(Sep. 05, 2016 3:44 AM)Cake Wrote: (Sep. 04, 2016 3:57 PM)Hypnofist Wrote: (Sep. 02, 2016 1:34 AM)Cake Wrote: I think Hasbro knows exactly what they are doing with these changes, and is making those changes in the interest of improving the metagame, not worsening it. Attack is in a sorry state right now - super-aggressive setups are suicidal because you're as likely to Burst yourself as your opponent, and the significant wear issues that plague Valkyrie and others certainly doesn't help. By buffing Burst Resistance in general, and making Attack wheels more aggressive to compensate, Bursting becomes less of "my Deathscyther combo bumped your Deathscyther combo funny and mine is newer than yours, so you Burst" and more of a reward for particularly devastating Attack hits. It shifts Bursting to be more of an Attack-based thing (as it should be), which allows matches involving less aggressive combos to focus more on Stamina and less on trying to avoid exploding at the drop of a hat. Hasbro is making the three types more distinct and making the gameplay a little more predictable and rock-paper-scissors, which should hopefully reduce the spread of Stamina-hybrid Balance combos that have dominated both the WBO's metagame and Takara tournaments.
Sorry to say this again, but hasbro literally doesn't care about the meta in anyway. It's a toy, they changed to slopes so they don't get a slew of angry parents returning product a month after christmas. It just so happens these changes change the meta, they were not done with the meta in mind though.
Hasbro does care about game balance because it directly affects their sales, and they certainly care about money. Kids aren't stupid - back when MFB released in the US, it didn't take long for the Bladers I knew to figure out what worked and what didn't; even with some anime-induced blindness to how the game actually plays, things spread via word-of-mouth or online indicating which Beyblades were good and which ones weren't worth buying. And this is all before I started using the WBO or Beywiki; it doesn't take that many rounds to figure out that Earth is good and Dark sucks, and information like that spreads quickly in schools and playgrounds everywhere. It's in Hasbro's best interest to keep kids hyped about good parts; if you're a kid whose friend has the cool super-strong Beyblade that beats yours during recess, you're definitely running to your parents to beg them to buy you one. The strongest evidence that we have to indicate that Hasbro has been deliberately reworking game balance is the modification of several Layers, like Valtryek V2's more aggressive fins. Making alterations to parts of the Beyblade that they really don't have to makes absolutely no sense from a financial perspective. That costs time, money, and personnel; the only reason they would even bother would be that they think adjusting the properties of several Layers would benefit their sales somehow. Better game balance = happier customers = fewer "bad" Beyblades left on shelves or being returned because they're competitively useless = more $$$ for Hasbro.
Again, this isn't a game to hasbro, it's a toyline. Balance has nothing to do with toys. Regardless of if something sucks or not, kids will still buy beyblades. They don't care which beyblades sell, they care which sets, like two backs or battle sets sell, they REALLY don't care about which ones suck or not. If they really cared, they'd probably hand it off to wizards of the coast and have them do competitive blog articles and stuff like that. They don't though, because a balanced meta has nothing to do with toys.
I'm sorry if I sound harsh, but the sooner you stop deluding yourself into thinking hasbro cares, the sooner you'll feel better about the changes they make to products.