Hey World Bladers! With the successful conclusion of the WBO's first Burst Format event last weekend in Toronto, we have taken what was learned from that event and decided to make official a few significant rules changes while also clarifying some other issues experienced at the event that we believe others will experience in the near future.
Reshoot Clause: Unlimited Per Tournament, 2 Per BeyBattle
This rule change currently only applies to Burst Format.
Instead of two reshoots per tournament (and one per BeyBattle), we have changed the rule to unlimited reshoots per tournament and two per BeyBattle for Burst Format. Problems with skipping and jamming on both the BeyLauncher and Light Launcher have been found to occur much more often in Beyblade Burst than previous generations so far. We want to ensure that the outcome of every BeyBattle is as close to being an accurate depiction of player skill as possible; technical issues are something a player has no control over, and we don't want BeyBattles to be won and lost because of them.
That said, just because you will now be afforded an unlimited amount of reshoots per tournament, and two per BeyBattle does not mean that you can or should abuse this privilege. Even more so than in the past, judges will be looking for obvious technical malfunctions (or outside interference from someone walking by) when deciding whether to grant the reshoot or not. This means they will be listening for things such as grinding or skipping sounds, or watching to see if the Beyblade even leaves the shooter. If you launch weakly by accident and the judge is unable to discern any obvious technical malfunction, they reserve the right to refuse your request for a reshoot. Same goes for if you miss the stadium by accident; it is entirely possible for that to be due to a technical malfunction, but it is also possible that you simply missed the stadium.
All other procedures related to Reshoot Clause regarding the switching of parts or launcher after invoking it remain the same as they are currently described in the Universal Rulebook.
If a judge determines that you are attempting to abuse Reshoot Clause by calling it too frequently without making any change in your equipment, they have the discretionary power to take it away from you for the duration of the BeyBattle.
Burst Finish Priority
When a seemingly simultaneous Burst Finish on one Beyblade and Knockout/Outspin on another occurs, judges should give priority to the Beyblade that remained intact when deciding the outcome of the round.
The reasoning behind this is because logically, if the opposing Beyblade bursts, the one that didn't was either still inside the stadium or still spinning at that specific moment. For a Beyblade to Burst, it must be hit by a Beyblade inside the stadium. If one Beyblade is launched out of the stadium or stopped spinning a split second later, that doesn't matter; it was in the stadium or was still spinning when the opposing Beyblade burst, so it should be given the win for that round.
The only exception is if a Beyblade bursts not because of the direct hit from it's opponent, but from the impact of hitting a wall as a result of that hit. In that case if the intact Beyblade exits the stadium before the opponent bursts as a result of hitting the wall, the Beyblade which exited first would obviously be the loser.
In cases like these, what this means is that judges, you must pay very close attention to what is happening in the battle at all times.
Launching On Top of the Barrier: Illegal
Beyblades in Burst Format cannot be launched on top of the barrier that surrounds the Beystadium. Beyblades must therefore be launched inside the barrier. It is OK if the Beyblade hits the inside edge/rim of the barrier and then falls into the main play area below, but it cannot spin on top of the barrier and then fall in.
Beyblades launched outside the barrier will be given a round loss for that BeyBattle.
Marking Your Parts
In Burst Format when a BeyBattle between two Beyblades using the same or similar parts occurs, it can become difficult to discern which Beyblade is which when a Double Burst Finish occurs.
To prevent parts from becoming mixed-and-matched, we highly recommend that players take note of and do the following on their Beyblades before using them in an official BeyBattle:
First Burst Format Event in Every Region: Unranked
The first Burst Format event in every region will be unranked. We hope that this will allow everyone to take the time to learn the new format, gain experience, and experiment without feeling the pressure of having to worry about your BeyPoint System ranking!
It is still to be determined if we will integrate Burst Format events into the current BeyPoint System, or if we will wait until we are able to have separate rankings for each format, but for the second event and beyond in each region, the results will absolutely be processed at some point in the (hopefully near) future.
Organizers, despite the first events not being eligible for BeyPoints, they must still be submitted using the WBO Organized Play Results Spreadsheet.
Everyone, if you have any questions, comments, or suggestions please feel free to ask them here. Beyblade Burst is still in its infancy, so the changes and recommendations found here are subject to change as we all gain more experience with this format!
Reshoot Clause: Unlimited Per Tournament, 2 Per BeyBattle
This rule change currently only applies to Burst Format.
