Details of the testing from Galaxy4Stars and me.
*Zero-G Attack Stadium (from BBG-03)
*We played kind of "King of the mountain" style, where the winning bey remained to face the next challenger
*We switched who shot which bey every 5 rounds
*Landslide wins were halted at 10 rounds to save time, 20 rounds otherwise
Phantom Kerbecs B:D - 10 wins (5 KO, 5 OS) 50%
MFH Diablo Nemesis B:D - 10 wins (10 KO) 50%
MFH VariAres R145 RF (left spin) - 2 wins (2 KO) 20%
MFH Diablo Nemesis B:D - 8 wins (8 KO) 80%
Blitz UnicornoII TH170 RF - 1 win (1 KO) 10%
MFH Diablo Nemesis B:D - 9 wins (8 KO, 1 OS) 90%
MSF Saramanda Saramanda SW145 D - 8 wins (2 KO, 6 OS) 80%
Diablo Nemesis B:D - 2 wins (2 KO) 20%
Saramanda Ifraid B:D - 10 wins (10 KO) 100%
VariAres 145 XF (left spin) - 0 wins () 0%
Saramanda Ifraid B:D - 0 wins () 0%
MFH Duo Kerbecs 230 MB - 10 wins (10 OS) 100%
VariAres 145 R2F (left spin) - 10 wins (7 KO, 3 OS) 50%
MFH Duo Kerbecs 230 MB - 10 wins (4 KO, 6 OS) 50%
Hah, well we ended just like we started at 50/50. :) I wish we had had more time, but there will be other days and lots more testing to be done!
Some takeaways from the day:
- Contrary to some other posts, we found that B:D is actually at least as useful in the Zero-G attack stadium as it is in BB-10.
- XF, WF and CF are very difficult to control and often self KO within seconds of being launched
- Rubber attack tips are much less likely to self KO
- The weight of the bey is a very important factor in eliminating self KO (a heavier bey stays in more often than a lighter one)
- Big mismatches in weight will throw the lighter bey high in the stadium toward the exits
- 125 tracks are about the point where scraping occurs about half the time. I'd recommend going higher than this.
- More than once, "Bey A" was in the exit with its metal wheel above the rim, with the stadium tipped in that direction - and then when "Bey B" moved to the other side of the stadium, the stadium tipped back and lifted Bey A out of the pocket and back into play. It is absolutely possible for a bey to return into play from this position, and very hard to tell if it is touching the ground or not.
- Sometimes both beys would go into the exit together (both having the potential to return into play) but only one bey makes it back into play. It would appear to me that regardless of the order in which the beys go into the exit, the bey that makes it back into play would be the winner.
- A flat, level surface is absolutely critical to using the Zero-G Attack Stadium - we tried it out on relatively level grass - but the natural clumping of the grass ended up moving the stadium into a position where it settled in and didn't sway properly. We but the cardboard from the BBG-03 box under the stadium and then it worked just fine.