Some of you could say that majority of the content in this thread should be obvious, however it's still something that still need to be said:
There are many factors in beyblade which could affect a win or a loss. Regardless if we're using a Defence, Stamina, Attack, or Balance combinations there are also going to be Factors/Variables which are out of our control. However, are we being too lenient on how the testing of attack types are being dealt with?
First, when testing the standard method is that we're supposed to launch stamina/defence types first, then attack types second. This is due to the fact that Attack types loose a lot of their movement power quickly. But, is it fair to say that Attack types are to always go second? When one is testing at home, it is much easier to hit/or get a good shot on a slow moving stamina/defence combination compared to a fast moving attack type. But, when the stamina type/defence type is launched first it's very easy to get almost a completely perfect launch for a clean first hit to knockout the opposing beyblade. This may lead to "skewed" test results, as in a tournament situation both beyblades are being launched at the same time, and the attack type blader will not know where the opposing beyblade will land. This is a huge dis-advantage compared to when testing at home, as then you can't get off that clean "100%" K-O Ratio all the time. Unfortunately, I can't think of a solution for this problem other than testing with two both experienced bladers, rather than just one person. The problem with this method however is that this will definitely cause a decline in testing as unfortunately not everybody is near an active WBO community such as Toronto, New York, or Italy.
The second Factor is stress. Stress is a huge variable that unfortunately has no answer whatsoever, and affects all types, but especially Attack. When one is testing at home, there is no stress factor at all. You're calling your own "3-2-1, Go Shoot!", and no thoughts such as "What if the other blader launches this way? But then again, what if he launches that direction? How should I launch to counteract this? What has the highest chance I can get a hit in?" The list goes on. Stress factor in a tournament situation also can cause people to have arms that shake, or to not have a steady aim. While again, this affects all types, this especially affects attack types. This is because if a stamina blader has a not steady launch, it probably won't affect the beybattle too much, if at all. But, when using an attack type, a small little twitch can be the difference between pulling off a successful bank, or Tornado Stalling which can very much change the entire outcome. Weather can also be a factor/variable towards having a steady aim such as launching on a freezing winter day. (Canadian bladers know what this feels like!) The lack of stress can also "skew" results as compared to a tournament.
The final Factor is the testing itself, this factor is the reason which motivated me to make this thread in the first place, which I then built on. What I mean by the testing itself is how if the blader "screws up" their launch with an attack type. If you launch yourself out of a stadium in home while testing/practicing, that's perfectly fine; just try again! In a tournament situation? Absolutely not. In tournaments, that one point which you just forfeited is easily the difference between a win or a loss, and a win or a loss can definitely decide whether you make the cut for the Semi-Finals or not. This also applies to when you attempt to Bank/Sliding shoot, but a Tornado stall comes out. I know that matches are re-done just because an attack type couldn't get an actual hit in. Through a tournament? Nope. If you screw up that launch, you basically forfeited that point as well. Therefore, I suggest that there are to be a maximum of THREE re-launches due to a faulty launch for Attack Types, or else that is also "skewing results" as compared to a tournament. If one can't launch 17/20 matches perfectly even with the assistance of the stamina/Defence type being launched first, that person, in my opinion should not be allowed to do attack testing.
Remember, that 90% Win rate at home, could easily become a 60% at tournaments because of some of these factors!
Note: The reason why I put in so much emphasis on tournaments, is because the main points of the WBO are to encourage organized sanctioned play, Beywiki, and the discussion of beyblade.
There are many factors in beyblade which could affect a win or a loss. Regardless if we're using a Defence, Stamina, Attack, or Balance combinations there are also going to be Factors/Variables which are out of our control. However, are we being too lenient on how the testing of attack types are being dealt with?
First, when testing the standard method is that we're supposed to launch stamina/defence types first, then attack types second. This is due to the fact that Attack types loose a lot of their movement power quickly. But, is it fair to say that Attack types are to always go second? When one is testing at home, it is much easier to hit/or get a good shot on a slow moving stamina/defence combination compared to a fast moving attack type. But, when the stamina type/defence type is launched first it's very easy to get almost a completely perfect launch for a clean first hit to knockout the opposing beyblade. This may lead to "skewed" test results, as in a tournament situation both beyblades are being launched at the same time, and the attack type blader will not know where the opposing beyblade will land. This is a huge dis-advantage compared to when testing at home, as then you can't get off that clean "100%" K-O Ratio all the time. Unfortunately, I can't think of a solution for this problem other than testing with two both experienced bladers, rather than just one person. The problem with this method however is that this will definitely cause a decline in testing as unfortunately not everybody is near an active WBO community such as Toronto, New York, or Italy.
The second Factor is stress. Stress is a huge variable that unfortunately has no answer whatsoever, and affects all types, but especially Attack. When one is testing at home, there is no stress factor at all. You're calling your own "3-2-1, Go Shoot!", and no thoughts such as "What if the other blader launches this way? But then again, what if he launches that direction? How should I launch to counteract this? What has the highest chance I can get a hit in?" The list goes on. Stress factor in a tournament situation also can cause people to have arms that shake, or to not have a steady aim. While again, this affects all types, this especially affects attack types. This is because if a stamina blader has a not steady launch, it probably won't affect the beybattle too much, if at all. But, when using an attack type, a small little twitch can be the difference between pulling off a successful bank, or Tornado Stalling which can very much change the entire outcome. Weather can also be a factor/variable towards having a steady aim such as launching on a freezing winter day. (Canadian bladers know what this feels like!) The lack of stress can also "skew" results as compared to a tournament.
The final Factor is the testing itself, this factor is the reason which motivated me to make this thread in the first place, which I then built on. What I mean by the testing itself is how if the blader "screws up" their launch with an attack type. If you launch yourself out of a stadium in home while testing/practicing, that's perfectly fine; just try again! In a tournament situation? Absolutely not. In tournaments, that one point which you just forfeited is easily the difference between a win or a loss, and a win or a loss can definitely decide whether you make the cut for the Semi-Finals or not. This also applies to when you attempt to Bank/Sliding shoot, but a Tornado stall comes out. I know that matches are re-done just because an attack type couldn't get an actual hit in. Through a tournament? Nope. If you screw up that launch, you basically forfeited that point as well. Therefore, I suggest that there are to be a maximum of THREE re-launches due to a faulty launch for Attack Types, or else that is also "skewing results" as compared to a tournament. If one can't launch 17/20 matches perfectly even with the assistance of the stamina/Defence type being launched first, that person, in my opinion should not be allowed to do attack testing.
Remember, that 90% Win rate at home, could easily become a 60% at tournaments because of some of these factors!
Note: The reason why I put in so much emphasis on tournaments, is because the main points of the WBO are to encourage organized sanctioned play, Beywiki, and the discussion of beyblade.