Instead of two reshoots per tournament (and one per BeyBattle), we have changed the rule to unlimited reshoots per tournament and two per BeyBattle for Burst Format. Problems with skipping and jamming on both the BeyLauncher and Light Launcher have been found to occur much more often in Beyblade Burst than previous generations so far. We want to ensure that the outcome of every BeyBattle is as close to being an accurate depiction of player skill as possible; technical issues are something a player has no control over, and we don't want BeyBattles to be won and lost because of them.
That said, just because you will now be afforded an unlimited amount of reshoots per tournament, and two per BeyBattle does not mean that you can or should abuse this privilege. Even more so than in the past, judges will be looking for obvious technical malfunctions (or outside interference from someone walking by) when deciding whether to grant the reshoot or not. This means they will be listening for things such as grinding or skipping sounds, or watching to see if the Beyblade even leaves the shooter. If you launch weakly by accident and the judge is unable to discern any obvious technical malfunction, they reserve the right to refuse your request for a reshoot. Same goes for if you miss the stadium by accident; it is entirely possible for that to be due to a technical malfunction, but it is also possible that you simply missed the stadium.
All other procedures related to Reshoot Clause regarding the switching of parts or launcher after invoking it remain the same as they are currently described in the Universal Rulebook.
If a judge determines that you are attempting to abuse Reshoot Clause by calling it too frequently without making any change in your equipment, they have the discretionary power to take it away from you for the duration of the BeyBattle.
Burst Finish Priority
When a seemingly simultaneous Burst Finish on one Beyblade and Knockout/Outspin on another occurs, judges should give priority to the Beyblade that remained intact when deciding the outcome of the round.
The reasoning behind this is because logically, if the opposing Beyblade bursts, the one that didn't was either still inside the stadium or still spinning at that specific moment. For a Beyblade to Burst, it must be hit by a Beyblade inside the stadium. If one Beyblade is launched out of the stadium or stopped spinning a split second later, that doesn't matter; it was in the stadium or was still spinning when the opposing Beyblade burst, so it should be given the win for that round.
The only exception is if a Beyblade bursts not because of the direct hit from it's opponent, but from the impact of hitting a wall as a result of that hit. In that case if the intact Beyblade exits the stadium before the opponent bursts as a result of hitting the wall, the Beyblade which exited first would obviously be the loser.
In cases like these, what this means is that judges, you must pay very close attention to what is happening in the battle at all times.
Launching On Top of the Barrier: Illegal
Beyblades in Burst Format cannot be launched on top of the barrier that surrounds the Beystadium. Beyblades must therefore be launched inside the barrier. It is OK if the Beyblade hits the inside edge/rim of the barrier and then falls into the main play area below, but it cannot spin on top of the barrier and then fall in.
Beyblades launched outside the barrier will be given a round loss for that BeyBattle.
Marking Your Parts
In Burst Format when a BeyBattle between two Beyblades using the same or similar parts occurs, it can become difficult to discern which Beyblade is which when a Double Burst Finish occurs.
To prevent parts from becoming mixed-and-matched, we highly recommend that players take note of and do the following on their Beyblades before using them in an official BeyBattle:
- The production lot/batch number on the bottom of the Layer. Usually this will be something like "A1", "A2", "A3", etc.
- The number of stars on the bottom of your Disk
- Place a few of the star stickers included on every Beyblade Burst sticker sheet on your Driver, Disk, and Layer so that you can identify which part is yours. Stickers cannot be placed on the perimeter of the Layer, Disk, or bottom of the Driver. For Disks, stickers must be placed on the bottom.
First Burst Format Event in Every Region: Unranked
The first Burst Format event in every region will be unranked. We hope that this will allow everyone to take the time to learn the new format, gain experience, and experiment without feeling the pressure of having to worry about your BeyPoint System ranking!
It is still to be determined if we will integrate Burst Format events into the current BeyPoint System, or if we will wait until we are able to have separate rankings for each format, but for the second event and beyond in each region, the results will absolutely be processed at some point in the (hopefully near) future.
Organizers, despite the first events not being eligible for BeyPoints, they must still be submitted using the WBO Organized Play Results Spreadsheet.
Everyone, if you have any questions, comments, or suggestions please feel free to ask them here. Beyblade Burst is still in its infancy, so the changes and recommendations found here are subject to change as we all gain more experience with this format!