(Sep. 02, 2017 5:26 PM)Limetka Wrote: (Sep. 02, 2017 2:05 PM)Beylon Wrote: Back in game design class, they told us sport was a game you play for money. What they meant was, sport happens when a game has a measurable impact on your survival. So fox hunting is sport. Professional cricket is sport. Battle Royale is sport. Boxing is sport by default because you MUST hit the other guy. I personally measure sport by whether the rewards for winning help you do something outside the game - which is unlike the kind of prizes offered through the WBO, which are really only useful in the game itself.
Beyblade could be sport if we had cash prizes or paid professional players - but it just isn't used that way in reality. There are other spinning top sports though, so it's not totally off the charts as an idea.
This is a very bad definition of sport, sorry.
Baha! Well, not a great explanation of why either. But I guess the following replies do indicate the point was lost. I was just drawing an academic distinction between what is a "game" and what is a "sport" because those two things are often taken as one, when they are actually not the same. The crucial point is how to measure the difference.
An easy example is Chess. You can play a game of chess with someone and that is all it will be - a harmless, friendly game between two normal people. But "professional" chess is a multinational sport which is a big deal all around the world. The difference between the "game" and the "sport" here is
not in any physical skill using muscles - because chess is entirely intellectual. Nor is the difference in the presence of teamwork, which chess does not use at all. Instead, the difference is simply that "professional" chess players get
paid to play chess. So in the context of "survival" it is not the "game" of chess itself which contributes to the players' ongoing ability to survive in real life - but the money they get paid for playing. Just like having a job and earning money is how you would normally survive in society.
When playing a game is your job (even your second job, or third job, part-time, or whatever) then you are playing that game "for sport" which is a very old concept. In traditional
game-hunting, the "game" is the actual animal being hunted. In chess, the "game" is the board with the pieces on it. The "game" simply defines the rules and apparatus for playing - the hunted animal defines the rules and apparatus for each hunt. The concept of "sport" really just describes the "way you play" rather than the "game" itself and is different to (and perhaps greater than) a simple "game" because players are
playing for keeps (where you take something of inherent value home at the end of the day). Actually earning something "real" from playing, like a salary, sponsorship payment, food or valuable prize money, makes any "game" played a sport.
That's why we have "professional sportsmen" but not "professional game players" as any game played for money is technically a sport.
That's also why I personally use a more specific definition (as I said originally). Winning beyblade-related prizes at WBO events doesn't make beyblade a sport for me - because those prizes can only really be used in more games of beyblade, rather than to survive in the real world. It's a grey area... But I think that's a good thing.
(Sep. 03, 2017 3:09 AM)thoriumRing Wrote: Beyblade can't become a sport. Like ThaKingTai said it's owned entirely by TT and it's licensees.
I'm saying I want a Ferrari top. Until then it won't become a "sport."
I also think this is true. Beyblade is a trademark and could probably only be "sportified" if Takara or Hasbro licensed it for that purpose. Doesn't stop almost identical top-fighting games being sports though. The Ferrari top concept (make your own hyper-performance fighting top) is something which gained a lot of traction in the lead up to Burst. Could still happen.