(Jan. 03, 2019 4:35 AM)KingSpin Wrote: (Jan. 03, 2019 3:08 AM)Rouzuke Wrote: They already have been supplying lots of 11/12/13 Disks in recent releases, and not every 10/0/7/OO Disks are exact, making them slightly unbalanced anyways. But I do get what you're saying, and it would be nice to have more rubber tipped Drivers as well as attack-oriented releases in the future; however, I think this is solely dependent on what TT feels would sell more and screw the meta (why else would they sell Xtreme' and Hunter' as exclusives instead of regular releases, premium awesome stuff means more chances to up the value). I wouldn't be surprised if they put an Atomic'/Bearing' in a Rare Bey Prize game instead of selling it as a regular release.
Going back on topic, I surmised as much on the viability of 00 as a better alternative to 0 (which had reigned the meta ever since it was released with Sr) and even an obvious alternative to 7 or 10. I still think the variability of the weights of each individual 00 Disk is something that TT may have devised in order to maintain sales (keep buying the Starter to get the optimal disk weight, tightest Driver, etc).
I just got mine yesterday, and I have to say that I didn't understand anything about how Dimension is supposed to work. I'm twisting that thing like my girlfriend's lipstick and I can't figure out if it locks in place (like Extend), or if the clicks I heard are enough to let it stay in place even when it is launched.
Which brings me to the question: any input on the mode changes? Like, probable fails like Operate where the mode gets changed when it hits the stadium after many uses?
While it seems complicated at first, Dimension only has 3 height modes (short, medium, tall), and 2 tip modes (tip exposed or hidden).
As you turn the dial, the height increases/decreases. Each time you hear a small "click" when turning, it signifies that the tip is being exposed. If you don't want the tip to be exposed, simply turn the dial a little more to get the tip back in.
The tip is also made of black rubber. I suspect as you use it more, it wears down like any other rubber. This means that there is a high possibility that over time, the tip will wear completely and become hidden no matter which mode you turn the dial it in.
Hmm. so that's a total of 10 possible modes, with each use of the rubber tip, wearing it down. That makes sense for the clicking noise then. I just wonder if continued turning and twisting will inevitably render the gimmick useless since the tightness might wear out too (tho that would be something cool where you set it to tallest mode then in mid battle its height changes to lowest height or something).
I will have to see for myself regarding the amount of rubber that protrudes from each height, maybe we can gauge how long before one can fully deplete the said rubber and if it is better or worse than a brand new one.
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