LAD and opposite spin don’t matter in classic since there is one left with horrible teeth
So don’t get freaked out by unbanning Xtend+
So don’t get freaked out by unbanning Xtend+
(Oct. 19, 2021 10:39 PM)PikaBeyblade Wrote: LAD and opposite spin don’t matter in classic since there is one left with horrible teethExactly! But then again we should wait and see before assuming Xtend+ is gonna be op, good, ok, bad, or horrible before anything (even if I personally assume it’s not gonna be that good)
So don’t get freaked out by unbanning Xtend+
(Oct. 19, 2021 1:52 AM)th!nk Wrote: On that note - I note the horrendous borrow and announce rule is still present? There's a good thread where a lot of people rip into it - the rule is a trashfire. I suspect there would have been a push internally for it in this update given I've spoken to 2 or 3 staff about it and they all seemed pretty keen, so I am curious why it didn't pass. I hope it is still up for consideration?
(Oct. 19, 2021 7:57 PM)TheRogueBlader Wrote:It's not the combo that makes the Blader, it's how they use it. That's why I find standard and limited to be unskilled and therefore a bad meta. Anyone with meta parts can do well in standard imo, they just have to guess right enough and get lucky. If you try that in classic and good players are watching, you probably will get bodied. And that's also why I want P3C1, because it makes the game more skill based and less luck based.(Oct. 19, 2021 7:47 PM)bladekid Wrote: My thing is that liking a format is subjective, but a format being good is different. You can have clear guidelines and definitions of what makes a meta good or bad, and limited doesn't really do a good job of that, as it's very centralized to certain parts and there is a lack of variety, where as classic has definate top tiers, but nothing that centralizes the meta and there is reddely available counterplay that doesn't require a super hard guess. And Attack is that, but also takes skill.Yeah it’s subjective, cause everyone likes different things. The rest of what you say is true for standard and limited because they have lefts. Classic only has 1 left with horrible teeth so people not-relying on LAD is naturally gonna make it balanced. But I just like the beys in limited and I feel like it’s the bladers who make it unbalanced. Think about this, in my community as far as I’ve seen there’s basically Geist/right Artemis on Zn’+z, galaxy on drift, and some other LAD combos. We can make different combos and still have a balanced meta. People just rely to much on stamina/LAD and attack as a very risky counter to that. Due to this defense and balance are basically cancelled out. I personally don’t like using typical meta combos because I feel like that’s what sets me apart from other bladers. Of course I still have a lot to learn, so I shouldn’t talk like I’m super skilled or anything. But If bladers use the same combos as everyone else are they actually skilled? Or do they just have the parts to make combos others have already crafted? I’m not saying everyone is unskilled just that we should all be open to different combinations.
(Oct. 20, 2021 1:26 AM)bladekid Wrote:that's true to an extent. Bladers only use stamina types for standard and limited, and as I said they use attack types as a counter to it. If people used attack types more frequently and balance type combos using things like the rise driver there would be more skill involved due to the bey being more versatile in movement and each blader would have different combos. My thing with competitive is just that people use the same combos and I dont like it. Combos that are balance types and attack types have more skill to be used because they're more versatile. stamina types can be used with skill, like launching angled,flat, hard, weak, or medium but that's it. So I guess its just a peeve I have about things. I was talking about this the other day with my friend and he had a similar opinion to you.(Oct. 19, 2021 7:57 PM)TheRogueBlader Wrote: Yeah it’s subjective, cause everyone likes different things. The rest of what you say is true for standard and limited because they have lefts. Classic only has 1 left with horrible teeth so people not-relying on LAD is naturally gonna make it balanced. But I just like the beys in limited and I feel like it’s the bladers who make it unbalanced. Think about this, in my community as far as I’ve seen there’s basically Geist/right Artemis on Zn’+z, galaxy on drift, and some other LAD combos. We can make different combos and still have a balanced meta. People just rely to much on stamina/LAD and attack as a very risky counter to that. Due to this defense and balance are basically cancelled out. I personally don’t like using typical meta combos because I feel like that’s what sets me apart from other bladers. Of course I still have a lot to learn, so I shouldn’t talk like I’m super skilled or anything. But If bladers use the same combos as everyone else are they actually skilled? Or do they just have the parts to make combos others have already crafted? I’m not saying everyone is unskilled just that we should all be open to different combinations.It's not the combo that makes the Blader, it's how they use it. That's why I find standard and limited to be unskilled and therefore a bad meta. Anyone with meta parts can do well in standard imo, they just have to guess right enough and get lucky. If you try that in classic and good players are watching, you probably will get bodied. And that's also why I want P3C1, because it makes the game more skill based and less luck based.
(Oct. 19, 2021 3:41 AM)DeceasedCrab Wrote: Also we're going to need a visual guide on the newly permitted Hasbro layers, they're very hard to tell apart for many bladers.
