(Dec. 24, 2011 11:03 PM)Hazel Wrote: Basalt, Vari, Blitz, Death, Duo, Scythe, and Phantom are currently the only mainstay competitive Metal Wheels. Beat, Lightning, Gravity, Libra, and Meteo are all second-rate.
Beyond those, there are no MWs worth using, really, and given how many MWs are out, it is kind of saddening... however, at least the number is currently going up, instead of down, since new releases are mostly worth using.
But, those new releases are TOO worthy of being used...
Beat, Lightning, Gravity, Libra, and Meteo were never second rate...
They were rulers of their era.
OK, we might not consider Libra now, as when it should have been predominant, it was banned.
When it was revived, it woke up to a new Sun in the Defense category, i.e. Basalt.
That is probably the point of the thread, as I have understood.
Its great to see the number of 'good beys' go up with the number of new releases.
But we do realize that we may not be too far from the time when we would be compelled to call something like a Basalt, as a 'second rate' combo.
Its good to see evolution, as Galaxy said, and as your post directs me to believe.
But, its probably too rapid to be able to keep up with it. This 'evolution' ends up degrading the existing parts' performance. It is fun to see new parts which beat existing ones... It adds variety to the game. But, don't we need something to beat this new release too? The thing is, the new parts released become the
absolute power in the meta-game, as they are capable of beating anything released prior to it.
OK, I repeat the question asked in the previous paragraph- Don't we need something to beat this newly released part? Yes we do. In the past, with every useful release, there was always an
existing counter to it. In today's game, we need something to beat the newly released part 'A', which in turn, is fulfilled by another new release 'B' capable of beating A. To beat B, we need C. For C, we need D, and so on. This was mentioned before in my previous post, where I stated the 'chain theory of how parts are outclassed'.
Every new release becomes the absolute power in the game. Nothing can beat it, and even if something can, it can't defeat it consistently, or just barely manages to win on rare occasions.
Every new release, needs another new release to be able to beat it. Maybe the best thing a company can do for marketing its products, but that's not what we are discussing, isn't it?
Team IB Revolutions
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