(Jun. 24, 2016 8:30 PM)Bey Brad Wrote: (Jun. 16, 2016 12:44 AM)MissingNo. Wrote: I wouldn't call it ''greatest of all time'' personally, but it definitely really looks super good. Way better than Hyrule Warriors, which was pure garbadge, IMO.
(Jun. 16, 2016 1:34 AM)Neo Wrote: I'm... Not excited for the new Zelda game? It doesn't strike me as open world. It strikes me as empty and boring. The art style isn't really complementing that either, as a huge world would look better with more detail, rather than the cell shady sort of thing it has going on.
Obviously, everyone has different desires and Zelda is a naturally divisive series. My favourite moments in Zelda have always been about exploring and finding secrets and other "emergent" gameplay (basically, non-scripted gameplay — the rules of the world are constructed, but the moments within it are not). The physics looks fun to play with, I love the constant switching out of weapons and strategies, and I love the art style and how the world's been constructed.
It's literally everything I've ever wanted from Zelda. NX Day 1.
shoot. you gave me in idea. The concept of using switching/alternating weapons in battle with fast paced gameplay. Like think you have ability to use a certain sword (lets call this sword the buster sword for example

) you have the ability to use the sword and it's power and abilities that come with said sword for a certain number of times and then you can alternate to another sword with a different power up ability. Think like lightning returns but instead of costumes and a set level of abilities you switch weapons/magics
Like if I would display this in a video game:
you have buster sword/gunblade/keyblade as possible swords each with the abilities to use them 10-15 times each for example
Then you have Thundaga/Thundara/Thunder each with the ability to use them 10-15 times for example purposes.
Then you have summons. Think Irfit/Bahamut/Shiva. likewise 10-15 times each
and like final fantasy 8's battle system you have the ability to use each sword/magic/summon to boost the strength. level of said character, or power your attacks do respectively