Errors on the wiki ???

I assume you are talking about Beyblade Wiki, not Beywiki.

Could you tell us what episode this was from, and approximately what time during the episode this happened? If you are confident that you have the correct quote, you can feel free to edit whatever article says that wrong quote.
(Dec. 03, 2015  4:01 AM)*Ginga* Wrote: I assume you are talking about Beyblade Wiki, not Beywiki.

Could you tell us what episode this was from, and approximately what time during the episode this happened? If you are confident that you have the correct quote, you can feel free to edit whatever article says that wrong quote.

Beyblade metal masters EP36 21:10-21:15
unfortunately I am unable to edit the quote I have tried!!
The new wiki is not very mobile friendly like Beywiki was originally. That's not really an error, but I wasn't sure where else I should say this at. It's slow (most thumbnails wont load) and the layout is very "crumpled together".
Are you referring to Beywiki or Beyblade Wiki? Beyblade Wiki shouldn't be crumpled given that it runs on a dedicated mobile theme on certain devices, whereas Beywiki has never been designed for mobile to begin with.
I decided to take a look at all three sites on my mobile to compare Beywiki, Beyblade Wiki's mobile page, and Beyblade Wiki's normal page. IMO, from best to worst, it's actually Beyblade Wiki > Beywiki > Beyblade Wiki Mobile.

The Beyblade Wiki desktop page, when viewed from a mobile device, doesn't automatically zoom or scale to fit the screen; you'll have to zoom out first after loading the page. It's easily readable in either orientation (though when held vertically the text is quite small) and loading times are nothing out of the ordinary.

Beywiki's simple format is easily readable (though small), though it awkwardly compresses some sections to fit onto the screen when held vertically. The Wikipedia-style sidebar and margin does take up some valuable screen space, especially when held vertically. It loads very quickly due to the bare-bones design of the webpage, and the lack of widgets or other additional toolbars and media.

Beyblade Wiki's mobile page feels cramped, sluggish, and disorganized. Some elements take up more screen space than they need to (section breaks and headers feel larger than they need to be, and the "Read More" section and thumbnails are gigantic) while others don't get enough space (The image gallery displays only square thumbnails, which may be heavily cropped, and the Categories section content really doesn't need to be hidden behind a drop arrow). The font size is nice and readable, and hiding the table of contents and info box behind drop arrows is good - those elements can be very tall, are on every page, and generally are skimmed over anyways. But all those interactive elements (the drop arrows, the slideable galleries, the social media banner that scrolls with the reader) seem to add a significant amount of loading time to the page. In addition, scrolling during the rather long loading period is laggy; the two desktop-oriented pages load fast enough on my device that any stuttering as the page loads isn't noticeable, and the page is done loading much faster anyways. But the biggest problem is that it's really easy to get lost in the mobile version. Section and subsection headers are practically indistinguishable from one another - there are no line breaks between sections, and the font size and formatting are almost indistinguishable. There is no indentation (because indenting would take up more screen space), so it's difficult to tell where you are in the article. It's not much of an issue with shorter articles (like individual Beyblades) but for longer articles with walls of text, it's difficult to tell if the bold title you're scrolling past is the start of a new section or just another subsection under the current one. Adding break lines between each section would help immensely, as would scaling the subsection font size down slightly. Also, if the social media banner that follows the screen could be removed or altered to take up less of the screen, the page would feel much more "open", as it would then be taking up almost the entire screen.

Please note that I'm not a web designer or a mobile developer; I don't have any experience with Wikia, so I don't know what can be altered and what is just stock to Wikia's themes. But I definitely think there's a lot of room to optimize the mobile version of Beyblade Wiki's pages.
On the wiki page for flame Aquila it states that coach steel is its owner however it gives no evidence of this if someone could either change it or give evidence it would be helpful for all to look at the page
(Jan. 04, 2016  5:08 AM)Starorion Wrote: On the wiki page for flame Aquila it states that coach steel is its owner however it gives no evidence of this if someone could either change it or give evidence it would be helpful for all to look at the page

