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Full Version: TAKARA-TOMY announces new, third Beyblade generation: Beyblade Burst! ベイブレードバースト
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I like the idea of it being special but treated like how Takaos Dragoon was treated, to be strong but not too overpowered.

It's fine as a concept, I love them to give a more Takaos Dragoon treatment but I'll have to see.
(Jun. 29, 2015  4:45 PM)Bey Brad Wrote: [ -> ]Was thinking about this last night actually, IMO it's worth considering that in the occurence of a Draw with two different types of losses, they should be prioritized:

1. Burst
2. Knockout
3. Outspin

So if your Beyblade Bursts at the same time the opponent's is knocked out, you would be declared the loser. I would, of course, have to playtest it to see if this idea totally sucks.

That's a really cool idea. We should definitely do some testing on that.
That definitely sounds plausible, because almost everytime the Beyblade will burst first, I suppose ... Something about the idea of calling a draw on priorities rather than letting the judge determine whether something could be seen or not bothers me, but it sounds possible in terms of physics, hah.
the goal of this series will probably to burst the ennemi first so it would be interesting to keep it in mind when judging Burst format.


Great commentary hahaha.



There's a huge double Burst Finish at the end of this video. And there's also several other battle videos–with less bursting–posted on that channel.
(Jun. 30, 2015  12:55 AM)Kei Wrote: [ -> ]

There's a huge double Burst Finish at the end of this video. And there's also several other battle videos–with less bursting–posted on that channel.

Actually, Kerbeus doesn't burst until it hits the back of the exit wall, but if this had been a real life tournament battle, it would've happened way to fast too fast for me to make that call. If we're going to prioritize victory conditions, then the enclosed environment of the BeyStadium Standard Type could create a problem in situations like that one, where the exiting Beyblade hits something close to the exit at high speed, the back of exit wall in this case, causing it to appear as though it was all instantaneous.

Hopefully Burst Finishes aren't so violent that they always require one of these new stadiums to shield players...
(Jun. 30, 2015  1:44 AM)Angry Face Wrote: [ -> ]Actually, Kerbeus doesn't burst until it hits the back of the exit wall, but if this had been a real life tournament battle, it would've happened way to fast too fast for me to make that call. If we're going to prioritize victory conditions, then the enclosed environment of the BeyStadium Standard Type could create a problem in situations like that one, where the exiting Beyblade hits something close to the exit at high speed, the back of exit wall in this case, causing it to appear as though it was all instantaneous.

Hopefully Burst Finishes aren't so violent that they always require one of these new stadiums to shield players...

I certainly can't see that even if I re-watch the video multiple times! You present an interesting problem, though. I think it would be possible in something like a BB-10 as well; just not as likely because there aren't as many walls for it to hit. In any case, I don't know how you solve that issue unless you record every battle and can review it in slow motion (which we are obviously not going to do) ...

That battle in particular is probably the most violent that I've seen so far.
Well does anybody remember the destoyer dome honestly did not like it, but it would be possible to protect but tomey would have to find a way to make slopes less steep. Other than that the shield is the best way but

But with the bust gimmick what I want to know, is in all the tv series it has been incorporated, why did it take till know to incorporate it into the toy tops.... And as far as the final battle I saw a vid where a locking mechanism is still used.
Most of the time there won't be a camera or video to watch a replay or take screenshots, but I think this "prioritizing" thing has kind of already been going on. From what I've noticed while not judging, people tend to award the point to whoever had the more "dramatic" win.

Obviously a Burst/KO draw doesn't happen in MFB (well it could but nowhere near as often as with Burst), but in the event of a KO/OS draw, it's usually a big, late-game critical hit (as Brad called it) where one Beyblade is KOed and the rotational recoil of the collision makes the other stop spinning. Although the KO may have actually happened first in some situations, every time I've seen this happen in person the judge has given the point to the player still inside the Stadium.

It may be a subconscious thing for the judge to be biased toward the KO (after all even the WBBA gives 2 points for a KO and 1 for an OS), and also when you're watching closely your eyes will go toward the KOed Beyblade because of the fast movement and you won't look at the remaining one. Unless it's obvious, not many judges will call a "you went out first" on a double KO because of this.

kinda relevant (Click to View)
True that's were you would turn to the beylogger to see who won but even then it may come as both won/lost, so it'd probably be a rebattle. Also with the powerful busts I had just thought of it...it makes you think about if when combo if burst will be stronger...so much potential
They actually look like the stay together and for a very good time of battle.
However, the question is how long will it be before they loosen and become easier to burst.
Well beyblades hold up through a lot of abuse so I'm sure it'll be tough
We have to accept that pretty much any draw called in Beyblade is not actually a draw, it's just a battle result which our eyes are incapable of discerning. It would be totally reasonable to call that match a draw.

