Hell Salamander (Defense Mode) 7Cross Atomic vs. Nightmare Longinus Bump Jolt
hS7CAt: 8 SF, 11 Bursts
nLBJt: 1 KO
Hell Salamander Win Rate: 95%
I could be possible that my Nightmare Longinus is worn out, but I can't tell. But right now my current thoughts are that Nightmare Longinus doesn't have the recoil needed, let's try something a bit more recoil heavy shall we?
Hell Salamander (Defense Mode) 7Cross Atomic vs. Bloody Longinus 0Bump Jolt
hS7CAt: 9 SF, 2 Bursts
bL0BJt: 5 KO, 3 SF, 1 Burst
Hell Salamander Win Rate: 55%
A lot better, If you can control Jolt a lot better than me you probably can bring the win rate down to 40%. And if you're wondering about the Spin Finishes, turns out Bloody Longinus' wings can create some Upper Attack, though it's not very consistent.
Hell Salamander (Defense Mode) 7Cross Atomic vs. Bloody Longinus 0Bump Orbit
hS7CAt: 12 SF
bL0BO: 5 SF, 1 Burst
2 Draws
Hell Salamander Win Rate: 60%
Not as good as I would have liked (and I probably should have switched the Disk and Frame with 7Cross for Bloody Longinus).
Hell Salamander (Attack Mode) 7Cross Atomic vs. Bloody Longinus 0Bump Jolt
hS7CAt: 8 SF, 8 Bursts
bL0BJt: 2 KO
2 Draws
Hell Salamander Win Rate: 80%
Okay, looks like the Attack Mode has more recoil than I thought. But that's on Jolt which is looser than Xtreme
Hell Salamander (Attack Mode) 7Cross Atomic vs. Bloody Longinus 7Bump Xtreme
hS7CAt: 5 SF, 3 KO, 1 Burst
bL7BX: 1 SF, 8 KO, 2 Bursts
Hell Salamander Win Rate: 45%
Much better, though it does concern me that Bloody Longinus is the only thing that can KO and Burst Hell Salamander consistently. Why 7 though? For some reason, Xtreme does not want to move when Bloody Longinus and 0 are used together.
Hell Salamander (Defense Mode) 7Cross Atomic vs. Sieg Xcalibur 0Bump Jolt
hS7CAt: 14 SF, 2 KO
sX0BJt: 3 KO, 1 Burst
Hell Salamander Win Rate: 80%
To be expected, Sieg Xcalibur does not perform well at all in opposite spin match-ups
Hell Salamander (Defense Mode) 7Cross Atomic vs. Twin Nemesis (Upper Mode) 7Cross Destroy
hS7CAt: 1 KO, 2 SF, 3 Bursts
tN7CDs: 3 KO, 7 SF
4 Draws
Hell Salamander Win Rate: 25%
Without rubber parts, Hell Salamander can't Burst Twin Nemesis even with a spin speed difference (And I'm using the Booster version of Twin Nemesis which many say is inferior to the Random Layer Collection version due to its clear teeth) and Destroy simply outdoes Atomic in Life-After-Death. Though I'm not sure how this would go with a different Driver on Hell Salamander.
Hell Salamander (Defense Mode) 7Cross Atomic vs. Twin Nemesis (Upper Mode) 7Cross Orbit
hS7CAt: 17 SF, 1 KO
2 Draws
Hell Salamander Win Rate: 90%
Yeah, you need better Life-After-Death to beat Hell Salamander with Twin Nemesis
Hell Salamander (Defense Mode) 7Cross Atomic vs. Deep Chaos 7 Revolve
hS7CAt: 12 SF
dC7R: 4 SF
4 Draws
So Hell Salamander outclasses Deep Chaos for Stamina as well (and this is Atomic vs. Revolve where Revolve normally wins) and that also means that Hell Salamander will out spin Maximum Garuda
Hell Salamander (Defense Mode) 7Cross Atomic vs. Spriggan Requiem (Left Spin) 7 Bearing
hS7CAt: 16 SF, 4 Bursts
Hell Salamander Win Rate: 100%
This I'm not too surprised at, rubber in same spin battles doesn't work out very well.
