(Apr. 15, 2017 5:36 AM)Kai-V Wrote: Hm OK, why is there suddenly little objection to Dark Deathscyther's ban when it has been SPAMming in all of our Winning Combinations lists for months and people seemed so against it back then hah? I am very sure that I brought up the need to ban that Dual Layer way earlier and I was met with a wall of people who appeared to find the game still plenty fun... Has anything changed? Because for me and definitely other Bladers I know, Burst has been a boring game for a long while, to the point where we lost interest in it and are now unlikely to order any new products unless absolutely primordial. There are other factors, but the Deathscyther family SPAM has been a key element for us.
For sure, I am glad for this change of heart, but it is not at all what I was expecting today.
Personally, I've always thought that Deathscyther and D2 was worthy of consideration to be banned. However don't get me wrong, just because I've felt that way doesn't mean that I don't find the game fun as it stands; I still think it's great because there is indeed counters to both Layers (albeit, in the case of D2 they are quite specific). I haven't found the game boring at all, but there are other issues here worth considering that could make the game different and more accessible. The issue isn't that either Layer is unbeatable, it's that:
a) They likely make the game more Stamina/Defense-oriented than it could be without them. With D2 gone, none of the available Stamina or Defense Layers have the same combination of both Stamina and Defense
at the same time as D2 does. And even a brand new Deathscyther still has a decent amount of Defense in addition to Stamina given the large first tooth it has. In making a decision like this we would consciously be doing something that will likely make Attack-based combinations more viable competitively. We have to ask ourselves: are we fine with that? I'd like to think the answer is "yes".
b) Deathscyther presents an ever-increasing barrier for new players given that it has long since ceased production. Given that it wears relatively quickly (though not as quickly as you suggested, in my opinion), this means that it will become more expensive and hard to find over time as the top players start hoarding them for future use; like I am. This makes tournament results of players using Deathscyther more meaningless as time goes on because it isn't reasonable to expect new players to buy multiple copies of an extremely old Layer that has ceased production and will go up in price. I wish this wasn't a factor, but given that we are the World Beyblade Organization and want to do things that will make the game as approachable as possible to players of all ages and financial backgrounds, allowing Deathscyther to stay in the game at this point seems misguided. Deathscyther has plenty of counters, but as the best Stamina Layer in the game it's impossible to counter in a Stamina battle for someone who doesn't have it. In my opinion, with all of this considered, it's had a good enough run at this point to finally enter our own "Hall of Fame".
(Apr. 15, 2017 10:23 AM)Bastillon Wrote: Personally, I don't really think D2 should be banned flat-out. Never tested out Odin, so not going to comment on that. But yeah, D2 definitely has its counters like Deathscyther (D2 always bursts before Deathscyther does despite Deathscyther being worn down), Minoboros, and unconventional KO/double burst combos like SKX or W2FX, not to mention the recent A2 that I've tested on and RBv4 W2 (according to @[FIREFIRE CPB]) on Yielding are slowly catching up to match it's power. Also, L2 needs a lot more than just K2 as a counter, and so far we've seen D2 should be used as a counter against the L2 meta.
As I mentioned above, I agree that D2 does indeed have counters. The issue is that the only ones you've listed here that–to my knowledge–can consistently or somewhat consistently counter D2 are Deathscyther (an out-of-production, relatively quickly wearing Layer) and Minoboros (an also out-of-production Layer which does well against D2 but requires a higher level of skill to wield and really can only be used somewhat reliably in Deck Format finals because you'd be taking a gamble in the first stage of events in guessing when your opponent was going to use D2). Odin and Wyvern can also stand up to D2, but are more even than anything, meaning that the stronger launch/better balanced combo will probably win depending on the situation. The issue really isn't whether D2 can be beat with Stamina combos, but that it has such a strong combination of Stamina
and Defense that no other Layer has, making Attack usage less viable across the board in the metagame.
And unfortunately, while there are many Layers that seem to randomly be able to burst D2; I don't think any of the other ones you've mentioned are able to do so consistently enough to win a best 3/5 match. At least, that has been the case for the past year in Toronto.
I also don't think the answer is "let's just wait and see what the new releases do". We've done that for a year. This is the same issue that stopped us from banning Basalt during the MFB era. There's no reason why we couldn't make a decision now and then reverse it again in the future if things do indeed change. We should be proactive.