Archer Hercules has crazy teeth.
Beylauncher LR
B-09
NOTE: FOR SOME REASON, MY 0S PERFORM BETTER THAN MY 7S, HENCE WHY IM USING THE 0 DISK SO MUCH.
Stamina testing:
On Revolve:
Archer Hercules 0 Revolve vs Crash Ragnaruk 0 Revolve
10 rounds. Archer Hercules ALWAYS launched first. 0R swapped after 5 rounds.
AH: 7 wins (6OS, 1 BURST)
CR: 3 wins (3 OS)
2 ties
Notes: AH no clicks for all rounds. CR wins were 3 or fewer rotations. AH wins were a bit more than that.
Archer Hercules 0 Revolve vs Deep Chaos 0 Revolve (A mold GC)
10 rounds. Archer Hercules ALWAYS launched first. 0R swapped after 5 rounds.
AH: 10 wins (OS)
DC: nil
0 ties
Notes: DC was notably destabilized. AH spun longer after winning DC than CR. No clicks for AH.
AH 0R vs WV 7B At
AH launched first. 1 star 0, 1 star 7.
AH: 7 wins ( 2 bursts, 1 Ko, 4 OS)
WV: 3 wins (3 OS)
Remarks: WV was better at destabilizing AH as it has more smash, and could land some good hits which would be enough to put AH on its revolve ring. AH never lost more than 2 clicks. I personally would believe that if it were put on an atomic it might yield better results.
On Atomic:
AH 0B.At. vs CR 7R
Alternately launched first, one star 0, one star 7.
AH: 9 wins (9OS)
CR: 1 win (OS)
Remarks: I would personally NOT bank AH. AH doesn't regain its balance well after it is destabilized, and while it does have better stamina than CR all of it is wasted when it scrapes on the ring of At. By stalling, AH has more of a chance to not get destabilized on At.
On Eternal:
AH 0B.ET vs MG 7SO
AH launched first at all times.
AH: 10 wins (OS)
MG: 0 wins
Remarks: The 0 revolve variant of AH was unable to outspin MG with this kind of consistency. Putting on something lower like revolve prevented destabilization, and allowed continuous layer contact with MG. This depleted the stamina of MG pretty quickly, and AH was able to use bump to force smash it onto the stadium to cause MG to scrape in the final moments of the battle.
AH 0B.ET vs HS 0B.DS
Ah launched first on odd matches. 0B swapped after 5 rounds.
AH: 0 wins
HS: 10 wins (OS)
Remarks: Eternal just doesn't have enough precession as DS.
AH 0B.ET vs HS 0B.At
Ah launched first on odd matches. 0B swapped after 5 rounds.
AH: 0 wins
HS: 10 wins (OS)
Remarks: Slightly closer, but still not enough.
AH 0B.ET vs WV 0B.Jl
Ah launched first. 0B swapped after 5 rounds.
AH: 8 wins (2 bursts, 2 KO, 4 OS)
WV: 2 wins (KO)
Remarks: Don't think about bursting AH. KOs are the best way to land wins with WV.
Beylauncher LR
B-09
NOTE: FOR SOME REASON, MY 0S PERFORM BETTER THAN MY 7S, HENCE WHY IM USING THE 0 DISK SO MUCH.
Stamina testing:
On Revolve:
Archer Hercules 0 Revolve vs Crash Ragnaruk 0 Revolve
10 rounds. Archer Hercules ALWAYS launched first. 0R swapped after 5 rounds.
AH: 7 wins (6OS, 1 BURST)
CR: 3 wins (3 OS)
2 ties
Notes: AH no clicks for all rounds. CR wins were 3 or fewer rotations. AH wins were a bit more than that.
Archer Hercules 0 Revolve vs Deep Chaos 0 Revolve (A mold GC)
10 rounds. Archer Hercules ALWAYS launched first. 0R swapped after 5 rounds.
AH: 10 wins (OS)
DC: nil
0 ties
Notes: DC was notably destabilized. AH spun longer after winning DC than CR. No clicks for AH.
AH 0R vs WV 7B At
AH launched first. 1 star 0, 1 star 7.
AH: 7 wins ( 2 bursts, 1 Ko, 4 OS)
WV: 3 wins (3 OS)
Remarks: WV was better at destabilizing AH as it has more smash, and could land some good hits which would be enough to put AH on its revolve ring. AH never lost more than 2 clicks. I personally would believe that if it were put on an atomic it might yield better results.
On Atomic:
AH 0B.At. vs CR 7R
Alternately launched first, one star 0, one star 7.
AH: 9 wins (9OS)
CR: 1 win (OS)
Remarks: I would personally NOT bank AH. AH doesn't regain its balance well after it is destabilized, and while it does have better stamina than CR all of it is wasted when it scrapes on the ring of At. By stalling, AH has more of a chance to not get destabilized on At.
On Eternal:
AH 0B.ET vs MG 7SO
AH launched first at all times.
AH: 10 wins (OS)
MG: 0 wins
Remarks: The 0 revolve variant of AH was unable to outspin MG with this kind of consistency. Putting on something lower like revolve prevented destabilization, and allowed continuous layer contact with MG. This depleted the stamina of MG pretty quickly, and AH was able to use bump to force smash it onto the stadium to cause MG to scrape in the final moments of the battle.
AH 0B.ET vs HS 0B.DS
Ah launched first on odd matches. 0B swapped after 5 rounds.
AH: 0 wins
HS: 10 wins (OS)
Remarks: Eternal just doesn't have enough precession as DS.
AH 0B.ET vs HS 0B.At
Ah launched first on odd matches. 0B swapped after 5 rounds.
AH: 0 wins
HS: 10 wins (OS)
Remarks: Slightly closer, but still not enough.
AH 0B.ET vs WV 0B.Jl
Ah launched first. 0B swapped after 5 rounds.
AH: 8 wins (2 bursts, 2 KO, 4 OS)
WV: 2 wins (KO)
Remarks: Don't think about bursting AH. KOs are the best way to land wins with WV.