(Oct. 19, 2021 7:04 PM)BuilderROB Wrote: Kerbeus K4: Gets unbanned
Spriggan Requiem: Am I a joke to you?
(Oct. 19, 2021 7:12 PM)The Blacknight Wrote:Kinda in a sense performance wise, but you also have to consider a lot more things.(Oct. 19, 2021 7:04 PM)BuilderROB Wrote: Kerbeus K4: Gets unbanned
Spriggan Requiem: Am I a joke to you?
Might as well unban balkesh b3 while you’re at it, kerbeus is a right spin balkesh clone lmao. Ngl, spriggan requiem is probably less broken. But I don’t play limited, so what do I know
Congratulations to froztz and henwooja1 tho, they def deserved it
(Oct. 20, 2021 3:34 AM)bladekid Wrote:(Oct. 19, 2021 7:04 PM)BuilderROB Wrote: Kerbeus K4: Gets unbanned
Spriggan Requiem: Am I a joke to you?
Sr is better imo
(Oct. 19, 2021 7:12 PM)The Blacknight Wrote: Might as well unban balkesh b3 while you’re at it, kerbeus is a right spin balkesh clone lmao. Ngl, spriggan requiem is probably less broken. But I don’t play limited, so what do I knowKinda in a sense performance wise, but you also have to consider a lot more things.
Congratulations to froztz and henwooja1 tho, they def deserved it
(Oct. 19, 2021 10:52 PM)Kei Wrote:(Oct. 19, 2021 1:52 AM)th!nk Wrote: On that note - I note the horrendous borrow and announce rule is still present? There's a good thread where a lot of people rip into it - the rule is a trashfire. I suspect there would have been a push internally for it in this update given I've spoken to 2 or 3 staff about it and they all seemed pretty keen, so I am curious why it didn't pass. I hope it is still up for consideration?
Hey th!nk, that one is still actively being discussed. A decision has not been made, but I imagine that ultimately it will either be removed or adjusted in some fashion.
A lot of work went into this current update from many members of the team and several issues were being worked on for much longer than the discussion about the borrowing/announcing rule you are referencing began. We wanted to get those out the door first. So, we're not quite there yet with a decision on the borrowing/announcing rule.
We also hope to have a "watchlist" for new rules or rule changes in consideration at some point in the near future, which might help give some more transparency as to what is being considered and discussed. That said, there has been a lot of changes going on with the team lately (as you can see with the addition of henwooja1 and froztz) and we hope that with these changes we can continue to do well what we've being doing well (ex. processing, quiz reviews/interviews, etc) and improve in areas that we haven't been such as posting more frequent OP updates or keeping public watchlists.
We appreciate everyone's patience and feedback!
(Oct. 20, 2021 4:22 AM)TheRogueBlader Wrote:Balkesh was so good due to it being left spin and balkesh having better burst resistance. As far as K4 goes, it was compared to B3 back in the day more for it's same and opposite spin performance and less for it's high defense and broken burst resistance. Its kinda just a T3 side grade now(Oct. 20, 2021 3:34 AM)bladekid Wrote: Sr is better imo
Kinda in a sense performance wise, but you also have to consider a lot more things.
What other things do you mean? I personally also think they both deserve it.
(Oct. 20, 2021 3:02 AM)DeceasedCrab Wrote:Thanks, this is really good! Also something with helping players know what is legal or not, I find that the beyblade wiki that shows all of the dual layers is really good. I might suggest that be put in as a list of legal parts, but with the stipulation that L2 noted as banned. Just thought I'd put that out there(Oct. 19, 2021 3:41 AM)DeceasedCrab Wrote: Also we're going to need a visual guide on the newly permitted Hasbro layers, they're very hard to tell apart for many bladers.
If you want something done right, do it yourself.
This way I actually know what the layers are and if they're permitted in the Classic tournament.
(Oct. 20, 2021 4:37 PM)bladekid Wrote:Oh! I was confused. In your post there was a post about henwooja and frostz being staff members so I thought you were talking about them lol. Yeah I agree with you that Sr is better.(Oct. 20, 2021 4:22 AM)TheRogueBlader Wrote: What other things do you mean? I personally also think they both deserve it.Balkesh was so good due to it being left spin and balkesh having better burst resistance. As far as K4 goes, it was compared to B3 back in the day more for it's same and opposite spin performance and less for it's high defense and broken burst resistance. Its kinda just a T3 side grade now
(Oct. 20, 2021 7:20 PM)DeceasedCrab Wrote: It's funny, I checked today; those 8 layers for classic are not generally available in stores anymore. You're far more likely to find some of the Hasbro Driger and Dranzer remakes.Don't worry, at the very least balor is getting a recolor soon and that's gonna be good. Also sphinx just got a rerelease too.
(Oct. 20, 2021 8:28 PM)bladekid Wrote:(Oct. 20, 2021 7:20 PM)DeceasedCrab Wrote: It's funny, I checked today; those 8 layers for classic are not generally available in stores anymore. You're far more likely to find some of the Hasbro Driger and Dranzer remakes.Don't worry, at the very least balor is getting a recolor soon and that's gonna be good. Also sphinx just got a rerelease too.
