Hi all,
I hope this post finds you all well. Recently, I was made aware that the new Generate Driver was added to the banlist for Burst Classic. Over the past few months, I've come to really enjoy the BSC format, especially the idea that most newly released drivers would be allowed in the format to keep it fresh. While I do understand that newer drivers like Hybrid and Ignition' have no place in BSC due to their gimmicks, I feel like the ban of Generate seems a little preemptive and lacked enough evidence/ explanation to warrant a ban. My two big reasons as to why I believe Generate should be allowed in BSC are that:
1) Generate (~36.8grams) weighs less than the heaviest Disk/ Driver combination in the format, Gravity+Bullet (~37grams).
2) Its performance does not break the game and opens the META up more experimentation to counter it.
Elaborating more on Generate's performance:
Generate is a tricky driver to use in BSC. On Single and Dual layers, if one launches too hard, it has a very high chance of Self-KOing. For that reason, it is best to use Generate with a sliding/ banking shot. The idea is get it to flower pattern long enough to switch into stamina mode before Self-KOing. This is definitely easier said than done and even pulling it off doesn't guarantee that Generate won't fly out into a pocket.
For the testing below, I decided to use Wolborg on Generate to reduce it's chance of bursting. Other Stamina layers like Kerbeus and Acid Anubis were too prone to bursting on it. The intention of using WB.Gn in these test is to simulate a combo in BSC that would both have decent stamina and strong burst resistance that could potentially "break the game".
Here are my results:
Driger Slash Gravity Revolve (First) vs. Wolborg Generate (Second Sliding Shoot)
- DRS.G.R: 3 OS, 3 KO (60% Win Rate)
- WB.Gn: 3 OS, 1 KO (40% Win Rate)
Driger Fang Heavy Charge (First) vs. Wolborg Generate (Second Sliding Shoot)
- DRF.H.Ch: 3 KO (30% Win Rate)
- WB.Gn: 7 OS (70% Win Rate)
Yegdrion Y2 Knuckle Yard-S (Battle Ring Mode) (First) vs. Wolborg Generate (Second Sliding Shoot)
- Y2.K.Yr-S: 7 OS (70% Win Rate)
- WB.Gn: 2 Burst, 1 OS (30% Win Rate)
Wolborg Generate (First Sliding Shoot) vs. Victory Valkyrie Heavy Quick' (Second Sliding Shoot)
- WB.Gn: 5 OS, 1 Burst (60% Win Rate)
- V2.H.Qc': 2 KO, 1 OS, 1 Burst (40% Win Rate)
Wolborg Generate (First Sliding Shoot) vs. Victory Valkyrie Heavy Ultimate Reboot' (Second Sliding Shoot)
- WB.Gn: 3 OS, 1 Burst (40% Win Rate)
- V2.H.Ul': 4 OS, 1 Burst, 1 KO (60% Win Rate)
Wolborg Generate (First Sliding Shoot) vs. Victory Valkyrie Heavy Dimension' (Tallest Mode) (Second Sliding Shoot)
- WB.Gn: 1 OS, 1 Burst (20% Win Rate)
- V2.H.Dm': 3 OS, 3 Burst, 2 KO (80% Win Rate)
The standouts of these tests were definitely Yegdrion Y2 Knuckle Yard-S and Victory Valkyrie Heavy Dimension'. Yegdrion Y2's test shows that Generate can be consistently outspun with a very accessible combo. Victory Valkyrie Heavy Dimension' was made with the idea that having V2's Sloped wings on Dimension'’s Tallest setting would allow for the combo to destabilize WB.Gn from above. The combo did just that and was even able to burst it. This, to me, is an example of the experimentation new drivers allow for within BSC's META. Finding combos to tackle new challenges in Burst classic is what gets me excited for this format. Again, I feel like Generate's ban was a little preemptive and against the spirit of the format.
I would love to hear all your thoughts on this! Do you all think Generate should be Banned from BSC or does it deserve a run in the Format?
All the Best!
LazerBeamz
I hope this post finds you all well. Recently, I was made aware that the new Generate Driver was added to the banlist for Burst Classic. Over the past few months, I've come to really enjoy the BSC format, especially the idea that most newly released drivers would be allowed in the format to keep it fresh. While I do understand that newer drivers like Hybrid and Ignition' have no place in BSC due to their gimmicks, I feel like the ban of Generate seems a little preemptive and lacked enough evidence/ explanation to warrant a ban. My two big reasons as to why I believe Generate should be allowed in BSC are that:
1) Generate (~36.8grams) weighs less than the heaviest Disk/ Driver combination in the format, Gravity+Bullet (~37grams).
2) Its performance does not break the game and opens the META up more experimentation to counter it.
Elaborating more on Generate's performance:
Generate is a tricky driver to use in BSC. On Single and Dual layers, if one launches too hard, it has a very high chance of Self-KOing. For that reason, it is best to use Generate with a sliding/ banking shot. The idea is get it to flower pattern long enough to switch into stamina mode before Self-KOing. This is definitely easier said than done and even pulling it off doesn't guarantee that Generate won't fly out into a pocket.
For the testing below, I decided to use Wolborg on Generate to reduce it's chance of bursting. Other Stamina layers like Kerbeus and Acid Anubis were too prone to bursting on it. The intention of using WB.Gn in these test is to simulate a combo in BSC that would both have decent stamina and strong burst resistance that could potentially "break the game".
Here are my results:
Driger Slash Gravity Revolve (First) vs. Wolborg Generate (Second Sliding Shoot)
Spoiler (Click to View)
- WB.Gn: 3 OS, 1 KO (40% Win Rate)
Driger Fang Heavy Charge (First) vs. Wolborg Generate (Second Sliding Shoot)
Spoiler (Click to View)
- WB.Gn: 7 OS (70% Win Rate)
Yegdrion Y2 Knuckle Yard-S (Battle Ring Mode) (First) vs. Wolborg Generate (Second Sliding Shoot)
Spoiler (Click to View)
- WB.Gn: 2 Burst, 1 OS (30% Win Rate)
Wolborg Generate (First Sliding Shoot) vs. Victory Valkyrie Heavy Quick' (Second Sliding Shoot)
Spoiler (Click to View)
- V2.H.Qc': 2 KO, 1 OS, 1 Burst (40% Win Rate)
Wolborg Generate (First Sliding Shoot) vs. Victory Valkyrie Heavy Ultimate Reboot' (Second Sliding Shoot)
Spoiler (Click to View)
- V2.H.Ul': 4 OS, 1 Burst, 1 KO (60% Win Rate)
Wolborg Generate (First Sliding Shoot) vs. Victory Valkyrie Heavy Dimension' (Tallest Mode) (Second Sliding Shoot)
Spoiler (Click to View)
- V2.H.Dm': 3 OS, 3 Burst, 2 KO (80% Win Rate)
The standouts of these tests were definitely Yegdrion Y2 Knuckle Yard-S and Victory Valkyrie Heavy Dimension'. Yegdrion Y2's test shows that Generate can be consistently outspun with a very accessible combo. Victory Valkyrie Heavy Dimension' was made with the idea that having V2's Sloped wings on Dimension'’s Tallest setting would allow for the combo to destabilize WB.Gn from above. The combo did just that and was even able to burst it. This, to me, is an example of the experimentation new drivers allow for within BSC's META. Finding combos to tackle new challenges in Burst classic is what gets me excited for this format. Again, I feel like Generate's ban was a little preemptive and against the spirit of the format.
I would love to hear all your thoughts on this! Do you all think Generate should be Banned from BSC or does it deserve a run in the Format?
All the Best!
LazerBeamz