can continue to draw. That can be quite inefficient.
3) Less need to ban parts? Powerful apex alpha parts like drift/bearing are only a portion of the deck. I think of it as the Queen in chess wouldn’t need a ban, even though it is a very powerful piece.
4) Unfair scouting has less effect, as long as the ordering of the deck is kept secret