(Oct. 20, 2021 8:29 PM)originalzankye Wrote:Morrigna is banned. I found the treptune pack also.(Oct. 20, 2021 8:28 PM)bladekid Wrote: Don't worry, at the very least balor is getting a recolor soon and that's gonna be good. Also sphinx just got a rerelease too.
That Slingshock recolor along with the Treptune wave seems cancelled it was supposed to release in Rise, but hey you can get Morrigna on that 2-pack with Command
(Oct. 20, 2021 8:36 PM)bladekid Wrote:(Oct. 20, 2021 8:29 PM)originalzankye Wrote: That Slingshock recolor along with the Treptune wave seems cancelled it was supposed to release in Rise, but hey you can get Morrigna on that 2-pack with CommandMorrigna is banned. I found the treptune pack also.
(Oct. 20, 2021 7:20 PM)DeceasedCrab Wrote: It's funny, I checked today; those 8 layers for classic are not generally available in stores anymore. You're far more likely to find some of the Hasbro Driger and Dranzer remakes.
(Oct. 20, 2021 6:54 AM)th!nk Wrote: On the topic of transparency - I really like the idea of a ruling watch list, but also have a small suggestion - it might be nice to one day talk in some detail to us all about how the internal decision making process works too, if we want to work on transparency - I think it would help a bit for the community to understand how things are decided and so on - how subcommittees work and how the final decision is made? Or something in this vein. I guess it's been a criticism even going back a decade, so I appreciate any steps in transparency, but I think this is something that might really help how people see you guys? Hopefully that's not too bold a thing to ask
(Oct. 23, 2021 7:46 PM)Kei Wrote:(Oct. 20, 2021 6:54 AM)th!nk Wrote: On the topic of transparency - I really like the idea of a ruling watch list, but also have a small suggestion - it might be nice to one day talk in some detail to us all about how the internal decision making process works too, if we want to work on transparency - I think it would help a bit for the community to understand how things are decided and so on - how subcommittees work and how the final decision is made? Or something in this vein. I guess it's been a criticism even going back a decade, so I appreciate any steps in transparency, but I think this is something that might really help how people see you guys? Hopefully that's not too bold a thing to ask
This is actually something that was brought up recently internally. We will have something posted about this eventually.
To be honest, we never had an extremely formalized decision-making process in place in the past. Things just ... got done. As you might expect however, the way we do things now in general is more sophisticated than it was 10 years ago and we are still learning. It seems like a natural progression for us to get to the point where we implement something like this formally as there is more team members involved, a more concrete organizational structure in place, and we now also have legal obligations as a registered NFP. We've learned a lot of the past 10 years, and are still learning.
Part of the change to staff last year was flattening the outward facing staff structure by removing the public facing "Committee", "Contributor", and "Moderator" roles because we wanted to make things less confusing publicly and empower "Contributors" to feel like they have the power to make certain changes in the area they are contributing to. It can't and shouldn't be entirely about the "Committee" being expected to do anything and everything. However, with this restructure we eventually discovered that some level of formalized internal decision-making process was required to make sure the things that were done were in the best interests of the community and organization, that the structure and requirements of discussion and voting process was clearly defined, that responsibility for their implementation was clearly defined, and that they were implemented correctly. So, this is one thing we have been working on behind the scenes for quite some time now.
I don't have an ETA for you on some sort of public outline of our process, unfortunately. We recently completely overhauled the process we had first drafted and only now (literally, within the past 1-2 weeks) are starting to see how it works in practice. It will always be something we continue to evaluate and improve, but I think we need a bit more time to make sure what we're doing is going to work for at least a little while before we start to give an overview of it publicly.
I know this doesn't satisfy your request right now, but know that it is on our minds and we want to work towards communicating something more concrete in the future.
(Oct. 25, 2021 1:19 PM)Tri Wrote: If I might suggest an idea for the more transparent internal discussion, how about aeekly or biweekly rundown of what things have been brought up? It doesn’t necessarily need to be in great detail, especially if the discussion ends up not being very in depth. I’m not sure how the committee communicates (whether it’s email, discord, a hidden forum, etc.) but essentially just having a short report is what I’m getting at.
I know back in the day, things just seemed to happen without much notice. MFB Limited for instance just kind of appeared without warning, but it was bred in private by a select few individuals. Not that it was a bad thing, but I think a lot of people would like to be able to voice their opinions on the ideas more, without really interrupting the internal decision making process.
(Oct. 29, 2021 4:05 PM)froztz Wrote: An update on rules for October:
- Almight is banned in Classic.
- For formats with multiple beyblade selection(P3C1/3on3/Deck), only one version(for example regular/Dash/SlingShock/Hypersphere/Metal) of a Driver is permitted.