Re: prioritization of win conditions, my reasoning behind this was primarily that a Burst could trigger the opposing Beyblade to be KO'd.
https://www.youtube.com/watch?v=OWZZBLPBAKg Go to 15:00 !!! EPIC BATTLE IN THE ANIME
This has mostly been mentioned, but here is my take on it:
I saw a video where they did random burst combo battles, and one Valkeryie combo they used for 3 rounds used a Fusion and it never bursted. And from the other Valkeryie combos, I feel like this layer will be the most burst resistant. I wonder how the driver will affect the burst? I'm going to check some BB videos for the drivers and see if there is anything unseen on them Smile
Just a random thought... but i think centrifugal force will take a big part in this... You can see that beys usually burst near the time where it has low RPM, so if you launch your bey hard i think it will hold together much better and it will not burst as easily, but of course it still has possebilities of it bursting. That is how i think it will work at least
My own theory on burst is this:

The burst system is kind-of like a way to prevent the most lethal combos.

It's sort- of like a more intricate trade-off system.

I assume parts with higher recoil will have more tolerance against bursting, meanwhile parts with minimal recoil have more of a risk to, probably why Valkyrie doesn't burst too much.

Maybe also because of the disk. As from I saw, spread bursts often, while wing doesn't. Maybe a weight tradeoff??
(Jun. 30, 2015  10:33 PM)Sion Wrote: [ -> ]My own theory on burst is this:

The burst system is kind-of like a way to prevent the most lethal combos.

It's sort- of like a more intricate trade-off system.

I assume parts with higher recoil will have more tolerance against bursting, meanwhile parts with minimal recoil have more of a risk to, probably why Valkyrie doesn't burst too much.

Maybe also because of the disk. As from I saw, spread bursts often, while wing doesn't. Maybe a weight tradeoff??

I saw a battle with Valkeryie Spread Fusion vs stock Ragnaruk; Valkeryie never exploded in the 3 ronde, but Ragnaruk did.. Uncertain
So, I just saw this pic on twitter and found it interesting. I don't know if I translated correctly, but it's pretty close. Smile

[Image: CIx65djWoAA4chN.jpg]
That's actually pretty fascinating, thanks BeyGa! It's strange to see how the disks are designed.

Plus looking at those disks together makes my mouth water...
(Jun. 30, 2015  10:56 PM)BeyGa Wrote: [ -> ]So, I just saw this pic on twitter and found it interesting. I don't know if I translated correctly, but it's pretty close. Smile

[Image: CIx65djWoAA4chN.jpg]
haha i do not really understand this... i thought the force was a good thing but apperantly it is bad?
When are the random booster supposed to release again?
(Jun. 30, 2015  11:30 PM)Nisshoku Wrote: [ -> ]When are the random booster supposed to release again?

September 19th.

Just saying, you can just go to the thread..
(Jun. 30, 2015  11:04 PM)1234beyblade Wrote: [ -> ]
(Jun. 30, 2015  10:56 PM)BeyGa Wrote: [ -> ]So, I just saw this pic on twitter and found it interesting. I don't know if I translated correctly, but it's pretty close. Smile

[Image: CIx65djWoAA4chN.jpg]
haha i do not really understand this... i thought the force was a good thing but apperantly it is bad?

I understood.

What this means is that there is more of a tradeoff continuity.

The less recoil, the more likely the beyblade is to burst. Force isn't BAD per-se, but is more prone to burst to keep a smooth continuity. Heavy is, currently, the heaviest disk on the market currently. it's significantly hard to knock out, but easy to burst. It's so that the part is more balanced with the others.

to compare to metal fight limited terms, think of wing like a reduced Jade wheel from metal fury, and heavy like pre-hws libra. However, give Jade W145 EWD, and libra FGrin.

Central is an exception, but would probably only find home in good defense customizations, since it looks slightly unbalanced, and a good portion of defense beyblades are unbalanced (kreis cygnus, basalt horogium, and guardian reviser, just to name a few).
(Jun. 30, 2015  11:34 PM)Hato Wrote: [ -> ]
(Jun. 30, 2015  11:30 PM)Nisshoku Wrote: [ -> ]When are the random booster supposed to release again?

September 19th.

Just saying, you can just go to the thread..

And Beywiki : http://wiki.worldbeyblade.org/


By the way, personally that diagram should be taken with a grain of salt : just here we have been shifting the blame of easy bursts from the Layer, to the Disk, to the Driver recently. And on top of that, it would mean that Heavy is the easiest to burst, which sounds odd, so let us first wait for the worldwide community to get these parts and test them extensively.