I cannot remember at all what the Coach at Masamune's gym used, but it definitely could have been a Beyblade as random and unimportant as Flame Aquila. Most articles do not offer proof or sources, so it is important for us to re-validate all the information, but in this case, it is possible. Could you go through some of the Baku episodes (I think) and confirm if that is the Beyblade he uses ?
I know my Beyblade episodes and coach steal is never seen with a Beyblade I thought it might have been announced by Takara tomy if not it is false
(Jan. 04, 2016  5:14 AM)Starorion Wrote: I know my Beyblade episodes and coach steal is never seen with a Beyblade I thought it might have been announced by Takara tomy if not it is false

That's not technically true; many characters were shown with generic Beyblades such as that, and Takara-Tomy wouldn't announce something like that either.

That said, for your piece of mind, I'll investigate whether he was shown to own anything similar at all.
how to change username on BeybladeWiki? i want to change my username to my wbo username

sorry if this isn't right place to ask
http://beyblade.wikia.com/wiki/Special:C...me-account

You can only change your account name once though, so make it one you really feel you want.
About the Wide Defense Article:
It says "It is lightweight and the little weight it has is focused around the perimeter of the Beyblade. Both of these features attribute to a high movement speed."

This is simply wrong. The more the weight is gathered in the center of rotation, the faster a system is rotating. Try sitting on an office chair and spin around a few times, first with your legs stretched out and then tucked-up. You´ll see that you´ll spin faster when your weight is gathered in the center.
Hey guys,
just something I noticed awhile back in the DEMS article, this was the closest thread I could think of to post it. Figure it wouldn't be wise to necro whatever DEMS draft may be stored here.

Quote:Circle Upper is the second widest HMS AR available (The widest being Samurai Changer MS's Samurai Upper) Because of this, it has one of the widest attack range of all HMS ARs."

I just compared the two, and there is the slightest overhang on each side of SU because of the plastic which isn't present on DEMS. I wouldn't really constitute this as a big of a factor as the article continues to lead you to believe, but setting this point aside for the time being, I feel like there should be some comparative photos of the two ARs (for some reason I believed there already were). I could perhaps do this sometime in the future, but also comparing the mold differences between DEMS pictorially would be good. I don't have a first mold of Circle Upper, so I wouldn't even know if there was a difference were it not for this article.
Just wanted to drop this here, to whoever it may interest. Not a mistake per se, but it is something that could be altered for the better.
I can look into editing that part, but yes, if you could provide the photographs you mentioned, that would be really appreciated.
(Mar. 04, 2016  3:26 AM)Kai-V Wrote: I can look into editing that part, but yes, if you could provide the photographs you mentioned, that would be really appreciated.

I'd have offered to do everything already but I won't be able to for a few weeks, which is why I'm posting here to see if someone can do it before me. Dunno how fast someone else can put out a properly lit photo, ideally faster than me. I'm not some HMS master but considering the overhanging part is plastic, not metal, I'm curious just how measurable the difference is. Read it over when you have time and see if you agree with me, seems like there is an emphasis put on this fact so it deserves looking into and at least a picture or two.
Can't do the Mold differences at all, though, don't think I'll be getting a Mold 1 any time soon. (What kind of Canadian am I? Using "mold" and not "mould")
(Mar. 01, 2016  10:37 PM)~Stoney~ Wrote: About the Wide Defense Article:
It says "It is lightweight and the little weight it has is focused around the perimeter of the Beyblade. Both of these features attribute to a high movement speed."

This is simply wrong. The more the weight is gathered in the center of rotation, the faster a system is rotating. Try sitting on an office chair and spin around a few times, first with your legs stretched out and then tucked-up. You´ll see that you´ll spin faster when your weight is gathered in the center.

movement speed ≠ rotation speed. movement speed refers to the beyblade's movement through the stadium.
Honestly, that line could do with a little more clarification. It seems like something that isn't that easy to understand at a glance, and can be easily mistaken like ~Stoney~ unfortunately has. Perhaps the following alteration might make things clearer:

Quote:It is lightweight and the little weight it has is focused around the perimeter of the Beyblade. Both of these features enable a Beyblade to have an increased movement speed around the stadium.
Fair. That said, I've always used and seen others use "movement speed" as distinct from rotational velocity so I was surprised to see the comment. I still feel like we should work on a complete gameplay lexicon ...
I've seen the same, though this example seems like a special case to me really. It's an easy misinterpretation, plus we're talking about a Weight Disk that was designed for Defense (as the name implies), which is a type that generally doesn't move around the stadium. It seems like an easy mistake to make, haha.