Hell Salamander (Defense Mode) 7Cross Atomic vs. Spriggan Requiem (Right Spin) 7 Bearing
hS7CAt: 7 SF
Sr7Br: 4 SF
9 Draws
This however, is concerning. The Defense Mode is just so smooth there's little for Spriggan Requiem's rubber to catch onto and Hell Salamander has so much Outward-Weight-Distribution it can out spin Spriggan Requiem even when on Bearing
Hell Salamander (Attack Mode) 0Bump Jolt vs. Drain Fafnir (Hasbro) 7Cross Atomic
hS7CAt: 7 KO, 7 SF, 3 Bursts
dF7CAt: 1 Burst
2 Draws
Hell Salamander Win Rate: 85%
Where does the recoil come from!? If you're wondering why I'm using the Hasbro version, it's because the only Takara Tomy Drain Fafnir I have is the red version from the God Customize Set which has clear teeth syndrome and that I've found Hasbro's Drain Fafnir to be more Burst resistant (It stone walls Nightmare Longinus pretty hard). But this was Hell Salamander on Jolt which was a pretty loose fit for an Attack Type, and Hell Salamander barely lost any clicks throughout the whole battle. Furthermore, Hell Salamander was out spinning Drain Fafnir quite a lot, ON JOLT. I'm just confused.
Hell Salamander (Attack Mode) 0Bump Jolt vs. Emperor Forneus 7Cross Atomic
hS0BJt: 5 KO, 3 SF
eF7CAt: 6 SF, 3 KO, 3 Bursts
Hell Salamander Win Rate: 40%
Where does the recoil come from!? Where!?
Final Thoughts
It's frustrating how good Hell Salamander is. It's basically a metal lined, left spin Wyvern (Single Layer) and as it stands now, only Bloody Longinus has the recoil needed (and Bloody Longinus is terrible at Opposite Spin match-ups).
I'm pretty sure this is the final nail in the coffin for pre-Chou-Z Layers (sans Twin Nemesis). This Layer has absurd Outward Weight Distribution, its Attack mode somehow has incredible recoil with little damage to itself (on Jolt) and its Defense mode is too smooth for Spriggan Requiem to spin-equalize with.
hS7CAt: 8 SF, 11 Bursts
nLBJt: 1 KO
Hell Salamander Win Rate: 95%
I could be possible that my Nightmare Longinus is worn out, but I can't tell. But right now my current thoughts are that Nightmare Longinus doesn't have the recoil needed, let's try something a bit more recoil heavy shall we?
Hell Salamander (Defense Mode) 7Cross Atomic vs. Bloody Longinus 0Bump Jolt
hS7CAt: 9 SF, 2 Bursts
bL0BJt: 5 KO, 3 SF, 1 Burst
Hell Salamander Win Rate: 55%
A lot better, If you can control Jolt a lot better than me you probably can bring the win rate down to 40%. And if you're wondering about the Spin Finishes, turns out Bloody Longinus' wings can create some Upper Attack, though it's not very consistent.
Hell Salamander (Defense Mode) 7Cross Atomic vs. Bloody Longinus 0Bump Orbit
hS7CAt: 12 SF
bL0BO: 5 SF, 1 Burst
2 Draws
Hell Salamander Win Rate: 60%
Not as good as I would have liked (and I probably should have switched the Disk and Frame with 7Cross for Bloody Longinus).
Hell Salamander (Attack Mode) 7Cross Atomic vs. Bloody Longinus 0Bump Jolt
hS7CAt: 8 SF, 8 Bursts
bL0BJt: 2 KO
2 Draws
Hell Salamander Win Rate: 80%
Okay, looks like the Attack Mode has more recoil than I thought. But that's on Jolt which is looser than Xtreme
Hell Salamander (Attack Mode) 7Cross Atomic vs. Bloody Longinus 7Bump Xtreme
hS7CAt: 5 SF, 3 KO, 1 Burst
bL7BX: 1 SF, 8 KO, 2 Bursts
Hell Salamander Win Rate: 45%
Much better, though it does concern me that Bloody Longinus is the only thing that can KO and Burst Hell Salamander consistently. Why 7 though? For some reason, Xtreme does not want to move when Bloody Longinus and 0 are used together.
