(Oct. 14, 2020 8:09 PM)Shindog Wrote: I don’t believe I made an argument with this video that there is an increase chance of reward? So I don’t really understand what this means:
“I don't know if you can say that the increase in chance of reward caused by the actual Gattyaki is conversely higher.”
When did I try to say this? I may feel like “why wouldn’t just anyone try it every time the match up is bad.”, but I think that is as far as I would go. Actually, I am not entirely sure I said even that. I believe I said exactly this:
“The risks seems to be pretty low to self KO with the given parameters. Again, I find the “risk” of performing Gattyaki to be extremely low. If the argument is that midair sniping is requires a extreme high level of skill and is very risky, I have not experienced it so far.“
I still find the risk to be extremely low. I just don’t see the skill needed to mitigate this “risk.” I am trying to launch it out of the stadium and I find it hard to do. Also, I am glad frame by frame was finally brought up. I believe it is hard to see what happens when a set of hands is pushing forward, trying to throw a Beyblade. Did it cross the midline, was it early? was it late, was it too high? was it too low? was there contact, and etc?
I guess I must have misinterpreted the "extreme high level of skill" part of post. I don't disagree that Gattyaki is a low-risk technique, but I do disagree about it requiring a high level of skill to perform. As you've demonstrated, even with the prime conditions to self-KO, it rarely happens for the sniper. That's the low risk of it, meaning that even in an even rarer worst-case scenario (post-contact self-KO or self-Burst) the sniper isn't that much worse than they would have been otherwise.
Where I
think you were not seeing the skill involved was in the "not self-KOing" aspect, which does involve some skill, but not an extreme high level. Sure, it's true the sniper can mitigate their risk without much effort, but they still just lose anyways afterward.
It's one thing to just stay in the stadium, but the part that requires the high level of skill is hitting and KOing the opponent.
How I interpreted the quote was more along the lines of "midair sniping is not risky and does not require a high amount of skill to perform in my experience," which I thought meant that you were saying that performing a successful Gattyaki was not only a lot less risky, but also a lot easier than it's been made out to be. That's why I went through the videos slowly after watching the first time and questioned whether any of the rounds really could be considered a successful Gattyaki.
This brings me back to that reward point I was trying to make - I thought you were claiming that those points score by Tempest were a result of sniping (you did say you were "decently successful"), and using that as an argument that it was easy to pull off even for someone with no experience, so I was trying to refute the claim that Tempest won a round via Gattyaki. If Gattyaki was as easy as I thought you claimed, then it'd for sure have a much stronger case to be banned as it'd still be low risk, but with a much higher chance of reward, which is why I thought that was the point you were trying to make.
(Oct. 15, 2020 5:44 AM)Shindog Wrote: Round 2:
Did the sniper hit the opponent while it was still on the launcher? Maybe? Neither of us could tell/feel for sure. Sniper appears to have KOed the opponent. If the opponent did indeed already leave the launcher, then this snipe was successful. No self KO.
...
The risk to self KO seems still relatively low. It was difficult for us to discern if a bey was hit while it is still on the launcher. There might have been zero truly successful gattyaki here due to the sniper hitting a still attached opponent, but some of them looked good in real time to me at least. Someone with a better eye may feel differently.
I can't tell whether O2 hits dF, the launcher, or the opponent's hand, but it's clear it bounces off something. dF actually stadium misses, I think. It appears to have a bit of a delayed release, since it doesn't look like it leaves the launcher until O2 is down in the bottom right corner of the stadium and flies out on its own. Not sure how a launched Beyblade colliding with the opponent's hand/launcher/unlaunched Beyblade would be ruled in relation to this, but in some of the other rounds it looks like the hands/launchers collide during the launch, meaning that'd fall under obstruction and they'd be eligible for a reshoot under the current rules.
If I had been the judge, I would have either called Round 2 as a successful snipe or a stadium miss (1 point to O2) with just the naked eye in real time. With the slowed down footage I would probably lean toward a stadium miss as well, especially if neither player could tell/feel for sure that there was obstruction, though if dF owner argued that it was obstruction since it happened during the launch after viewing the footage as well, I'd probably let them have the reshoot (0 points awarded). Though personally, I'd rather just call it a fault for dF (temporary 0.5 point to O2) and move on. Isn't one of the objectives here to reduce the need for slow-motion replays like these?
The risk to self KO may still be relatively low, but the chance of a successful Gattyaki seems to be even lower.
(Oct. 15, 2020 1:04 AM)Eclipse Force Wrote: If someone had a driver with medal and even if it didnt directly aim to the other bey, but bounced and got on top of the other bey, It could potentially create scratches. Also from what I've seen with sniping it makes the battle boring. The other bey loses stamina from being hit hard from an usual angle, and its just a LAD battle.
This is kind of a moot point since it was going to be a LAD battle whether the snipe was attempted or not, let alone whether it was successful. Whether sniping would make the battle more boring or not is, for the most part, your completely subjective opinion, but I'd think many would disagree that it's more boring than an uneventful LAD battle.