I do certainly agree about gameplay lexicons though. There are a lot of terms being used that either aren't consistent or don't have a clear meaning, so I honestly wouldn't rule out having a written guide for these things and finalising some of these terms.
(Mar. 04, 2016  5:48 AM)Bey Brad Wrote:
(Mar. 01, 2016  10:37 PM)~Stoney~ Wrote: About the Wide Defense Article:
It says "It is lightweight and the little weight it has is focused around the perimeter of the Beyblade. Both of these features attribute to a high movement speed."

This is simply wrong. The more the weight is gathered in the center of rotation, the faster a system is rotating. Try sitting on an office chair and spin around a few times, first with your legs stretched out and then tucked-up. You´ll see that you´ll spin faster when your weight is gathered in the center.

movement speed ≠ rotation speed. movement speed refers to the beyblade's movement through the stadium.

No, then it's even more wrong.
The inertia of a plate increases when weight is focused at the perimerer. Which means, it does affect the "hitting force" of the beyblade, but definitely not its speed through the stadium.

You can easily prove that using Newton's first two laws of motion:

First law:
When viewed in an inertial reference frame, an object either remains at rest or continues to move at a constant velocity, unless acted upon force.

Obvous: There needs to be a force added to make the mayblade move through the stadium. This force can come from an opponents hit (if the beyblade was standing perfectly still and there was almost no friction between for example its sharp metal tip and the stadium), or from the beyblade's rotation itself when there's a frictional conneclion, the highest when a rubber tip is used.

So, we need a force. And this is where the second law comes:


Second law:
The vector sum of the forces F on an object is equal to the mass m of that object multiplied by the acceleration vector a of the object:
F = ma. (1)

Now you have to know that acceleration is velocity devided by time: a = v/t. (2)

Insert (2) in (1):
F = m * (v/t)
Rearrange: v = (F*t)/m

F can be assumed to be constant at a certain point of time due to the constant due to the fix friction coefficient of the tip and the defined spin speed (at that certain moment). Also the opponents hit is consitiuted.

According to the center-of-mass theorem, a body's mass can be assumed to be gathered in its center, when the mass is balanced arround its center, which is definitely the case for a beyblade WD. So, the WD's mass can just be added to the equation as a constant term.

Which means, velocity of the beyblade relative to the stadium only depends on the mass of the beyblade as a whole and the force that is used to move it, which includes grip, spin and an opponent's hit, but not where the weight is exactly gathered. Mass distribution only affects the rotative motion, but not the translation.
Except that in order to calculate the acceleration on the Beyblade, you use f=ma again and just divide out the mass of the Beyblade, making it moot.

The physics of it is a lot more complicated in practice; the motion from the tip is based off of RPM and grip, but both of those interact differently; with the same launch force, RPMs are higher when the Beyblade has lower moment of inertia, which usually means lower weight and/or more inward weight distribution. Grip is based off of the normal force and the frictional coefficient of the tip on the stadium floor. The trick is to find a balance between too high moment of inertia (which hurts starting RPMs), too low moment of inertia (which kills solo spin time and Stamina in general), or too light (with poor grip).

Also, consider the possibility of a heavy Beyblade deforming the rubber tip somewhat; to make the energy transfer as efficient as possible, the tip should only be contacting at a single point - as little surface area as possible. Any more than a single point acting with a tangential force and you start getting more and more friction losses as the tip is twisted against the Stadium floor.
This conversation is way beyond my ability to comprehend, if I'm honest. :')
Yeah, I used a very idealized model for my explanation. Of course you´re right, there are still many more influences that affect the movement. So based on your post, I´ll put it like this:
(Mar. 04, 2016  3:07 PM)Cake Wrote: with the same launch force, RPMs are higher when the Beyblade has lower moment of inertia, which usually means lower weight and/or more inward weight distribution.
Exactly. This is what I said in my first post: The more the weight is gathered in the center, the faster it spins.

