BACK TO BEYSCHOOL - 9/1/2018
Toronto, Ontario, Canada - Burst Format
1st: Kei
Archer Hercules 0 Eternal
Hell Salamander 0 Bump Atomic
Archer Hercules 0 Revolve (Deck Format Finals Only)
Hell Salamander 10 Bump Atomic (Deck Format Finals Only)
Hell Salamander 10 Bump Bearing (Deck Format Finals Only)
Buster Xcalibur (Level Chip) 7 Meteor Xtreme Dash (Deck Format Finals Only)
2nd: @[1234beyblade]
Hell Salamander (Level Chip) 0 Bump Bearing
Hell Salamander 10 Glaive Atomic (Deck Format Finals Only)
Archer Hercules 0 Eternal (Deck Format Finals Only)
3rd: @[SUGOI-KONICHEWA]
Archer Hercules 0 Eternal
Revive Phoenix 7 Glaive Atomic (Deck Format Finals Only)
Archer Hercules 0 Bump Bearing (Deck Format Finals Only)
Hell Salamander (Level Chip) 10 Bump Bearing (Deck Format Finals Only)
Despite me selling Shadow Amaterios to several players today, Xtreme Dash–and Attack in general–was nowhere to be seen until the final match between 1234beyblade and I (in which 1234beyblade surprisingly used both bL X' and wV Jl in his deck!). Xtreme Dash itself is an stellar Driver and exactly what Beyblade Burst needed so badly (the flower pattern is incredible), but despite this Archer Hercules is still kind of a tank on Eternal. Buster Xcalibur on Xtreme Dash can do pretty decently against it, but even so, the total lack of recoil from aH is still utterly ridiculous sometimes. The skill (and luck? lol) cap for being able to defeat aH Eternal isn't as high as it was pre-Xtreme Dash, but it's still extremely powerful and I feel as if banning it at this point would stimulate Attack even further. Revive Phoenix would see more use and is of concern, but my feeling is that it isn't quite as strong overall as aH defensively? And I haven't tested it, but I wonder if rP has better stamina than Deep Chaos? Today I saw OldSchool lose with rP Atomic versus Deep Caynox Bearing ... In any case, nL and bL Xtreme Dash destroy Spriggan Requiem and Hell Salamander Bearing/Atomic, so it was unfortunate that we didn't end up seeing that represented today. If the stamina types for right spin were as vulnerable to attack as the stamina types for left spin are, the metagame would probably be in an even better place right now.