(Dec. 23, 2011 4:36 AM)Arupaeo Wrote: Beyblade is not about buying and buying alone. That sort of absolutist statement doesn't advance the conversation, nor does it reflect tournament reality.
True.
But that is probably one of the central ideas of this thread, as I have understood.
Beyblade is about-
Getting new parts --> Making a Combo --> Practicing with that Combo --> Playing with it in a tourney --> Winning/Losing.
As the very first step towards the hobby of beyblading is getting new parts(indirectly- buying), it may be considered why people end up discussing about that here.
And, because the thread says that one has to get(i.e. buy) new parts continuously to remain Competitive, people do end up thinking that Beyblade is buying alone; which is not true, as you said.
Temporal- The most common combos in a tournament are the ones which are easy to use,
and at the same time top tier in their class. One may not expect to win with an easy to use Poison now...
I think you missed to say that, though you knew about it.
Then again, its common sense...
As for the volume, yes. In a tourney having 11 participants, 10 have a Basalt while one uses VariAres. Considering only participants(excluding the beys they use) Chances of winning the tourney, are equal for all of them. But now, considering the type of beys being used, chances of a Basalt combo placing first, is probably 10:1.
I hope you understand what I mean to say.
Defense and Stamina have been easy to use, and the top tier combos from each department are used for tourneys. In recent times, Defense did get a bit trickier and unpredictable; thanks to the varying conditions of CS. Hence, stamina became the most reliable option. Luckily, stamina also saw some superb new releases, which made it even the more powerful. Stamina parts got stronger and stronger, but were still easy to use. The design though, was hardly inspiring... Almost every circular wheel became great for stamina...
On the other hand, Attack got stronger too. Blitz and VariAres are extremely dangerous. But skill is most important... With heavier wheels in fashion, attack had to get heavier too. As attack got heavier, they got tougher to control. I may be certain that if ever Diablo finds any use for Attack, that 'buffalo' would be tougher to control than a VariAres.
No wonder I still propose an OU(overused) and UU(underused) Tier List to comply with such cases...
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