(Mar. 04, 2016  3:07 PM)Cake Wrote: Grip is based off of the normal force and the frictional coefficient of the tip on the stadium floor.
...
Also, consider the possibility of a heavy Beyblade deforming the rubber tip somewhat; to make the energy transfer as efficient as possible, the tip should only be contacting at a single point - as little surface area as possible. Any more than a single point acting with a tangential force and you start getting more and more friction losses as the tip is twisted against the Stadium floor.

Again right and actually what I said earlier, just in other words. Grip depends on the normal force (which is caused by the weight) and the frictional coefficient. So the normal force depends on the mass, but not the mass distribution. What gets down to the tip is the same, if the mass of the WD is the same. Same goes for deforming the tip. So in the following deliberation, I assume that we have two beyblades, exactly the same base, SG, AR, bit chip, and WD´s that differ only in mass distribution, but have exactly the same weight.

I agree that RPM affect the grip as well - basically the faster it spins the less friction there is in the end, because static friction is overcome more and more. The less frictional connection, the less force transmission and with that less movement through the stadium.
Gather mass in perifer --> higher moment of inertia --> less RPM --> more friction --> more force transmission --> more movement.
That is basically what the beywiki article says. But the problem is, that this goes only for tips with a really flat rubber tip with a high frictional coefficient, because this is the only precondition that can make good use of the weight being gathered at the perimeter: You do need a frictional connection between the beyblade and the stadium. If you have a very low frictional coefficient (let´s say close to zero), there still wouldn´t be much friction, force transmission and with that, speed. The beyblade would only spin slower and have more hitting force, but the same speed around the stadium. An example could be a base with metal tip. Unlike a rubber tip, weight distribution to the perimeter would indeed make it slower, but since there´s not even close as much friction than when using the rubber tip, the effect of weight distribution would be negligible.

So what we can say until now is that the higher the frictional coefficient of the tip is, the more the effect of the increased frictional connection compensates the slower rotation and with that, increases movement.


But yet, there´s still an unfelicitous phrasing in the same sentence. I´ll quote it again: "It is lightweight and the little weight it has is focused around the perimeter of the Beyblade. Both of these features attribute to a high movement speed."

As we agreed before: More weight --> more normal force --> more friction --> more force transmission --> more speed.
Or the other way round: Less weight --> less normal force --> less force transmission --> less speed.

I am NOT going to say that light weight is bad for attack types!! It is obvious that light weight is decreasing the moment of inertia of a moving body not only for its rotation, but also for translation. The more light-weighted something is, the easier it can be set into motion, that´s unworthy of discussion. Sure, higher weight means higher normal force, more friction, more force transmission and so also a certain degree of speed improvement (like discussed before). But a lower moment of inertia increasing the acceleration of the whole beyblade through the stadium even more is obvious.

My point is only about the phrasing: Light weight itself decreases friction and improves the ability of being accelerated, whereas gathering weight at the perimeter increases friction (in combination with a highly frictional tip) and with that leads to active acceleration. So this shouldn´t be put in the same sentence, because it´s lightly mistakeable.

My suggestion for the article would be:
"It is lightweight, which allows a high speed movement through the stadium by reducing its inertia. Furthermore, the weight being focused on the perimeter of the Beyblade in combination with high frictional properties of the tip, such as rubber grip, adds speed as well.”
https://answers.yahoo.com/question/index...819AAldhxu
This has been posted in another thread by another member. It pretty much supports my explanation as well, so it looks like it can be changed.
So what exactly was the sticking point here? Was it just that it didn't specify movement "through the stadium"?

By the way, while I love seeing the real mechanics of Beyblade explained, if we're going to use terms like inertia in our articles they need to be linked to a separate page explaining the physical property and its application in Beyblade. Something like "high-frictional-properties" also seems like an over-complication. I'd really like the wiki to be generally readable for beginner players. (I mean, this is Plastics, so not a huge concern in this particular instance, but ...)