Hell Salamander (Defense Mode) 7Cross Atomic vs. Sieg Xcalibur 0Bump Jolt
hS7CAt: 14 SF, 2 KO
sX0BJt: 3 KO, 1 Burst
Hell Salamander Win Rate: 80%
To be expected, Sieg Xcalibur does not perform well at all in opposite spin match-ups
Hell Salamander (Defense Mode) 7Cross Atomic vs. Twin Nemesis (Upper Mode) 7Cross Destroy
hS7CAt: 1 KO, 2 SF, 3 Bursts
tN7CDs: 3 KO, 7 SF
4 Draws
Hell Salamander Win Rate: 25%
Without rubber parts, Hell Salamander can't Burst Twin Nemesis even with a spin speed difference (And I'm using the Booster version of Twin Nemesis which many say is inferior to the Random Layer Collection version due to its clear teeth) and Destroy simply outdoes Atomic in Life-After-Death. Though I'm not sure how this would go with a different Driver on Hell Salamander.
Hell Salamander (Defense Mode) 7Cross Atomic vs. Twin Nemesis (Upper Mode) 7Cross Orbit
hS7CAt: 17 SF, 1 KO
2 Draws
Hell Salamander Win Rate: 90%
Yeah, you need better Life-After-Death to beat Hell Salamander with Twin Nemesis
Hell Salamander (Defense Mode) 7Cross Atomic vs. Deep Chaos 7 Revolve
hS7CAt: 12 SF
dC7R: 4 SF
4 Draws
So Hell Salamander outclasses Deep Chaos for Stamina as well (and this is Atomic vs. Revolve where Revolve normally wins) and that also means that Hell Salamander will out spin Maximum Garuda
Hell Salamander (Defense Mode) 7Cross Atomic vs. Spriggan Requiem (Left Spin) 7 Bearing
hS7CAt: 16 SF, 4 Bursts
Hell Salamander Win Rate: 100%
This I'm not too surprised at, rubber in same spin battles doesn't work out very well.
Hell Salamander (Defense Mode) 7Cross Atomic vs. Spriggan Requiem (Right Spin) 7 Bearing
hS7CAt: 7 SF
Sr7Br: 4 SF
9 Draws
This however, is concerning. The Defense Mode is just so smooth there's little for Spriggan Requiem's rubber to catch onto and Hell Salamander has so much Outward-Weight-Distribution it can out spin Spriggan Requiem even when on Bearing
Hell Salamander (Attack Mode) 0Bump Jolt vs. Drain Fafnir (Hasbro) 7Cross Atomic
hS7CAt: 7 KO, 7 SF, 3 Bursts
dF7CAt: 1 Burst
2 Draws
Hell Salamander Win Rate: 85%
Where does the recoil come from!? If you're wondering why I'm using the Hasbro version, it's because the only Takara Tomy Drain Fafnir I have is the red version from the God Customize Set which has clear teeth syndrome and that I've found Hasbro's Drain Fafnir to be more Burst resistant (It stone walls Nightmare Longinus pretty hard). But this was Hell Salamander on Jolt which was a pretty loose fit for an Attack Type, and Hell Salamander barely lost any clicks throughout the whole battle. Furthermore, Hell Salamander was out spinning Drain Fafnir quite a lot, ON JOLT. I'm just confused.
Hell Salamander (Attack Mode) 0Bump Jolt vs. Emperor Forneus 7Cross Atomic
hS0BJt: 5 KO, 3 SF
eF7CAt: 6 SF, 3 KO, 3 Bursts
Hell Salamander Win Rate: 40%
Where does the recoil come from!? Where!?
Final Thoughts
It's frustrating how good Hell Salamander is. It's basically a metal lined, left spin Wyvern (Single Layer) and as it stands now, only Bloody Longinus has the recoil needed (and Bloody Longinus is terrible at Opposite Spin match-ups).
I'm pretty sure this is the final nail in the coffin for pre-Chou-Z Layers (sans Twin Nemesis). This Layer has absurd Outward Weight Distribution, its Attack mode somehow has incredible recoil with little damage to itself (on Jolt) and its Defense mode is too smooth for Spriggan Requiem to spin-equalize with.